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![[Post New]](/s/i/i.gif) 2014/05/27 19:34:39
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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It is irrelevant and meaningless to talk about "rare" units any more. "Unbound" let's you use whatever units you want.
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![[Post New]](/s/i/i.gif) 2014/05/27 19:40:53
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Regular Dakkanaut
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Gangrel767 wrote: 1000thSon wrote: Gangrel767 wrote:From wrote: Gangrel767 wrote: 1000thSon wrote:So surprisingly they actually FAQed Ahrimans staff he can now cast the same witchfire 3 times a turn. Can anyone say Psychic Shriek or Doombolt X3 ouch.
Still don't see anything on how spell familiars will work though hmmmmm.
spell familiar lets you re-roll psychic tests. looks pretty clear to me.
Lol, if it works this way it just became one of the best pieces of wargear in the game.
Currently, there is no reason to think it does not work this way.
I'm happy for it to stay that way then i guess. I just assumed it would be different because of all the changes to the Psychic phase but re-reading the rules for the familiar and the new Psychic phase a suppose it should still just work the same.
The runes of witnessing do the same, but they're one use only. Being both a CSM and Eldar player it doesn't surprise me. Plus, with the helldrake nerf and the FMC changes.... Chaos needs to rely on good psychics now.
Maybe we'll see burning brand FMCs again... since apparently CSM require a turret, torrent flamer to win (according to some whiners) lol
May I please ask what the nerf to helldrake was? It lost some throughput with vector strike, but the new vehicle rules and the option to have a 4+ jink kind of make me think it's a wash nerf/buff. Why do you think it has been nerfed?
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This message was edited 1 time. Last update was at 2014/05/27 19:41:36
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![[Post New]](/s/i/i.gif) 2014/05/27 19:42:40
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Veteran Wolf Guard Squad Leader
DC Metro
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The Heldrake's gun is now hull-mounted, fixed forward. That gives it a 45 degree arc of fire and makes outmaneuvering Heldrakes a lot easier.
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![[Post New]](/s/i/i.gif) 2014/05/27 19:42:49
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Sacrifice to the Dark God Tzeentch
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From wrote: 1000thSon wrote:From wrote:Don't get use to the spell familiar staying that way. IMO it's far too powerful for its point cost ripe for abuse with demon-factory lists, but hey model company first. Who am I to talk about balance. 
Well Spell familiars are only available to Marines not Daemons and since everyone bar the CSM daemon prince perils on any double I wouldn't really say its ripe for abuse.
" may re-roll failed Psychic tests " Them being rare doesn't stop them from being too good?
Don't get me wrong they're great i'm just saying they're hardly ripe for abuse if the only one that can make any real use of it for a more reliable Daemon factory is our Daemon princes and for our other psykers its just making our powers that much more reliable and even then it was still easier to pass a Psychic test for most of them in 6th edition anyway. Add to that it doesn't protect from Perils unless you fail your test AND roll a double  and its not really something i'd call OP
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![[Post New]](/s/i/i.gif) 2014/05/27 19:44:11
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Regular Dakkanaut
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DaddyWarcrimes wrote:The Heldrake's gun is now hull-mounted, fixed forward. That gives it a 45 degree arc of fire and makes outmaneuvering Heldrakes a lot easier.
Now that is a BIG change. Thanks!
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![[Post New]](/s/i/i.gif) 2014/05/27 19:44:18
Subject: Re:The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Warp-Screaming Noise Marine
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Given the changes to Vector Strike and now to Heldrake's weapon as well, I think I'm gonna swap the Baleflamer for a Hades Autocannon and just reassign it to Anti-Vehicle/Anti-Air duty. Not that the Baleflamer was that useful in my local mini-meta: Gants are too numerous to notice, Deathwing Terminators don't care and Necron Warriors get up back.
