Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/06/29 01:00:47
Subject: BAO 40K Championships: Just over 20 Tickets Left!
|
 |
Member of the Ethereal Council
|
I cant seem to find this anywhere, with the Re-roll are you gettiing rid of the old roll a number and go off a chart?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/29 10:13:44
Subject: BAO 40K Championships: Just over 20 Tickets Left!
|
 |
Trigger-Happy Baal Predator Pilot
|
Reece I think I asked you about the psyker unit before about only being able to cast the same psychic power once per unit. Some people interpret that as being per psyker. The answer you gave me was it is only same psychic power per each unit. So flickering fire just once. Invisibility on itself just once. Fortune on itself just once. And not per psyker.
|
nWo blackshirts GT Team Member
http://inthenameofsangunius.blogspot.com/?m=1 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/29 18:56:59
Subject: BAO 40K Championships: Just over 20 Tickets Left!
|
 |
Screaming Shining Spear
|
Reecius wrote:We have been slammed with work and rebooting the FAW for a new edition takes about 12 hours of phone call time between multiple TOs. It's no easy task and we have not had time to do it.
As for your specific questions:
No 3++ on Necron Chariots.
What about the term psyker unit needs clarification, specifically?
What about rerolling warlord is unclear?
Night-fighting is in our missions, not optional.
Are you asking if mixed units can run/turbo boost?
Thanks for the swift response! Yeah, I understand something like this takes a lot of effort to put together. Great work on everything though!
To be more specific:
A Psyker unit is listed as any Unit with the Psyker Special Rule. This becomes a huge mess with units such as a Seer Council. Many have made the interpretaion that Each Farseer/Warlock model in the council is NOT its own psyker Unit and thus, the unit as a whole can only ever attempt any single power one time. However, on this same line of thinking, Perils of the warp becomes impossible, because the whole unit would suffer it for any give roll of double sixes. Also gets screwy when generating Warp Charges. Add up the mastery level of all your psyker units....so if the council is a single psyker unit, what is our mastery level? Even the casting limitation seems strange when you consider this. If I have two solo Farssers, both knowing the power Guide, they can each cast their power. Now join those Farseers to the same unit and only one can cast it? Not sure how that could have ever been intended. I think the phrase "Psyker Unit" has to work on a model-by-model basis, otherwise the rest of the rules fall appart.
For the warlord traits, given that every army will be battle forged and thus granted a re-roll. Will you be doing pick one tree and then roll? Or will it be roll and then pick the corresponding number off of any of the 3 BRB trees?
Just to be clear on the nightfighting thing, In the 7th BRB, even when the mission has the nightfighting rule, it is only actually rolled for if at least one of the players would like to. In other words, If both players dont want to roll, the roll does not have to be made. Will these missions be the same way? Or is the roll mandatory?
Yes. Can a mixed unit both run and turboost their respective models?
Thanks!
|
4000 points: Craftworld Mymeara |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/29 19:32:34
Subject: BAO 40K Championships: Just over 20 Tickets Left!
|
 |
Fixture of Dakka
|
extremefreak17 wrote:Thanks for the swift response! Yeah, I understand something like this takes a lot of effort to put together. Great work on everything though!
To be more specific:
Yes. Can a mixed unit both run and turboost their respective models?
Thanks!
My local TO and I had a game where this came up. That is, if Baron Sathonyx is with a Jetstar, can the Baron Run (as Jump Infantry) while the Jetbikes Turbo Boost, as long as the unit stays in Coherency?
We came up with these possible answers :
a. Yes.
b. Sort of; the Baron *can* Run, but the 'bikes could only Turbo Boost as far as the unit's "Slowest model" could move, per that rule on Mixed unit movement.
c. No! You're a douche for playing the BaronStar and deserve nothing!
|
"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/29 19:41:26
Subject: BAO 40K Championships: Just over 20 Tickets Left!
|
 |
Screaming Shining Spear
|
Brothererekose wrote: extremefreak17 wrote:Thanks for the swift response! Yeah, I understand something like this takes a lot of effort to put together. Great work on everything though!
To be more specific:
Yes. Can a mixed unit both run and turboost their respective models?
Thanks!
