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Regular Dakkanaut




I've been doing exactly what YMDC was designed for, using ALL the RAW printed to come up with a solution when the one statement in particular is not clear enough to draw a conclusion from.

As far as i can tell the other side of the argument is saying, yeah that statement is unclear, but I think it was supposed to mean this. Therefore we need a FAQ to make it more clear.

Personally the interpretation of you can cast as long as you have Warp charges an known powers remaining makes perfect sense. In the old edition, you got warp charges equal to your mastery level, there for an ML 1 cast 1 power per turn, an ML 4 cast 4 powers per turn... etc etc. It was always 1 to 1. However in this edition, a mastery level 4 will rarely get to cast 4 powers per turn, because he could have as few as 5 Warp charges to work with, and will typically want to use a couple warp charges per power. At the same time a single ML 1 psyker can become much more useful, because if he is your only psyker he could still potentially have up to 7 Warp charges. And will easily know up to 3 different powers.

Why shouldn't he be able to use those warp charges as he sees fit dividing them amongst what he knows. Under this system it gives players a great reward for choosing to use even a single psyker, while at the same time nerf's the potential of having several powerful psykers. Eldrad and a Farseer may know 10 powers between them, but only have a pool of 8 to 13 charges to work with, so will have to pick and choose how they want to spend that pool.


Automatically Appended Next Post:
For me it seems very silly for the rules to give a ML 1 psyker with a force weapon 3 different powers (1 generate, psychic focus for primaris, and activate force weapon), up to 7 warp charges in a turn (if he is your only psyker and you roll a 6) and then say but he can only cast one of those things. To me that's the argument that makes no sense. Thus I go to the actual rule actually written in the book: "If, after attempting to manifest a psychic power, you still have Warp Charge points left, you can attempt to manifest another psychic power with the same unit..." with the only caveat to that statement being "no unit can attempt to manifest the same psychic power more than once per psychic phase."

Why make up a rule that doesn't exist, when the rules that are printed give you all the information you need.

This message was edited 1 time. Last update was at 2014/05/28 21:59:28


 
   
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Wait. Let's assume for moment that dependent on Mastery Level does mean 1:1 ratio.

How do you determine a unit's Mastery Level? If the unit is a Psyker all by his lonesome (such as a Wraithseer), or a Brotherhood of Psyker unit with no attached characters, no problem. But, what if you have 10 Warlocks and 2 Farseers in a unit? How do you determine the Mastery level then?

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Dimmamar

 Happyjew wrote:
Wait. Let's assume for moment that dependent on Mastery Level does mean 1:1 ratio.

How do you determine a unit's Mastery Level? If the unit is a Psyker all by his lonesome (such as a Wraithseer), or a Brotherhood of Psyker unit with no attached characters, no problem. But, what if you have 10 Warlocks and 2 Farseers in a unit? How do you determine the Mastery level then?


Each Warlock is a Psychic unit, and each Farseer is also a Psychic unit. They therefore generate 16WC, and are limited in their casting by their individual PMLs.

If you're trying to say that that blob is a single Psychic unit, as opposed to 12 Psychic units, then there's no way to assign Perils and the whole shebang falls apart.
(Why is "shebang" even a word?)
Also, if you're trying to say that, the Warlocks could cast the attached Farseer's Fortune.

Yes, this means that each Warlock can try and cast Reveal, and both Farseers can attempt Fortune.

This message was edited 1 time. Last update was at 2014/05/28 22:15:47


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Regular Dakkanaut






 Elric Greywolf wrote:
 Happyjew wrote:
Wait. Let's assume for moment that dependent on Mastery Level does mean 1:1 ratio.

How do you determine a unit's Mastery Level? If the unit is a Psyker all by his lonesome (such as a Wraithseer), or a Brotherhood of Psyker unit with no attached characters, no problem. But, what if you have 10 Warlocks and 2 Farseers in a unit? How do you determine the Mastery level then?


Each Warlock is a Psychic unit, and each Farseer is also a Psychic unit. They therefore generate 16WC, and are limited in their casting by their individual PMLs.

If you're trying to say that that blob is a single Psychic unit, as opposed to 12 Psychic units, then there's no way to assign Perils and the whole shebang falls apart.
(Why is "shebang" even a word?)

