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![[Post New]](/s/i/i.gif) 2014/07/06 04:17:38
Subject: Opinions of the Ork Codex
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Regular Dakkanaut
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Vineheart01 wrote:Theres a third and rather MAJOR change to the SAG.
A roll of 5 + 6 fires at S10 through the peephole of the large blast, just like before, HOWEVER it does not mention he cannot fire the next shooting phase. Last codex it did, and i have no idea how many times i have rolled that and gotten pissed because its nigh impossible to land that shot and i dont even get to attempt one next turn.
Removing the second part of that paragraph made me happy enough. Making boxcars a Str D Vortex Pi Plate and snake eyes only removing him just made my grin goto Peanuts' level of wide lol.
Crap, you're right, I didn't notice that. Plus the ability for a SAG mek to have a gitfinda makes his usual stationary backfield role in my a little bit more reliable. And his 5pt reduction is like making the gitfinda free. Like I said, a bunch of small buffs that make the model much better on the whole.
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![[Post New]](/s/i/i.gif) 2014/07/06 06:58:43
Subject: Re:Opinions of the Ork Codex
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Gargantuan Gargant
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Had my first 7E Ork battle with the new codex.
18 slugga boyz + Nob + Painboy in Bunker with Escape hatch
10 grots with Runtherder
1 deff dread
5 Lobbas with extra grots
Boyz popped out 12" midfield with escape hatch, moved 6 inches closer, and were closer enough to unleash pistol fire into enemy deployment zome.
Grots loaded into bunker, and followed them next turn
Lobbas, hidden behind bunker spent 6 turns raining shells onto the enemy.
Boyz and grots were blasted and melee'd to down to just the painboy, but shielded the dred getting across the board.
Deff Dred finished off whatever wasn't shelled to death, only taking a single wound the entire game.
After rolling how many hits, rolling to wound, rolling to save, and then rolling feel no pain, the new mob rule caused 2 casualties.
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![[Post New]](/s/i/i.gif) 2014/07/06 07:12:24
Subject: Re:Opinions of the Ork Codex
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Battlefortress Driver with Krusha Wheel
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adamsouza wrote:Had my first 7E Ork battle with the new codex.
18 slugga boyz + Nob + Painboy in Bunker with Escape hatch
10 grots with Runtherder
1 deff dread
5 Lobbas with extra grots
Boyz popped out 12" midfield with escape hatch, moved 6 inches closer, and were closer enough to unleash pistol fire into enemy deployment zome.
Grots loaded into bunker, and followed them next turn
Lobbas, hidden behind bunker spent 6 turns raining shells onto the enemy.
Boyz and grots were blasted and melee'd to down to just the painboy, but shielded the dred getting across the board.
Deff Dred finished off whatever wasn't shelled to death, only taking a single wound the entire game.
After rolling how many hits, rolling to wound, rolling to save, and then rolling feel no pain, the new mob rule caused 2 casualties.
If a painboy is mandatory to make mob rule less crippling, that's not exactly a step in the right direction.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2014/07/06 07:18:43
Subject: Opinions of the Ork Codex
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Gargantuan Gargant
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The new mob rule is a nerf when applied to big mobz, but it's not the orkpocalypse people were crying it was going to be.
Who isn't fielding painboyz these days ? The painboy wasn't there specifically for mob rule, but it helped.
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![[Post New]](/s/i/i.gif) 2014/07/06 08:33:48
Subject: Re:Opinions of the Ork Codex
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Regular Dakkanaut
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Orock wrote: adamsouza wrote:Had my first 7E Ork battle with the new codex.
18 slugga boyz + Nob + Painboy in Bunker with Escape hatch
10 grots with Runtherder
1 deff dread
5 Lobbas with extra grots
Boyz popped out 12" midfield with escape hatch, moved 6 inches closer, and were closer enough to unleash pistol fire into enemy deployment zome.