My local TO and I had a game where this came up. That is, if Baron Sathonyx is with a Jetstar, can the Baron Run (as Jump Infantry) while the Jetbikes Turbo Boost, as long as the unit stays in Coherency?
We came up with these possible answers :
a. Yes.
b. Sort of; the Baron *can* Run, but the 'bikes could only Turbo Boost as far as the unit's "Slowest model" could move, per that rule on Mixed unit movement.
c. No! You're a douche for playing the BaronStar and deserve nothing!

LOL @ option C
|
4000 points: Craftworld Mymeara |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/29 20:48:33
Subject: BAO 40K Championships: Just over 20 Tickets Left!
|
 |
Daring Dark Eldar Raider Rider
|
Brothererekose wrote: My local TO and I had a game where this came up. That is, if Baron Sathonyx is with a Jetstar, can the Baron Run (as Jump Infantry) while the Jetbikes Turbo Boost, as long as the unit stays in Coherency?
We came up with these possible answers :
a. Yes.
b. Sort of; the Baron *can* Run, but the 'bikes could only Turbo Boost as far as the unit's "Slowest model" could move, per that rule on Mixed unit movement.
c. No! You're a douche for playing the BaronStar and deserve nothing!

Back when I ran BeastStar I always played it that the Beast Pack/Baron could Run but the Jetseer stays put and you have to keep in coherency with him.
|
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/29 21:44:13
Subject: BAO 40K Championships: Just over 20 Tickets Left!
|
 |
Fixture of Dakka
|
extremefreak17 wrote:Will there be a new BAO FAQ comming out soon? There are a few rules that I think need to be clarified. Some examples would be:
Wargear affecting Chariots
The use of the term "Psyker Unit"
Rerolling Warlord traits for Battle Forged armies.
Nihtfighting roll becoming optional
Mixed units running and turbo boosting
extremefreak17 wrote: Reecius wrote:We have been slammed with work and rebooting the FAW for a new edition takes about 12 hours of phone call time between multiple TOs. It's no easy task and we have not had time to do it.
As for your specific questions:
No 3++ on Necron Chariots.
What about the term psyker unit needs clarification, specifically?
What about rerolling warlord is unclear?
Night-fighting is in our missions, not optional.
Are you asking if mixed units can run/turbo boost?
Thanks for the swift response! Yeah, I understand something like this takes a lot of effort to put together. Great work on everything though!
To be more specific:
A Psyker unit is listed as any Unit with the Psyker Special Rule. This becomes a huge mess with units such as a Seer Council. Many have made the interpretaion that Each Farseer/Warlock model in the council is NOT its own psyker Unit and thus, the unit as a whole can only ever attempt any single power one time. However, on this same line of thinking, Perils of the warp becomes impossible, because the whole unit would suffer it for any give roll of double sixes. Also gets screwy when generating Warp Charges. Add up the mastery level of all your psyker units....so if the council is a single psyker unit, what is our mastery level? Even the casting limitation seems strange when you consider this. If I have two solo Farssers, both knowing the power Guide, they can each cast their power. Now join those Farseers to the same unit and only one can cast it? Not sure how that could have ever been intended. I think the phrase "Psyker Unit" has to work on a model-by-model basis, otherwise the rest of the rules fall appart.
For the warlord traits, given that every army will be battle forged and thus granted a re-roll. Will you be doing pick one tree and then roll? Or will it be roll and then pick the corresponding number off of any of the 3 BRB trees?
Just to be clear on the nightfighting thing, In the 7th BRB, even when the mission has the nightfighting rule, it is only actually rolled for if at least one of the players would like to. In other words, If both players dont want to roll, the roll does not have to be made. Will these missions be the same way? Or is the roll mandatory?
Yes. Can a mixed unit both run and turboost their respective models?
Thanks!
I will try my best to answer these for you, at least for the ones Reece hasn't answered yet.
Psykers/psyker unit - The Seer Council is a unit consisting of individual psykers. It is not a Brotherhood of Psyker unit. Casting psychic powers is done on a model-by-model (i.e. individual psyker-by-psyker) basis unless that unit has the Brotherhood of Psyker USR. Thus, each individual Warlock has his own powers, contributes warp dice to the warp pool, needs to take his own test for casting powers and can suffer Perils by himself. However, as it is a unit, even though they are individual psykers, they still cannot cast the same power more than once because of the unit's restriction.
