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Made in us
Scuttling Genestealer




adrift in a warm place

 ClockworkZion wrote:
Don't forget that Grotesques count as 3 models each (Extra Bulky) for determining Rampage.


Where does it say that? Rampage rule only mentions models, and to my knowledge any sorts of bulky only changes how many models can ride in a transport

12,000 7,000 3,000 (harlies) 2,000 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Cytharai wrote:
 ClockworkZion wrote:
Don't forget that Grotesques count as 3 models each (Extra Bulky) for determining Rampage.


Where does it say that? Rampage rule only mentions models, and to my knowledge any sorts of bulky only changes how many models can ride in a transport

I might be thinking of FW wrote some rules for Dorn now that I think about it. Sorry, was mixing up the more tightly written rules for less tightly written ones.
   
Made in us
Scuttling Genestealer




adrift in a warm place

Haha np, my mind is still catching up to 7th ed rule changes, was wondering if I had missed another.

12,000 7,000 3,000 (harlies) 2,000 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

More from Scorpion:

Q: How have Incubi been changed?
A: No, but no way of getting assault grenades

Q:Are their Klaives now unwieldy?
A: No

Q: And what bonusses does the Klaivex now give?
A: He has Rampage

Q: What does soulblight do?
A: Sorry, soulfright:

At the end of shooting phase, a unit that has been hit by a weapon with that rule must make a Ld test. units takes wound with no armour or cover save for each point the test is failed by. Doesn't Work on Fearless and ATSKNF.

Both PGL and TGL has that.

PGL: range 18", S 1, AP-, assault 1, blast, soulfright
TGL: range 24", S 1, AP-, assault 1, blast, soulfright

Q: Does Urien still offer a S6 upgrade to Grots?
A: No.

Q: Stats on the wracks and grotesques? Also, Do they get FnP stock or earlier than other units?
A: The same... they start with FNP and...
Talos and Chronos start with FNP as well. And Chronos Spirit Probe gives DE unit within 6" +1 to FNP to a maximum of 4+

Q: Any shooting weapon options for Archon, like Blasters, Shardcarbines etc...
A: Yes

Q: Can Succubus take relics?
A: Yes

Q: Is Archon armor save 5+ or 3+
A: 5+

Q: Do Warrior squads come with Sybarites free?
A: No

Q: I heard from somewhere that each of them [Grotesques] now have flesh gauntlets, and can be equipped with liquefiers each. Any confirmation?
A: Confirmed!

Q: I do wish witches got something, hopefully they are dirt cheap.
A: 10 points each


I'll be ducking off to class soon but when I get out I'll keep doing the roll ups.
   
Made in us
Lesser Daemon of Chaos





San Mateo, CA

Still kind of annoyed that the cool fear-gas grenades don't work against what seems like a full half the codexes. Not saying it's the worst thing ever, but still.

5000
Who knows? 
   
Made in us
Sneaky Kommando




North Carolina

Rampage on a small unit of incubi could be amazing. Especially given you'll almost always be outnumbered if you take 3 and a klaivex.

Also 120 pts for 4 scourges with haywire blasters? That is really good.

Also GOOD GOD GROTESQUES

40k
8,500
6,000
5,000
4,000

WFB
Skaven 6,500


 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Last update before class:
All missiles have the blast or Large blast rule. The void bomb is large blast now, Dark scythes that the voidraven can get instead of voidlances are 24", S 8, AP2, Blast, lance.
   
Made in us
Dakka Veteran




Dark Scythes are pretty sweet. Works against vehicles of all sizes, works against infantry.


Automatically Appended Next Post:
 Auswin wrote:
Rampage on a small unit of incubi could be amazing. Especially given you'll almost always be outnumbered if you take 3 and a klaivex.

Also 120 pts for 4 scourges with haywire blasters? That is really good.

Also GOOD GOD GROTESQUES


5x Incubi w/ Klaivex would be 19+D3 S4 AP2 attacks that probably hit on a 3+

This message was edited 1 time. Last update was at 2014/10/01 18:52:56


 
   
Made in us
Haemonculi Flesh Apprentice






I'll still escort my Grot squads. LD4 is way to susceptible to things like tank shock or psychic shriek or heck, losing assaults.

Too bad haemis are not like tech marines. Only having two HQ's will hseem tough without adding more CAD's.

   
Made in us
Fixture of Dakka






 ClockworkZion wrote:
Don't forget that Grotesques count as 3 models each (Extra Bulky) for determining Rampage.


?? What?? Bulky is only for transport.

EDIT: It was answered already.

This message was edited 1 time. Last update was at 2014/10/01 18:56:31


   
Made in us
Haemonculi Flesh Apprentice






mercury14 wrote:
Dark Scythes are pretty sweet. Works against vehicles of all sizes, works against infantry.


Automatically Appended Next Post:
 Auswin wrote:
Rampage on a small unit of incubi could be amazing. Especially given you'll almost always be outnumbered if you take 3 and a klaivex.

