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Made in us
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Decrepit Dakkanaut






Los Angeles, CA

Syphid wrote:
Power Field Generators in scoring land raiders, good times.


That's actually been updated permanently in the iBooks version of the codex.

[Thumb - image.jpg]


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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On the Internet

 Hybrid Son Of Oxayotl wrote:
 ClockworkZion wrote:
As I said before, digital only books don't get FAQs/Erratas, they just update the books instead.

Okay, then I will complain about no “update” rather than no “errata”, but it basically seems the exact same thing to me.
Latest Update:
November 7th 2013 - Condemnor Boltgun and Allies rules clarifications

I'm in the same boat only for me "no update" is "no plastic models, no codex that's fun and playable, and no codex in dead tree format".

I was just pointing out that looking for a FAQ is pointless when you need to be basically checking the digital versions instead.
   
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Decrepit Dakkanaut






Los Angeles, CA

 Brotherjanus wrote:
Blood Angels lost fast vehicles as well as their own powers? Why am I playing blood angels then? May as well have rolled them into the base codex.


I think you can safely assume the loss of 'fast' is a copy-paste error as the Baal Predator is still listed as being fast, and that's the only unique vehicle that wouldn't have been copy-pasted.

The iBooks version of the BA codex has all the updated profiles with 'fast' properly included.


This message was edited 1 time. Last update was at 2014/05/27 20:53:29


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in us
Veteran Wolf Guard Squad Leader



DC Metro

iBooks versions of the books haven't been updated to reflect the new FAQs yet. The GK one and Daemon one make no mention of the new powers, or the removal of old powers. The BA one also doesn't mention the changes to psychic powers either and hasn't been updated since it was posted in October of 2013.
   
Made in us
Enginseer with a Wrench





I haven't bought the new book yet, can someone tell me if the change to Njal means he only gets 2 powers now?
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

He'll get a number of powers equal to his ML, chosen from whatever disciplines SW have access to now.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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Decrepit Dakkanaut






Los Angeles, CA

DaddyWarcrimes wrote:
iBooks versions of the books haven't been updated to reflect the new FAQs yet. The GK one and Daemon one make no mention of the new powers, or the removal of old powers. The BA one also doesn't mention the changes to psychic powers either and hasn't been updated since it was posted in October of 2013.


Oh I know (it was the first thing I checked for).

I just don't imagine that stuff that was previously errata'd (such as the DA Power Field Generator) is suddenly going to be erased now.

Also for the BA vehicles, the listing of the 'type' and 'hull points' is necessary because they didn't have those things in the original book, but the current ibooks version has them (and all the BA vehicles are listed as being fast where appropriate).

So all I'm saying is that it is almost certainly a copy-paste error in the blood angels FAQ, given that the profiles in the ibook version had already been updated to have the proper 'type' and 'hull points' and they are appropriately 'fast' there.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Calculating Commissar






Pretty sure I owe someone a dollar over serpent shields not getting nerfed to a reasonable range.

At least we got FAQs, so the prospect of getting MORE FAQs is good.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
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 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in us
Longtime Dakkanaut




Looks like Void Sheilds got a bit of a boost in the SA FAQ now blasts only do one hit against them.
   
Made in fr
Hallowed Canoness





 ClockworkZion wrote:
I'm in the same boat only for me "no update" is "no plastic models, no codex that's fun and playable, and no codex in dead tree format".

Now you are not being reasonable. If you are looking for any semblance of fairness in term of which factions get what, you are with the wrong editor here.
 ClockworkZion wrote:
I was just pointing out that looking for a FAQ is pointless when you need to be basically checking the digital versions instead.

That is what I did just after I saw no pdf on the page at the end of the link. I remember well how it worked the last time our codex was “updated”… to remove what could have been a very nice answer to all those horrible psyker-reliant deathstars, like the screamerstar. I did not forget. I did not forgive .

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
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Steelcity

Hm these FAQs seem to be another example of GW doing the absolute bare minimum required to keep the game playable.. although some of these FAQs even fail at that.


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The Daemon Possessing Fulgrim's Body





Devon, UK

Can we please not have another thread wander off into how hard done by Sisters players are?

I get it, I sympathise, but like a friend who won't get over a break up, there's only so many times I can hear it before I get the overwhelming urge to tell you just to get over it.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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Gargantuan Gargant






A pity they didn't add anything to how Shadow in the Warp worked for Nids, like a -1 modifier to deny the witch rolls or something. Looks like Nids get shafted again.
   
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Elizabethtown College

Did Ork nobs regain character status? Nob bikers are once again characters?

I always press dat, if you know what I mean. 
   
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Gargantuan Gargant






TableTopJosh wrote:
Did Ork nobs regain character status? Nob bikers are once again characters?


Probably a short oversight since the Ork codex is coming out soon. At most it'll last two weeks so if you want to abuse it better get your games in.
   
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Depraved Slaanesh Chaos Lord




Inside Yvraine

Now that it's official, I'm going to take a moment to laugh at all the naive and foolish people who suggested that maybe Heralds and Horrors wouldn't get access to malefic.

This is Games Workshop we're talking about here, fellas.