Yes, this means that each Warlock can try and cast Reveal, and both Farseers can attempt Fortune.


JA! this is neat! I will have to rewrite my eldar/dark eldar list thx
   
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 Elric Greywolf wrote:
Each Warlock is a Psychic unit, and each Farseer is also a Psychic unit. They therefore generate 16WC, and are limited in their casting by their individual PMLs.

This is incorrect. There is no rules basis for assuming that individual models inside a unit are considered to each be a unit.

The example in the section that deals with generating Warp Charges makes it clear that a unit of psykers is one unit.

 
   
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Regular Dakkanaut




 insaniak wrote:
 Elric Greywolf wrote:
Each Warlock is a Psychic unit, and each Farseer is also a Psychic unit. They therefore generate 16WC, and are limited in their casting by their individual PMLs.

This is incorrect. There is no rules basis for assuming that individual models inside a unit are considered to each be a unit.

The example in the section that deals with generating Warp Charges makes it clear that a unit of psykers is one unit.

That's ludicrous because it breaks other mechanics. Unit is not just a term for an army list squad, it is also a measurement of one.

Manifesting a power requires that you select one of your Psyker units. Yet powers can only be manifested by Psykers with a clear dependency on their mastery level. Psyker units without Brotherhood don't have a universal mastery level, only individual psykers do. You can now state that Psykers that have joined a unit of non-Brotherhood models are incapable of manifesting. But suppose we say the unit becomes a Psyker unit, inheriting the Mastery level of the Psyker. Now another Psyker joins the same unit, only his Mastery level is different. Hohe w many powers can one use at this point? Suppose we say simply having the powers is how you manifest them and that the total sum of powers known by ALL psykers in the unit makes up the unit's "known powers" list. Being that a unit cannot manifest each power more than once, if you have multiple psykers in the group with the same powers, they overlap each other and are wasted potential. But let's say we're fine with that and can now manifest all the UNIQUE powers the unit knows. Now we attempt the test and come up double 6s. Ouch, looks like the Psyker will have to face perils. But wait -- WHICH PSYKER HAS TO SUFFER PERILS?

Do we assign perils to the Psyker that KNOWS the power? What if multiple ones know the power? Do we assign perils to the Psyker closest to the target like some freakish Wound pool? What if the power had no target or the target was the unit itself? Do perils occur to a random Psyker in the group? Which one then? Do we randomly roll dice or play Eenie-Meenie-Miney-Moe? Do perils occur to a random MODEL in the group? Is adding a Psyker to your group suddenly turning the unit into a cheap source of Souls for the sacrificing to dark powers? Do we take the Perils section literally and apply the perils to "the Psyker", causing an unsaved wound to EVERY PSYKER IN THE GROUP? Brotherhoods seem to be safe from this dilemma, so do we count all psykers that team up as a Brotherhood? If so, can you please cite the rules permitting any of this???

Attempting to split hairs on cut and dry statements when the English language is by its nature brimming with multiple meanings to identical words or phrases leads to absurdity. That's what irony is all about, the use of words to state something that means the opposite of what it literally says. If you want to avoid these problems with technicalities and rules abuse, you stick to the simplest interpretation, not the one that requires four postulates and six redefined terms.

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 insaniak wrote:
 Elric Greywolf wrote:
Each Warlock is a Psychic unit, and each Farseer is also a Psychic unit. They therefore generate 16WC, and are limited in their casting by their individual PMLs.

This is incorrect. There is no rules basis for assuming that individual models inside a unit are considered to each be a unit.

The example in the section that deals with generating Warp Charges makes it clear that a unit of psykers is one unit.


I think it's psyker = warlock or whichever model has the psyker rule
unit of psykers = unit of models who have the brotherhood of psykers/socerers rule

   
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 ashikenshin wrote:
I think it's psyker = warlock or whichever model has the psyker rule
unit of psykers = unit of models who have the brotherhood of psykers/socerers rule

If you believe that, then Warlocks and other characters are incapable of manifesting any powers. Only Psychic units can manifest anything.