Grots loaded into bunker, and followed them next turn
Lobbas, hidden behind bunker spent 6 turns raining shells onto the enemy.
Boyz and grots were blasted and melee'd to down to just the painboy, but shielded the dred getting across the board.
Deff Dred finished off whatever wasn't shelled to death, only taking a single wound the entire game.
After rolling how many hits, rolling to wound, rolling to save, and then rolling feel no pain, the new mob rule caused 2 casualties.
If a painboy is mandatory to make mob rule less crippling, that's not exactly a step in the right direction.
You're right, without the super required painboy, he would have had 3 casualties instead of 2 :p
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![[Post New]](/s/i/i.gif) 2014/07/06 11:43:07
Subject: Opinions of the Ork Codex
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Regular Dakkanaut
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adamsouza wrote:The new mob rule is a nerf when applied to big mobz, but it's not the orkpocalypse people were crying it was going to be.
Who isn't fielding painboyz these days ? The painboy wasn't there specifically for mob rule, but it helped.
I don't get how people are still crying - it must just be grognards who don't/won't play Orks getting upset for fun. The games people are playing show the benefits. I was playing the same basic unit (Painboss from IA8) for seceral months while we still just had Fearless, and it was doing wonders for my games through 6th.
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This message was edited 2 times. Last update was at 2014/07/06 11:43:52
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![[Post New]](/s/i/i.gif) 2014/07/06 14:06:56
Subject: Opinions of the Ork Codex
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Gargantuan Gargant
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I was at my LGS yesterday and spent 2 hours excitedly taking with 2 other ork players about the new codex about how we were pumped about trying out new changes, expecially tankbusters, when another player walked over, joined the conversation and was like "I'm selling my orks. I saw the new ork codex and they are unplayable now" The 3 of us looked at him, shook our heads and went back to talking about how we were restructuring our armies and how we were nothing but happy about it.
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This message was edited 1 time. Last update was at 2014/07/06 14:08:32
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![[Post New]](/s/i/i.gif) 2014/07/06 14:10:21
Subject: Opinions of the Ork Codex
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Regular Dakkanaut
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You should have said "i'll give you something to cry about" and given him an indian burn
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![[Post New]](/s/i/i.gif) 2014/07/06 14:14:30
Subject: Opinions of the Ork Codex
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Decrepit Dakkanaut
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Just offered to buy them off him, love people who qq like that...
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![[Post New]](/s/i/i.gif) 2014/07/06 19:41:28
Subject: Opinions of the Ork Codex
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Member of a Lodge? I Can't Say
OK
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Another major change to the SAG that I noticed is that when you get the teleport result you no longer count as charging the unit you were shooting, you are just locked in combat. So when before you got that crucial +1S and attack to make your not built for cc unit a slight edge now your unit basically gets suicided against the scary unit you were shooting.
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Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2014/07/06 20:04:29
Subject: Opinions of the Ork Codex
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Regular Dakkanaut
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That result was always a death sentence for your big mek, though.
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![[Post New]](/s/i/i.gif) 2014/07/06 20:32:44
Subject: Opinions of the Ork Codex
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Member of a Lodge? I Can't Say
OK
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Multimoog wrote:That result was always a death sentence for your big mek, though.
I wouldn't say so in all cases. 4 S5 attacks is still enough to lay the hurt on many things, and if you are with a squad of something other than grots their usually 3 S4 attacks each are enough to pound in as well. Dropping down to 3 S4 and 2 S3 respectively is a pretty big nerf.
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Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2014/07/06 20:41:07
Subject: Opinions of the Ork Codex
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Screamin' Stormboy
Stuck in wit da boyz
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adamsouza wrote:I was at my LGS yesterday and spent 2 hours excitedly taking with 2 other ork players about the new codex about how we were pumped about trying out new changes, expecially tankbusters, when another player walked over, joined the conversation and was like "I'm selling my orks. I saw the new ork codex and they are unplayable now" The 3 of us looked at him, shook our heads and went back to talking about how we were restructuring our armies and how we were nothing but happy about it.
