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![[Post New]](/s/i/i.gif) 2015/01/21 02:07:55
Subject: Orks in 7th Edition (2014-08-20: added Stormclaw and Hour of the Wolf)
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Mindless Spore Mine
Canada
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Cool, thanks guys. I was just seeing a lot of praise for the green tide and I thought Storm Boys spam might make for an interesting swap out. I'm over it. msu ftw.
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![[Post New]](/s/i/i.gif) 2015/01/21 07:01:51
Subject: Re:Orks in 7th Edition (2014-08-20: added Stormclaw and Hour of the Wolf)
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!!Goffik Rocker!!
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Well, there might be some combinations when they'd work. Try them out if you like them.
I've tried Zaggy + 30 stormboyz with 3 nobz just once. Against IG. They've dropped turn 3, got wittled down to just 8 bodies, barely passed ld8. Than in desperation i've called waaagh and charged 27' across the board taking down a pasknisher squadron. Which eventually won me the game. So, eventually they've payed off. The problem is that you do need lots of them to mitigate a worse mob rule table. Zaggy doesn't add much other than ld8, really. 3 nobz in a squad are a good thing, however.
But the way deepstrike works is bad for 9 ppm guyz with 6+ armor.
Maybe there are some effective ways to use this formation - i don't know. And i haven't seen anyone posting results with it yet...so, probably noone knows for sure yet. You might be the first to unleash the awesomeness of Zaggy formation. Note that Greentide has initially been treated as fluffy and uncompetitive. But than people proved the original opinion wrong.
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This message was edited 1 time. Last update was at 2015/01/21 07:03:58
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![[Post New]](/s/i/i.gif) 2015/03/27 20:19:40
Subject: Orks in 7th Edition (2014-08-20: added Stormclaw and Hour of the Wolf)
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Infiltrating Broodlord
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So... is anyone using dreadmob, in any setting, competitive or non-competitive?
And experience with Greentide on this thread seems largely negative... is it not working for anyone?
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![[Post New]](/s/i/i.gif) 2015/03/27 20:22:05
Subject: Orks in 7th Edition (2014-08-20: added Stormclaw and Hour of the Wolf)
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Gargantuan Gargant
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I was using Deffdreds but they had the unfortunate habit of getting immobilized. I know that's not a specific weakness of the unit, but I was ending every battle with at least one Dred standing around waving his claws in frusteration.
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![[Post New]](/s/i/i.gif) 2015/03/27 20:42:08
Subject: Orks in 7th Edition (2014-08-20: added Stormclaw and Hour of the Wolf)
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Gargantuan Gargant
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Hivefleet Oblivion wrote:So... is anyone using dreadmob, in any setting, competitive or non-competitive?
And experience with Greentide on this thread seems largely negative... is it not working for anyone?
I've used Dreadmob several times, twice against CSM and GK (including an all pally list and a shunt-and-punt dreadknight/interceptor list) and another time against Newcrons (he wasn't using the Decurion though).
It isn't terrible, but you have to make sure you take a CAD to supplement it with speedy stuff like deffkoptas as objective cappers to make up for the walkers' ponderous mobility.
In terms of performance, it was much better than I predicted it to be. People get so caught up with fear over the size and presence of the two Nauts that they focus fire on them when they should be taking apart your kans and dreads piecemeal. Being AV13 and surrounding them to prevent enemy melta from getting through and the obligatory KFF saves protected them long enough that the rest of my forces could hit home. Even in the cases where they blow up via HP-loss or lucky shots, the amount of effort put into doing so demoralizes them and makes them that much easier to take apart when you get to grips with them. Make sure you take a Warboss for the WAAAGH! run+charge move, since those D3 HoW hits actually count for a lot given our low initiative, especially against MC's.
Also, I cannot stress this enough, you have to combo in your charges. Always make sure a Deff Dread or two is nearby one or the other so that in the case that one gets charged by THSS or other CC-wrecking units that you get to counter-charge against them. It also helps maximize your HoW hits that you get from the formation.
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![[Post New]](/s/i/i.gif) 2015/03/27 21:03:52
Subject: Orks in 7th Edition (2014-08-20: added Stormclaw and Hour of the Wolf)
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Longtime Dakkanaut
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Would Zhadsnark work well with Dreadmob with Warbikers for Troops then (given that you said speedy stuff to supplement it)?
