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Made in gb
Chaplain with Hate to Spare






Alright then, a quick edit to your last post I think, and off we go!

Also, I'd suggest we use codenames for each fire team and put them at the top of our posts so we're all clear (especially Castiel keeping track of us all for events and combat) who's in which team and where they are.

Might be an idea to have the sergeant in one squad and the librarian in the other, as both could use a powerful (stat wise) leader amongst them.

This message was edited 3 times. Last update was at 2014/06/03 17:43:35


 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

Alright. I'll get a post up today!

   
Made in gb
Sadistic Inquisitorial Excruciator





We'll use the leader of each squads surname as the squad callsign. Who'll lead the second squad?


EDIT: I'd say Mr.Omega, his character has leadership experience on his side.

This message was edited 1 time. Last update was at 2014/06/03 18:06:52


 
   
Made in gb
Lone Wolf Sentinel Pilot





UK

 The glass ninja wrote:
We'll use the leader of each squads surname as the squad callsign. Who'll lead the second squad?


EDIT: I'd say Mr.Omega, his character has leadership experience on his side.


Can do, best wait for Castiel to post again first though.
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

I like the idea to split up, if only because there is a lot more chance for something to go horribly wrong. That's always the fun part!

In honesty i don't think it overly matters which way we take, The GM will have certain ideas of what will happen in his head and they will happen to some extent which ever way we go. That's why the frontal way might be the best option as we can get to the Norn Queen before the Ship Wakes *everything* up, remember that when in space the Hive ship is only usually crewed by Tervigons, what they spawn and quickly spawned Hive Guard while the rest of the swarm sleeps. The longer we take the more chance we have to run into a newly hatched swarm of Genestealers, and man do they look hungry!

 
   
Made in gb
Chaplain with Hate to Spare






 ALEXisAWESOME wrote:
In honesty i don't think it overly matters which way we take, The GM will have certain ideas of what will happen in his head and they will happen to some extent which ever way we go.


Possibly, but it's not always the case, as I know many GMs who will have multiple unique events in place that only happen depending on which decisions the players make, whereas other GMs like to be wholly unpredictable.

Now I've not been in a game that Castiel's GM'd before but I've had a fair bit of experience with us roleplaying together and I figure he's going to be just a bit more crafty than that.
   
Made in gb
Sadistic Inquisitorial Excruciator





Last post edited to include Squad Solem moving down the left.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Darkvoidof40k wrote:
It might be a good idea actually, split into a 6 and five man team to cover both aft and prow directions, cover more ground etc. It also means if one team is inadvertently overwhelmed the other is still operational.

Obviously once the Queen is located the two teams rendezvous and destroy it, although I'm not sure how we're going to accomplish that seeing as we don't appear to have much heavy weaponry.



There are very few things in the galaxy that a Multimelta can't kill.

Given the specialisation of the Deathwatch and the mission, I also assume everyone has hellfire rounds as standard.

This message was edited 1 time. Last update was at 2014/06/03 20:17:46


Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in gb
Lone Wolf Sentinel Pilot





UK

 Ashiraya wrote:
 Darkvoidof40k wrote:
It might be a good idea actually, split into a 6 and five man team to cover both aft and prow directions, cover more ground etc. It also means if one team is inadvertently overwhelmed the other is still operational.

Obviously once the Queen is located the two teams rendezvous and destroy it, although I'm not sure how we're going to accomplish that seeing as we don't appear to have much heavy weaponry.



There are very few things in the galaxy that a Multimelta can't kill.

Given the specialisation of the Deathwatch and the mission, I also assume everyone has hellfire rounds as standard.


They probably would, but not in high quantities. They'd have limited numbers of the Hellfire magazines, maybe about 1-2 if Steve Parker's novel is any indication.
   
Made in gb
Chaplain with Hate to Spare






 Ashiraya wrote:
 Darkvoidof40k wrote:
It might be a good idea actually, split into a 6 and five man team to cover both aft and prow directions, cover more ground etc. It also means if one team is inadvertently overwhelmed the other is still operational.