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Kyutaru wrote:
 ashikenshin wrote:
I think it's psyker = warlock or whichever model has the psyker rule
unit of psykers = unit of models who have the brotherhood of psykers/socerers rule

If you believe that, then Warlocks and other characters are incapable of manifesting any powers. Only Psychic units can manifest anything.


I'm going by the quick links in the ipad edition. Unit of psykers refers specifically to models who have the brotherhood of psykers/sorcerers rule. A warlock who joins a Farseer is still a psyker joined by another psyker, in no place does a unit of warlocks becomes unit of psykers even if that sounds somewhat logical. Still two warlocks in a unit generate warp charges each one as an individual psyker and they cast powers as individual psykers too.
   
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You manifest the number of powers before the game starts equal to your mastery level.

Each turn you can cast as many of those powers as your WC allow.

So if you have a psychic focus and roll a high WC number for the turn, you can probably cast each one four of your powers that turn. But another turn if you roll a low d6, you might only be able to cast 1 or 2 powers that turn.
   
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Dimmamar

 insaniak wrote:
 Elric Greywolf wrote:
Each Warlock is a Psychic unit, and each Farseer is also a Psychic unit. They therefore generate 16WC, and are limited in their casting by their individual PMLs.

This is incorrect. There is no rules basis for assuming that individual models inside a unit are considered to each be a unit.

The example in the section that deals with generating Warp Charges makes it clear that a unit of psykers is one unit.


This is incorrect. There is no rules basis for assuming that models in a tabletop unit would gain the rule "Psyker" when a psychic IC is attached to them.

The example in the section that deals with generating WC uses three units: a Primars Psyker, an Astropath, and a unit of Wyrdvane. The Wyrdvane have the BoP USR. There is no indication in the example whether the Primaris (who is an IC) is attached to the Wyrdvane or not. Therefore, we may safely assume that, for Psychic purposes, it does not matter whether he's attached or not--if it had mattered, they would've specified.

Three Tzeentch Heralds all attached to a unit of Pink Horrors. Please explain:
1. Whether the Pink Horrors could, at that point, cast a power known to one of the Tzeralds.
2. How you would resolve a Perils if one of the Psykers in the unit rolled a double 6.
Use some quotations from the BRB in your explanation.

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Kyutaru wrote:
Unit is not just a term for an army list squad, it is also a measurement of one.

In 40K, 'Unit' has a specific, defined meaning which is exp[lained right at the start of the book. Individual models within a squad are not different units.


Psyker units without Brotherhood don't have a universal mastery level, only individual psykers do. You can now state that Psykers that have joined a unit of non-Brotherhood models are incapable of manifesting. But suppose we say the unit becomes a Psyker unit, inheriting the Mastery level of the Psyker. Now another Psyker joins the same unit, only his Mastery level is different. Hohe w many powers can one use at this point? Suppose we say simply having the powers is how you manifest them and that the total sum of powers known by ALL psykers in the unit makes up the unit's "known powers" list. Being that a unit cannot manifest each power more than once, if you have multiple psykers in the group with the same powers, they overlap each other and are wasted potential. But let's say we're fine with that and can now manifest all the UNIQUE powers the unit knows. Now we attempt the test and come up double 6s. Ouch, looks like the Psyker will have to face perils. But wait -- WHICH PSYKER HAS TO SUFFER PERILS?

Yup, as it currently stands, units containing multiple non-Brotherhood psykers, or units of non-psykers with a psyker joined to them would appear to fall into a gigantic black hole in the rules.


Attempting to split hairs on cut and dry statements when the English language is by its nature brimming with multiple meanings to identical words or phrases leads to absurdity.

Where was I 'splitting hairs'...?


Automatically Appended Next Post:
 ashikenshin wrote:
Unit of psykers refers specifically to models who have the brotherhood of psykers/sorcerers rule. .

Nope. From the 'PSYKERS AND PSYCHIC POWERS' section:

"For the purposes of all rules, the term 'Psyker' and 'Psyker unit' refers to any unit with the Psyker, Psychic Pilot or Brotherhood of Psykers/Sorcerers special rules."