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Drukhari - 4.7k
Space Marines - 3.1k
Chaos Space Marines - 2.9k
Harlequins - 0.9k
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![[Post New]](/s/i/i.gif) 2014/05/27 19:45:18
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Fully-charged Electropriest
UK
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Well I guess all those people who predicted we'd be seeing armies of 10 Helldrakes are wrong now. Can't say I'm that sorry.
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![[Post New]](/s/i/i.gif) 2014/05/27 19:48:40
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Regular Dakkanaut
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MSU will see a huge resurgence. Rejoice!
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![[Post New]](/s/i/i.gif) 2014/05/27 19:58:06
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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From wrote: ErikSetzer wrote:From wrote:DirtyDeeds wrote:From wrote:oh thats nice runes of warding gets and FAQ, but not SiTW, thanks GW. Thanks.
Doesn't anyone read anymore? It makes casters more likely to perils.
I was most shocked by the removal of the space wolves powers. That joww was almost essential versus some armies.
Yes people read. I am reading your snarky comment right now. Yes I understand what SiTW it does now. Would you not agree that it has significantly less impact under the new rules?
I wouldn't.
In the past, it might knock off a power or two, out of a LOT of powers. Now there are fewer powers able to be cast per turn. If it still could hold those powers down, it would actually have significantly MORE impact. As it is, it makes someone think twice before throwing too many dice at a power to get it off with Shadow in the Warp nearby, as it'll be tougher for them to make their Ld test if they get a Perils result. That's pretty significant, considering that you have to chuck about five or six dices at a WC3 power to get it to cast right.
I underlined the hilarious part of what you said. There is potential for even more powers than there ever have been to be used in games.
I underlined the even more hilarious part of what you said.
Before if I had 30 Warp Charges I was likely casting 25-30 powers, usually on Ld9 or Ld10.
Now I get 30 Warp Charges, and if I'm blowing it on WC3 powers, I'm at best bet likely getting only 5 real attempts at it. Even WC1 powers now require 2 dice to reliably cast.
Or we can go back to my 30 WC's = 30 near auto-casts that you have almost no hope of countering if you'd really like!
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![[Post New]](/s/i/i.gif) 2014/05/27 20:15:02
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Stone Bonkers Fabricator General
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he is not an IC, but not he can be joined by ICs because he is not an MC. Automatically Appended Next Post:
ugg need to read one more post Automatically Appended Next Post: From wrote:Don't get use to the spell familiar staying that way. IMO it's far too powerful for its point cost ripe for abuse with demon-factory lists, but hey model company first. Who am I to talk about balance. 
the CSM sorc wont be able to summon daemons, any double will cause them to perils, even with a reroll when rolling 6 dice your chance of getting 1 set of doubles is HIGH.
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This message was edited 2 times. Last update was at 2014/05/27 20:17:30
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2014/05/27 20:20:12
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Fresh-Faced New User
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Exergy wrote:
he is not an IC, but not he can be joined by ICs because he is not an MC.
So Mephiston with 2 techmarines 1 chaplain, 1 captain and a Sanguinary Priest is fine :p
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![[Post New]](/s/i/i.gif) 2014/05/27 20:25:00
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Veteran Wolf Guard Squad Leader
DC Metro
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It's fine, but it's not as good, since the unit is majority T4. If you go with Mephiston, Draigo, Corbulo, and Coteaz, then they all have a different toughness, so you use Mephiston's T6.
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![[Post New]](/s/i/i.gif) 2014/05/27 20:25:31
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Abhorrent Grotesque Aberration
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ausYenLoWang wrote: StarTrotter wrote:Ouch I feel slapped Abbaddon can become a spawn or Daemon Prince again. That said dang that GK buff. It also seems the Heldrake might have (at last) been nerfed with it being hull mounted no mention of turret. Bummer for autodrake though. No jump on exalted flamer either I am dissapoint. All I can say is I am not looking forward to messing with GK he he he 
so this would make the flamer on the heldrake usless as its 6" off the table and you need to place the template where again? mesured 12: from its mouth right? so it can still go behind it aslong as the small end is 12" from the mouth?