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/03/27 21:28:19
Subject: Orks in 7th Edition (2014-08-20: added Stormclaw and Hour of the Wolf)
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Gargantuan Gargant
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Frozocrone wrote:Would Zhadsnark work well with Dreadmob with Warbikers for Troops then (given that you said speedy stuff to supplement it)? Making Zhadsnark your warlord might not work with the Dread mob as his warlord trait says that in return for having bikes as troops you cannot include any Deff Dreadz or Killa Kanz in your army. Not detachment, but army. So I don't know he allows detachments/formations that have them. I included deffkoptas mainly because I play maelstrom and with scout they're able to position themselves very easily in stealing or denying objectives. What I do is just take a CAD, have a warboss with either a finkin kap or lucky stikk, 15-20 boyz, 1 unit of 10 grotz, and then fill out about 2-4 deffkoptas depending on the points limit.
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This message was edited 1 time. Last update was at 2015/03/27 21:30:01
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![[Post New]](/s/i/i.gif) 2015/03/27 21:40:17
Subject: Orks in 7th Edition (2014-08-20: added Stormclaw and Hour of the Wolf)
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Longtime Dakkanaut
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Aha, I did not catch that
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/03/27 22:53:39
Subject: Re:Orks in 7th Edition (2014-08-20: added Stormclaw and Hour of the Wolf)
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Longtime Dakkanaut
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I've been trying to figure out Big Trakks. Gun wagons seem better for transports for Tankbustas, but Big Trakks have an assortment of interesting gun options.
Has anyone ever tried for an Orky Lemun Russ Solution by sticking 2 Supa Kannons on a group of 3 Big Trakks? (Big Trakk #1 = Ablative wounds)
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![[Post New]](/s/i/i.gif) 2015/03/28 13:18:05
Subject: Orks in 7th Edition (2014-08-20: added Stormclaw and Hour of the Wolf)
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Flashy Flashgitz
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So.. anyone managed to win with orks lately? Even when running tournament lists i get tabled or raped. Seems as if every bit of survivability for orks has been shot down the drain.
Bikers? Tau laugh at them. Bikers? Dark eldar laugh at them.
Bikers? Eldar Laugh at them. Bikers? Chaos laughs at them!
Flyers? Dakkajet? Seems to be the only solid choice these days.
Warbosses only seem to fail. Painboys work quite well these days. Even on bikes..
Trukks just get popped ALL the time.. I dont mind that after turn 2 though.
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![[Post New]](/s/i/i.gif) 2015/03/28 14:36:15
Subject: Re:Orks in 7th Edition (2014-08-20: added Stormclaw and Hour of the Wolf)
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Stealthy Grot Snipa
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tag8833 wrote:I've been trying to figure out Big Trakks. Gun wagons seem better for transports for Tankbustas, but Big Trakks have an assortment of interesting gun options.
Has anyone ever tried for an Orky Lemun Russ Solution by sticking 2 Supa Kannons on a group of 3 Big Trakks? (Big Trakk #1 = Ablative wounds)
Last night I ran 3 gunwagons in a squadron.
Rams
Then
1x 10 shoota boyz, nob, PK, BP
9x tankbustas, nob BP
5 flash gitz
Admittedly I had some luck, but lets just say they wrecked shop. I played at 1250, against a Nid list which was mostly fast choppy choppy, ravagers, lictors and a hive tyrant with a heavy shooting weapon and warp lance with 2 hive guards. I didn't win, but it was KP, ended turn 5 and he had made a 6+ cover on his zoanthrope to win the game, as else i was going to table him.
I basically backed up while peppering his ravagers with rokkits and pouring the flash gitz where needed. However, when he eventually got close, I threw out the shoota boyz as a shield (as with a squadron he can wreck all 3 vehicles by scoring enough HP's on the closest - the shoota gunwagon), unluckily he managed to swing the tyrannt and hive guard around them for a charge, but the shoota boyz ate the lictors and the hormagaunts? choppy horde unit.. So tying them up a turn.
He declared charge, I overwatched.... rokkits did nothing, whiffed, it was looking bad, gitz, AP2, overwatch got 7 hits.... I toasted those hive guard (denied FNP that turn too), he then failed the charge range due to the lost guard and the turn after.... well lets just say I wasn't leaving that tyrannt there... as luckily a nob had survived and chopped out the lictors while keeping combat tied, so he only had gaunts (which couldn't hurt my vehicles).