Automatically Appended Next Post:
Elric Greywolf 597151 6878341 51cf979ac4b7f4baf8a97b33a3cd0054. wrote:This is incorrect. There is no rules basis for assuming that models in a tabletop unit would gain the rule "Psyker" when a psychic IC is attached to them.

I didn't say that they would...



Three Tzeentch Heralds all attached to a unit of Pink Horrors. Please explain:
1. Whether the Pink Horrors could, at that point, cast a power known to one of the Tzeralds.
2. How you would resolve a Perils if one of the Psykers in the unit rolled a double 6.
Use some quotations from the BRB in your explanation.

The rules do not appear to currently cover this situation.

This message was edited 2 times. Last update was at 2014/05/29 02:10:30


 
   
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I actually think they intended psykers to cast as many powers as they had.
The whole psychic focus was added to reward players for limited themselves to a single discipline.

As for "how it's always been", powers/turn = mastery level was never how it was, powers/turn = warp charges in 6th.
Warp charges have always been the limiting factor in casting (sorry, manifesting, heh).

"How many powers he can manifest is determined by his mastery level."
Yeah, it is, his mastery level is the primary determining factor for how many powers he has and how many warp charges are accrued each turn.

I really don't think this interpretation is broken, 1 guy manifesting every power he knows means no one else manifesting anything most of time. You're not gaining more powers, you still only get so many warp charges.

To be honest, my initial, knee jerk reaction, was" depends on PML means equals PML", but after rereading the rules, I actually think they intended for a psyker to be able to use all his powers. Force weapons have never been considered OP'd, making them a power and limiting a psyker to powers/turn equal to PML would actually be a pretty serious nerf to power weapons , which was already hit pretty by making it a power you have to precast in your own turn, if you think you might be charged next turn.

Honestly, I don't see this having a HUGE impact on a game and most psykers are pretty pricey and otherwise fairly weak, so if I had an opponent that wanted to do this, I'd just shrug and say "sure".
   
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Dimmamar

 insaniak wrote:

Three Tzeentch Heralds all attached to a unit of Pink Horrors. Please explain:
1. Whether the Pink Horrors could, at that point, cast a power known to one of the Tzeralds.
2. How you would resolve a Perils if one of the Psykers in the unit rolled a double 6.
Use some quotations from the BRB in your explanation.

The rules do not appear to currently cover this situation.


Fair enough. However, an IC attached to a BoP, or two Psyker ICs attached to each other, is a fairly common occurrence, and I doubt they thought they were leaving out rules to cover such a predictable situatino. I think the definition of "unit" as used in "unit composition" is a valid way of reading "Psychic unit," and using that definition solves the problem.

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"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
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 Fos Kenos wrote:
I actually think they intended psykers to cast as many powers as they had.
The whole psychic focus was added to reward players for limited themselves to a single discipline.

As for "how it's always been", powers/turn = mastery level was never how it was, powers/turn = warp charges in 6th.
Warp charges have always been the limiting factor in casting (sorry, manifesting, heh).

"How many powers he can manifest is determined by his mastery level."
Yeah, it is, his mastery level is the primary determining factor for how many powers he has and how many warp charges are accrued each turn.

I really don't think this interpretation is broken, 1 guy manifesting every power he knows means no one else manifesting anything most of time. You're not gaining more powers, you still only get so many warp charges.

To be honest, my initial, knee jerk reaction, was" depends on PML means equals PML", but after rereading the rules, I actually think they intended for a psyker to be able to use all his powers. Force weapons have never been considered OP'd, making them a power and limiting a psyker to powers/turn equal to PML would actually be a pretty serious nerf to power weapons , which was already hit pretty by making it a power you have to precast in your own turn, if you think you might be charged next turn.

Honestly, I don't see this having a HUGE impact on a game and most psykers are pretty pricey and otherwise fairly weak, so if I had an opponent that wanted to do this, I'd just shrug and say "sure".


Can make a huge difference when someone takes 8+ Tzeench Heralds, all rolling on Deamonology in a Battle Forged list at 1850 points.
   
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 Elric Greywolf wrote:
Fair enough. However, an IC attached to a BoP, or two Psyker ICs attached to each other, is a fairly common occurrence, and I doubt they thought they were leaving out rules to cover such a predictable situatino.