There are two things wrong with this. First off, templates hit everything *under* it. So it doesn't matter if it was 6" or 60" above the table.
Second, small end, up to 12" from mouth, but has to be within a 45 degree arc from the direction the mouth weapon is pointing. So, no, it can't shoot behind it anymore.
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"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect |
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![[Post New]](/s/i/i.gif) 2014/05/27 20:26:31
Subject: Re:The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Swift Swooping Hawk
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SarisKhan wrote:Given the changes to Vector Strike and now to Heldrake's weapon as well, I think I'm gonna swap the Baleflamer for a Hades Autocannon and just reassign it to Anti-Vehicle/Anti-Air duty. Not that the Baleflamer was that useful in my local mini-meta: Gants are too numerous to notice, Deathwing Terminators don't care and Necron Warriors get up back.
With the d3 vector strikes vs zooming flyers (swooping FMCs), it'll be a pretty good AA flyer too.
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This message was edited 1 time. Last update was at 2014/05/27 20:26:48
"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
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![[Post New]](/s/i/i.gif) 2014/05/27 20:36:23
Subject: Re:The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Commander of the Mysterious 2nd Legion
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honestly with some of these FAQs I think they may have used older ones as a basis. hence explaining the helldrakes lack of a turret and abbaddon's ability to become a spawn or prince. over all I can't help but feel they where very sloppy with some of these FAQs.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2014/05/27 20:43:20
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Fully-charged Electropriest
UK
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I sort of has the same opinion seeing as they deleted a lot of still relevant clarifications from the FAQ sections of some armies.
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![[Post New]](/s/i/i.gif) 2014/05/27 20:46:14
Subject: Re:The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Fresh-Faced New User
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BrianDavion wrote:honestly with some of these FAQs I think they may have used older ones as a basis. hence explaining the helldrakes lack of a turret and abbaddon's ability to become a spawn or prince. over all I can't help but feel they where very sloppy with some of these FAQs.
This really. As if no one even proofread it.
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![[Post New]](/s/i/i.gif) 2014/05/27 20:54:35
Subject: Re:The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Morphing Obliterator
Elsewhere
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Antarion wrote:BrianDavion wrote:honestly with some of these FAQs I think they may have used older ones as a basis. hence explaining the helldrakes lack of a turret and abbaddon's ability to become a spawn or prince. over all I can't help but feel they where very sloppy with some of these FAQs.
This really. As if no one even proofread it.
It seems so.
There are many odd things. For example, the GK FAQ has a list of vehicles copy pasted from vanilla Marines.
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‘Your warriors will stand down and withdraw, Curze. That is an order, not a request. (…) When this campaign is won, you and I will have words’
Rogal Dorn, just before taking the beating of his life.
from The Dark King, by Graham McNeill.
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![[Post New]](/s/i/i.gif) 2014/05/27 20:59:44
Subject: Re:The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Quick-fingered Warlord Moderatus
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da001 wrote: Antarion wrote:BrianDavion wrote:honestly with some of these FAQs I think they may have used older ones as a basis. hence explaining the helldrakes lack of a turret and abbaddon's ability to become a spawn or prince. over all I can't help but feel they where very sloppy with some of these FAQs.
This really. As if no one even proofread it.
It seems so.
There are many odd things. For example, the GK FAQ has a list of vehicles copy pasted from vanilla Marines.
Maybe its a future codex spoiler...?
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3000
4000 |
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![[Post New]](/s/i/i.gif) 2014/05/27 21:02:54
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Regular Dakkanaut
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Experiment 626 wrote:From wrote: ErikSetzer wrote:From wrote:DirtyDeeds wrote:From wrote:oh thats nice runes of warding gets and FAQ, but not SiTW, thanks GW. Thanks.
Doesn't anyone read anymore? It makes casters more likely to perils.
I was most shocked by the removal of the space wolves powers. That joww was almost essential versus some armies.
Yes people read. I am reading your snarky comment right now. Yes I understand what SiTW it does now. Would you not agree that it has significantly less impact under the new rules?
