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Made in gb
Grovelin' Grot





Hi guys

After a well intentioned attempt to get back into the hobby late last year everything got shelved for six months whilst I changed jobs and moved house (again!).
I am now approaching a coming year or so where I am not moving house so really keen to actually get my teeth into painting and playing.
And its seems, as an avid Ork fan this seems like a great time to get back into it... the new game system is due out and (fingers crossed) a new Codex is just around the corner.

I've been into my local store and there are plans to get a small scale (500-1000 point) regular slot played each week.
With that in mind I pulled all of my unpainted models out of the cupboard again to see exactly what I have and make a basic army list for both 500 and 1000 point games.
I'm keen to keep it simple at first as I haven't played in years, so here goes:

500 points

Warboss w powerklaw, bosspole, twinlinked shoota and eavy armour
10 boyz in a trukk with nob (PK, BP)
10 boyz in a trukk with nob (just PK, warboss with this unit)
3 individual deffkoptas with TL rocket launcha

Nice and straight forward with only a couple units. Deffkoptas roll up the board as a distraction (if they pop a vehicle then great) whilst two trukks hammer up with the foot down and unload into the enemy. Maybe its a little simplistic but it'll ease me back into the game

Scaling it up...

1000 points

Warboss as above + ammo runt
2 trukks and boyz units plus an additional boy with big shoota in each
2 units of 2 deffkoptas
5 lootas
6 nobs in a battlewagon (2 BP, 3 PK, 3big choppas, waaagh banner)

This will be a similar tactica to the smaller list but throws in a nob unit with may be a little more muscle for the enemy to deal with. Not sure about how to split the koptas, hence 2 x 2 - maybe 2, 1,1.

Any suggestions or advice on the above would be helpful - I haven't played in years so not tried to overcomplicate it.

That being said... below is a list of everything I actually have and hope to be able to paint and play with eventually, so scope for a bit of flex.

AoBR Warboss
Warboss with Big Choppa
Weirdboy

18 shoota boyz
23 slugga boyz
3 bog shootas
13 grots and a runtherd

5 AoBR Nobz
2 Nobz with PK
5 Nobz still in box i.e. scope to alter wargear before build
Nob with Waaagh banner

3 trukks
1 battlewagon

3 warbikes
10 deffkoptas

5 lootas

3 killa kans

Painted is a lot more limited, hence why i'm trying to get advice early on before I paint something which someone says "for the love of god don't use that!!". Thanks in advance!!


   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

The rule for orks is boyz before toyz, and this holds true at all game sizes. Funnily enough (imo) the best way to win low points games is to just have a crapton of boys. 500 point game? Bring 50 boyz, a mek with a KFF, and two nobz with klaws. You'll have more wounds than most armies in that size can handle.

Other than that, and this is another "imo", but deffkoptas are better with big shootas. Even with twink-linked for the launchas, it's still fairly unlikely you'll hit; and that's still only one str 8 shot at best. On the flipside, koptas are surprisingly durable especially with their jink save. So bare-bones with big shootas are quite good at harassing light infantry with their guns, are fast enough to tie up nasty shooty squads, and are survivable in both CC and at range that it will take either some dedicated firepower or lucky rolls to kill them. And, if your enemy pours the required amount of fire into them, they basically earn their points back due to your boyz being spared that pain.

   
Made in gb
Grovelin' Grot





Ok, with that in mind...

Using ONLY what I have (my GW budget is on freeze indefinitely), I could get:

Warboss w PK, BP, TL shoota, EA
25 slugga boyz inc nob with PK, BP and 2 big shootas
20 shoota boyz inc nob with PK, BP and 1 big shoota

That's 475 pts. What upgrades / changes would be best to make with what I have? Is it worth trimming a couple boys to get a single deffkopta as a distraction unit? Or something else from my collection?

   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

Trimming a few boyz in order to pick up a single deffkopta would probably be worth it, just make sure they're slugga boyz. That said, most people won't really give you any gak if you just say your slugga boyz actually all have shootas.

Alternatively, so far as upgrades go, give each of the Nobz 'Eavy armor and give the warboss an attack squig.

I don't have my Ork codex right infront of me (which is a damn good thing because I'm at work..) but I'm -fairly- certain that merely stripping the Warboss of his BP and TL shoota -should- let you run a single kopta without having to snip any boys. You can save 5pts somewhere by taking out a bosspole at the bare minimum given you've only got two mobs but three poles!

This message was edited 1 time. Last update was at 2014/05/19 02:57:45


   
Made in au
Fresh-Faced New User




6th ed only came out last year & not even half way thought this year, now 7 th Ed has been released. So if you don't have $170+ For a new Rule book & codex each year. So my suggestion is to Sell any ork models you have & stop playing
   
Made in gb
Grovelin' Grot





Ok, thanks so far. Based on people's suggestions I'm thinking:

Warboss with PK, EA

23 boyz inc nob (BP, PK, EA) and 2 big shoota
20 boyz inc nob (BP, PK, EA) and a big shoota

Deffkopta with TL rocket launcha

498 points all in. thoughts?