I was rolling 6's like the devil, I mean during overwatch I was killing 2-4 dudes minimum. Admittedly the random AP isn't always great and sometimes I fluffed, but when you roll that AP2 on the turn its really needed the game changes. I was on the defensive, backing up and then with a shoota boy speed bump I turned it around into a killing field, just mowing down his big hitters.
I then played 1250 tempest scions, 2 GK paladins with heavy incin, 4 taurax and 2 DSing teams, multimelta and a plasma, I turtled and bubble wrapped turn 1 for his DS GKs, killed them then moved out the gunwagons (which I ran as 3 heavy instead of a squadron this game), the tankbusta's were MVP's, moving out and firing, they wrecked 2 of the taurax I believe before eating a load of fire (but was my mistake for disembarking, as I was going to charge something, but should have realised they had a high chance of just popping it anyway- which they did). The flash gitz also toasted a few units, took his plasma DS which contained a prescience termie libbie down to almost nothing.
Overall they performed really well imo. a 60 pt AV13,12,11?? Err or a BW at twice the cost? gunwagon everyday. I am going to take gunwagons all day long. they also have a TL BS standard and the re-rolls were invaluable.
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/03/28 17:12:10
Subject: Orks in 7th Edition (2014-08-20: added Stormclaw and Hour of the Wolf)
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!!Goffik Rocker!!
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Waaghboss Grobnub wrote:So.. anyone managed to win with orks lately? Even when running tournament lists i get tabled or raped. Seems as if every bit of survivability for orks has been shot down the drain.
Bikers? Tau laugh at them. Bikers? Dark eldar laugh at them.
Bikers? Eldar Laugh at them. Bikers? Chaos laughs at them!
Flyers? Dakkajet? Seems to be the only solid choice these days.
Warbosses only seem to fail. Painboys work quite well these days. Even on bikes..
Trukks just get popped ALL the time.. I dont mind that after turn 2 though.
I'm doing good with a footslogging horde backed up by big guns, a squad of truckboyz, kommandoes and stormboyz. Note, however, that i'm mostly playing maelstorm.
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![[Post New]](/s/i/i.gif) 2015/03/28 20:59:39
Subject: Orks in 7th Edition (2014-08-20: added Stormclaw and Hour of the Wolf)
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Growlin' Guntrukk Driver with Killacannon
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I have been doing quite well with a Horde and a CAD:
3 Painboys w/ Bosspoles
3 'Ard Boy Slugga Mobz w/ PK Bosspole Nob
3 Battlewagons
KFF Bike Mek
Painboy on Bike
Mekboy
Warbikerz
2 Grot Mobz
Kustom Mega Kannons
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This message was edited 1 time. Last update was at 2015/03/28 21:02:02
I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2015/03/28 22:17:46
Subject: Orks in 7th Edition (2014-08-20: added Stormclaw and Hour of the Wolf)
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Stealthy Grot Snipa
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Ghenghis Jon wrote:I have been doing quite well with a Horde and a CAD:
3 Painboys w/ Bosspoles
3 'Ard Boy Slugga Mobz w/ PK Bosspole Nob
3 Battlewagons
KFF Bike Mek
Painboy on Bike
Mekboy
Warbikerz
2 Grot Mobz
Kustom Mega Kannons
Have you considered gunwagons or big trakks instead of the BW's? 1/3 the price and its only a drop in capacity and 1AV on the front.
how are the 'ard boyz fairing? Im considering they could be pretty sweet with a painboy, just nice to actually get some saves
I imagine the BW's allow you to run large 'ard boy squads with a painboy. But at;
BW, 18 'ard boyz, painboy. and mek your looking at like 350 + points? no closer to 400. You could for the price of dropping one of those BW's take;
3x Gunwagon - 10 boyz, nob, BP
Or if you took 'ard boyz you could drop that down to 2, But I imagine your list with 5 vehicles, 2 at AV14 and 3 at AV13 would be a nightmare, especially with a KFF.
