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It's ironic that the FAQ so many people were counting on to stop Daemons ended up buffing them, adding another unit, and nerfing the other factions at the same time. CSM is dead, SW lost their spells, BA joined them and lost speed, and we're pissing on the graves of Tyranids.

The 7th Edition FAQ is out!
Pink Horrors can summon.
Daemon Factory is legal! 
   
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Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

Kyutaru wrote:
It's ironic that the FAQ so many people were counting on to stop Daemons ended up buffing them, adding another unit, and nerfing the other factions at the same time. CSM is dead, SW lost their spells, BA joined them and lost speed, and we're pissing on the graves of Tyranids.


Ha ha ha! Expecting it to save CSM, SW, BA, or Nids you were?
No everybody must buy daemon models now to "Forge the Narrative"!

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Zogwort can't turn people in to squigs anymore.
   
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Nebraska, USA

 Eldarain wrote:
 Vineheart01 wrote:
Doesnt the Torrent effect of the Baleflamer allow you to have pseudo 360 degree firing, just have to aim from the head? Only limit would be rear-firing has a few less inches. The torrent rule only directly prevents you from firing at a perfect angle by aiming it behind a unit and doubling back towards you for better burnage. Not sure how that would impact a vehicle facing though.

Either way, something tells me they'll refaq that quicklike realizing they forgot to add that. Thats something that they FAQ'd to do before, and this current FAQ is simply not mentioning it.

Onto one of my races. My question about Farsight's Talisman upgrade got answered. Bearer and any unit within 12" of the bearer has +2 to deny the witch yay think i prefer that than the before-interpreted "I roll 4D6 for every warp i expend, taking the highest" lol. Least now i can just throw all my dice i want to use, rather than 1 charge at a time using 4 dice to represent it.

Not unless you can allocate wounds out of LoS now.


Hmm, always assumed the Blasts rule to hit out of sight applied to flamers too. Guess it doesnt (just read it) so that kills my excuse to shoot behind me lol.

 JohnU wrote:
Zogwort can't turn people in to squigs anymore.

YEA I KNOW!! wtf lol seriously that was the sole point to bring the poor git was to humiliate people by squigification lol.
I could understand saying "May take Daemonology instead of the normal Weirdboy powers" but why did they straight up remove it? got a feeling he wont have that ability come the new dex either >.<

This message was edited 2 times. Last update was at 2014/05/27 21:35:42


An ork with an idea tends to end with a bang.

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Spoiler:
JubbJubbz wrote:
 SarisKhan wrote:
 Gangrel767 wrote:
 SarisKhan wrote:
Given the changes to Vector Strike and now to Heldrake's weapon as well, I think I'm gonna swap the Baleflamer for a Hades Autocannon and just reassign it to Anti-Vehicle/Anti-Air duty. Not that the Baleflamer was that useful in my local mini-meta: Gants are too numerous to notice, Deathwing Terminators don't care and Necron Warriors get up back.


With the d3 vector strikes vs zooming flyers (swooping FMCs), it'll be a pretty good AA flyer too.


Yes, exactly what I've been getting at. Given the new Vector Strike I think I'll specialise it around that. I prefer an army that is versatile because it consists of numerous specialist units, rather than each unit being versatile.


Unfortunately the hadesdrake suffers even worse than the baledrake from not being turret. It used to make up for its pretty weak firepower by being able to shoot frequently and possibly at rear armor and also possibly at something that you just vector struck, but no longer. The hades drake is back to being a very durable flier that doesn't scare much.


It's the Vector Strike change that hurt me (personally) most, given my local meta. Anyway, let's just hope that they fix the FAQs. I'll keep the fingers crossed for other factions as well.

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 JohnU wrote:
Zogwort can't turn people in to squigs anymore.


But he can turn them into Bloodthirsters, so...

 
   
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And nuke his brains in the process, since orks suffer from double dice perils.

Until new codex...hopefully anyway....ork psykers are less useful than before. i might get 1 spell off, then die from mental nukage lol

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Kyutaru wrote:It's ironic that the FAQ so many people were counting on to stop Daemons ended up buffing them, adding another unit, and nerfing the other factions at the same time. CSM is dead, SW lost their spells, BA joined them and lost speed, and we're pissing on the graves of Tyranids.


StarTrotter wrote:
Kyutaru wrote:
It's ironic that the FAQ so many people were counting on to stop Daemons ended up buffing them, adding another unit, and nerfing the other factions at the same time. CSM is dead, SW lost their spells, BA joined them and lost speed, and we're pissing on the graves of Tyranids.


