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I could care less about the options as long as it aint made of failcrap anymore
6000 4000 3500 3000 4000
"Our crops will wither, our children will die piteous deaths and the sun will be swept from the sky." - Tom Kirby
Successful Trades: HokieHWT, Physh, rothrich, ProjectOneGaming, revackey, chaos0xomega, Redfinger, Kavik_Whitescar
In the mean time I've pushed my Pariahs into service as Crypteks, and I was able to grab another squad of 10 of them for the price of 1 failcast Cryptek.
In the mean time I've pushed my Pariahs into service as Crypteks, and I was able to grab another squad of 10 of them for the price of 1 failcast Cryptek.
I made 5 by kitbashing Warrior bodies and Praetorian bits.
6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)
There is a youtube video explaining how to use the Praetorian box with Deathmark heads that makes really good looking Crypteks. I was planning on doing that until I stumbled across my Pariahs.
So I came across this list that got 4th place at NOVA or something like that.
http://bloodofkittens.com/wp-content/uploads/2014/09/4th-Overall-Aaron-Aleong-Nova-Open-2014.pdf At first it looks like how I would tackle a competitive Necron list. I typically buy a Bargelord, Destroyer Lord, and then Wraiths, and then 3 Night Scythes. However, scrolling down to expect Barges, I get, instead, 3 squads of Meganobz in Trukks. How do you guys feel about this list? I don't know enough about Orks to make comment on how awesome the unit is.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
Slayer-Fan123 wrote: So I came across this list that got 4th place at NOVA or something like that.
http://bloodofkittens.com/wp-content/uploads/2014/09/4th-Overall-Aaron-Aleong-Nova-Open-2014.pdf At first it looks like how I would tackle a competitive Necron list. I typically buy a Bargelord, Destroyer Lord, and then Wraiths, and then 3 Night Scythes. However, scrolling down to expect Barges, I get, instead, 3 squads of Meganobz in Trukks. How do you guys feel about this list? I don't know enough about Orks to make comment on how awesome the unit is.
It's good, especially with the type of terrain that was present at NOVA (large blocks of LOS-blocking terrain where you can hide a lot of units). Basically, this type of list is used to control the board and to deny the opponent from approaching the middle. However, it probably wouldn't do as well in a terrain-lite board against an enemy alpha-strike type of list.
Automatically Appended Next Post:
I have a large 3K game coming up against Tau this weekend. My Tau opponent, while decent in skill, has never been able to beat me. Thus, I am not running a highly optimized list. Rather, I am going to run some units that I haven't run in a while.
3K NECRONS
Obyron
Bargelord
2x Storm-teks
5x Warriors - Night Scythe
5x Warriors - Night Scythe
Wow, that's surprisingly light on troops for 3k.
though, with Veil-tek attached to Immortals for super mobile scoring, I guess you wouldn't need to worry about that so much.
What's your plan?
Obyron & Imotekh with the Pylons, I assume.
This message was edited 1 time. Last update was at 2014/10/30 02:27:07
skoffs wrote: Wow, that's surprisingly light on troops for 3k.
though, with Veil-tek attached to Immortals for super mobile scoring, I guess you wouldn't need to worry about that so much.
What's your plan?
Obyron & Imotekh with the Pylons, I assume.
Slayer-Fan123 wrote: So I came across this list that got 4th place at NOVA or something like that.
http://bloodofkittens.com/wp-content/uploads/2014/09/4th-Overall-Aaron-Aleong-Nova-Open-2014.pdf At first it looks like how I would tackle a competitive Necron list. I typically buy a Bargelord, Destroyer Lord, and then Wraiths, and then 3 Night Scythes. However, scrolling down to expect Barges, I get, instead, 3 squads of Meganobz in Trukks. How do you guys feel about this list? I don't know enough about Orks to make comment on how awesome the unit is.
It's good, especially with the type of terrain that was present at NOVA (large blocks of LOS-blocking terrain where you can hide a lot of units). Basically, this type of list is used to control the board and to deny the opponent from approaching the middle. However, it probably wouldn't do as well in a terrain-lite board against an enemy alpha-strike type of list.
Automatically Appended Next Post:
I have a large 3K game coming up against Tau this weekend. My Tau opponent, while decent in skill, has never been able to beat me. Thus, I am not running a highly optimized list. Rather, I am going to run some units that I haven't run in a while.
3K NECRONS
Obyron
Bargelord
2x Storm-teks
5x Warriors - Night Scythe
5x Warriors - Night Scythe
So, do you feel:
1. The Unbound is worth it in this list? Unless it's some formation, of course.
2. Orks as allies are able to make it to melee enough, or that their firepower is sufficient when they can't make it? You mention there being heavy terrain at NOVA, and I usually do medium terrain.