I was upset about many of the changes at first but now I'm starting to focus on the good parts and my horde will march on.
When it comes down to it the only things I don't like are the things that became less 'orky' like ramshackle, boarding planks etc. They are just boring bonuses now when they used to be fun.
Then you have Mob Rule. The extra wounds is not a problem. I just want to know who thought it was a good idea for me to make up to 7 dice rolls for 1 moral check. Seriously !?!?!
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If brute force doesn't do it, you're not using enough. |
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![[Post New]](/s/i/i.gif) 2014/07/06 21:15:17
Subject: Opinions of the Ork Codex
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Longtime Dakkanaut
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Anvildude wrote:Basically, the Ork's version of "Objective Secured" is "There's no more enemies alive to claim that objective".
Except that this doesn't work in Maelstrom of War missions. By the time you've wiped them off the objective, they already claimed it in their turn and got the points for it.
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![[Post New]](/s/i/i.gif) 2014/07/06 22:55:02
Subject: Opinions of the Ork Codex
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Blood-Raging Khorne Berserker
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It's good to hear people talk positivly about Orks, I played against the new dex recently (and yes, I whopped his ass, almost tabled him...) so he kinda was allowed to be annoyed, but I also noted that he didn't lose because his dex is now 'bad', he lost because he fielded a complete slow army because he was so used to the way the old dex worked he refused to even slightly try to grasp his new dex.
Also I'm a Necron player, so I kinda had to endure the whole, 'my new codex makes me buy new models' thing, sincerely, I'm still having a 115€ unit lying about (pariahs) not being used so I was REALLY annoyed to have some Ork player complain because he had to buy new models to make his codex work a bit more again and that it came too late (remember that moment when the new Necron Codex was finally there and altough it was kinda 6th-ish aimed it still was kinda not?) yeah, luckily I'm a guy who just let that all go past him, but I find serious relief to see that people actually regard it as good! Thx dakkadakka!
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![[Post New]](/s/i/i.gif) 2014/07/07 00:27:44
Subject: Opinions of the Ork Codex
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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Played against an ork guy at a 2k game just recently.
Now bear in mind, this is a guy I personally got into the game and I have never lost to him a single time.
He ran some lootaz, a trukk of tankbustas, two 20 boy mobs on foot, a trukk of boys with a nob, and his typical warlord unit, a warboss with nobs and a painboy in a wagon.
I ran a BA jumppack spam list with a couple priests, with one drop pod of boltgun death company to mow down some boys from behind.
Previously, I've always counted on sweeping advances and consolidate-away on my assaults to out-assault the orks.
So I manage to explode the wagon with a melta, and charge with 20 asm and 2 priests. I take out the big choppas in front and start cutting into powerklaw nobs. He swings back and kills 6 marines, but still lost the combat by 7 iirc. Obviously fails the ld test, and then I discover that HALF of the mob rule results will keep him from getting his warlord, painboy, and several pk nobs swept. He rolls breaking heads, and the 2 s4 hits do nothing. His turn, some boys make it into the combat and both squads of marines get wiped.
Lost like 600 points and only managed to knock out 6 nobs and a few boys.
Knocked me too far down to climb back up. I conceded after t3 when I had one asm squad left. Mob rule kept stopping his boys from running, and if I can't get some of them to run, I can't compete with their numbers.
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20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2014/07/07 00:55:55
Subject: Opinions of the Ork Codex
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Ancient Venerable Black Templar Dreadnought
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Read codex and no real complaints except one: looted vehicles, why they no get any?
They were like an on going joke, why stop now?
All those great conversions wasted.
The jumping around issue is valid, get epub, copy / paste gear / rule point cost data with appendix data to make cheat sheet (did this in excel). Can see this as the #1 rule for reference document writing: never write anything more than once.
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A revolution is an idea which has found its bayonets.
