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![[Post New]](/s/i/i.gif) 2014/05/28 13:59:54
Subject: Chaos Space Marines 7th-Win or Lose?
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Stone Bonkers Fabricator General
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JubbJubbz wrote:I would like to know how the free primaris power for marked sorcs interacts with the minimum and the maximum one can roll on a god table. Either the freebie counts toward neither and you're stuck with a roll on a god table plus that table's primaris. Alternatively, it counts for both meaning the freebie fulfills your obligation to the mark, but also meaning that anything below a ML3 psyker cannot get anything but the primaris on the god tables as you can't generate more than half your powers from it. Its real funky, I wish they'd just remove the restrictions. The powers are entirely underwhelming anyway.
I believe it is the former, and unfortuneatly that still makes marking your sorc worse than leaving him plain.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2014/05/28 14:00:00
Subject: Chaos Space Marines 7th-Win or Lose?
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Boosting Space Marine Biker
The Eye of Terror
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first 7th game today, and I brung the defiler, I won against nids who hadn't quite caught up with the new rules, he charged defiler with trygon, missed with his 1 smash attack and defiler ripped his limbs off in return...
I feel really bad for nid players right now
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Armies
CSM Zenmarine Warband from assorted tratiors and heritics
DARK ANGELS woo woot
the way to win is not to make a grand masterplan, its by making sure your opponents grand masterplan fails |
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![[Post New]](/s/i/i.gif) 2014/05/28 14:06:01
Subject: Chaos Space Marines 7th-Win or Lose?
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Morphing Obliterator
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I played my first game of 7th yesterday, 1000pts vs tau.
I fielded a warpsmith, 2 units of 20 cultists, 2 helbrutes, a mauler fiend, a forge fiend and an obliterator.
Ended up 7-4 in my favour as the daemon engines and brutes ran amok through his lines while the cultists scored midfield objectives.
Great game and nice to see often neglected chaos units getting their chance to shine.
I am looking at the heldrake as a viable not over the top option now it has been brought back into line a bit.
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Chaos Space Marines - Iron Warriors & Night Lords 7900pts
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![[Post New]](/s/i/i.gif) 2014/05/28 14:21:31
Subject: Chaos Space Marines 7th-Win or Lose?
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Boosting Space Marine Biker
The Eye of Terror
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dual flamer brute = best scoring unit
reason, no one with objective secured will come near you for fear of your warm embrace
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Armies
CSM Zenmarine Warband from assorted tratiors and heritics
DARK ANGELS woo woot
the way to win is not to make a grand masterplan, its by making sure your opponents grand masterplan fails |
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![[Post New]](/s/i/i.gif) 2014/05/28 14:25:32
Subject: Chaos Space Marines 7th-Win or Lose?
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Daemonic Dreadnought
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rohansoldier wrote:I played my first game of 7th yesterday, 1000pts vs tau.
I fielded a warpsmith, 2 units of 20 cultists, 2 helbrutes, a mauler fiend, a forge fiend and an obliterator.
Ended up 7-4 in my favour as the daemon engines and brutes ran amok through his lines while the cultists scored midfield objectives.
Great game and nice to see often neglected chaos units getting their chance to shine.
I am looking at the heldrake as a viable not over the top option now it has been brought back into line a bit.
Mmmm... I am thinking the future of CSMs lies in lists like these, plus psykers to buff the fiends. Laying down 16 rerollable autocannon shots per turn is pretty rough against most armies.
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![[Post New]](/s/i/i.gif) 2014/05/28 14:40:54
Subject: Chaos Space Marines 7th-Win or Lose?
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Boom! Leman Russ Commander
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Yup. Daemon Engines and Brutes are the way forward.
Black Legion Autocannon Spam could also work well.
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2014/05/28 17:19:37
Subject: Chaos Space Marines 7th-Win or Lose?
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Lesser Daemon of Chaos
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sennacherib wrote:I never used Helldrakes, but i will now. I hate being that guy that always fields a broken unit.