I wouldn't.
In the past, it might knock off a power or two, out of a LOT of powers. Now there are fewer powers able to be cast per turn. If it still could hold those powers down, it would actually have significantly MORE impact. As it is, it makes someone think twice before throwing too many dice at a power to get it off with Shadow in the Warp nearby, as it'll be tougher for them to make their Ld test if they get a Perils result. That's pretty significant, considering that you have to chuck about five or six dices at a WC3 power to get it to cast right.
I underlined the hilarious part of what you said. There is potential for even more powers than there ever have been to be used in games.
I underlined the even more hilarious part of what you said.
Before if I had 30 Warp Charges I was likely casting 25-30 powers, usually on Ld9 or Ld10.
Now I get 30 Warp Charges, and if I'm blowing it on WC3 powers, I'm at best bet likely getting only 5 real attempts at it. Even WC1 powers now require 2 dice to reliably cast.
Or we can go back to my 30 WC's = 30 near auto-casts that you have almost no hope of countering if you'd really like!
Unbound and the new FOC are a thing meaning not just your army can spam psykers.
Also in the previous edition your "30 near auto-casts" couldn't be used to make thousdands of points of scoring units.
Also SiTW was a thing that could nullify some of those powers. Now we'll have your d6+25-30 vs my D6+2 (seems fair).
thank goodness runic weapons still exist...
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This message was edited 1 time. Last update was at 2014/05/27 21:03:47
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![[Post New]](/s/i/i.gif) 2014/05/27 21:05:52
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Ferocious Black Templar Castellan
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From wrote:
thank goodness runic weapons still exist...
Yeah, about that...
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2014/05/27 21:07:45
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Savage Khorne Berserker Biker
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Is it me or do the new FAQs say nothing forbidding joining CSM and Chaos Daemon IC/Troops?
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In Boxing matches, you actually get paid to take a dive and make the other guy look good.
In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. |
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![[Post New]](/s/i/i.gif) 2014/05/27 21:09:34
Subject: Re:The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Warp-Screaming Noise Marine
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Gangrel767 wrote: SarisKhan wrote:Given the changes to Vector Strike and now to Heldrake's weapon as well, I think I'm gonna swap the Baleflamer for a Hades Autocannon and just reassign it to Anti-Vehicle/Anti-Air duty. Not that the Baleflamer was that useful in my local mini-meta: Gants are too numerous to notice, Deathwing Terminators don't care and Necron Warriors get up back.
With the d3 vector strikes vs zooming flyers (swooping FMCs), it'll be a pretty good AA flyer too.
Yes, exactly what I've been getting at. Given the new Vector Strike I think I'll specialise it around that. I prefer an army that is versatile because it consists of numerous specialist units, rather than each unit being versatile.
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Drukhari - 4.7k
Space Marines - 3.1k
Chaos Space Marines - 2.9k
Harlequins - 0.9k
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![[Post New]](/s/i/i.gif) 2014/05/27 21:09:53
Subject: Re:The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Morphing Obliterator
Elsewhere
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WrentheFaceless wrote: da001 wrote: Antarion wrote:BrianDavion wrote:honestly with some of these FAQs I think they may have used older ones as a basis. hence explaining the helldrakes lack of a turret and abbaddon's ability to become a spawn or prince. over all I can't help but feel they where very sloppy with some of these FAQs.
This really. As if no one even proofread it.
It seems so.
There are many odd things. For example, the GK FAQ has a list of vehicles copy pasted from vanilla Marines.
Maybe its a future codex spoiler...?
Doesn´t make sense: an errata to a book that is not yet published?
When the Codex GK is published, it will contain the correct information (we hope). This FAQ will be of no use both until then (it refers to things that do not exist) and after then (there will not be a problem to fix).
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‘Your warriors will stand down and withdraw, Curze. That is an order, not a request. (…) When this campaign is won, you and I will have words’
Rogal Dorn, just before taking the beating of his life.
from The Dark King, by Graham McNeill.