Warlord Trait - that is correct. You get to re-roll your Warlord trait. It is roll and then pick from any of the 3 trees other than Tactical. And then you could re-roll that if you want and then pick from any of the 3 trees again.
Night-fighting - It is mandatory according to the BAO mission packs. However, in your game with your opponent, if the both of you should choose not to, then that is really up to you guys.
Turbo-boost/Running - By pure RAW, my intepretation is that no, you actually can't. That is because a unit of bikes cannot run. Instead, they turbo-boost. So the unit can't run and therefore, any attached characters - who are part of the unit - won't be able to run as well. However, this is something that needs to be FAQ'd and I can see argument for the other side as well.
I think the consensus (the How-I-would-play-it, or HIWPI) is that in a mixed unit of bikes and infantry, the non-bike units can run and the bikes can turbo.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/29 22:20:45
Subject: Re:BAO 40K Championships: Just over 20 Tickets Left!
|
 |
Screaming Shining Spear
|
Psykers/psyker unit - The Seer Council is a unit consisting of individual psykers. It is not a Brotherhood of Psyker unit. Casting psychic powers is done on a model-by-model (i.e. individual psyker-by-psyker) basis unless that unit has the Brotherhood of Psyker USR. Thus, each individual Warlock has his own powers, contributes warp dice to the warp pool, needs to take his own test for casting powers and can suffer Perils by himself. However, as it is a unit, even though they are individual psykers, they still cannot cast the same power more than once because of the unit's restriction.
The problem I have with this is as follows.
If this is true...
Casting psychic powers is done on a model-by-model (i.e. individual psyker-by-psyker) basis unless that unit has the Brotherhood of Psyker USR.
...then How does this make any sense?
However, as it is a unit, even though they are individual psykers, they still cannot cast the same power more than once because of the unit's restriction.
If the individual models are casting the powers, I'm not sure if you can conclude that the unit is casting the power. As far as I know, only BoP cast powers as a unit. If Council Unit is indeed casting the power then how do we allocate perils? I really dont think it can be both ways at the same time without breaking rules. I think the main pronlem here is the use of the word "Unit" It is used in some places to refer to single model, and then again in other places to refer to a whole unit. I am just having really hard time believing that 2 Pskers in seperate units can cast more freely than the same two Psykers if they join together.
|
4000 points: Craftworld Mymeara |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/29 23:03:23
Subject: Re:BAO 40K Championships: Just over 20 Tickets Left!
|
 |
Fixture of Dakka
|
extremefreak17 wrote:Psykers/psyker unit - The Seer Council is a unit consisting of individual psykers. It is not a Brotherhood of Psyker unit. Casting psychic powers is done on a model-by-model (i.e. individual psyker-by-psyker) basis unless that unit has the Brotherhood of Psyker USR. Thus, each individual Warlock has his own powers, contributes warp dice to the warp pool, needs to take his own test for casting powers and can suffer Perils by himself. However, as it is a unit, even though they are individual psykers, they still cannot cast the same power more than once because of the unit's restriction.
The problem I have with this is as follows.
If this is true...
Casting psychic powers is done on a model-by-model (i.e. individual psyker-by-psyker) basis unless that unit has the Brotherhood of Psyker USR.
...then How does this make any sense?
However, as it is a unit, even though they are individual psykers, they still cannot cast the same power more than once because of the unit's restriction.
If the individual models are casting the powers, I'm not sure if you can conclude that the unit is casting the power. As far as I know, only BoP cast powers as a unit. If Council Unit is indeed casting the power then how do we allocate perils? I really dont think it can be both ways at the same time without breaking rules. I think the main pronlem here is the use of the word "Unit" It is used in some places to refer to single model, and then again in other places to refer to a whole unit. I am just having really hard time believing that 2 Pskers in seperate units can cast more freely than the same two Psykers if they join together.
It's all actually quite simple. You may just be overthinking things.
Say you have 2 far seers joining a beast pack unit. One casts Fortune and the other casts Prescience. That is ok because the unit hasn't broken any rules. Now say both far seers try to cast Psychic Shriek. Now you are breaking a rule by trying to manifest the same power more than once in the same unit (which is a unit of beasts with 2 IC's attached).