This is the company that released a previous rulebook in which they had accidentally left out the entire access and fire point rules for vehicles, and that last edition felt the need to errata Look Out Sir! three and a half minutes after publication. And who just made huge sweeping changes to the Psychic Phase to make Librarians more powerful on the assumption that they must be sub-par because the guys in the studio all field Captains and Chaplains instead...

So, no, there's a very large possibility that they simply didn't consider the situation.


I think the definition of "unit" as used in "unit composition" is a valid way of reading "Psychic unit," and using that definition solves the problem.

No it doesn't, as a joined IC counts as a part of the unit.

 
   
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Kyutaru wrote:
 ashikenshin wrote:
I think it's psyker = warlock or whichever model has the psyker rule
unit of psykers = unit of models who have the brotherhood of psykers/socerers rule

If you believe that, then Warlocks and other characters are incapable of manifesting any powers. Only Psychic units can manifest anything.


This is the point I tried to argue earlier. The rule clearly speaks of a psychic unit and one psyker attached to non-psykers does not a psychic unit make!


Automatically Appended Next Post:
 Fos Kenos wrote:
I actually think they intended psykers to cast as many powers as they had.
The whole psychic focus was added to reward players for limited themselves to a single discipline.


I am also shifting my view to this, although I feel it is not really supported by the rules. I guess it actually makea sense to keep on casting as long as you don't try to recast. Also a unit of 9 warlocks with 3 different powers could not cast more than those three, but they could fuel other casters.

This message was edited 1 time. Last update was at 2014/05/29 07:28:01


 
   
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Im agreeing with insaniak here.

As sad as it is that 10 Warlocks are only 1 ML and generate only 1 WC it seems its a situation which the rules forgot about and thus they get punished. Hard.

At least this stops jetseer councils, but I really do hope they FAQ this and I will be sending them an email.

This message was edited 1 time. Last update was at 2014/05/29 12:00:30


 
   
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Part of the reason I participate in these threads is because they have real world implications. It's tough for TOs to condemn something someone is assured they are allowed to do because of "something they read on the internet" and most of our customers read this site. I mean, where do you draw the line?

Anyway, my store has come up with the following for Psyker rules which will hereby become law:

- Psykers that are ICs count as Psyker units even while attached to another unit. Psykers that are part of a non-Psyker unit become Psyker units themselves.
- Multiple Psykers in a single unit generate Warp Charges as though they were in separate units, unless they are a Brotherhood of Psykers.
- Psyker units may manifest any number of powers per turn, but only once per turn per power.
- When a non-Brotherhood Psyker is joined to a Brotherhood unit, powers manifested that ONLY that Psyker knows result in Perils being applied to that Psyker, not the Brotherhood.

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Woodbridge, VA

Kyutaru wrote:
Part of the reason I participate in these threads is because they have real world implications. It's tough for TOs to condemn something someone is assured they are allowed to do because of "something they read on the internet" and most of our customers read this site. I mean, where do you draw the line?

Anyway, my store has come up with the following for Psyker rules which will hereby become law:

- Psykers that are ICs count as Psyker units even while attached to another unit. Psykers that are part of a non-Psyker unit become Psyker units themselves.
- Multiple Psykers in a single unit generate Warp Charges as though they were in separate units, unless they are a Brotherhood of Psykers.
- Psyker units may manifest any number of powers per turn, but only once per turn per power.
- When a non-Brotherhood Psyker is joined to a Brotherhood unit, powers manifested that ONLY that Psyker knows result in Perils being applied to that Psyker, not the Brotherhood.


So by your set of rules, can a Warlock seerstar cast the same buffs multiple times?

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 don_mondo wrote:
So by your set of rules, can a Warlock seerstar cast the same buffs multiple times?

- ICs count as Psyker units
- Psyker units may manifest each power once
- Multiple Psyker units in the same "unit" can cast that power multiple times

So yes.

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 insaniak wrote:
 Elric Greywolf wrote:


The point that several others (insaniak and rigeld, I think) are making is that, without further details, we don't know what correlation that dependency is.

This.