Obviously once the Queen is located the two teams rendezvous and destroy it, although I'm not sure how we're going to accomplish that seeing as we don't appear to have much heavy weaponry.



There are very few things in the galaxy that a Multimelta can't kill.

Given the specialisation of the Deathwatch and the mission, I also assume everyone has hellfire rounds as standard.


I know that, but as this is being done via 40k rules, a multimelta is still only going to give you one shot per 'turn' - I think it's very likely we'll face some big gribbly monsters, such as the aforementioned Tervigons, and without specialised ammunition we will be in trouble.

It wasn't mentioned in the OP so I assume Castiel overlooked it, but giving us access to special ammunition as per Sternguard rules (assuming they're the same as they were in the 5th edition codex, I don't keep up with the rules anymore) then that would be very useful. Well, for those with boltguns at least, unless Castiel graciously extends their use to our pistols in which case everyone would be able to use them.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Between melta, hellfire, and plasma, things should die fairly fast.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in gb
Chaplain with Hate to Spare






 Ashiraya wrote:
Between melta, hellfire, and plasma, things should die fairly fast.


We'll find out whether your confidence is well found, personally I'm expecting nothing less than a gruelling fight all the way with the Tyranids constantly attempting to pick us off, overwhelm us and never give us a moment's pause. Because, well, that's what they do.

Space Marines are the Emperor's elite, but they certainly aren't infallible. If we aren't smart and just a bit lucky, I very much get the impression that we can fail this mission. (Which just adds to the fun)
   
Made in us
Revving Ravenwing Biker





St Louis, MO

I don't like the idea of splitting up, but I`m not the leader here. And regardless of hellfire rounds, boltguns all have the ability to pierce all the tyranids saves if I am correct. So regardless our weapons wont ever be useless without hellfire.

Lets RP like old times B^)
 
   
Made in gb
Chaplain with Hate to Spare






 yeroc500 wrote:
I don't like the idea of splitting up, but I`m not the leader here. And regardless of hellfire rounds, boltguns all have the ability to pierce all the tyranids saves if I am correct. So regardless our weapons wont ever be useless without hellfire.


The bigger they are...


... the higher their armour save.

Also the harder they fall, of course, but assuming warriors are still 3+ or 4+ they'll not be too easy and at the very least we can expect to see a few of those pop up.

As for the horde types, sure the bolters will pierce their armour, but you can only shoot so many before they're amongst us with their stabbing and their slashing and their biting. (which is why I took a flamer)

This message was edited 2 times. Last update was at 2014/06/03 22:19:30


 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

*Walks into Leviathan Hive Ship*

'Something is wrong with this place.'


Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Revving Ravenwing Biker





St Louis, MO

Oh yeah, something terribly wrong. The point was more something is more wrong about this place than already should be. Like a circus with clowns, but the clowns all murder people. The place was wrong to begin with, now its just super wrong.

Lets RP like old times B^)
 
   
Made in gb
Chaplain with Hate to Spare






 Ashiraya wrote:
*Walks into Leviathan Hive Ship*

'Something is wrong with this place.'



The decoration is awful! No giant archways or gargoyles or anything remotely gothic.. the grand high architect of the Adepta Constructus would be mortified!
   
Made in us
Revving Ravenwing Biker





St Louis, MO

No there is definitely not enough pink, its all green and vomit like, and no one likes that color. I would say a nice chartreuse and magenta would liven this place right up. Though the curtains are also a little tacky, the flesh of tyranids just isn't the best material.

Lets RP like old times B^)
 
   
Made in gb
Sadistic Inquisitorial Excruciator





I think we should add some green - I hear Genestealers are good sources for that.
   