2 farseers joining a unit of warlocks form 1 unit (we'll just call this unit the seer council unit). Say 1 farseer casts Fortune, another farseer attempts to summon daemons by casting the Summoning and 1 warlock attempts to cast the Summoning as we'll. We'll, now you've broken a rule by having 2 psykers within the same unit trying to cast the same power. That warlock can cast any other power besides the Summoning within that particular seer council unit. Now if the farseer leaves the seer council unit, then he is in his own separate unit and now both the farseer and the warlock can both cast the Summoning as they are no longer within the same unit.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/30 00:18:58
Subject: Re:BAO 40K Championships: Just over 20 Tickets Left!
|
 |
Screaming Shining Spear
|
jy2 wrote: extremefreak17 wrote:Psykers/psyker unit - The Seer Council is a unit consisting of individual psykers. It is not a Brotherhood of Psyker unit. Casting psychic powers is done on a model-by-model (i.e. individual psyker-by-psyker) basis unless that unit has the Brotherhood of Psyker USR. Thus, each individual Warlock has his own powers, contributes warp dice to the warp pool, needs to take his own test for casting powers and can suffer Perils by himself. However, as it is a unit, even though they are individual psykers, they still cannot cast the same power more than once because of the unit's restriction.
The problem I have with this is as follows.
If this is true...
Casting psychic powers is done on a model-by-model (i.e. individual psyker-by-psyker) basis unless that unit has the Brotherhood of Psyker USR.
...then How does this make any sense?
However, as it is a unit, even though they are individual psykers, they still cannot cast the same power more than once because of the unit's restriction.
If the individual models are casting the powers, I'm not sure if you can conclude that the unit is casting the power. As far as I know, only BoP cast powers as a unit. If Council Unit is indeed casting the power then how do we allocate perils? I really dont think it can be both ways at the same time without breaking rules. I think the main pronlem here is the use of the word "Unit" It is used in some places to refer to single model, and then again in other places to refer to a whole unit. I am just having really hard time believing that 2 Pskers in seperate units can cast more freely than the same two Psykers if they join together.
It's all actually quite simple. You may just be overthinking things.
Say you have 2 far seers joining a beast pack unit. One casts Fortune and the other casts Prescience. That is ok because the unit hasn't broken any rules. Now say both far seers try to cast Psychic Shriek. Now you are breaking a rule by trying to manifest the same power more than once in the same unit (which is a unit of beasts with 2 IC's attached).
2 farseers joining a unit of warlocks form 1 unit (we'll just call this unit the seer council unit). Say 1 farseer casts Fortune, another farseer attempts to summon daemons by casting the Summoning and 1 warlock attempts to cast the Summoning as we'll. We'll, now you've broken a rule by having 2 psykers within the same unit trying to cast the same power. That warlock can cast any other power besides the Summoning within that particular seer council unit. Now if the farseer leaves the seer council unit, then he is in his own separate unit and now both the farseer and the warlock can both cast the Summoning as they are no longer within the same unit.
I see where you are coming from, but in the paragraph where the rule in question is discussed, ( pg 24 under manifesting psychic powers) it is pretty clear that use of the word "unit" is referring to the individual Psyker and not any other unit he may have joined. I invite you to re-read the whole paragraph and consider the context. The purpose of that rule is to prevent a single Psyker from using the same power twice.
|
4000 points: Craftworld Mymeara |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/30 04:39:24
Subject: Re:BAO 40K Championships: Just over 20 Tickets Left!
|
 |
Fixture of Dakka
|
extremefreak17 wrote:
I see where you are coming from, but in the paragraph where the rule in question is discussed, ( pg 24 under manifesting psychic powers) it is pretty clear that use of the word "unit" is referring to the individual Psyker and not any other unit he may have joined. I invite you to re-read the whole paragraph and consider the context. The purpose of that rule is to prevent a single Psyker from using the same power twice.