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/03/29 01:57:06
Subject: Orks in 7th Edition (2014-08-20: added Stormclaw and Hour of the Wolf)
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Growlin' Guntrukk Driver with Killacannon
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Solar Shock wrote:Have you considered gunwagons or big trakks instead of the BW's? 1/3 the price and its only a drop in capacity and 1AV on the front.
how are the 'ard boyz fairing? Im considering they could be pretty sweet with a painboy, just nice to actually get some saves
I imagine the BW's allow you to run large 'ard boy squads with a painboy. But at;
BW, 18 'ard boyz, painboy. and mek your looking at like 350 + points? no closer to 400. You could for the price of dropping one of those BW's take;
3x Gunwagon - 10 boyz, nob, BP
Or if you took 'ard boyz you could drop that down to 2, But I imagine your list with 5 vehicles, 2 at AV14 and 3 at AV13 would be a nightmare, especially with a KFF.
420 points per combo. After playing 6+ armour save Boyz for years, 4+/5+ FNP is amazing. I have thought about the Gunwagon, but with a capacity of 10, I can't put a Painboy with the unit. The Painboy allows not just FNP, but the unit to always have LD 7 since he is an IC. The whole set up is to ensure that the unit survives as long as possible and minimize Mob Rule wounds.
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2015/03/29 04:12:15
Subject: Orks in 7th Edition (2014-08-20: added Stormclaw and Hour of the Wolf)
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Killer Klaivex
Oceanside, CA
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I've seen a single CAD do pretty well.
Big Mek w/rokkit
6x10 'ard boyz in trukks with rokkits, and rokkit on trukk
3x1 buggies, w/ rokkits
3x looted wagons with 3 rokkits
3x3 mega nobs in trukks w/ combi rokkit and rokkit on truk.
I think he calls it Wall of Tin.
15 vehicles, all AV10 or 11.
But he's got 9 units with power fists, and 12 objective secured units, along with 28 rokkit shots, + 9 One-use rokkit shots.
He takes a lot of casualties each game, but he's got a ton of units, and a lot of them are deceptively hard to finish off.
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This message was edited 1 time. Last update was at 2015/03/29 04:13:11
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![[Post New]](/s/i/i.gif) 2015/03/30 17:16:55
Subject: Orks in 7th Edition (2014-08-20: added Stormclaw and Hour of the Wolf)
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Been Around the Block
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What Imperial Armor book has the rules for gunwagons and big trakks?
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![[Post New]](/s/i/i.gif) 2015/03/30 18:19:39
Subject: Re:Orks in 7th Edition (2014-08-20: added Stormclaw and Hour of the Wolf)
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Trustworthy Shas'vre
california
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Book 8. It needs updating, but idk if I see that happening anytime soon.
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![[Post New]](/s/i/i.gif) 2015/03/31 03:21:35
Subject: Re:Orks in 7th Edition (2014-08-20: added Stormclaw and Hour of the Wolf)
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Longtime Dakkanaut
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They did update the dreadmob list:
http://www.forgeworld.co.uk/Downloads/Product/PDF/d/Dred_Mob.pdf
Though, honestly, that could use another round of updates to bring it in line with the current Ork Dex.
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![[Post New]](/s/i/i.gif) 2015/03/31 15:29:53
Subject: Re:Orks in 7th Edition (2014-08-20: added Stormclaw and Hour of the Wolf)
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Flashy Flashgitz
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Hmm, some nice ideas/lists guys. Thanks.
btw
Has anyone seen Reecius his list on Frontline gaming?
What are your thoughts on it?
Detachment 1: Ork CAD
HQ:
Zhardsnark Da Rippa
Warboss: Mega Armor, Da Lucky Stikk
Troops:
Warbikers x 5: Nob, Klaw
Warbikers x 5: Nob, Klaw
Warbikers x 5: Nob, Klaw
Warbikers x 5: Nob, Klaw
Elites:
Tankbustas x 10
Trukk
Heavy Support:
Lootas x 15
Detachment 2: Da Bullyboyz, Pirate Style!
Mega Nobz x 5
Trukk: Ram
Mega Nobz x 5
Trukk: Ram
Mega Nobz x 5
Trukk: Ram
Seems cool.... but my trust in Orks has been damaged hard... I feel ashamed since my faith in Gork and Mork has been steadily dropping..
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![[Post New]](/s/i/i.gif) 2015/03/31 15:48:34
Subject: Re:Orks in 7th Edition (2014-08-20: added Stormclaw and Hour of the Wolf)
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Longtime Dakkanaut
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I think it is decent, but it doesn't quite feel optimized. He built that for Fast MSU for a Maelstrom event (Adepticon). Dropping one group of Warbikes puts all of your MANZ and Tankbustas in Gunwagons, and that would be a definite improvement.