3. We can cut costs by removing one single squad, and finding points elsewhere for 3 Barges? This seems like it would be more competitive.
As for your list, I'm curious to see how it performs. Sentry Pylons were awesome last edition with the Gauss Cannons, but those are now essentially worthless. I have yet to actually USE Pylonstar, so I'm curious how you'll do on that end as well. I haven't used the Tesseract Ark and know nothing about the Shield thing, but I would be prepared to be disappointed by the Bomber.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
So, do you feel:
1. The Unbound is worth it in this list? Unless it's some formation, of course.
2. Orks as allies are able to make it to melee enough, or that their firepower is sufficient when they can't make it? You mention there being heavy terrain at NOVA, and I usually do medium terrain.
3. We can cut costs by removing one single squad, and finding points elsewhere for 3 Barges? This seems like it would be more competitive.
As for your list, I'm curious to see how it performs. Sentry Pylons were awesome last edition with the Gauss Cannons, but those are now essentially worthless. I have yet to actually USE Pylonstar, so I'm curious how you'll do on that end as well. I haven't used the Tesseract Ark and know nothing about the Shield thing, but I would be prepared to be disappointed by the Bomber.
1. What col-impact said. It is the Bully Boyz formation.
2. The weakness here are the ork transports. Shoot them down early and they are practically useless. Meganobs are Slow & Purposeful, meaning that they can't run. That is why this type of list doesn't really work all that well without heavy terrain and especially BLOS terrain. They are especially vulnerable to Eldar and Tau shooting if NecrOrks don't go first.
3. I'm not sure if there is a minimum to run the formation. It may be 3-5 units, but we'll need someone with the Ork supplements to confirm this. But if not, then yeah, cutting 1 unit of orks for 3 AB's is definitely a good investment and IMO more competitive.
As for my list, I'm actually going to change it up. I'll post my new list a little later on.
I have a large 3K game coming up against Tau this weekend. My Tau opponent, while decent in skill, has never been able to beat me. Thus, I am not running a highly optimized list. Rather, I am going to run some units that I haven't run in a while.
3K NECRONS
Obyron
Bargelord
2x Storm-teks
5x Warriors - Night Scythe
5x Warriors - Night Scythe
I've decided to switch up my list, for the following reasons:
1. I want to try out new things and units I seldom use.
2. I want to challenge myself.
3. I'm going to throw my opponent a curveball. He's probably expecting bargelords, wraithstars, night scythes and annihilation barges. Nuh uh....he ain't having none of that.
Bullyboyz is simply 3 units of meganobz and all units must have at least 5 models. so no you cant skim points off of the formation unless you remove the trukks... which will literally not get you far
Hmm just realized something. The restriction specifically says "all units must include at least 5 models" so does a unit of 4 MANZ + Trukk count 4manz + trukk is still 5 models
This message was edited 1 time. Last update was at 2014/10/30 19:22:38
I'm just now starting a Necron army so I thought I'd stop lurking and ask a question. Do any of you follow any kind of thematic thing for your armies, like a specific dynasty? The reason I started looking into Necrons was that I loved the fluff for Trazyn so much. So I was hoping to do make an army based around him but I really don't know where to start since he's kind of a rogue in regards to painting schemes and the like. And I'd like to get some advice on where I should kinda head next. I have about 40 warriors, 10 or so immortals, 2 monoliths, a lord, destroyer lord, Overlord, 6 or 7 destoyers, a Ctan and a bunch of scarabs. Definitely need to get some transports and a CCB I know that much. But I'd love to see generally what everybody likes to do with their armies to bring the pain. I've read a few articles on 1d4chan but I learn more hearing it directly from players.
keltikhoa wrote: Bullyboyz is simply 3 units of meganobz and all units must have at least 5 models. so no you cant skim points off of the formation unless you remove the trukks... which will literally not get you far
Hmm just realized something. The restriction specifically says "all units must include at least 5 models" so does a unit of 4 MANZ + Trukk count 4manz + trukk is still 5 models
The trukk is a seperate unit from the MANZ so wouldn't apply to their model count.
In fact based off of what you said you couldn't take trukks because they wouldn't be a five model unit.
