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![[Post New]](/s/i/i.gif) 2014/05/17 14:31:18
Subject: Ranged CSM HQ
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Road-Raging Blood Angel Biker
Behind you...
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IS there a HQ anywhere that can be made to be nice and shooty in the CSM codex?
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![[Post New]](/s/i/i.gif) 2014/05/17 14:34:32
Subject: Ranged CSM HQ
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Fixture of Dakka
Temple Prime
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The closest thing would be Ahriman.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/05/17 14:36:41
Subject: Re:Ranged CSM HQ
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Road-Raging Blood Angel Biker
Behind you...
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I was thinking undidved and conventional weaponry. Eg bolters
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![[Post New]](/s/i/i.gif) 2014/05/17 14:48:20
Subject: Re:Ranged CSM HQ
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Stone Bonkers Fabricator General
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lvl 3 undivided sorc
naked chaos lord with burning brand
warpsmith BS5 meltagun!
CSM dont do shooty, they do CC. better to use the C: SM dex and play renegade marines.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2014/05/17 14:54:31
Subject: Re:Ranged CSM HQ
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Road-Raging Blood Angel Biker
Behind you...
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I shall never play with the emporers lapdogs
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![[Post New]](/s/i/i.gif) 2014/05/17 15:25:39
Subject: Ranged CSM HQ
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Longtime Dakkanaut
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Nurgle lord with burning brand + combi plas or powerfist. Ride in a rhino with plague marines.
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![[Post New]](/s/i/i.gif) 2014/05/17 17:22:44
Subject: Ranged CSM HQ
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Boosting Space Marine Biker
The Eye of Terror
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Brand, bike, Nurgle mark and combi melta works nice, fast and shoots and is flat out worse than our awsome hack n slash builds.
Sorry but you asked the equivelent of whats the best crisis suit load out for cc, it exists...but why would you use it?
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Armies
CSM Zenmarine Warband from assorted tratiors and heritics
DARK ANGELS woo woot
the way to win is not to make a grand masterplan, its by making sure your opponents grand masterplan fails |
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![[Post New]](/s/i/i.gif) 2014/05/17 18:14:36
Subject: Ranged CSM HQ
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Warplord Titan Princeps of Tzeentch
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Most armies don't DO shooty HQ, chaos is one of them. sorry to disappoint.
You won't get much more shooty HQ then a combi-gun, or a psyker route witchfire dude.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2014/05/17 18:55:32
Subject: Ranged CSM HQ
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Never Forget Isstvan!
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Could do the BS5 warpsmith with a quad gun or icarus lazcannon from a fortification.
Thats about as shooty an HQ you gonna get.
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![[Post New]](/s/i/i.gif) 2014/05/18 02:35:19
Subject: Ranged CSM HQ
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Lesser Daemon of Chaos
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There's the bolt pistol plus plasma pistol gunslinger chaos lord. That's 'shooty' in a way.
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![[Post New]](/s/i/i.gif) 2014/05/18 03:31:06
Subject: Re:Ranged CSM HQ
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Decrepit Dakkanaut
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yeah, sorcerers, at least for the moment, can get some guaranteed shooty primaris powers and be able to fling up to three of them around in a single shooting phase.
Otherwise, as people have been saying, the burning brand. Other than that, I guess I'd note that you can take two combi-plasmas/meltas. That way you would have two rounds of shooting a plasma gun, and that's reasonably shooty. Also, don't forget that if you give him MoT and stick him in a squad with an IoF you can give his bolt attacks soulblaze.
Also, warpsmiths are HQ choices, and they come with both flamer and meltagun standard. And they can take a burning brand and combi-weapon too if you really wanted it.
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This message was edited 1 time. Last update was at 2014/05/18 03:32:11
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![[Post New]](/s/i/i.gif) 2014/05/18 06:25:02
Subject: Ranged CSM HQ
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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It's too bad you can't put a Warpsmith on a bike. That would be fething ace. One of the reasons I always laugh when people try to defend GW's piss-poor new game mechanics with cries about them wanting to give you "choices". Sure, they do. And then they feth you with silly arbitrary things like "Warp-Smiths don't get bikes or jetpacks or daemonic steeds huehue." Meanwhile, MotF and Tech-Marines are riding fly on bikes. Chaos gets screwed again. Anyway, the most bang for your buck would imo be a Nurgle Lord with burning brand and a P. Fist on a bike. Expensive, but quite beety and murderous. Stick that dude in a flamer/melta bike squad and you're a terror on the field.
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This message was edited 5 times. Last update was at 2014/05/18 11:54:35
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![[Post New]](/s/i/i.gif) 2014/05/18 09:35:24
Subject: Ranged CSM HQ
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Boosting Space Marine Biker
The Eye of Terror
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Oh realy
Dark eldar
Hexrifle homunculi, archon also has access to decent shooting weapons.
Tau
Needs no explanation
Eldar
Has a sniper HQ rifle with a 10ft range...BLAM
Astra militarum
We have HQ tanks...they shoot alot
Space marines
Chapter master Primarcs wrath, terminator armor, storm shield and chain fist. Walks about orbitial striking and shooting stuff dead.
Tyranids
Flyrants dont land they are too busy SHOOTING everything
So shooting HQ exists and its not that uncommon, Chaos however is left out, but that's ok because our HQ solo squads on their own so we are boned well in that area
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Armies
CSM Zenmarine Warband from assorted tratiors and heritics
DARK ANGELS woo woot
the way to win is not to make a grand masterplan, its by making sure your opponents grand masterplan fails |
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![[Post New]](/s/i/i.gif) 2014/05/18 10:13:55
Subject: Re:Ranged CSM HQ
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Road-Raging Blood Angel Biker
Behind you...
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I think I will just run a slaughter lord.