Doesn't seem like typhus got a nerf. He can cast up to 3 powers a turn. He can target different units. Whats not to like about a level 2 sorcerer/warlord with a daemon weapon.
I wouldn't call it a nerf, but I don't think he'll be casting 3 powers a turn unless he's you're only psyker. He doesn't bring enough dice to the pool to pull them off, especially the plague wind which is extremely mediocre for being WC2.
1000 sons got a nice bump too.
I think this will largely depend on if its determined if the free primaris counts as your minimum on the tzeentch table. If not they are right back where they started. If so they can pick on... well unlike every other psyker in the book it doesn't spell out which tables aspiring sorcs can pick from. I guess you go with the general rule for the book which is bio/telep/pyro which means they'll probably be taking telep every time.
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This message was edited 1 time. Last update was at 2014/05/28 17:20:22
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![[Post New]](/s/i/i.gif) 2014/05/28 18:05:56
Subject: Chaos Space Marines 7th-Win or Lose?
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Pulsating Possessed Chaos Marine
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JubbJubbz wrote: sennacherib wrote:I never used Helldrakes, but i will now. I hate being that guy that always fields a broken unit.
Doesn't seem like typhus got a nerf. He can cast up to 3 powers a turn. He can target different units. Whats not to like about a level 2 sorcerer/warlord with a daemon weapon.
I wouldn't call it a nerf, but I don't think he'll be casting 3 powers a turn unless he's you're only psyker. He doesn't bring enough dice to the pool to pull them off, especially the plague wind which is extremely mediocre for being WC2.
1000 sons got a nice bump too.
I think this will largely depend on if its determined if the free primaris counts as your minimum on the tzeentch table. If not they are right back where they started. If so they can pick on... well unlike every other psyker in the book it doesn't spell out which tables aspiring sorcs can pick from. I guess you go with the general rule for the book which is bio/telep/pyro which means they'll probably be taking telep every time.
Since you can fire multiple witchfires in the psychic phase and at diffrent targets, I'd say it's a pretty big buff to 1k sons, even if the power you generate have to come from the Tzeentch table
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Woff, I'm a Cow! |
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![[Post New]](/s/i/i.gif) 2014/05/28 18:43:31
Subject: Chaos Space Marines 7th-Win or Lose?
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Stone Bonkers Fabricator General
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Limbo wrote:JubbJubbz wrote: sennacherib wrote:
1000 sons got a nice bump too.
I think this will largely depend on if its determined if the free primaris counts as your minimum on the tzeentch table. If not they are right back where they started. If so they can pick on... well unlike every other psyker in the book it doesn't spell out which tables aspiring sorcs can pick from. I guess you go with the general rule for the book which is bio/telep/pyro which means they'll probably be taking telep every time.
Since you can fire multiple witchfires in the psychic phase and at diffrent targets, I'd say it's a pretty big buff to 1k sons, even if the power you generate have to come from the Tzeentch table
It's a bump none the less. Aspiring sorcs use to get 1 power, now they get 2. They use to have to fire at the same target as the unit, now they can fire at a different unit.
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This message was edited 1 time. Last update was at 2014/05/28 18:43:40
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2014/05/28 18:47:27
Subject: Chaos Space Marines 7th-Win or Lose?
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Haemonculi Flesh Apprentice
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The chaos demon FAQ changed the wording on herlads removing primary meaning T-sons can now ally in 4 lvl3 heralds which is pretty huge. Or take an exalted flamer. Prescience is now harder to cast but having access through cheap heralds is nice, makes 3 forge fiends a thing.
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![[Post New]](/s/i/i.gif) 2014/05/28 18:56:13
Subject: Chaos Space Marines 7th-Win or Lose?
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Xenohunter with First Contact
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After reading all this, I can't say I'm too thrilled about the drake I ordered the other day!! XD
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I always try to keep this up to date with what projects I'm working on... but they just keep piling up
Hobby addict with a serious problem. |
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![[Post New]](/s/i/i.gif) 2014/05/28 19:04:16
Subject: Chaos Space Marines 7th-Win or Lose?