Also 120 pts for 4 scourges with haywire blasters? That is really good.

Also GOOD GOD GROTESQUES


5x Incubi w/ Klaivex would be 19+D3 S4 AP2 attacks that probably hit on a 3+


Still not as good as grots IMO. Incubi should have been court members IMO, they were originally bodyguards in the HQ slot.


Automatically Appended Next Post:
Wow Urien is only 140 now.

Scorpion wrote:
django_unchained wrote:Wow, that's pretty amazing.

Could you detail Urien for us? Pt cost, stats, special rules, war gear?

So talos moving up with cronos have 4+ fnp? Would say a unit of 2 cronos give 4+ fnp to each other?


1. 140 points, Gnarlskin, CCW, Ichor Injector (Fleshbane, Lethal dose), Clone Field, FNP(4+), It will not Die, Night Vision, Master of Pain (same as ordinary heamon - treat the current turn as being one higher that it actually is when determining special rules from PfP), PfP, Father of pain (Master of Pain rule affects all unit within 12", not just his own unit). Casket of Flensing: Range 12", S 3, AP 3, assault 2D6, One use.

2. No, it affect the chronos it self as well. So one Chronos with spitit probe has FNP 4+.

This message was edited 1 time. Last update was at 2014/10/01 18:59:55


   
Made in us
Dakka Veteran




Urien is quite good now.


140 points
Gnarlskin
CCW
Ichor Injector (Fleshbane, ID on a 6)
Clone Field, FNP(4+)
It will not Die
Night Vision
Master of Pain (same as ordinary heamon - treat the current turn as being one higher that it actually is when determining special rules from PfP),
PfF
Father of pain (Master of Pain rule affects all unit within 12", not just his own unit).
Casket of Flensing: Range 12", S 3, AP 3, assault 2D6, One use
Haemi stat line plus T5
   
Made in us
Haemonculi Flesh Apprentice






Scorpion wrote:Mandrakes cause fear as well. So they have: Fear, Fleet, Infiltrate, Move through cover, Night vision, PfP, Shrouded, stealth, Baleblast, CCW. 13 points. A very nice unit.

stats: 4 - 4- 4- 3- 1- 5- 2- 8


No armor save however will mean they get chewed up in assaults with t3. Just keep em out of assault until turn 3 I suppose lol.

This message was edited 2 times. Last update was at 2014/10/01 19:02:42


   
Made in us
Rampaging Carnifex





South Florida

 Red Corsair wrote:
Scorpion wrote:Mandrakes cause fear as well. So they have: Fear, Fleet, Infiltrate, Move through cover, Night vision, PfP, Shrouded, stealth, Baleblast, CCW. 13 points. A very nice unit.

stats: 4 - 4- 4- 3- 1- 5- 2- 8


No armor save however will mean they get chewed up in assaults with t3. Just keep em out of assault until turn 3 I suppose lol.


The lack of an armour save or Invuln sucks, but hiding until Turn 3 is normally a good tactic for a lot of different Infiltrators. Alternatively, they could be an excellent distraction unit like Nurglings - hiding on a distant objective all game, forcing your opponent to go deal with them.

   
Made in us
Willing Inquisitorial Excruciator





Imperial Embassy

hm, all of this seems okay. but i think i'll be staying away from DE until they get their old lance rules back (I.E. all armor above 11 counts as 11)

"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos

 
   
Made in us
Badass "Sister Sin"






Camas, WA

 TyraelVladinhurst wrote:
hm, all of this seems okay. but i think i'll be staying away from DE until they get their old lance rules back (I.E. all armor above 11 counts as 11)

When did lance ever do that?

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Willing Inquisitorial Excruciator





Imperial Embassy

 pretre wrote:
 TyraelVladinhurst wrote:
hm, all of this seems okay. but i think i'll be staying away from DE until they get their old lance rules back (I.E. all armor above 11 counts as 11)

When did lance ever do that?

DE codex 3rd edition and the 3.5 edition

"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 pretre wrote:
 TyraelVladinhurst wrote:
hm, all of this seems okay. but i think i'll be staying away from DE until they get their old lance rules back (I.E. all armor above 11 counts as 11)

When did lance ever do that?


I think he means any armor that is greater than 12 is reduced to 12 for the purposes of resolving penetration.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Dakka Veteran




 Red Corsair wrote:
Scorpion wrote:Mandrakes cause fear as well. So they have: Fear, Fleet, Infiltrate, Move through cover, Night vision, PfP, Shrouded, stealth, Baleblast, CCW. 13 points. A very nice unit.

stats: 4 - 4- 4- 3- 1- 5- 2- 8


No armor save however will mean they get chewed up in assaults with t3. Just keep em out of assault until turn 3 I suppose lol.


Mandrakes are still good in CC for their points. They're skirmishers for sure and don't want to fight like assault marines, but for 12 points... That's less cheap as hell.
   