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![[Post New]](/s/i/i.gif) 2014/05/18 19:30:20
Subject: Ranged CSM HQ
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Utilizing Careful Highlighting
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Warpsmiths are pretty much a must take for a shooty list just for that -1 cover save to whatever your opponents hiding his objective scorers behind. Repairing your ranged vehicles and firing two weapons a turn is just gravy. Replace the power axe with a combi-melta and murderize anything with an armor value.
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![[Post New]](/s/i/i.gif) 2014/05/18 22:14:20
Subject: Ranged CSM HQ
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Decrepit Dakkanaut
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BlaxicanX wrote:It's too bad you can't put a Warpsmith on a bike. That would be fething ace.
Honestly, unless it were for a tournament, this is one of those places I might be tempted to just cheat. Model a warpsmith on a bike and paint it up really nice, and then pay the cost for the bike with, say +5 or +10 points added on as a can't-usually-take-it surcharge. I can't imagine anyone complaining, especially if the model looks cool (which it would), and it would hardly be broken or overpowered.
Or, you know, get player consent first. In any case, once you played with it a few times, and everybody just knew what it was and that you always took it as your warlord, I imagine resistance would melt pretty quickly. There was someone at my FLGS years ago who used to run a techmarine on a bike (back when you could), and when they lost the ability to take bikes, it was hard to refuse everyone's favorite "Doc-Oc".
In any case, people get upset about others bringing stuff they don't think should be able to be taken (legally or otherwise). Very few get upset if you massage the rules to take something that should be able to be taken. Especially with a good paint job, backstory, awesome name, and lack of cheese.
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This message was edited 1 time. Last update was at 2014/05/18 22:15:58
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![[Post New]](/s/i/i.gif) 2014/05/19 02:54:44
Subject: Ranged CSM HQ
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Oozing Plague Marine Terminator
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Cypher is pretty Shooty.
He doesn't take up the mandatory HQ slot, and can't be warlord. But he's pretty DANG shooty.
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![[Post New]](/s/i/i.gif) 2014/05/19 03:14:30
Subject: Ranged CSM HQ
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Member of a Lodge? I Can't Say
OK
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BlaxicanX wrote:It's too bad you can't put a Warpsmith on a bike. That would be fething ace.
One of the reasons I always laugh when people try to defend GW's piss-poor new game mechanics with cries about them wanting to give you "choices". Sure, they do. And then they feth you with silly arbitrary things like "Warp-Smiths don't get bikes or jetpacks or daemonic steeds huehue." Meanwhile, MotF and Tech-Marines are riding fly on bikes. Chaos gets screwed again.
Anyway, the most bang for your buck would imo be a Nurgle Lord with burning brand and a P. Fist on a bike. Expensive, but quite beety and murderous. Stick that dude in a flamer/melta bike squad and you're a terror on the field.
I often dream of being able to put a Khorne warpsmith on a juggernaut... That would be awesome. It wouldn't be game-breaking at all, but like you said: chaos gets screwed again.
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Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2014/05/19 12:10:28
Subject: Ranged CSM HQ
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Stone Bonkers Fabricator General
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Blackskull wrote:
Dark eldar
Hexrifle homunculi, archon also has access to decent shooting weapons.
The hexrifle is a silly fluff option
The archon can be given a blaster, but a BS7 Blaster isnt worth 100 point. At least the warpsmith gets a meltagun, flamer, and boltpistol.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2014/05/19 14:00:12
Subject: Re:Ranged CSM HQ
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Lesser Daemon of Chaos
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Ailaros wrote:yeah, sorcerers, at least for the moment, can get some guaranteed shooty primaris powers and be able to fling up to three of them around in a single shooting phase.
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As far as I know there's nothing that lets a sorc shoot more than one witchfire per turn so only one 'shooty' power per turn. I guess you could trade in his force weapon for another pistol, giving him gunslinger, which may, depending how you look at it, allow him to shoot two witchfire per turn. But honestly I'd rather have the force wep, witchfires are pretty meh.
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![[Post New]](/s/i/i.gif) 2014/05/19 14:02:39
Subject: Ranged CSM HQ
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Warplord Titan Princeps of Tzeentch
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One shooty power per turn is still capeable to reaching freakish levels of firepower though, some powers unload like whole squads.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2014/05/19 14:39:27
Subject: Ranged CSM HQ
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Lesser Daemon of Chaos
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For the most part I find my witchfires performing just slightly above a single special/heavy weapon. Not useless, but not fantastic either, especially for an HQ. Then there's the 60 some point TSon aspiring sorc whose likely to get stuck with the csm Tz primaris which isn't really even worth the risk of losing him to perils.
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![[Post New]](/s/i/i.gif) 2014/05/19 14:46:04
Subject: Re:Ranged CSM HQ
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Stone Bonkers Fabricator General
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JubbJubbz wrote: Ailaros wrote:yeah, sorcerers, at least for the moment, can get some guaranteed shooty primaris powers and be able to fling up to three of them around in a single shooting phase.
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As far as I know there's nothing that lets a sorc shoot more than one witchfire per turn so only one 'shooty' power per turn. I guess you could trade in his force weapon for another pistol, giving him gunslinger, which may, depending how you look at it, allow him to shoot two witchfire per turn. But honestly I'd rather have the force wep, witchfires are pretty meh.
it looks like in 7th you can fire as many witchfires as you want.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2014/05/19 15:17:59
Subject: Ranged CSM HQ
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Warplord Titan Princeps of Tzeentch
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Saw nothing about THAT anywhere.
Anyway, if you want a real "dakkamander" you got level 3 T heralds, who can throw around the level 3 version of the prime, meaning 4d6 dice coming out of a single model.
And they probably have a backup anti-tank power there.
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can neither confirm nor deny I lost track of what I've got right now. |
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