Ha ha ha! Expecting it to save CSM, SW, BA, or Nids you were?
No everybody must buy daemon models now to "Forge the Narrative"!



   
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Neophyte undergoing Ritual of Detestation






Lots of changes on GK

i am wondering... if specialist weapons gives +1A if wield another weapon of same type. So Nemesis Falchions gives +2A ? not FAQed

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 Antarion wrote:
Kyutaru wrote:It's ironic that the FAQ so many people were counting on to stop Daemons ended up buffing them, adding another unit, and nerfing the other factions at the same time. CSM is dead, SW lost their spells, BA joined them and lost speed, and we're pissing on the graves of Tyranids.


StarTrotter wrote:
Kyutaru wrote:
It's ironic that the FAQ so many people were counting on to stop Daemons ended up buffing them, adding another unit, and nerfing the other factions at the same time. CSM is dead, SW lost their spells, BA joined them and lost speed, and we're pissing on the graves of Tyranids.


Ha ha ha! Expecting it to save CSM, SW, BA, or Nids you were?
No everybody must buy daemon models now to "Forge the Narrative"!





GK didnt get a nerf

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Kyutaru wrote:
Per the latest FAQ from Games Workshop, just released today, from the Chaos Daemons FAQ codex:

"Any model with the Psyker or Brotherhood of Sorcerers special rule may generate powers from the Daemonology discipline in addition to the others listed in their Army List Entries."


Or to summarize: PINK HORRORS CAN SUMMON!!!


I'm just wondering about one thing (don't have the codex/rulebook yet though).

But aren't spells generated at the start of the game? Wouldn't new summoned units therefor have no spells de facto? Or is there an entry in the rules somewhere that states that they immediately generate spells as they are created?

This message was edited 1 time. Last update was at 2014/05/27 21:44:39


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The darkness between the stars

 WrentheFaceless wrote:
 Antarion wrote:
Kyutaru wrote:It's ironic that the FAQ so many people were counting on to stop Daemons ended up buffing them, adding another unit, and nerfing the other factions at the same time. CSM is dead, SW lost their spells, BA joined them and lost speed, and we're pissing on the graves of Tyranids.


StarTrotter wrote:
Kyutaru wrote:
It's ironic that the FAQ so many people were counting on to stop Daemons ended up buffing them, adding another unit, and nerfing the other factions at the same time. CSM is dead, SW lost their spells, BA joined them and lost speed, and we're pissing on the graves of Tyranids.


Ha ha ha! Expecting it to save CSM, SW, BA, or Nids you were?
No everybody must buy daemon models now to "Forge the Narrative"!





GK didnt get a nerf


Rejoice loyalist scum for our eternal rivalry has blessed us with a buff! I wish the best with your vindicators and whirlwinds that were in the faq for some odd reason! HUZZAH!

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Rofl, well GKs did need some more vehicles

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 Samurai_Eduh wrote:
Did Broodlords just become synapse creatures? Dominion gives you synapse now if you didnt alreay have it. So if that is the Tyranid primaris, Broodlords became synapse.


Check the FAQ, http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer-40k/7th-faq/Tyranids_v1.0_May14.pdf
If the psyker doesn't already have synapse, it gains it for the duration of the power with a 6" range.

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Go through the next edition and what do ya get?
Another day older and deeper in debt!
Sanguinius don't cha call me cause I can't goooo
I owe my soul to the daemon store.


Mephiston is now heavily overcosted, given that you also need to pay for a transport for him. He only comes close to being worthwhile if you roll up iron arm. And then you can count on all kinds of denial dice from the heavy psyker armies, or any of the ones with some extra denial gimmick. At least he can take Corbulo or another priest with him, I guess.

Yay our vehicles are now generic marine ones for the price of fast ones.

Also our whole psychic page got axed. Joy. And you just know when we get our codex, they aren't going to have the foresight to make wings of sanguinius the primaris power. The power that literally changes how you want the model included in the army, like if he wants a transport, a jump unit, a drop pod or whatever. No it's gonna be like random power #4 or whatever, so you can never count on getting it.

Probably gonna houserule to give us back fast vehicles at least.

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Locking this thread in an attempt to consolidate the FAQ discussion into one place.

Here is the FAQ thread in the News & Rumors forum:

http://www.dakkadakka.com/dakkaforum/posts/list/0/597140.page


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