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Haemonculi Flesh Apprentice
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NathanD298 wrote:After reading all this, I can't say I'm too thrilled about the drake I ordered the other day!! XD
They aren't that worse off. They just aren't the noob canon they were, you'll have to actually have a planned flight path heaven forbid. they also gained the ability to roast models in open topped transports which is awesome.
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![[Post New]](/s/i/i.gif) 2014/05/28 19:35:45
Subject: Chaos Space Marines 7th-Win or Lose?
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Lesser Daemon of Chaos
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Limbo wrote:
Since you can fire multiple witchfires in the psychic phase and at diffrent targets, I'd say it's a pretty big buff to 1k sons, even if the power you generate have to come from the Tzeentch table
Are they not limited to still only firing one power since they are ML1?
Exergy wrote:
It's a bump none the less. Aspiring sorcs use to get 1 power, now they get 2. They use to have to fire at the same target as the unit, now they can fire at a different unit.
The thing is, the tzeentch primaris is so bad, I wouldn't even want to waste a single die on it. Let alone two to give it a good chance to succeed. Similarly mutation is so bad I never wanted to cast it in the first place. Finally, breath is far from worth 2WC unless you happen to get close to terminators, not really where rubrics want to be anyway. So to me, if they have to roll on tzeentch, they are still 'doombolt or forgettable'. Being able to shoot doombolt at a separate target is definitely a bump. If they can roll on telep on the otherhand... its a game changer for 1ksons.
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![[Post New]](/s/i/i.gif) 2014/05/28 19:57:43
Subject: Chaos Space Marines 7th-Win or Lose?
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Stone Bonkers Fabricator General
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JubbJubbz wrote:
Exergy wrote:
It's a bump none the less. Aspiring sorcs use to get 1 power, now they get 2. They use to have to fire at the same target as the unit, now they can fire at a different unit.
The thing is, the tzeentch primaris is so bad, I wouldn't even want to waste a single die on it. Let alone two to give it a good chance to succeed. Similarly mutation is so bad I never wanted to cast it in the first place. Finally, breath is far from worth 2WC unless you happen to get close to terminators, not really where rubrics want to be anyway. So to me, if they have to roll on tzeentch, they are still 'doombolt or forgettable'. Being able to shoot doombolt at a separate target is definitely a bump. If they can roll on telep on the otherhand... its a game changer for 1ksons.
I mean I never said Tsons were good, they are pretty terrible. But pretty terrible is a hell of a lot better than where they use to be.
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This message was edited 1 time. Last update was at 2014/05/28 19:57:56
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2014/05/28 20:17:56
Subject: Chaos Space Marines 7th-Win or Lose?
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Lesser Daemon of Chaos
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Exergy wrote:
I mean I never said Tsons were good, they are pretty terrible. But pretty terrible is a hell of a lot better than where they use to be.
I think they could be pretty solid if they can roll on other tables. If they can't... they are pretty well exactly the same as they are now.
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![[Post New]](/s/i/i.gif) 2014/05/28 20:18:10
Subject: Chaos Space Marines 7th-Win or Lose?
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Pulsating Possessed Chaos Marine
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JubbJubbz wrote: Limbo wrote:
Since you can fire multiple witchfires in the psychic phase and at diffrent targets, I'd say it's a pretty big buff to 1k sons, even if the power you generate have to come from the Tzeentch table
Are they not limited to still only firing one power since they are ML1?
Up for debate
http://www.dakkadakka.com/dakkaforum/posts/list/60/597151.page#6876904
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Woff, I'm a Cow! |
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![[Post New]](/s/i/i.gif) 2014/05/28 20:28:34
Subject: Chaos Space Marines 7th-Win or Lose?
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Lesser Daemon of Chaos
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hah, thanks, I'm not touching that thread. Looks like one of those YMDC's that will go on indefinitely neither side contributing anything constructive. I guess I'll hope for updated faqs, I sincerely hope the return Abaddon's immunity to spawndom/ascension.