Yes, each unit of psykers (i.e. going with my previous example above, 1 farseer, 1 farseer and 1 unit of warlocks) is his own unit. However, when they join together (with the IC's attaching to the warlocks), they then form just 1 unit of psykers. Each individual psyker can cast his own power (and perils as well). However, the group on the whole is bound by the restriction that "no unit can attempt to manifest the same psychic power more than once per Psychic phase." ( BRB p.24). As a matter of fact, whether they are together or separate, both are bound by this restriction. If the farseer splits off, he cannot attempt to cast the Summoning twice. If he is with a unit, then he and a Warlock cannot both cast the Summoning.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/30 05:31:23
Subject: Re:BAO 40K Championships: Just over 20 Tickets Left!
|
 |
Screaming Shining Spear
|
jy2 wrote: extremefreak17 wrote:
I see where you are coming from, but in the paragraph where the rule in question is discussed, ( pg 24 under manifesting psychic powers) it is pretty clear that use of the word "unit" is referring to the individual Psyker and not any other unit he may have joined. I invite you to re-read the whole paragraph and consider the context. The purpose of that rule is to prevent a single Psyker from using the same power twice.
Yes, each unit of psykers (i.e. going with my previous example above, 1 farseer, 1 farseer and 1 unit of warlocks) is his own unit. However, when they join together (with the IC's attaching to the warlocks), they then form just 1 unit of psykers. Each individual psyker can cast his own power (and perils as well). However, the group on the whole is bound by the restriction that "no unit can attempt to manifest the same psychic power more than once per Psychic phase." ( BRB p.24). As a matter of fact, whether they are together or separate, both are bound by this restriction. If the farseer splits off, he cannot attempt to cast the Summoning twice. If he is with a unit, then he and a Warlock cannot both cast the Summoning.
It is referring to Psyker Units, not Units of Psykers. Pretty significant difference.
The problem is, you cant pick and choose when the word unit applies to a single model, or the whole unit. If you read the word "unit" like that, you would have to read it the same way for perils and everything else in the psychic phase rules. For example, in the same paragraph;
If, after attempting to manifest a psychic power, if you still have Warp Charge points left, you can attempt to manifest another psychic power with the same unit, or select another of your Psyker units and attempt to manifest a power the new unit knows.
Here we can see that the words "unit" and "Psyker unit" are interchanged freely. In fact, the whole paragraph is written that way.
Assuming you have enough Warp Charge points, you can alternate back and forth between the same Psyker units in this way, but no unit can attempt to manifest the same psychic power more than once per Psychic phase.
This is one complete sentence with a single subject. The subject is the "Psyker unit", which is shortened to "unit" after the comma to avoid repetition and awkward sentence structure. We know in this case the words"Psyker Unit" is referring to the individual Psyker because of the context. Some further examples of this.
Under Select "Psyker and Psychic Power"
Select one of your Psyker units
Then select a psychic power known to the unit...
With you interpretation of the word "unit" A Farseer joined to a unit of Guardians can never cast a power, as the unit does not know any psychic powers. Only the Farseer himself does, and thus, we conclude that "Psyker unit" and "unit" are referring only to the Farseer.
Under "Take Psychic Test"
If, when making a Psychic test, two or more dice rolls (before applying modifiers) were rolls of a 6, the unit attempting to manifest the psychic power suffers Perils of the Warp...
By your interpretation of the word "unit", the Guardian unit would suffer Perils. Also, the Guardian unit would be the "unit attempting to manifest the psychic power", which we know is not possible. The word "unit" has to be referring to the single Psyker for this rule to work.
The same language is used throughout the entire rule set for the Psychic Phase. This leaves us with two options.
A: The words "Psyker unit" and "unit" are referring to just the Psyker himself.
B: The words "Psyker unit" and "unit" refer to the Psyker AND any other unit he may join.
You can not pick and chose when to use option A and when to use option B. One must be applied across the board.
|
This message was edited 1 time. Last update was at 2014/06/30 05:36:58
4000 points: Craftworld Mymeara |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/30 07:16:43
Subject: Re:BAO 40K Championships: Just over 20 Tickets Left!
|
 |
Fixture of Dakka
|
extremefreak17 wrote:
It is referring to Psyker Units, not Units of Psykers. Pretty significant difference.
The problem is, you cant pick and choose when the word unit applies to a single model, or the whole unit. If you read the word "unit" like that, you would have to read it the same way for perils and everything else in the psychic phase rules. For example, in the same paragraph;
If, after attempting to manifest a psychic power, if you still have Warp Charge points left, you can attempt to manifest another psychic power with the same unit, or select another of your Psyker units and attempt to manifest a power the new unit knows.