Napoleon Bonaparte |
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![[Post New]](/s/i/i.gif) 2014/07/07 01:27:30
Subject: Opinions of the Ork Codex
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Shrieking Traitor Sentinel Pilot
New Bedford, MA
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Multimoog wrote:You should have said "i'll give you something to cry about" and given him an indian burn
That's racist. He could have given me a Catachan burn.
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I notice my posts seem to bring threads to a screeching halt. Considering the content of most threads on dakka, you're welcome. |
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![[Post New]](/s/i/i.gif) 2014/07/07 01:28:30
Subject: Opinions of the Ork Codex
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Talizvar wrote:Read codex and no real complaints except one: looted vehicles, why they no get any?
They were like an on going joke, why stop now?
All those great conversions wasted.
The jumping around issue is valid, get epub, copy / paste gear / rule point cost data with appendix data to make cheat sheet (did this in excel). Can see this as the #1 rule for reference document writing: never write anything more than once.
They still get them. White Dwarf Weekly has rules for "Looted Wagons".
It also just says to run them as Battlewagons.
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![[Post New]](/s/i/i.gif) 2014/07/07 01:43:11
Subject: Opinions of the Ork Codex
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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niv-mizzet wrote:Played against an ork guy at a 2k game just recently.
Now bear in mind, this is a guy I personally got into the game and I have never lost to him a single time.
He ran some lootaz, a trukk of tankbustas, two 20 boy mobs on foot, a trukk of boys with a nob, and his typical warlord unit, a warboss with nobs and a painboy in a wagon.
I ran a BA jumppack spam list with a couple priests, with one drop pod of boltgun death company to mow down some boys from behind.
Previously, I've always counted on sweeping advances and consolidate-away on my assaults to out-assault the orks.
So I manage to explode the wagon with a melta, and charge with 20 asm and 2 priests. I take out the big choppas in front and start cutting into powerklaw nobs. He swings back and kills 6 marines, but still lost the combat by 7 iirc. Obviously fails the ld test, and then I discover that HALF of the mob rule results will keep him from getting his warlord, painboy, and several pk nobs swept. He rolls breaking heads, and the 2 s4 hits do nothing. His turn, some boys make it into the combat and both squads of marines get wiped.
Lost like 600 points and only managed to knock out 6 nobs and a few boys.
Knocked me too far down to climb back up. I conceded after t3 when I had one asm squad left. Mob rule kept stopping his boys from running, and if I can't get some of them to run, I can't compete with their numbers.
I also forgot to mention 'ere we go is freaking amazing. Orks are now virtually immune to " lol they tripped" charges.
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20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2014/07/07 02:53:13
Subject: Opinions of the Ork Codex
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Regular Dakkanaut
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Boggy Man wrote: Multimoog wrote:You should have said "i'll give you something to cry about" and given him an indian burn
That's racist. He could have given me a Catachan burn.
Well I was going to suggest a punch in the stomach, but then I thought "that's a bit harsh, he's already crying over the Ork codex".
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![[Post New]](/s/i/i.gif) 2014/07/07 02:56:49
Subject: Opinions of the Ork Codex
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Big Mek in Kustom Dragster with Soopa-Gun
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Oh no trust me the arent immune to it. I failed a 6" charge because i rolled snakes and rerolled into a 3. 'ere we go is not fleet, so its not foolproof. Only reason its better than fleet is because Bikers can benefit from it, since they are forbidden from fleet.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/07/07 05:12:33
Subject: Opinions of the Ork Codex
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Mutilatin' Mad Dok
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http://www.games-workshop.com/en-US/Kult-of-Speed
If your Kult of Speed includes a Stompa, you are officially Doin It Rong.
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![[Post New]](/s/i/i.gif) 2014/07/07 06:17:58
Subject: Opinions of the Ork Codex
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Regular Dakkanaut
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Bludbaff wrote:http://www.games-workshop.com/en-US/Kult-of-Speed
If your Kult of Speed includes a Stompa, you are officially Doin It Rong.
