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![[Post New]](/s/i/i.gif) 2014/05/28 10:46:15
Subject: New Ordinance rules, and daemon factory lists
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Slippery Scout Biker
Northern Virginia
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![[Post New]](/s/i/i.gif) 2014/05/28 12:41:31
Subject: New Ordinance rules, and daemon factory lists
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Shas'la with Pulse Carbine
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It would look like sardines. All those daemons fighting for a space on a 6'x4' board.
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This message was edited 1 time. Last update was at 2014/05/28 12:41:58
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![[Post New]](/s/i/i.gif) 2014/05/28 13:25:33
Subject: New Ordinance rules, and daemon factory lists
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Someone would inevitably roll the Khorne thingy on the warp storm chart and slaughter hundreds of horrors.
Pink blood for the blood god!
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This message was edited 1 time. Last update was at 2014/05/28 13:25:52
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/05/28 13:30:13
Subject: Re:New Ordinance rules, and daemon factory lists
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Ultramarine Land Raider Pilot on Cruise Control
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So FAQ's are up. Horrors definitely have Malefic. And with the changes to FOC, it's easy to put together a well-rounded Battle Forged Tzeentch list including half a dozen heralds, screamers, four units of super-scoring horrors, and two lords of change. That gives you 30+ WC, enough to summon several units per turn in addition to shooting and buffs. Daemon bomb isn't a gimmick, it's a natural outcome of running mono-Tzeentch. I want to see more battle reports, but everything we know so far looks extremely ugly.
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Battlefleet Gothic ships and markers at my store, GrimDarkBits:
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![[Post New]](/s/i/i.gif) 2014/05/28 13:41:42
Subject: New Ordinance rules, and daemon factory lists
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Grim Dark Angels Interrogator-Chaplain
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wuestenfux wrote: Formosa wrote:100% agreed, played against a deamon factory eldar army (15 farseers and eldrad) and killed 120 deamons over the course of the game.
How much points was this?
1750, he was useing unbound and I refuse to, unbound is dim haha, but I won't stop others doing it unless it starts getting out and.
Funnily enough one psy phase he rolled so badly that he only got off 3 powers, I found it hilarious as he is a waac player, by end game I had minced 120 deamons and 1 farseer, owned all the objectives (big guns and land raiders baby), so I'm not seeing the threat of deamon factory.
With that being said I would have issues if I played a gunline
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![[Post New]](/s/i/i.gif) 2014/05/28 14:15:11
Subject: New Ordinance rules, and daemon factory lists
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Fireknife Shas'el
Lisbon, Portugal
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Jidmah wrote:Someone would inevitably roll the Khorne thingy on the warp storm chart and slaughter hundreds of horrors.
Pink blood for the blood god!
get Daemons as CAD, but don't turn it your primary. No Warp Storm table!
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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