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Made in il
Warplord Titan Princeps of Tzeentch






Unbound frees you from FOC restrictions, not from unit limits.

Just like you cant bring farsight's bodyguards without farsight, or add additional sternguard to a tactical squad, the overlord is a requirement for the cohort.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in au
Longtime Dakkanaut





Perth, Australia

 BoomWolf wrote:
Unbound frees you from FOC restrictions, not from unit limits.

Just like you cant bring farsight's bodyguards without farsight, or add additional sternguard to a tactical squad, the overlord is a requirement for the cohort.


Can you quote rulebook reference for that please. I haven't found anything that says you have to comply with codex rules in an unbound list.


Automatically Appended Next Post:
Actually, I don't want to derail the thread, so I'll go to YMDC.

This message was edited 1 time. Last update was at 2014/05/27 05:19:31


   
Made in us
Daemonic Dreadnought






Thought on the royal court and ghost arks.

Objective secured matters. With the ability to have 3 or 4 overlords in any game that means warrior squads can go to majority t5 by attaching 3 or 4 lords into the squad.

Ghost arks are open topped and very durable now. Necrons can now go full assault with CC disco inferno + wraiths/scarabs all in with the entire army

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

The Necron Overlord CC squad of Doom is pretty awesome actually it's just super expensive. It's always been a " Yeah that's way to expensive" unit.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in il
Warplord Titan Princeps of Tzeentch






MarkCron wrote:
 BoomWolf wrote:
Unbound frees you from FOC restrictions, not from unit limits.

Just like you cant bring farsight's bodyguards without farsight, or add additional sternguard to a tactical squad, the overlord is a requirement for the cohort.


Can you quote rulebook reference for that please. I haven't found anything that says you have to comply with codex rules in an unbound list.


Automatically Appended Next Post:
Actually, I don't want to derail the thread, so I'll go to YMDC.


Its not derailing, I'm just explaining you why your "strategy" is illegal.

Unbound, to begin with, is just an alternative to the force org chart, and nowhere under it's rules does it give you permission to ignore the limitations in the codices themselves, the court has such in-codex limitation, you need an overlord in order to get a court, one court per overlord, and no duplicate cryptek toys in a court.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in au
Longtime Dakkanaut





Perth, Australia

@BoomWolf, I put a thread in YMDC, I don't think it is illegal.

http://www.dakkadakka.com/dakkaforum/posts/list/597067.page

   
Made in us
Nihilistic Necron Lord




The best State-Texas

I'm most concerned about the Psychic phase right now.

I think we improved in some areas, but we still have some the major weaknesses we did in sixth.

Shooting FMCs are better, and are better at killing our flyers now. On the bright side, if they decide to swoop first turn, it gives us until turn 3 before we have to worry about assault.

I'm hoping for a FAQ of the Sentry pylon, as it sucks right now. The Heat Cannon is still too expensive. Focused Deathray is the choice for sentry pylons.

Monsterous creatures only having one smash attack makes the Tomb Stalker a little better, as before it was an auto loss vs most MCs. Now it's a bit better with them needing a 5+ to wound it for most attacks.

The new FOC is a major boon, but this is a bit of wash since it's a major boon to everyone.

Ancanthries are still the best unit in our arsenal when combined with a Dlord. The changes to smash means they make premeir MC hunters now, in addition to being amazing vs vehicles and standard units.

With the changes to CCB, and Smash, Kutlakh in a CCB is going to be an excellent MC and Multi-wound unit hunter. Used to, he was in danger of a lot of ID attacks. Now, not so much. With typical MC Str 6 attacks being unable to hurt the CCB and him having ID he is going to be pretty beastly. He's also going to be excellent against Plague Drones and other units like that.

New Vehicle rules make the Tesseract Ark a bit hardier. Blasts got a lot more useful.

I see a lot of Necron lists allying in Bel'akor and a unit of cultisits now.

Of course, the T-Shard with 2x WoW is still the best thing since sliced bread. His Hellstorm Templates ignore cover still, and even taking invul saves are not going to save you from the massive amount of wounds/HP inflicted.

Edit again:

With the new Vehicle durability, depnding on how the Meta shifts, we may see a return of Heat-Ray Stalkers.

This message was edited 2 times. Last update was at 2014/05/27 08:07:52


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Made in us
Loyal Necron Lychguard






South Dakota

Question for those with the book. Are the rules for the Transcendent C'Tan in the main book, or would I still need the Escalation book for those rules?

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Made in us
Nihilistic Necron Lord




The best State-Texas

 Anpu-adom wrote:
Question for those with the book. Are the rules for the Transcendent C'Tan in the main book, or would I still need the Escalation book for those rules?