To be clear, I fully believe that they intended for it to be a straight 1:1 correlation. But the rule as written simply doesn't give us that information.
Going the WD write up on the new phase, they were pretty clear that they meant you could cast as many powers as you have warp charges, right up to miss quoting the rule saying you could spam one power, using a witchfire as an example.
   
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Kyutaru wrote:
Part of the reason I participate in these threads is because they have real world implications. It's tough for TOs to condemn something someone is assured they are allowed to do because of "something they read on the internet" and most of our customers read this site. I mean, where do you draw the line?

Anyway, my store has come up with the following for Psyker rules which will hereby become law:

- Psykers that are ICs count as Psyker units even while attached to another unit. Psykers that are part of a non-Psyker unit become Psyker units themselves.
- Multiple Psykers in a single unit generate Warp Charges as though they were in separate units, unless they are a Brotherhood of Psykers.
- Psyker units may manifest any number of powers per turn, but only once per turn per power.
- When a non-Brotherhood Psyker is joined to a Brotherhood unit, powers manifested that ONLY that Psyker knows result in Perils being applied to that Psyker, not the Brotherhood.


I think your rules are a bit confusing. As an editor, please allow me to make a few suggestions in the wording. These are longer than yours, but I think clearer. They also include examples, which are helpful in explaining intent if anything is unclear. I have also included a clause that slightly restricts Blessings/Maledictions.

ICs with the Psyker rule that are joined to a unit generate WC, manifest powers, and suffer Perils of the Warp exactly as they would if they were alone. Note that this includes when the IC is joined to a unit that contains other IC Psykers, as well as when joined to a unit with the Brotherhood of Psykers/Sorcerers rule. Remember that a Psyker IC or a Brotherhood, regardless of whether it is attached to another unit, may never attempt to manifest the same power twice in a phase (unless it has specific permission to do so).
For example, when a Primaris Psyker (PML1) is attached to a Wyrdvane unit (BoP), 2WC will be generated. When the Wyrdvane Psykers attempt to manifest a Psychic power, if they roll double 6s and thus Perils, a random member of the unit, not including the Primaris Psyker, has the Perils resolved against it. Similarly, if the Primaris Psyker attempts to manifest a power and rolls double 6s, he must suffer the effects of the Perils—it cannot be passed to another model (through LOS!, random allocation, or any other means).

For example, a Herald of Tzeentch (PML2) is attached to a unit of Pink Horrors (BoS). Both the Herald and the Horrors generated Flickering Fire (Witchfire) at the start of the game. The Herald is in range and LoS of a SM Tactical Squad, and casts Flickering Fire at them. The Herald's manifestation succeeds, and four Marines die (after Hits, Wounds, and Saves). The Horrors choose the same target for Flickering Fires, pass their Psychic test, and kill two more Marines.

Exception: a Blessing that targets the Psyker (and/or his unit) will affect the unit normally in the appropriate phase.
For example, a SM Librarian (PML1) generates Perfect Timing at the beginning of the game. In the Psychic Phase, if he successfully manifests the power, both his weapons and the weapons of the unit to which he is attached now have the Ignores Cover rule.

Exception: If the manifestation of a Blessing or Malediction fails, the unit that was targeted by the power may not be targeted again this Phase by a Blessing or Malediction of the same name.
For example, two Farseers (each PML3) are attached to a unit of Guardian Defenders; each Farseer generated Prescience (Blessing) at the start of the game. The first Farseer manifests Prescience on the Guardian unit and fails. Since it is a Blessing that failed, the second Farseer may not attempt to cast Prescience on the Guardian unit, although he may target the nearby Warp Spiders.

This message was edited 1 time. Last update was at 2014/05/30 21:42:35


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Anacortes

“The number of psychic powers a Psyker can use each turn depends on his Mastery Level.

So your saying despite this in bold print, it irrelevant because if you have charges you can cast, despite it being pretty clear that, ML EQUALS the number of spells any given psyker can use depends on his/her mastery LVL.

Ambiguous how, fluff how. I'm baffled at the sheer willingness to ignore what is written in bold because somewhere else it says if you have warp charges you can still cast. That's true, but your ignoring the fact that statement is for psykers with higher mastery levels and they can indeed cast more if they haven't cast more than their mastery level. Never before in any version both fantasy or 40k has any psyker been allowed to cast more than his level. Still true for this edition. Not ambiguous nor wrong.