I dunno. You need some heavy firepower that can't be taken out as easily as infantry, and those battlewagons don't stick around forever.
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![[Post New]](/s/i/i.gif) 2014/07/07 06:32:52
Subject: Opinions of the Ork Codex
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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Vineheart01 wrote:Oh no trust me the arent immune to it. I failed a 6" charge because i rolled snakes and rerolled into a 3. 'ere we go is not fleet, so its not foolproof. Only reason its better than fleet is because Bikers can benefit from it, since they are forbidden from fleet.
Oh I know it's not a 100% deal. About nothing in 40k is. I said "virtually" immune.
This being 40k, there are still going to be times where the dice gods tell you "no" no matter what the odds say.
Just the other day I blew up a jinking dark eldar raider with a single krak grenade toss in a kill teams game, and took most of his team with it. That was something like a 2% chance. I also had a Dante + meltas preiscienced deep strike in and fail to hurt an ork trukk in the open at all.
But I would say if you're running orks, you should consider a 5 inch or less charge to be "no fail unless act of god."
Most other armies can only say that about 3" charges.
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20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2014/07/07 06:33:17
Subject: Opinions of the Ork Codex
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Beautiful and Deadly Keeper of Secrets
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That and they painted it red, thus it's faster then the normal Stompa.
Actually knowing Orks, I suspect there's a variant of Stompa where instead of legs, there's Treads and a bigger engine that makes it quite speedy.
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![[Post New]](/s/i/i.gif) 2014/07/07 07:25:03
Subject: Opinions of the Ork Codex
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Mutilatin' Mad Dok
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Multimoog wrote: Bludbaff wrote:http://www.games-workshop.com/en-US/Kult-of-Speed
If your Kult of Speed includes a Stompa, you are officially Doin It Rong.
I dunno. You need some heavy firepower that can't be taken out as easily as infantry, and those battlewagons don't stick around forever.
Battlewagons aren't really fast enough for a proppa Kult of Speed either. It should be trukks, buggies, bikes, and airpower.
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![[Post New]](/s/i/i.gif) 2014/07/07 07:43:42
Subject: Opinions of the Ork Codex
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Except that the fluff explicitly names battlewagons as one of the major parts of any self-respecting Kult of Speed mob.
herpguy wrote: Multimoog wrote:That result was always a death sentence for your big mek, though.
I wouldn't say so in all cases. 4 S5 attacks is still enough to lay the hurt on many things, and if you are with a squad of something other than grots their usually 3 S4 attacks each are enough to pound in as well. Dropping down to 3 S4 and 2 S3 respectively is a pretty big nerf.
The has always only shot himself into combat, not his unit. No matter how well you equip him, it's a single nob profile against a unit that you wanted to shoot with an AP2 large blast. I've never, ever seen a mek survive that.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/07/07 15:47:10
Subject: Opinions of the Ork Codex
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Regular Dakkanaut
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Jidmah wrote:
The has always only shot himself into combat, not his unit. No matter how well you equip him, it's a single nob profile against a unit that you wanted to shoot with an AP2 large blast. I've never, ever seen a mek survive that.
Exactly. If the Mek took his unit with him, that would almost be preferable. Deepstriking Lootas? YES PLZ
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![[Post New]](/s/i/i.gif) 2014/07/07 16:28:08
Subject: Opinions of the Ork Codex
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Big Mek in Kustom Dragster with Soopa-Gun
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Bludbaff wrote:http://www.games-workshop.com/en-US/Kult-of-Speed
If your Kult of Speed includes a Stompa, you are officially Doin It Rong.
Thats the dumbest Kult of Speed ive ever seen.
Almost no bikes.
Battlewagons? For what? Kult of speed is about DA BIKES!
Lootas dont fit this either. Needs a third jet.
Stompa moves 12" so its technically "fast" but its also out of place by a long shot.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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