Gamerely wrote: I'm just now starting a Necron army so I thought I'd stop lurking and ask a question. Do any of you follow any kind of thematic thing for your armies, like a specific dynasty? The reason I started looking into Necrons was that I loved the fluff for Trazyn so much. So I was hoping to do make an army based around him but I really don't know where to start since he's kind of a rogue in regards to painting schemes and the like. And I'd like to get some advice on where I should kinda head next. I have about 40 warriors, 10 or so immortals, 2 monoliths, a lord, destroyer lord, Overlord, 6 or 7 destoyers, a Ctan and a bunch of scarabs. Definitely need to get some transports and a CCB I know that much. But I'd love to see generally what everybody likes to do with their armies to bring the pain. I've read a few articles on 1d4chan but I learn more hearing it directly from players.
Deathmarks + Dispairtek = Flamer Template AP2 wounds on 2+, plus the rapid fired sniper shots of Deathmarks wounding on 2+, against a single squad. It drops in effectiveness massively after that first target is eliminated, but it usually wipes out that first squad.
5 Man squads of Warriors + Stormtek + Scythe = TAC, OBJ SEC
Scarabs + Spyders = Scarab Farm. Tarpit pretty much anything that isn't awesome in hand to hand, and chew through anything with an AV.
Personally I run a couterstrike list that uses two Night Scythes full of warriors to drop into key areas to harass or contest, and otherwise interfere with whatever my opponent is doing.
This occasionally works in a hammer and anvil scenario, with the drop squads and my main battleline catching pockets of my opponent's army in crossfire, but that isn't my usual intention.
Recently I started running a Monolith & Destroyers again, alongside the two annihilation barges which were my former answer to almost anything T6 or more.
My advice is don't underestimate your troops, because when they are backed up by a Res-Orb lord they can absorb horrific amounts of damage, repeatedly if not focussed upon and removed as soon as plausible. Due to Gauss, we don't require *that* much in the way of special weaponry, so your heavy supports should be for picking on infantry, which the Monolith does very well. To help there, a Doom Scythe for heavy Armour hunting, or a pair of Death Ray sentries (not taken for the sentrystar) if you don't mind forge world.
With that many destroyers and a destroyer lord, consider running a unit of 5 Destroyers to decimate whatever you point them at, and if your local allows Forge World, invest in some Arcanthrites to escort the DLord.
Other than that, not much to say besides use our resiliency to experiment with tactics, see what works for you, and expand upon that.
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
Thanks for the tips. I used to play Imperial Guard so I'm still trying to get out of that mindset of thinking my troops are worthless and do no damage unless there's 20 of them there. What would be a good way to discourage CC type elites. Like my good friend runs thunderwolves with suped up Dreads. The other runs a Warboss with like 4 meganobz that are all kitted out for CC. I wouldn't think there would be much in the way to tarpit dedicated CC of that caliber. Scarabs would probably get instant ko, maybe hope for a few entropic strikes before they die to weaken them for the oncoming gaus fire?
10 Scarab bases 150 points, 30 wounds, 40 attacks(50 on the charge), and is fearless. They can tarpit pretty much anything that does less than S6. Then strip it's armor. Then kill it when it doesn't get amor saves. Park 3 Spyders 6" behind them and the swarm grows 3 bases (9 wounds) every turn
Echoing what's been said above:
Deathstar breaker = Deathmarks + Despair-teks (in Night Scythe)
Tarpit = Scarabs + Spyders
Anti-AV = Storm-teks + Gauss troops (in Night Scythe)
For everything else, there's Tesla Destructors... or at least until January
skoffs wrote: Echoing what's been said above:
Deathstar breaker = Deathmarks + Despair-teks (in Night Scythe)
Tarpit = Scarabs + Spyders
Anti-AV = Storm-teks + Gauss troops (in Night Scythe)
For everything else, there's Tesla Destructors... or at least until January
I don't know why but I found that incredibley amusing.
It sounds like it should be Necron Corporate's Slogan.
So how'd you think my army matches up? Does an experimental Necron list have a chance against this type of Tau list? Love to hear what you guys think.
BTW, I played the Sentrystar as conservatively as possible ruleswise. That means hits generated against 1 unit apply only to that unit. For example, if the 3 pylons hit 3 separate vehicles, that means each vehicle takes 6 hits each (and not 18 hits each as would happen under pure RAW).
Batrep should be coming out sometime during the week.
This message was edited 1 time. Last update was at 2014/11/02 06:52:55
Are the Spyders and Scarabs going to be hanging back by the Citadel?
Adding 4 bases a turn is going to be pretty sweet.
(Though I would have been tempted to split the Scarabs up. Some to go with the Spyders to be more of a mobile threat, and some to hang back with the Citadel to hopefully be forgotten and slowly grow unmolested until they can zoom off to wreak havoc when least expected).