Made in gb
Lone Wolf Sentinel Pilot





UK

Guys

What if those blind rippers half the team stepped on were highly explosive

That'd be pretty bad
   
Made in gb
Chaplain with Hate to Spare






 Mr.Omega wrote:
Guys

What if those blind rippers half the team stepped on were highly explosive

That'd be pretty bad


Maybe they're a pleasant azure or crimson on the inside, in which case we could use them to repaint the hive ship in a much more tasteful selection of colours.

On a more serious note I envisage the inside to look like off-yellow vomit, a very unhealthy and leathery skin-like appearance.
Mind you it's probably pitch black which isn't a problem for Astartes of course. Or maybe it has some kind of internal light produced as a side effect of its own internal anatomy. Can't quite be sure.
   
Made in gb
Sadistic Inquisitorial Excruciator





I say we should all go form the Ordos Decoratum, and give the Imperial Palace a good once over with our paintbrushes. Astartes live long enough for that, right?
   
Made in us
Revving Ravenwing Biker





St Louis, MO

Yes, and we are vigilant enough as well.

Lets RP like old times B^)
 
   
Made in gb
Executing Exarch






Ayrshire, Scotland

Subtly trying to guide players down the desired path and watching as they scatter to the 4 winds. Such is the life of the GM!

*Information inccoming, standby to recieve*

@ALEX: Your psychic powers are as follows. If it says Power 1 Or Power 2 you may choose which of the two power options for that lore to use.

Biomancy
6: Haemorrage
Toughness test or take a wound.
Or
Primaris: Smite
S:4 AP:2 Assault 4

Divination
Primaris: Prescience
Re-roll failed to hit rolls

Pyromancy
2: Fire Shield
4+ cover save for squad and enemy take Dangerous Terrain when attacking.
Or
Primaris: Flame Breath
Template S:5 AP:4 Assault 1, Soul Blaze


@ Darko. The Marine class of characters with bolters or combi-bolters have access to unlimited Hellfire rounds. Bolt pistols have a clip of 10 Hellfire rounds each.

Great atmospheric opening posts guys, event coming tomorrow. Your presence so far remains undetected, as squishing a few of the tiny rippers was below the Norn Queen's notice. Take advantage of stealth while you can, it will only last so long!

DS:90-S+G++M--B--I+Pw40k05#+D++A++/eWD324R++T(D)DM+ 
   
Made in gb
Executing Exarch






Ayrshire, Scotland

Having problems with my internet, struggling to get the info I need for a post. Todays event may be late or postponed until tomorrow. Sorry about that.

DS:90-S+G++M--B--I+Pw40k05#+D++A++/eWD324R++T(D)DM+ 
   
Made in no
Terrifying Doombull





Hefnaheim

Oh dear! It is as I feared then. Well glad I brougth my sword, because that never runs out of ammo!
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

I'll take Fire Shield over Divination, cause Flaming Marines sounds simply to cool Will Hemorrhage 'jump' to the next enemy if the first one explodes? If so, I'll take that one.

As for the delay, i don't mind, take your time, real life is a b*tch sometimes. Also i'd like to say i am still in school so i won't be able to post until after i get home (4:30), sorry if that ever slows anything down.

 
   
Made in gb
Executing Exarch






Ayrshire, Scotland

 ALEXisAWESOME wrote:
I'll take Fire Shield over Divination, cause Flaming Marines sounds simply to cool Will Hemorrhage 'jump' to the next enemy if the first one explodes? If so, I'll take that one.

As for the delay, i don't mind, take your time, real life is a b*tch sometimes. Also i'd like to say i am still in school so i won't be able to post until after i get home (4:30), sorry if that ever slows anything down.


Haemorrage will indeed jump. So just to confirm, you want Haemorrage, Prescience and Fire Shield?

DS:90-S+G++M--B--I+Pw40k05#+D++A++/eWD324R++T(D)DM+ 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Yes indeedy!

 
   
Made in gb
Chaplain with Hate to Spare






I would've taken the fire breath power personally as the fire shield's 4+ is worse than our 3+ PA save that we'll mostly be using, although the enemy movement impediment it provides is neat.
   
 
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