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![[Post New]](/s/i/i.gif) 2014/05/28 21:49:27
Subject: Chaos Space Marines 7th-Win or Lose?
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Longtime Dakkanaut
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Funny that this happens just after I finished drake reinforcements for Apocalypse. Just as planned!
Maybe you'll get a chuckle out of this as well:
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This message was edited 1 time. Last update was at 2014/05/28 21:50:10
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![[Post New]](/s/i/i.gif) 2014/05/28 22:18:31
Subject: Chaos Space Marines 7th-Win or Lose?
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Warp-Screaming Noise Marine
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Stephanius wrote:Funny that this happens just after I finished drake reinforcements for Apocalypse. Just as planned!
Maybe you'll get a chuckle out of this as well:

Thank you.
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Drukhari - 4.7k
Space Marines - 3.1k
Chaos Space Marines - 2.9k
Harlequins - 0.9k
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![[Post New]](/s/i/i.gif) 2014/05/28 22:49:07
Subject: Chaos Space Marines 7th-Win or Lose?
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Dakka Veteran
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About the Smash nerf: Isn't it a it silly that Marines with Powerfists have bigger chances of destroying vehicles than mighty Bloodthirsters?
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Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose. |
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![[Post New]](/s/i/i.gif) 2014/05/29 00:55:27
Subject: Chaos Space Marines 7th-Win or Lose?
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Xenohunter with First Contact
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Red Corsair wrote:NathanD298 wrote:After reading all this, I can't say I'm too thrilled about the drake I ordered the other day!! XD
They aren't that worse off. They just aren't the noob canon they were, you'll have to actually have a planned flight path heaven forbid. they also gained the ability to roast models in open topped transports which is awesome.
I'm sure I will make it work!! I haven't gotten my hands on 7th yet though, so everything I know about it, I've heard from Dakka
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I always try to keep this up to date with what projects I'm working on... but they just keep piling up
Hobby addict with a serious problem. |
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![[Post New]](/s/i/i.gif) 2014/05/29 01:00:48
Subject: Chaos Space Marines 7th-Win or Lose?
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Enigmatic Chaos Sorcerer
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I'm waiting for the day that you aren't penalized immediately for not wanting a Nurgle army with Plague Marines, MoN units and/or Cultists. Those of us who want Undivided shouldn't be screwed just because. Although if the Forge/Maulerfiend is buffed that's good to hear, those were some of my favorite models. Shame about the Hellturkey though, but it was OP.
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This message was edited 1 time. Last update was at 2014/05/29 01:07:45
- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2014/05/29 01:17:48
Subject: Chaos Space Marines 7th-Win or Lose?
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Contagious Dreadnought of Nurgle
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Chaospling wrote:About the Smash nerf: Isn't it a it silly that Marines with Powerfists have bigger chances of destroying vehicles than mighty Bloodthirsters?
that all depends.
The blood thirster has how many attacks on the charge. whats that . 7 attacks at STR 7
the odds favor about 1 glance and 2 pens
lets say its a veteran sgt on the charge.
.66 glances and 1 pen on aerate
Seems like the bloodthirster is a bit better off. He will wreck any rear armor 10 3 HP unit out there. Automatically Appended Next Post: NathanD298 wrote: Red Corsair wrote:NathanD298 wrote:After reading all this, I can't say I'm too thrilled about the drake I ordered the other day!! XD
They aren't that worse off. They just aren't the noob canon they were, you'll have to actually have a planned flight path heaven forbid. they also gained the ability to roast models in open topped transports which is awesome.
I'm sure I will make it work!! I haven't gotten my hands on 7th yet though, so everything I know about it, I've heard from Dakka
I wouldn't worry about it. Dakka is notoriously negative.
I also agree with the Newb cannon comment. You don't want to be that guy who has to rely on a crutch like an OP unit to win games. Now at least when you play it you want immediately be taken for TFG.
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This message was edited 1 time. Last update was at 2014/05/29 01:20:21
Pestilence Provides. |
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![[Post New]](/s/i/i.gif) 2014/05/29 06:17:05
Subject: Chaos Space Marines 7th-Win or Lose?