Here we can see that the words "unit" and "Psyker unit" are interchanged freely. In fact, the whole paragraph is written that way.
Assuming you have enough Warp Charge points, you can alternate back and forth between the same Psyker units in this way, but no unit can attempt to manifest the same psychic power more than once per Psychic phase.
This is one complete sentence with a single subject. The subject is the "Psyker unit", which is shortened to "unit" after the comma to avoid repetition and awkward sentence structure. We know in this case the words"Psyker Unit" is referring to the individual Psyker because of the context. Some further examples of this.
GW writing (or maybe the editing) is just plain and simple sloppy. They refer to psyker units under Manifesting Psychic Powers. However, when it comes to actually resolving them (under Manifesting Psychic Powers Sequence and also Perils of the Warp), they mention the singular Psyker, as in 1 model. Well, each Warlock is a psyker.
Under Select "Psyker and Psychic Power"
Select one of your Psyker units
Then select a psychic power known to the unit...
With you interpretation of the word "unit" A Farseer joined to a unit of Guardians can never cast a power, as the unit does not know any psychic powers. Only the Farseer himself does, and thus, we conclude that "Psyker unit" and "unit" are referring only to the Farseer.
I really don't see any inconsistency. Farseer + Guardians is still a psyker unit because there is a psyker model in the unit and powers are cast on a model basis.
Under "Take Psychic Test"
If, when making a Psychic test, two or more dice rolls (before applying modifiers) were rolls of a 6, the unit attempting to manifest the psychic power suffers Perils of the Warp...
By your interpretation of the word "unit", the Guardian unit would suffer Perils. Also, the Guardian unit would be the "unit attempting to manifest the psychic power", which we know is not possible. The word "unit" has to be referring to the single Psyker for this rule to work.
No, under Perils of the Warp on p.25, only the Psyker who cast the power suffers Perils, not that unit he is in.
The same language is used throughout the entire rule set for the Psychic Phase. This leaves us with two options.
A: The words "Psyker unit" and "unit" are referring to just the Psyker himself.
B: The words "Psyker unit" and "unit" refer to the Psyker AND any other unit he may join.
You can not pick and chose when to use option A and when to use option B. One must be applied across the board.
I agree that the language used isn't consistent. GW jumps from referring to psyker units to referring to individual psykers. Basically, GW makes no distinction whether a "psyker unit" is a unit consisting of entirely psykers (as in the warlock council) or a unit with just 1 psyker in it (as in IC + any unit). Without that distinction, then I am forced to consider any unit with a psyker in it to be a psyker unit, whether it is just 1 psyker + a bunch of non-psyker models or 10 psykers in the same unit.
In any case, don't overthink it. I can tell you that the consensus will be played as such:
1. With the exception of Brotherhood of Psyker units, each psyker in a unit can cast his own power, contribute warp charges to the warp pool and suffer Perils on an individual basis.
2. If those psykers are in the same unit (even if the unit consists of several psyker units combined together a la IC's + warlocks), then they will be restricted by the rule that "no unit can attempt to manifest the same psychic power more than once".
I am almost positive that this is how it will be played at the BAO and probably the majority of tournaments. I'm pretty sure Reece will confirm this when he gets to reading it.
|
This message was edited 3 times. Last update was at 2014/06/30 07:20:43
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/30 08:34:24
Subject: BAO 40K Championships: Just over 20 Tickets Left!
|
 |
Trigger-Happy Baal Predator Pilot
|
JY2. Reece confirmed it to me the way you said it when I asked him about it a few weeks ago.
|
nWo blackshirts GT Team Member
http://inthenameofsangunius.blogspot.com/?m=1 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/30 21:13:31
Subject: BAO 40K Championships: Just over 20 Tickets Left!
|
 |
Awesome Autarch
|
Julnlecs wrote:Reece I think I asked you about the psyker unit before about only being able to cast the same psychic power once per unit. Some people interpret that as being per psyker. The answer you gave me was it is only same psychic power per each unit. So flickering fire just once. Invisibility on itself just once. Fortune on itself just once. And not per psyker.
Yes. They join together, they are a single unit for casting purposes.
@Loch
You're welcome!