I would get the apoc book for the rules, as it contains a lot of other weapons. The new rules for D weapons are in the main rule book as well.

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Sasori wrote:
 Anpu-adom wrote:
Question for those with the book. Are the rules for the Transcendent C'Tan in the main book, or would I still need the Escalation book for those rules?


I would get the apoc book for the rules, as it contains a lot of other weapons. The new rules for D weapons are in the main rule book as well.

Do these rule override the rules for D weapons in the Apoc or Escalation book?

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Made in us
Nihilistic Necron Lord




The best State-Texas

 wuestenfux wrote:
 Sasori wrote:
 Anpu-adom wrote:
Question for those with the book. Are the rules for the Transcendent C'Tan in the main book, or would I still need the Escalation book for those rules?


I would get the apoc book for the rules, as it contains a lot of other weapons. The new rules for D weapons are in the main rule book as well.

Do these rule override the rules for D weapons in the Apoc or Escalation book?


The Main rulebook are the newest rules, so they would override older version of D weapons.

It really doesn't affect the Wave of Withering that much honestly. It still ignores cover saves since it's a Hellstorm Template, and It does D3 wounds with instant death on a 2-5, which will likely result in at least a single failed invul,

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Made in us
Swift Swooping Hawk





Massachusetts

 Anpu-adom wrote:
Question for those with the book. Are the rules for the Transcendent C'Tan in the main book, or would I still need the Escalation book for those rules?


The actual stats for the Lords of War are found in the appropriate expansion book(s), but all the rules to use them are now found in the rulebook. Same goes for fortifications.

"What we do in life, echoes in eternity" - Maximus Meridius

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Made in jp
Proud Triarch Praetorian





Help me out here, guys. Does this look right?

Necron 7th changes
buff (+) / nerf (-) / same (=) / not sure (?)
Spoiler:
HQ
Imotekh -- (making it night fight is no longer as cool for us)
Zandrekh + (tank hunters/counter attack/etc. even more useful)
Obyron +++ (ghostwalk onto an unclaimed objective, steal the win... FROM COMBAT)
Orikan ? (???)
Anrakyr - (now can't jump out of Command Barge and use MitM... hopefully they FAQ this)
Szeras ? (???)
Trazyn -- (he scores... so does everything else)
Overlord = (same?)
Destroyer Lord = (same?)
Lord ? (increased potential for Royal Court Disco Inferno shenanigans... I think)
Cryptek = (still good source of cheap AP3)
H. Despair ++ (veil onto an unclaimed objective, steal the win)
H. Destruction + (need more AP2 for blowing things up)
H. Eternity = (same?)
H. Storm + (haywire still the best anti-AV tool we've got)
H. Trans ? (slowing down fast units now important?)

TROOP / TRANSPORT
Warrior = (replenishable objective secured guys)
Immortal = (same?)
Nightscythe = (about the same. Do fliers score?)
Ghost Ark ++ (scoring, jink, a lot harder to explode, plus replenish them objective secured guys)
Command Barge + (lost a bunch of things, gained a bunch of things)

ELITES
Deathmark ++ (deep striking scoring, plus still our best anti-MC/deathstar squad)
Lychguard ? (???)
Preatorian ? (deep striking scoring?)
C’tan ? (???)
Flayed One + (outflanking/deep striking scoring?)
Stalker + (melta might be needed more)

FAST
Wraith + (and now they score)
Scarabs +++ (scoring replenishable swarms? are you kidding?!)
Destroyer + (jink might help keep them alive longer)
Heavy D. + (need that AP1 more now)
Tomb Blade +++ (jet bikes score)

HEAVY
Spyder ? (no more SpyderStar, but now Scarab Farm might be more viable. Plus psychic defense will be important... once we see what the FAQ says)
Annihilation Barge + (jinking results in snap shots, twin linked Tesla doesn't mind)
Doom Scythe + (we may need more AP1 to remove certain tough vehicles)
Doom Ark ? (???)
Monolith ++ (much more survivable)

Anything need to be changed? (if so, why?)

(and feel free to add the superheavies/FW units as well, anyone)

This message was edited 1 time. Last update was at 2014/05/27 15:17:05


 
   
Made in us
Swift Swooping Hawk





Massachusetts

Night Scythes taken for troops will count as troop units, but only hovering flyers (and gliding FMCs) can score. So, while they are scoring.... they'll never be able to score.

"What we do in life, echoes in eternity" - Maximus Meridius

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Made in de
Decrepit Dakkanaut





FAQ out:

- CCB getting another big buff: Weapon Destroyed = Crew Stunned => Living Metal = 50% chance to ignore. Basically, you can only destroy the CCB by penetrating or glancing to death. Anything else will hardly do anything.

