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Made in us
Longtime Dakkanaut




Way to be a tool and ignore my friendly edit. Enjoy being the first person on my ignore list.


I honestly didn't see it while I was writing that. My apologies, but I'm just busting your balls a bit mate.
   
Made in us
Haemonculi Flesh Apprentice






@Accolade- Although it was a well placed jab, I don't think we need more fuel on that fire

This message was edited 1 time. Last update was at 2014/10/01 03:36:17


   
Made in us
Fixture of Dakka





Runnin up on ya.

 Red Corsair wrote:
 agnosto wrote:
I'm still hoping the bomber has some cool rule that will help it to survive../maybe drop the bomb even while jinking?


I always thought DE units should be able to fire at full BS after jinking. It makes sense and would bring them in line with everyone else while keeping their crafts light and delicate like they should be.


Makes sense. We'll see soon. Thinking on your earlier comment; the haywire grenade nerf could be so scourges are more of an option.

I'm looking forward to seeing how everything fits together.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Stoic Grail Knight





Raleigh, NC

Yeah, at this point I just want to see the book. The loss of Special Characters is inexcusable, there is no positive way that can be spun.

A number of these rule changes are things I don't really see positively, but I suppose the actual release could do something to change that.
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

 agnosto wrote:
ShadarLogoth wrote:
People weren't buying scourges so they made them better but forgot to give them the one rule that would make them useful....or intentionally did it, I don't know which is worse.


Huh?

Most of their weapons were Assault already. There is absolutely no reason Scourges needed relentless. The point drop and /upgrade changes is more then enough to make them significantly better.


So? Literally every Tau battlesuit weapon is assault and yet they inexplicably have relentless. Venom cannons are assault?


Edit. Maybe I'm confused about something. I'll just shut my trap.

Venom cannons were assault four/heavy six. I forget how salvo works, but supposedly they're 4/6 salvo now?

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Made in us
Longtime Dakkanaut




Venom cannons were assault four/heavy six. I forget how salvo works, but supposedly they're 4/6 salvo now?


Half range on the move. So now they would have an effective range of 30" (12" move+(1/2)36"=18" shoot) when they hop and shoot.
   
Made in us
Fixture of Dakka





Runnin up on ya.

 Sinful Hero wrote:
 agnosto wrote:
ShadarLogoth wrote:
People weren't buying scourges so they made them better but forgot to give them the one rule that would make them useful....or intentionally did it, I don't know which is worse.


Huh?

Most of their weapons were Assault already. There is absolutely no reason Scourges needed relentless. The point drop and /upgrade changes is more then enough to make them significantly better.


So? Literally every Tau battlesuit weapon is assault and yet they inexplicably have relentless. Venom cannons are assault?


Edit. Maybe I'm confused about something. I'll just shut my trap.

Venom cannons were assault four/heavy six. I forget how salvo works, but supposedly they're 4/6 salvo now?


I could be wrong with how salvo works but don't you effectively lose half your range if you move?

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Longtime Dakkanaut




However, I don't the Cannons was ever the best way to go with them in the first place. Their AT weapons are much better options.
   
Made in us
Haemonculi Flesh Apprentice






 agnosto wrote:
 Red Corsair wrote:
 agnosto wrote:
I'm still hoping the bomber has some cool rule that will help it to survive../maybe drop the bomb even while jinking?


I always thought DE units should be able to fire at full BS after jinking. It makes sense and would bring them in line with everyone else while keeping their crafts light and delicate like they should be.


Makes sense. We'll see soon. Thinking on your earlier comment; the haywire grenade nerf could be so scourges are more of an option.

I'm looking forward to seeing how everything fits together.


Yea me too. I definitely am upset by some things that changed but really it sounds like some previous units are now usable as well. I mean imagine:

-mandrakes
-Sslyth
-Clawed Fiends
-Scourge

All usable from the sound of it! Heck the 1-3 for talos is big too, heck thats 3 more TL- haywire blasters! on 9 T7 3+ save 5+but possible 4+ FnP!

WWP sound amazing as well!

For anyone needing ap 2 on a character, Lelith appears really solid with rerolls hits AND wounds. With 5 attacks base and WS9 she's solid for 150. Then theres drazar as well for 190, I'll take him out for a spin in a Sslyth court sometime.

   
Made in us
Longtime Dakkanaut




Any news on the Special Character new rules? Hadn't seen any yet.
   
Made in us
Fixture of Dakka





Runnin up on ya.

 Red Corsair wrote:
 agnosto wrote:
 Red Corsair wrote:
 agnosto wrote:
I'm still hoping the bomber has some cool rule that will help it to survive../maybe drop the bomb even while jinking?


I always thought DE units should be able to fire at full BS after jinking. It makes sense and would bring them in line with everyone else while keeping their crafts light and delicate like they should be.


Makes sense. We'll see soon. Thinking on your earlier comment; the haywire grenade nerf could be so scourges are more of an option.