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![[Post New]](/s/i/i.gif) 2015/03/31 16:18:51
Subject: Re:Orks in 7th Edition (2014-08-20: added Stormclaw and Hour of the Wolf)
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Stealthy Grot Snipa
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tag8833 wrote:I think it is decent, but it doesn't quite feel optimized. He built that for Fast MSU for a Maelstrom event (Adepticon). Dropping one group of Warbikes puts all of your MANZ and Tankbustas in Gunwagons, and that would be a definite improvement. This ^^ ever since running busta's in a gunwagon I just can't imagine running them in trukks. The issue with Manz in gunwagons is that its a 10 model transport, so you can't put the warboss in MA with DLS in there. But downgrade to a bigtrakk, which is cheaper, comes stock with autoram and is AV12,11 and you regain the 12 model cap and at the basic cost is 20 pts more than a trukk with ram. Personally a 20 pt cost hike to be able to become immune to bolter fire imo is well worth it. Those bullyboy's go from being in something that can be taken down with mass infantry fire to something that requires dedicated strength to halt. and considering they are minimum of 5 man units, you can't compare them to the cheap Manz missile, having such a costly unit walking is the Achilles heel of this list and the bigtrakk/gunwagon goes a long way to improving this issue.
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This message was edited 1 time. Last update was at 2015/03/31 16:24:44
Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/03/31 16:48:51
Subject: Re:Orks in 7th Edition (2014-08-20: added Stormclaw and Hour of the Wolf)
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Longtime Dakkanaut
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Solar Shock wrote:tag8833 wrote:I think it is decent, but it doesn't quite feel optimized. He built that for Fast MSU for a Maelstrom event (Adepticon). Dropping one group of Warbikes puts all of your MANZ and Tankbustas in Gunwagons, and that would be a definite improvement.
This ^^ ever since running busta's in a gunwagon I just can't imagine running them in trukks. The issue with Manz in gunwagons is that its a 10 model transport, so you can't put the warboss in MA with DLS in there. But downgrade to a bigtrakk, which is cheaper, comes stock with autoram and is AV12,11 and you regain the 12 model cap and at the basic cost is 20 pts more than a trukk with ram. Personally a 20 pt cost hike to be able to become immune to bolter fire imo is well worth it. Those bullyboy's go from being in something that can be taken down with mass infantry fire to something that requires dedicated strength to halt.
and considering they are minimum of 5 man units, you can't compare them to the cheap Manz missile, having such a costly unit walking is the Achilles heel of this list and the bigtrakk/gunwagon goes a long way to improving this issue.
He puts the MA WB in with the Lootas to give them S&P and to tank wounds for them. He reported that often they managed to walk all the way across the board, and assault something by the end of the game. Putting a MA Warboss with MANZ isn't really the best choice in most cases because MANZ can take care of themselves.
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![[Post New]](/s/i/i.gif) 2015/04/02 11:44:46
Subject: Orks in 7th Edition (2014-08-20: added Stormclaw and Hour of the Wolf)
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Regular Dakkanaut
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Try this:
2 painboyz
1 warboss
8x 30 boyz with nob.
I'm almost sure noone will stand against it.
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![[Post New]](/s/i/i.gif) 2015/04/02 20:39:55
Subject: Orks in 7th Edition (2014-08-20: added Stormclaw and Hour of the Wolf)
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Smokin' Skorcha Driver
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Waaghboss Grobnub wrote:So.. anyone managed to win with orks lately? Even when running tournament lists i get tabled or raped. Seems as if every bit of survivability for orks has been shot down the drain.
Bikers? Tau laugh at them. Bikers? Dark eldar laugh at them.
Bikers? Eldar Laugh at them. Bikers? Chaos laughs at them!
Flyers? Dakkajet? Seems to be the only solid choice these days.
Warbosses only seem to fail. Painboys work quite well these days. Even on bikes..
Trukks just get popped ALL the time.. I dont mind that after turn 2 though.
I did well against Tau the other day, but I had to have 2 KFF big Meks on bikes (1 wih Mega FF), Painboy on bike, and Zhadsnark leading a full unit of Nob Bikers. The rest of the list was Deffkoptas, and MSU Warbikes. It was vicious but I managed to table the tau player.
Mega FF, and FNP Kept my NObz in the fight long enough to multicharge everything I could. Everything else in the list was either providing pressure or scoring objectives.
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This message was edited 1 time. Last update was at 2015/04/02 20:40:23
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