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![[Post New]](/s/i/i.gif) 2014/05/27 21:09:55
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Regular Dakkanaut
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No tonality in text really hampers my sarcasm.
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![[Post New]](/s/i/i.gif) 2014/05/27 21:10:45
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Regular Dakkanaut
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So Balestar of Mannon is still the only way for CSM to get divination?
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![[Post New]](/s/i/i.gif) 2014/05/27 21:17:57
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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Sephyr wrote:
Is it me or do the new FAQs say nothing forbidding joining CSM and Chaos Daemon IC/Troops?
The Codex Daemons rules already forbid any IC's without the Daemonic Instability rule from joining units with said rule.
Daemon IC's however may join CSM units!
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![[Post New]](/s/i/i.gif) 2014/05/27 21:25:30
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Big Mek in Kustom Dragster with Soopa-Gun
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Doesnt the Torrent effect of the Baleflamer allow you to have pseudo 360 degree firing, just have to aim from the head? Only limit would be rear-firing has a few less inches. The torrent rule only directly prevents you from firing at a perfect angle by aiming it behind a unit and doubling back towards you for better burnage. Not sure how that would impact a vehicle facing though.
Either way, something tells me they'll refaq that quicklike realizing they forgot to add that. Thats something that they FAQ'd to do before, and this current FAQ is simply not mentioning it.
Onto one of my races. My question about Farsight's Talisman upgrade got answered. Bearer and any unit within 12" of the bearer has +2 to deny the witch yay think i prefer that than the before-interpreted "I roll 4D6 for every warp i expend, taking the highest" lol. Least now i can just throw all my dice i want to use, rather than 1 charge at a time using 4 dice to represent it.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/05/27 21:26:43
Subject: Re:The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Lesser Daemon of Chaos
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SarisKhan wrote: Gangrel767 wrote: SarisKhan wrote:Given the changes to Vector Strike and now to Heldrake's weapon as well, I think I'm gonna swap the Baleflamer for a Hades Autocannon and just reassign it to Anti-Vehicle/Anti-Air duty. Not that the Baleflamer was that useful in my local mini-meta: Gants are too numerous to notice, Deathwing Terminators don't care and Necron Warriors get up back.
With the d3 vector strikes vs zooming flyers (swooping FMCs), it'll be a pretty good AA flyer too.
Yes, exactly what I've been getting at. Given the new Vector Strike I think I'll specialise it around that. I prefer an army that is versatile because it consists of numerous specialist units, rather than each unit being versatile.
Unfortunately the hadesdrake suffers even worse than the baledrake from not being turret. It used to make up for its pretty weak firepower by being able to shoot frequently and possibly at rear armor and also possibly at something that you just vector struck, but no longer. The hades drake is back to being a very durable flier that doesn't scare much.
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![[Post New]](/s/i/i.gif) 2014/05/27 21:26:51
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Enigmatic Chaos Sorcerer
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Vineheart01 wrote:Doesnt the Torrent effect of the Baleflamer allow you to have pseudo 360 degree firing, just have to aim from the head? Only limit would be rear-firing has a few less inches. The torrent rule only directly prevents you from firing at a perfect angle by aiming it behind a unit and doubling back towards you for better burnage. Not sure how that would impact a vehicle facing though.
Either way, something tells me they'll refaq that quicklike realizing they forgot to add that. Thats something that they FAQ'd to do before, and this current FAQ is simply not mentioning it.
Onto one of my races. My question about Farsight's Talisman upgrade got answered. Bearer and any unit within 12" of the bearer has +2 to deny the witch yay think i prefer that than the before-interpreted "I roll 4D6 for every warp i expend, taking the highest" lol. Least now i can just throw all my dice i want to use, rather than 1 charge at a time using 4 dice to represent it.
Not unless you can allocate wounds out of LoS now.
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This message was edited 1 time. Last update was at 2014/05/27 21:27:24
BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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