@freak17
Reroll once on a single trait. No more roll, and pick across. The traits are all really good, now.
Nightfight is in each mission, but as Jim said, if you both choose to say F it, or forget, then that is up to you.
Yes run/turbo boost. Using the mixed movement rules as basis for this.
@Jim
Thanks for the assist!
@
Down to about 10 tickets and change left! Don't wait!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/03 17:21:37
Subject: BAO 40K Championships: Just over 10 Tickets Left!
|
 |
Awesome Autarch
|
We are a Crystal Brush Qualifier again this year, and we will be hosting a Draconic Awards qualifier, too, for all of you painters!
And move on those tickets, everyone, almost sold out!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/06 01:36:34
Subject: Re:BAO 40K Championships: Just over 10 Tickets Left!
|
 |
Purposeful Hammerhead Pilot
Vior'la Sept
|
Are the tickets sold out yet?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/06 02:07:42
Subject: Re:BAO 40K Championships: Just over 10 Tickets Left!
|
 |
Major
Fortress of Solitude
|
|
Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/06 02:10:31
Subject: Re:BAO 40K Championships: Just over 10 Tickets Left!
|
 |
Purposeful Hammerhead Pilot
Vior'la Sept
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/06 02:20:40
Subject: Re:BAO 40K Championships: Just over 10 Tickets Left!
|
 |
Longtime Dakkanaut
Getting my broom incase there is shenanigans.
|
Rules Lawyer: Template and Blasts weapons for the BAO, we are going to set it to hitting a single level.
Why are you changing this rule?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/06 02:45:25
Subject: Re:BAO 40K Championships: Just over 10 Tickets Left!
|
 |
Longtime Dakkanaut
|
Will O'vesa be allowed to join a unit containing ICs?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/06 03:41:33
Subject: BAO 40K Championships: Just over 10 Tickets Left!
|
 |
Member of the Ethereal Council
|
Can I print out the relevent rules for the Clan Roukaan Supplement?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/06 13:06:18
Subject: BAO 40K Championships: Just over 20 Tickets Left!
|
 |
Screaming Shining Spear
|
Reecius wrote: Julnlecs wrote:Reece I think I asked you about the psyker unit before about only being able to cast the same psychic power once per unit. Some people interpret that as being per psyker. The answer you gave me was it is only same psychic power per each unit. So flickering fire just once. Invisibility on itself just once. Fortune on itself just once. And not per psyker.
Yes. They join together, they are a single unit for casting purposes.
Well that is disapointing. So, just to be clear, you will in fact be ruling this differently than NOVA and ETC correct? Any reasoning for this?
|
This message was edited 3 times. Last update was at 2014/07/06 18:33:41
4000 points: Craftworld Mymeara |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/06 14:30:25
Subject: Re:BAO 40K Championships: Just over 10 Tickets Left!
|
 |
Daemonic Dreadnought
|
Forge world units have a green light, but forge world armies have like dark harvest, DKOK, Eldar corsairs, armored battle group, dread mob, and renegades and heretics have a big fat red light.
What about forge world chapter tactics? On one side you can argue that it's an army list using the 6th ed marine codex with forge world special characters and a forge world chapter tactic, on the other hand people can argue they are a forge world list.
http://www.forgeworld.co.uk/Downloads/Product/PDF/F/FWchaptertactics.pdf
http://www.forgeworld.co.uk/Downloads/Product/PDF/C/Charcterupdate.pdf
If these are still Kosher we can expect to see a lot of Loth and people will be asking how the armor of Selket will work in 7th ed. RAW it has no warp charges at the start of the turn so it can't be activated.
|
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/06 15:33:45
Subject: Re:BAO 40K Championships: Just over 10 Tickets Left!
|
 |
Fixture of Dakka
|
Wow, did I actually say all those things in your sigs? I must be getting old and my memory fading....
schadenfreude wrote:Forge world units have a green light, but forge world armies have like dark harvest, DKOK, Eldar corsairs, armored battle group, dread mob, and renegades and heretics have a big fat red light.