Made in us
Haemonculi Flesh Apprentice






 pretre wrote:
 TyraelVladinhurst wrote:
hm, all of this seems okay. but i think i'll be staying away from DE until they get their old lance rules back (I.E. all armor above 11 counts as 11)

When did lance ever do that?


It did that exactly never to be precise

   
Made in us
Badass "Sister Sin"






Camas, WA

 TyraelVladinhurst wrote:
 pretre wrote:
 TyraelVladinhurst wrote:
hm, all of this seems okay. but i think i'll be staying away from DE until they get their old lance rules back (I.E. all armor above 11 counts as 11)

When did lance ever do that?

DE codex 3rd edition and the 3.5 edition

Yeah, I think CthuluIsSpy, myself and Red Corsair have your number. You're thinking of 12.

This message was edited 1 time. Last update was at 2014/10/01 19:14:48


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Haemonculi Flesh Apprentice






mercury14 wrote:
 Red Corsair wrote:
Scorpion wrote:Mandrakes cause fear as well. So they have: Fear, Fleet, Infiltrate, Move through cover, Night vision, PfP, Shrouded, stealth, Baleblast, CCW. 13 points. A very nice unit.

stats: 4 - 4- 4- 3- 1- 5- 2- 8


No armor save however will mean they get chewed up in assaults with t3. Just keep em out of assault until turn 3 I suppose lol.


Mandrakes are still good in CC for their points. They're skirmishers for sure and don't want to fight like assault marines, but for 12 points... That's less cheap as hell.


13ppm but yea I fully agree. I have to reiterate the dumbfoundedness I feel that they share a codice with 10ppm wyches though

   
Made in us
Willing Inquisitorial Excruciator





Imperial Embassy

 pretre wrote:
 TyraelVladinhurst wrote:
 pretre wrote:
 TyraelVladinhurst wrote:
hm, all of this seems okay. but i think i'll be staying away from DE until they get their old lance rules back (I.E. all armor above 11 counts as 11)

When did lance ever do that?

DE codex 3rd edition and the 3.5 edition

Yeah, I think CthuluIsSpy, myself and Red Corsair have your number. You're thinking of 12.

it was 11, i'll post a pic in a minute

"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos

 
   
Made in us
Haemonculi Flesh Apprentice






Oh well I will just continue to use my wyches for painting comps instead lol.


Automatically Appended Next Post:
 TyraelVladinhurst wrote:
 pretre wrote:
 TyraelVladinhurst wrote:
 pretre wrote:
 TyraelVladinhurst wrote:
hm, all of this seems okay. but i think i'll be staying away from DE until they get their old lance rules back (I.E. all armor above 11 counts as 11)

When did lance ever do that?

DE codex 3rd edition and the 3.5 edition

Yeah, I think CthuluIsSpy, myself and Red Corsair have your number. You're thinking of 12.

it was 11, i'll post a pic in a minute


Gotta find that sharpie first

This message was edited 1 time. Last update was at 2014/10/01 19:17:09


   
Made in us
Dakka Veteran




That Realspace Raid detachment grants 6 FA slots and gives all troops 5+ cover standing in the open and 6+ cover to non-troops. So run your wyches with that and when they have FNP and drugs they'll be just fine for 10 points.
   
Made in us
Willing Inquisitorial Excruciator





Imperial Embassy

 Red Corsair wrote:
Oh well I will just continue to use my wyches for painting comps instead lol.


Automatically Appended Next Post:
 TyraelVladinhurst wrote:
 pretre wrote:
 TyraelVladinhurst wrote:
 pretre wrote:
 TyraelVladinhurst wrote:
hm, all of this seems okay. but i think i'll be staying away from DE until they get their old lance rules back (I.E. all armor above 11 counts as 11)

When did lance ever do that?

DE codex 3rd edition and the 3.5 edition

Yeah, I think CthuluIsSpy, myself and Red Corsair have your number. You're thinking of 12.

it was 11, i'll post a pic in a minute


Gotta find that sharpie first

not even, i just got to find where i put it. having over 100 codex's is a bit of a pain when trying to find stuff

"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos

 
   
Made in us
Badass "Sister Sin"






Camas, WA

100 Codexes? Have there even been a 100 codexes? I'm pretty sure there haven't.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

That...doesn't seem right.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Well congrats on Eldar getting open top transports.

If the rules are like that then we can look forward to Wraithguard in deep striking Raiders etc..

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Haemonculi Flesh Apprentice






mercury14 wrote:
That Realspace Raid detachment grants 6 FA slots and gives all troops 5+ cover standing in the open and 6+ cover to non-troops. So run your wyches with that and when they have FNP and drugs they'll be just fine for 10 points.


Do what you must but they are far from good. ANY benefit you just suggested applies also to warriors in the same slot who are just flat better. they have better armor, better gear AND cost less.


Automatically Appended Next Post:
 pretre wrote:
100 Codexes? Have there even been a 100 codexes? I'm pretty sure there haven't.


He keeps back ups maybe

This message was edited 1 time. Last update was at 2014/10/01 19:24:51


   
 
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