I'm looking forward to seeing how everything fits together.




Yea me too. I definitely am upset by some things that changed but really it sounds like some previous units are now usable as well. I mean imagine:

-mandrakes
-Sslyth
-Clawed Fiends
-Scourge

All usable from the sound of it! Heck the 1-3 for talos is big too, heck thats 3 more TL- haywire blasters! on 9 T7 3+ save 5+but possible 4+ FnP!

WWP sound amazing as well!

For anyone needing ap 2 on a character, Lelith appears really solid with rerolls hits AND wounds. With 5 attacks base and WS9 she's solid for 150. Then theres drazar as well for 190, I'll take him out for a spin in a Sslyth court sometime.


I like the idea of packs of Talos running around since ravagers may have gotten a bit of a nerf; I'm a sucker for big grbblies.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Haemonculi Flesh Apprentice






ShadarLogoth wrote:
Any news on the Special Character new rules? Hadn't seen any yet.


Not much, I read somewhere that lelith and drazar have rampage which is meh. I liked her league apart but sadly none USR are vanishing nowadays. Similar thing happened to Canis Wolfborn.

I also heard drazar gets extra attacks for each 6 to hit, also meh. He is s4 t4 2+ and AP2 EW and fearless though which is pretty awesome.


Automatically Appended Next Post:
 agnosto wrote:
 Red Corsair wrote:
 agnosto wrote:
 Red Corsair wrote:
 agnosto wrote:
I'm still hoping the bomber has some cool rule that will help it to survive../maybe drop the bomb even while jinking?


I always thought DE units should be able to fire at full BS after jinking. It makes sense and would bring them in line with everyone else while keeping their crafts light and delicate like they should be.


Makes sense. We'll see soon. Thinking on your earlier comment; the haywire grenade nerf could be so scourges are more of an option.

I'm looking forward to seeing how everything fits together.




Yea me too. I definitely am upset by some things that changed but really it sounds like some previous units are now usable as well. I mean imagine:

-mandrakes
-Sslyth
-Clawed Fiends
-Scourge

All usable from the sound of it! Heck the 1-3 for talos is big too, heck thats 3 more TL- haywire blasters! on 9 T7 3+ save 5+but possible 4+ FnP!

WWP sound amazing as well!

For anyone needing ap 2 on a character, Lelith appears really solid with rerolls hits AND wounds. With 5 attacks base and WS9 she's solid for 150. Then theres drazar as well for 190, I'll take him out for a spin in a Sslyth court sometime.


I like the idea of packs of Talos running around since ravagers may have gotten a bit of a nerf; I'm a sucker for big grbblies.


Me too. In my experience that typeof unit excells in midfield control in maelstrom. Place a couple objectives near eachother in the center and just camp these guys between them and farm the points when available and intimidate opposing scorers. The idea od 3 haywire blasters that hit 75% of the time sound awseome to me. Way more effective then ravagers in 7th who are rumored to cost more AND still need to jink.

This message was edited 1 time. Last update was at 2014/10/01 03:53:04


   
Made in us
Longtime Dakkanaut




Yeah, I'm definitely excited about the groups of Taloi/Cronos.

I'm really interested to see the full details on both of them. From the current rumors it seems both are being adjusted quite considerably.
   
Made in us
Haemonculi Flesh Apprentice






ShadarLogoth wrote:
Yeah, I'm definitely excited about the groups of Taloi/Cronos.

I'm really interested to see the full details on both of them. From the current rumors it seems both are being adjusted quite considerably.


Yea I have seen some people complain that taloi are getting 3 attacks rather then the d6... which is so alien to me. I can't count the number of crucial turns I have rolled 1 attack or the equivalent number of times I have rolled a 6 while facing one guy lol.

Personally I'll take the less random.

   
Made in us
Abhorrent Grotesque Aberration





 Red Corsair wrote:
ShadarLogoth wrote:
Yeah, I'm definitely excited about the groups of Taloi/Cronos.

I'm really interested to see the full details on both of them. From the current rumors it seems both are being adjusted quite considerably.


Yea I have seen some people complain that taloi are getting 3 attacks rather then the d6... which is so alien to me. I can't count the number of crucial turns I have rolled 1 attack or the equivalent number of times I have rolled a 6 while facing one guy lol.

Personally I'll take the less random.


Gamblers syndrome: "This time I'll get the 6"

------------------
"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect 
   
Made in us
Fixture of Dakka



Chicago, Illinois

So what's the word on Deep Striking raiders.Any interial guidance because those models are fething huge.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Longtime Dakkanaut




Hollismason wrote:
So what's the word on Deep Striking raiders.Any interial guidance because those models are fething huge.


ICs can take a WWP and it gives their unit, plus their transport, pinpoint DS. If you are going to be DSing Raiders I would say that's probably the way to go.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Doesn't it let them Deep strike normally or without the raider or do they have to be in a raider to deep strike.