What about forge world chapter tactics? On one side you can argue that it's an army list using the 6th ed marine codex with forge world special characters and a forge world chapter tactic, on the other hand people can argue they are a forge world list.
http://www.forgeworld.co.uk/Downloads/Product/PDF/F/FWchaptertactics.pdf
http://www.forgeworld.co.uk/Downloads/Product/PDF/C/Charcterupdate.pdf
If these are still Kosher we can expect to see a lot of Loth and people will be asking how the armor of Selket will work in 7th ed. RAW it has no warp charges at the start of the turn so it can't be activated.
You're right. By RAW, Loth's armor does nothing now. Still, he is a steal for a Lvl 3 Psyker with automatic Invisibility. Oh, and free FNP for almost the entire army Yowzers!
Imagine 60 ObSec marines in drop pods, all with FNP.....
|
This message was edited 1 time. Last update was at 2014/07/06 15:35:13
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/06 15:37:45
Subject: Re:BAO 40K Championships: Just over 10 Tickets Left!
|
 |
Haemonculi Flesh Apprentice
|
Blackmoor wrote:Rules Lawyer: Template and Blasts weapons for the BAO, we are going to set it to hitting a single level.
Why are you changing this rule?
Yea that seems arbitrary.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/06 21:09:49
Subject: Re:BAO 40K Championships: Just over 10 Tickets Left!
|
 |
Daemonic Dreadnought
|
jy2 wrote:
Wow, did I actually say all those things in your sigs? I must be getting old and my memory fading....
schadenfreude wrote:Forge world units have a green light, but forge world armies have like dark harvest, DKOK, Eldar corsairs, armored battle group, dread mob, and renegades and heretics have a big fat red light.
What about forge world chapter tactics? On one side you can argue that it's an army list using the 6th ed marine codex with forge world special characters and a forge world chapter tactic, on the other hand people can argue they are a forge world list.
http://www.forgeworld.co.uk/Downloads/Product/PDF/F/FWchaptertactics.pdf
http://www.forgeworld.co.uk/Downloads/Product/PDF/C/Charcterupdate.pdf
If these are still Kosher we can expect to see a lot of Loth and people will be asking how the armor of Selket will work in 7th ed. RAW it has no warp charges at the start of the turn so it can't be activated.
You're right. By RAW, Loth's armor does nothing now. Still, he is a steal for a Lvl 3 Psyker with automatic Invisibility. Oh, and free FNP for almost the entire army Yowzers!
Imagine 60 ObSec marines in drop pods, all with FNP.....
7th pod could hold invisible honor guard with shrouding.
There is still some debate if FW chapter tactics still has a green light from Reece. I think it does, but that's only because it was fine in 6th when he still had a ban on fw armies.
|
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/06 21:36:14
Subject: BAO 40K Championships: Just over 10 Tickets Left!
|
 |
Foolproof Falcon Pilot
|
I'm not scared of invisibility! If I can't see it, it can't hurt me...right?
|
Jesus Christ changed my life, He can do the same for you!
My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/
My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/06 21:36:37
Subject: BAO 40K Championships: Just over 10 Tickets Left!
|
 |
Purposeful Hammerhead Pilot
Vior'la Sept
|
mortetvie wrote:I'm not scared of invisibility! If I can't see it, it can't hurt me...right?
Lmfao
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/06 22:04:58
Subject: Re:BAO 40K Championships: Just over 10 Tickets Left!
|
 |
Fixture of Dakka
|
schadenfreude wrote:
7th pod could hold invisible honor guard with shrouding.
There is still some debate if FW chapter tactics still has a green light from Reece. I think it does, but that's only because it was fine in 6th when he still had a ban on fw armies.
I don't think it would be a problem to use FW Chapter Tactics. They have let people run them before. I have not heard anything about them banning it since.
The main problem with FW specific armies is that you need to FW books in order to run them. Not many people have access to those books and there is no way that even the TO's themselves can check a specific FW list to see if it is legal. However, FW Chapter Tactics basically run on the SM codex, with only differences being in the Chapter Tactics and the characters themselves. That is much easier to check, not only for the TO's but for the opponents as well, if something is wrong with the list (i.e. if it is illegal). Thus, from precedent, I see running FW Chapter Tactics using the SM codex to be perfectly fine.
If I am wrong, I am sure Reece will correct me in this thread. But to be on the safe side, you can always PM him as well.
|
This message was edited 1 time. Last update was at 2014/07/06 22:06:08
|
|
 |
 |
|