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Woodbridge, VA

It's ambiguous because while they tell us it is dependent on his ML, they don't tell us how to calculate it. There is absolutely nothing that says it is a one-to-one (ie equals, you keep making up that part cause it ain't in the ryulebook) correlation. And then later rules imply, hell, they flat out state, that a psyker can cast as many powers as it has, with absolutely zero reference to any ML limitations. So yeah, it's ambiguous as hell. One could even say it's contradictory. But this is GW, so what else is new?

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Decrepit Dakkanaut




Lungpickle - a being dependent on b does not tell us anything. We're not ignoring anything, just refusing to make up a rule that does not exist.

Y=2x. Y is dependent on x, but not 1:1. Your argument I'd disproven, again. Please don't repeat it
   
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The Hive Mind





Lungpickle wrote:
“The number of psychic powers a Psyker can use each turn depends on his Mastery Level.

So your saying despite this in bold print, it irrelevant because if you have charges you can cast, despite it being pretty clear that, ML EQUALS the number of spells any given psyker can use depends on his/her mastery LVL.

That's how it's ambiguous. You've literally invented the underlined words. Please don't make things up when discussing rules.

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Regular Dakkanaut






 insaniak wrote:
 ashikenshin wrote:
Unit of psykers refers specifically to models who have the brotherhood of psykers/sorcerers rule. .

Nope. From the 'PSYKERS AND PSYCHIC POWERS' section:

"For the purposes of all rules, the term 'Psyker' and 'Psyker unit' refers to any unit with the Psyker, Psychic Pilot or Brotherhood of Psykers/Sorcerers special rules."




well, in the ipad version the term Psyker and the Psyker Unit when you select them take you to the Psyker and Brotherhood of psykers/sorcerers respectively. So I inferred that

Psyker = Psyker

Psyker unit = Brotherhood of Psykers/Sorcerers.


I know it's fickle evidence, but I can post screenshots.
   
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Under the couch

 ashikenshin wrote:
well, in the ipad version the term Psyker and the Psyker Unit when you select them take you to the Psyker and Brotherhood of psykers/sorcerers respectively. So I inferred that

Psyker = Psyker

Psyker unit = Brotherhood of Psykers/Sorcerers.


I know it's fickle evidence, but I can post screenshots.

What the iBook links to is not really relevant. The rule I quoted quite specifically states that a unit with the Psyker rule is a psyker unit. Having the Brotherhood rule is not a requirement.


Automatically Appended Next Post:
Lungpickle wrote:
“The number of psychic powers a Psyker can use each turn depends on his Mastery Level.

So your saying despite this in bold print, it irrelevant because if you have charges you can cast, despite it being pretty clear that, ML EQUALS the number of spells any given psyker can use depends on his/her mastery LVL. .

What people are saying is that the statement there in bold print doesn't give us enough information to figure out how to determine the number of powers that can be cast.

This message was edited 1 time. Last update was at 2014/05/29 21:38:15


 
   
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Longtime Dakkanaut




 don_mondo wrote:
It's ambiguous because while they tell us it is dependent on his ML, they don't tell us how to calculate it. There is absolutely nothing that says it is a one-to-one (ie equals, you keep making up that part cause it ain't in the ryulebook) correlation.


There is also nothing else to state otherwise.

And then later rules imply, hell, they flat out state, that a psyker can cast as many powers as it has


You mean the rule which talks about a unit??

with absolutely zero reference to any ML limitations. So yeah, it's ambiguous as hell. One could even say it's contradictory. But this is GW, so what else is new?


On this we truly agree.

I believe they don't want a unit of x (whether individual psykers, group of psykers etc) to manifest the same succesfully (??) cast power again. And in case of failure, the same psyker to retry. As for the number of powers they can cast, who knows..? Crappy editing.


Automatically Appended Next Post:
rigeld2 wrote:
Please don't make things up when discussing rules.


I was unable to resist replying to you even though we agree on this.

I can accuse you of the same (ref. battle brother units).

This message was edited 1 time. Last update was at 2014/05/29 21:54:07


 
   
 
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