This message was edited 1 time. Last update was at 2014/05/27 22:02:41


 
   
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Fixture of Dakka





Steelcity

 BlaxicanX wrote:
Now that it's official, I'm going to take a moment to laugh at all the naive and foolish people who suggested that maybe Heralds and Horrors wouldn't get access to malefic.

This is Games Workshop we're talking about here, fellas.


Yeah I was confused too that people think GW would do something in the best interest of the game.. I mean look at 7th ed ally rules and unbound.

Keeper of the DomBox
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Fixture of Dakka







Can someone please tell me why...

Despite not having played a game of 40k since October.
Not having bought the new 40k rulebook.
Having bought very few GW items except paint since August.
Having received an incredibly awesome X-Wing TANTIVE IV in the mail today.

I'm still incredibly irritated about the Blood Angels FAQs.
   
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Lord of the Fleet






Halifornia, Nova Scotia

 Compel wrote:

I'm still incredibly irritated about the Blood Angels FAQs.


Because it's mind-numbingly awful work, even above and beyond the usual GW fare?

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 Red Corsair wrote:
The GK FAQ is pretty funny actually. Warp quake vanished before it could screw over summoning lol.

Losing all their special powers for banishing is interesting. Makes them, VERY specialized.

I like that the old broken cleansing flame vanished. Bro banner is a waste now as well.


Instead of warp quake, use sanctuary, pretty much the same thing, makes terrain around them Dangerous and an invuln save to boot. When daemons come in they arrive via deep strike rules right? I really havent bothered to look at the summoning rules.

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 RiTides wrote:
The new nid 'dex is a joke, right? Just make sure


It has been since the moment it came out.

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Regina, Saskatchewan, Canada

 Red Corsair wrote:
whoadirty wrote:
 Red Corsair wrote:
 BrotherOfBone wrote:
I am finding the dicking on of Tyranids hilarious at the moment, as my main opponent plays the gribblies.

Oh wow.



I don't follow. They didn't seem to gain/lose much. Unless he used grasping tongue on you frequently


Really?

- Smash attacks boned
- Toxin Sacs boned
- SITW boned
- Vector Strike got boned
- FMC creatures got boned
- No more cover from area terrain

The buffs in return?

- Jink is better
- Less grounding tests.

Tyranids took so many nerfs that players are actually considering using the Haruspex.


That's funny I thought that was all in the core rulebook. Aren't we talking FAQ's?


Well I won't speak for the OP, but I am pretty sure he is referring to the rule book changes PLUS the FAQ not addressing SitW (or helping at all).

This message was edited 1 time. Last update was at 2014/05/27 22:47:07


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!
 
   
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Lost Carcosa

 Blacksails wrote:
 Compel wrote:

I'm still incredibly irritated about the Blood Angels FAQs.


Because it's mind-numbingly awful work, even above and beyond the usual GW fare?


At least they are (rumored) getting a new book in August ish.

Standing in the light, I see only darkness.  
   
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Fixture of Dakka







August?

Pffft, that's like a quarter of an edition away. :p
   
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Stitch Counter





The North

Ladies and Gentlemen,


I've seen multiple threads passing complaints and comments backwards and forwards about the FAQs and what they mean. It's understandable that the FAQs are a mess and seem to make little sense - GKs with whirlwinds and the like. However, rather than reading deeper meanings into these like a seer rattling bones to read the future, the simplest reason is also the most likely...


Games Workshop is just a little bit crud



They rushed out the FAQs, just like they rushed out 6th and now 7th edition - along with the codices. Very little forethought or testing have gone into any of these releases.



Luckily I still have the 6th Ed. with all the 6th Ed. FAQs. I'll be living in the past until some fans group together to produce a non-GW-affiliated working ruleset that makes sense.

This message was edited 1 time. Last update was at 2014/05/27 23:14:42


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Lisbon, Portugal

 insaniak wrote:
 whembly wrote:
Syphid wrote:
Power Field Generators in scoring land raiders, good times.

Wait... you saying embarked wargear "pushes" out from vehicles now?

It always did. Except for the power field generator, which was a specific exception last edition.


I couldn't find any permission for that in the new rulebook. The previous edition had it in the Rulebook FAQ. Can we assume 'aura of effect' wargear still does that?

This message was edited 1 time. Last update was at 2014/05/27 23:10:24


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 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
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The Daemon Possessing Fulgrim's Body





Devon, UK

 Wulfmar wrote:

Luckily I still have the 6th Ed. with all the 6th Ed. FAQs. I'll be living in the past until some fans group together to produce a non-GW-affiliated working ruleset that makes sense.


Every release takes me a little bit closer to sitting down and doing exactly that.

41K will be awesome one day.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
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Longtime Dakkanaut





Chicago

Lots of blood angel rage today, I suspect the BA wide spread nonsense has to do with the rumors of a new codex coming soon


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Auckland, New Zealand

 Brotherjanus wrote:
Blood Angels lost fast vehicles as well as their own powers? Why am I playing blood angels then? May as well have rolled them into the base codex.


I still don't understand why an army themed around vampires who can barely control themselves get fast vehicles at such a level. But at least that makes more sense than apparently being an army of super psykers that have psychic dreadnoughts...

Sanguinary guard, priests and death company all make sense though, emphasise those instead.
   
 
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