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Made in gb
One Canoptek Scarab in a Swarm




Hereford, UK

Hey guys

so ive been watching some battle reports on youtube and every time i see wraithguard get assaulted, there rolling for something called wall of flame. Now am i being stupid/ blind but i cant find this rule anywhere in the codex and goggle dont seem to have a clue.

The rule seems to be anything that assaults them take a D3 (per model) wound strength 6? Something like that.

Please let me know what the hell is this rule and could you let me know if its anywhere in any type of rulebook

thanks
   
Made in us
Douglas Bader






It's just overwatch with template weapons. Wraithguard are very good at it because they're a unit where every model has a template weapon with amazing stats, so anything charging the unit takes a lot of casualties.

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Made in gb
One Canoptek Scarab in a Swarm




Hereford, UK

And that answers my question thank you friend!
   
Made in us
Longtime Dakkanaut




United States of America

But mind you its only Wg with d scythes, Wg with cannons still only get their assault 1 shots hitting on 6s.

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Made in au
Regular Dakkanaut




Melbourne

The rule is under template weapons I think. Rules for overwatch have a reference to it with a page number, if I remember correctly.

Basically it boils down to - don't charge units with flamethrowers, and *especially* don't charge Wraithguard with D-Scythes. 5 of them means 5 x D3 S10 AP1 automatic hits. Everything dies.

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Made in au
Thinking of Joining a Davinite Loge






D-Scythes are 4/2, not 10/1. Sorry.

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Made in us
Defending Guardian Defender




North Aurora, Illinois

Kinda piggy backing on the original question but do the D-Scythes retain their Special Rules when fired in this way?
   
Made in za
Fixture of Dakka




Temple Prime

Farseer Anath'lan wrote:
D-Scythes are 4/2, not 10/1. Sorry.

They do however, more or less auto-wound and do instant death on sixes.

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Made in au
Regular Dakkanaut




Melbourne

 Kain wrote:
Farseer Anath'lan wrote:
D-Scythes are 4/2, not 10/1. Sorry.

They do however, more or less auto-wound and do instant death on sixes.


Ya, sorry, got them mixed up. But the AP2 and auto wounding means lots of pain for the incoming units.

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

majendie wrote:
 Kain wrote:
Farseer Anath'lan wrote:
D-Scythes are 4/2, not 10/1. Sorry.

They do however, more or less auto-wound and do instant death on sixes.


Ya, sorry, got them mixed up. But the AP2 and auto wounding means lots of pain for the incoming units.

Well, you better not assault them.

Shoot the assaulters and charge the shooters.

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Made in au
Thinking of Joining a Davinite Loge






So, bringing the right tools for the job?

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Hamburg

Farseer Anath'lan wrote:
So, bringing the right tools for the job?

If you play against WG, then you need the right tools.

Shoot the WG with D scythes and charge the WG with wraithcannons.

Former moderator 40kOnline

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Made in fi
Homicidal Veteran Blood Angel Assault Marine





The only unit, I've succesfully charged against D-Scythe WG were 3 TH/SS Termies and a Corbulo, simply because I had to be in CC in order not to get shot to pieces the next turn (so obviously, I must charge the closest unit and they were luckily fearless).

Twelve hits, eight wounds, two of which were ID. Corbulo tanked six wounds with FnP, losing a single wound. Then I Look out Sired the ID's and they killed a single Termie.

That is still the only unit I'd ever consider charging against them.

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 wuestenfux wrote:
Farseer Anath'lan wrote:
So, bringing the right tools for the job?

If you play against WG, then you need the right tools.

Shoot the WG with D scythes and charge the WG with wraithcannons.


Ah the good ork old motto

"Shoot the stabby ones, stab the shooty ones"

words to live by indeed.

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WG with scythes are incredibly expensive though, as you usually wont deploy them without a Wave Serpent and even then they can be shot up with plasma

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