CCB keeps it awesome sweep attacks.

CCB seems to be viable now.

- Spyders getting a good Gloom Prism buff: +2 to DtW. Sadly does nothing vs. blessings.

- All named characters lost access to the CCB.

This message was edited 3 times. Last update was at 2014/05/27 16:08:48


   
Made in us
Nihilistic Necron Lord




The best State-Texas

 Sigvatr wrote:
FAQ out:

- CCB getting another big buff: Weapon Destroyed = Crew Stunned => Living Metal = 50% chance to ignore. Basically, you can only destroy the CCB by penetrating or glancing to death. Anything else will hardly do anything.

CCB keeps it awesome sweep attacks.

CCB seems to be viable now.

- Spyders getting a good Gloom Prism buff: +2 to DtW. Sadly does nothing vs. blessings.

- All named characters lost access to the CCB.


As of right now, Kutlakh still can....

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Made in de
Decrepit Dakkanaut





True. I am so pumped for the IA 12 update. Please gives us Gauss Sentry Pylons back D:

   
Made in us
Nihilistic Necron Lord




The best State-Texas

 Sigvatr wrote:
True. I am so pumped for the IA 12 update. Please gives us Gauss Sentry Pylons back D:


Kutlakh would be an absolute beast on a CCB, I hope they do not FAQ that away.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in us
Thane of Dol Guldur




Ouch....looks like ONLY a Necron Overlord can take a CCB (vs NZ, Aranjyr, etc)
   
Made in de
Decrepit Dakkanaut





It depends on your opponent. He excels vs any kind of MC - ID on each and every attack, including the Sweeping Attacks, is huge. Against everything else, he doesn't seem too amazing to me.

   
Made in us
Nihilistic Necron Lord




The best State-Texas

 Sigvatr wrote:
It depends on your opponent. He excels vs any kind of MC - ID on each and every attack, including the Sweeping Attacks, is huge. Against everything else, he doesn't seem too amazing to me.


He is excellent against MCs, Multi-wound units, and a good deal of characters.

This includes things like Plague Drones, Centurions, Monstrous creatures. He has a very wide range of uses. He isn't that good against Horde, that's it really. He'll chop down scoring units, and he can sweep attack with an AP 2 ID weapon.

He's also a beatstick in challenges due to Splinter of Madness, and you can make challenges from a Chariot now.

4000+
6000+ Order. Unity. Obedience.
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Made in de
Decrepit Dakkanaut





Oh, never doubted that. The downside is that you pay a good price for his abilities and he is only better vs. enemies with 3+ wounds compared to a regular Overlord, yet he is a lot worse vs. vehicles. Additional d3 for sweeping is very good.

I might actually give him a chance now. 300 pts is tough though.

   
Made in us
Thane of Dol Guldur




 Sigvatr wrote:
Spyders getting a good Gloom Prism buff: +2 to DtW. Sadly does nothing vs. blessings.


Still better than the FAQ for Tyranids Shadow in the Warp, which doesn't exist. I guess all they get is a leadership penalty, which only effects some results on the Perils of the Warp chart. At least Gloom Prism gives some direct countering effect.
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 Sigvatr wrote:
Oh, never doubted that. The downside is that you pay a good price for his abilities and he is only better vs. enemies with 3+ wounds compared to a regular Overlord, yet he is a lot worse vs. vehicles. Additional d3 for sweeping is very good.

I might actually give him a chance now. 300 pts is tough though.


It is, but I find MCs tend to be something that I've struggled with in the past. This is a clean solution to dealing with them, IMO.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in de
Decrepit Dakkanaut





Very true. We got multiple ways to deal with armor, but lack sth. vs MC. That guy vs Riptides. Trolol.

   
Made in us
Thane of Dol Guldur




<deleted for error...nothing new here>

This message was edited 1 time. Last update was at 2014/05/27 16:49:53


 
   
Made in de
Decrepit Dakkanaut





Always had...

   
Made in us
Thane of Dol Guldur




Oh...lol, I never use them so I guess I'm out of practice

Oops

This message was edited 1 time. Last update was at 2014/05/27 16:46:14


 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 Sigvatr wrote:
Very true. We got multiple ways to deal with armor, but lack sth. vs MC. That guy vs Riptides. Trolol.


It's super easy to get into CC now, especially since things like Misslesides and what not, can now be bounced off of your 2+ save.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in us
Thane of Dol Guldur




 Sigvatr wrote:
- All named characters lost access to the CCB.


I don't understand the purpose of this nerf, other than hate

I mean, was Imotek floating around in a Barge some kind of OP WAAC tactic screaming out to be fixed???
   
 
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