That's a big cost investment.

Of course that also means thankfully no Deepstriking Wraithguard in Raiders with no scatter.

Of course that does not prevent Deep striking Fire Dragons.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Ichor-Dripping Talos Monstrosity






So.
I've played the game for around 15 years.
I've collected Dark Eldar since I started (Some 14,000pts)
I've done Homebrew for Warhammer for some 10 years, including writing guides on the subject and helping others balance theirs.

I have ordered the Archon Edition of the Dark Eldar codex.
Once it has arrived I will be archiving the infomation therein and compiling a list of what units are now missing.

After that I will be beginning work on updating older missing units to 7th edition.
This will include Dark Eldar units from the 3rd edition and 5th edition codexes.
If Vect is truly missing, he will quite possibly be the first.

These units will be released as a series of 'Dataslates' (as PNGs, including 'credits' referencing the source and listing any changes) then as a Compendium Supplement (hopefully around Dec/Jan).

   
Made in us
Longtime Dakkanaut






That's awesome Ovion. I've read some of your stuff before and it's solid work. Keep it up, man.
   
Made in us
Twisted Trueborn with Blaster





North Denver

clively wrote:
 Red Corsair wrote:
ShadarLogoth wrote:
Yeah, I'm definitely excited about the groups of Taloi/Cronos.

I'm really interested to see the full details on both of them. From the current rumors it seems both are being adjusted quite considerably.


Yea I have seen some people complain that taloi are getting 3 attacks rather then the d6... which is so alien to me. I can't count the number of crucial turns I have rolled 1 attack or the equivalent number of times I have rolled a 6 while facing one guy lol.

Personally I'll take the less random.


Gamblers syndrome: "This time I'll get the 6"


Eh... 50% of hte time you were getting 4-6 attacks. Only 33% of the time you were getting less than 3 attacks. Worth the risk to me. If it was 4 set attacks versus 3... there'd definitely be no room to complain.
   
Made in gb
Sinewy Scourge




Warrington, UK

I'm happier with set attacks to be honest. Still 5 on the charge with cc weapons at ws5

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Dark Eldar 35,000pts
Craftworld Eldar 27,500pts
+ 10,000pts of Ynnari, Corsairs & Harlequins 
   
Made in gb
Regular Dakkanaut




So far I'm hearing some pros and cons, but as with other recent codexes it seems it will be underwhelming. What irks me most is that I don't think we will have a single *good* HQ choice. I'll wait until I've read it but my next purchase might be a Wave Serpent instead.

1-3 Talos is ok, but for them to be good we need to be able to two weapons on each. Three TL Haywire Blasters is not bang for your buck. Compare to Carnifexes for example, take three with two TL Devourers w/ Brainleach Worms each and that's 36 S6 TL shots (more expensive but you get the idea).
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

ryuken87 wrote:
So far I'm hearing some pros and cons, but as with other recent codexes it seems it will be underwhelming. What irks me most is that I don't think we will have a single *good* HQ choice. I'll wait until I've read it but my next purchase might be a Wave Serpent instead.

1-3 Talos is ok, but for them to be good we need to be able to two weapons on each. Three TL Haywire Blasters is not bang for your buck. Compare to Carnifexes for example, take three with two TL Devourers w/ Brainleach Worms each and that's 36 S6 TL shots (more expensive but you get the idea).


You can get 2 weapons on already can't you? TL Liquefier and a tail weapon?

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There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
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Made in gb
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UK

Do we figure Lelith will loose her Ignore Armour as well

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Made in pl
Malicious Mandrake





 Mr Morden wrote:
Do we figure Lelith will loose her Ignore Armour as well


I think I read she kept that ability.

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Made in gb
Crazed Spirit of the Defiler




Ireland

 Mr Morden wrote:
Do we figure Lelith will loose her Ignore Armour as well


Someone on Warseer who claims to have the codex says she still has it, gains Rampage and apparently rerolls to hit and wound in close combat. No mention of if she retains her 4++/3++ save but she dropped ~25pts.

Again all rumours, no pictures provided to confirm, but here is a summary someone did http://www.warseer.com/forums/showthread.php?400257-New-Wracks-and-Haemonculus-confirmed&p=7281433&viewfull=1#post7281433

This message was edited 1 time. Last update was at 2014/10/01 09:55:57


By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

Would be nice if these rumours had pics to back them up.

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in gb
Crazed Spirit of the Defiler




Ireland

 angelofvengeance wrote:
Would be nice if these rumours had pics to back them up.


Indeed, it's getting crazy that the week is nearly over and all we've seen are two pics taken of the backpage Reference that seem to have taken with a potato.

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in ie
Battleship Captain





Has anyone else pointed out that the new Archons sword looks like it has...similarities with a part (well, parts) of the male anatomy?

Because after I noticed it, can't unsee it .


 
   
 
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