Automatically Appended Next Post:
ReallyNotYorkSkar wrote:
6th ed only came out last year & not even half way thought this year, now 7 th Ed has been released. So if you don't have $170+ For a new Rule book & codex each year. So my suggestion is to Sell any ork models you have & stop playing


I've got myself an extra shift to cover rule book and pending codex


Automatically Appended Next Post:
Thinking about building on this new list with a further 500 points, I'm now thinking about the following 1000 point list which keeps lots of feet on the ground

Warboss with PK, EA

22 boyz inc nob (BP, PK, EA) and 2 big shoota
20 boyz inc nob (BP, PK, EA) and a big shoota

Deffkopta with TL rocket launcha

11 nobs inc 3 PK, 3 BC, 3 BP, waaagh banner in a battle wagon
5 lootas

997 points


Q: Is one vehicle of troops going to get singled out immediately and destroyed before they are it across the board??

I could drop the battlewagon to a trukk, give the nobs EA. Or drop transport entirely and tweek to get another deffkopta.

I would ideally like to get a big mek with a KFF to cover the advancing boyz, rather than deffkoptas, perhaps putting them with the foot slogging boyz but need to get this model and trying to make use of what I have at present and can get painted up in the next month.

This message was edited 3 times. Last update was at 2014/05/20 19:49:38


   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

Might aswell wait and see what the next rulebook does for orks, its likely to completely change what is effective... also the ork dex is coming very soon so see what is new.

mean green fightin machine 
   
Made in us
Maniacal Gibbering Madboy






Juneau, Alaska

Dornsapothecary wrote:
Ok, thanks so far. Based on people's suggestions I'm thinking:

Warboss with PK, EA

23 boyz inc nob (BP, PK, EA) and 2 big shoota
20 boyz inc nob (BP, PK, EA) and a big shoota

Deffkopta with TL rocket launcha

498 points all in. thoughts?



For this list, you can drop a PK and two BP to squeak out another Deffkopta with a big shoota (35pts). Maybe drop a big shoota in one of the mobs to upgrade the kopta to a TL rokkit if you need to take out a vehicle or a walker.

Alternatively, I'd say try to shave off 75 points somewhere to field all five of your Lootas for the 500 point level. You could, conceivably, run 8 lootas (120 points) by tossing your Big Shoota Models in with your normal Loota models (Hey, they stole those big shootas and made them more dakkaier fair and square!) to give you some more hitting power. 8 to 24 shots per turn, anyone?

"Orkses never loses a battle. If we win, we win, if we die, we die fightin' so it don't count. It we runs for it we don't die neither, cose we can come back for annuver go, see!"
-The Gospel according to Ork.

8000pts of WAAAGH!
Indiorkalypse Koltz - Ork BB Team

Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/546562.page#5955022
Blood Bowl P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/594998.page#6826981 
   
Made in gb
Grovelin' Grot





Good thought, and with the lootas I might be able to fend off light vehicles etc. thanks for the advice!!

   
Made in gb
Yellin' Yoof




London

So far all i've done with my Orks is Ork Bowling, but be cool if you create a log of your games be nice to see how you do!

Crump sum Hed'z Boss!

Green is Best!  
   
Made in gb
Longtime Dakkanaut






if anyone brings either a wraithknight or monster characters then you'll want at least one squad with 2 powerklaws - one to decline the challenge and one to swing with the boys. against the knight, it's just because of how many wounds he has.

If you want to use the trukkas, make sure you have 12 so they're fearless if they're knocked out of the trukk. I'd also recommend boarding planks as the bane or the ork trukk rush is the transport vehicle - you get out, charge it, wreck it then get shot by the guys who were in it. the plank lets you wreck a vehicle from the comfort of your trukk.

and if you're still sceptical about a plank, look at it this way: if you have a nob with a powerklaw use it against a vehicle that moved, it's as if 4 space marines with lascannons appeared behind it and shot it's rear armour with ignores cover. if you use a warboss with an attack squig, it's as if 6 demolishers appeared and shot its rear armour with their big cannons. for 5 points. hurrah for the boarding plank!

with the warboss, i'd consider mega armour, perhaps. I've found that after I've upgraded my warboss to how I want him, it's usually only 5 points or so more to get him mega armour, as it comes standard with the TL shoota and powerklaw, and you don't need to buy 'eavy armour. I'd also get yourself cybork on the boss, either way, as it will be vital to surviving any characters. toughness 5 and 3 wounds will only go so far, a 5++ means they'll need to inflict 4 wounds to reliably down you, and most characters won't even get that many attacks. then the powerklaw goes "squish squish squish"

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in gb
Grovelin' Grot





So based on the above suggestions I've ended up with the following:

Warboss with PK, cybork body, EA and attack squig

18 boyz inc nob (PK, BP) and a big shoota
17 boyz inc nob (PK, BP) and a big shoota

5 lootas

I'm planning on joining the warboss to the 17 man squad and charge both units up the board whilst the lootas hold back and provide covering fire. As suggested, this gives me two PK in one squad to allow be to spit out 6 S10 attacks from the warboss to deal with monstrous creatures, etc. Nice to see that when this is excessive for a challenge, 7th edition now let's you spill out these extra attacks onto the rest of the unit.

Still need to do some more reading before I settle on the next 500 points but I think a 10 strong nob squad and some fast attack will probably be included.

I've set up a blog page to keep a log of my progress so will try and post summaries of my games on there too. Nothing there yet but I'll post something this weekend

http://thegreenhorde.blogspot.com

This message was edited 2 times. Last update was at 2014/05/25 17:37:55


   
 
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