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!!Goffik Rocker!!
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welshhoppo wrote:Just don't use Typhus for his powers and use him for zombies. His weapon means he probably won't have to use force anyway, anything which can survive up to 10 S6 AP2 attacks is probably a silly thing to charge anyway.
As if you have any variants who you're gona charge with a slow character.
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![[Post New]](/s/i/i.gif) 2014/05/29 07:14:39
Subject: Chaos Space Marines 7th-Win or Lose?
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Oozing Plague Marine Terminator
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Typhus could be fixed easily by making that gimp thing licking his horn erotically on his Base count as a Spell Familiar. Hell, he used to auto-pass all his Nurgle Spells in every other book anyway...
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![[Post New]](/s/i/i.gif) 2014/05/29 14:15:09
Subject: Chaos Space Marines 7th-Win or Lose?
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Xenohunter with First Contact
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As I've not gotten my hands on 7th yet - how did Sorcerers come out of things? I've heard about the Daemonology summoning power things and feel a compulsion to use it!!
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I always try to keep this up to date with what projects I'm working on... but they just keep piling up
Hobby addict with a serious problem. |
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![[Post New]](/s/i/i.gif) 2014/05/29 14:17:59
Subject: Chaos Space Marines 7th-Win or Lose?
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Stone Bonkers Fabricator General
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NathanD298 wrote:As I've not gotten my hands on 7th yet - how did Sorcerers come out of things? I've heard about the Daemonology summoning power things and feel a compulsion to use it!! 
as they are not daemons, they peril on any double roll, which is VERY likely when summoning with 6 dice.
Sorcerers are great for fishing for invisibility, but summoning daemons is reserved for other daemons.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2014/05/29 14:24:36
Subject: Chaos Space Marines 7th-Win or Lose?
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Regular Dakkanaut
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Exergy wrote:NathanD298 wrote:As I've not gotten my hands on 7th yet - how did Sorcerers come out of things? I've heard about the Daemonology summoning power things and feel a compulsion to use it!! 
as they are not daemons, they peril on any double roll, which is VERY likely when summoning with 6 dice.
Sorcerers are great for fishing for invisibility, but summoning daemons is reserved for other daemons.
Like the Daemon Prince! Who can summon Daemons just as awesomely as any true Chaos Daemon. Chaos at least has some ways of doing it.
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The 7th Edition FAQ is out!
Pink Horrors can summon.
Daemon Factory is legal! |
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![[Post New]](/s/i/i.gif) 2014/05/29 14:40:37
Subject: Chaos Space Marines 7th-Win or Lose?
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Lesser Daemon of Chaos
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Nightlord1987 wrote:Typhus could be fixed easily by making that gimp thing licking his horn erotically on his Base count as a Spell Familiar. Hell, he used to auto-pass all his Nurgle Spells in every other book anyway...
And was immune to perils! And could cast nurgles rot while in CC! So much for being Nurgle's chosen one anymore. He's just a termi lord with a demon weapon now.
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![[Post New]](/s/i/i.gif) 2014/05/29 14:47:28
Subject: Chaos Space Marines 7th-Win or Lose?
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Xenohunter with First Contact
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Kyutaru wrote: Exergy wrote:NathanD298 wrote:As I've not gotten my hands on 7th yet - how did Sorcerers come out of things? I've heard about the Daemonology summoning power things and feel a compulsion to use it!! 
as they are not daemons, they peril on any double roll, which is VERY likely when summoning with 6 dice.
Sorcerers are great for fishing for invisibility, but summoning daemons is reserved for other daemons.
Like the Daemon Prince! Who can summon Daemons just as awesomely as any true Chaos Daemon. Chaos at least has some ways of doing it.
My daemon prince will do fine then!!
I may be being stupid (and by "May be" I mean "am") but, fishing for invisibility??
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This message was edited 1 time. Last update was at 2014/05/29 14:47:50
I always try to keep this up to date with what projects I'm working on... but they just keep piling up
Hobby addict with a serious problem. |
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