Switch Theme:

Which Fortifications are still viable in 7th?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fixture of Dakka



Chicago, Illinois

Comm Relay is to good of a ability for armies that manipulate or deep strike in from reserve.

My standard take is always Bastion w/ Comm Relays

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

240 points, and 1 Fortifications slot, for 3 Bunkers with Escape hatches , gets 60 slugga choppa boyz 18" across the 24" gap between deployment zones in turn 1.

Anyone know the dimensions for a Wall of Martyrs Bunker ?

I need to have the meks build 3 for me boyz.

   
Made in gb
Prophetic Blood Angel Librarian




The only hitch is that if you take 3 bunkers as 1 slot, you also have to take 120pts of other defenses (basically 2 adls which give stubborn to the units inside them) as compulsory selections.
However if you took 3 foc you could take 3 bunkers without this extra cost.
   
Made in gb
Discriminating Deathmark Assassin






I've been putting one unit of broadsides inside a bunker with Comms relay for my afar sight Enclave suit heavy army, allowing me a good shot at bringing all my crisis suits in turn two, as well as allowing me to deploy one unit of broadsides offensively and standing a Riptide behind it for 4+ cover. So far it has worked well.
   
Made in us
Dakka Veteran





 adamsouza wrote:
240 points, and 1 Fortifications slot, for 3 Bunkers with Escape hatches , gets 60 slugga choppa boyz 18" across the 24" gap between deployment zones in turn 1.

Anyone know the dimensions for a Wall of Martyrs Bunker ?

I need to have the meks build 3 for me boyz.


I have a bunker and it is approximately...

2" high (not counting 1/2" battlement wall)
6" wide (1 fire point on front facing per 3")
4" deep

Access points on both narrow sides and rear (plus battlements on top).

It counts as a medium building.
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Unholyllama wrote:
 adamsouza wrote:

Anyone know the dimensions for a Wall of Martyrs Bunker ? I need to have the meks build 3 for me boyz.


I have a bunker and it is approximately...
2" high (not counting 1/2" battlement wall)
6" wide (1 fire point on front facing per 3")
4" deep
Access points on both narrow sides and rear (plus battlements on top). It counts as a medium building.

Thank You !!

Poly Ranger wrote:The only hitch is that if you take 3 bunkers as 1 slot, you also have to take 120pts of other defenses (basically 2 adls which give stubborn to the units inside them) as compulsory selections.


Thank you for pointing that out. I'm sure I can find some lootas to park behind the defense line.

   
Made in ca
Executing Exarch






Bunkerpult for 7 Nobz, megaboss with lucky stikk, MegaMek with KFF and Grotsnik (horde detachment).

Launches that 18" across the board with the warboss tanking wounds with his rerollable 2+ save. They are fearless, have FNP and most importantly rampage, that's 4 to 7 attacks per Nob.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in au
Regular Dakkanaut






Are forts now deployed inside your deployment zone?
   
Made in us
Dakka Veteran





Udo wrote:
Are forts now deployed inside your deployment zone?


Yes, now in 7th they are deployed when you deploy the rest of your army and are restricted to being deployed within your deployment zone only. No longer can you deploy them at your table half and infiltrate (or escape hatch into) them to do a near-guarenteed bottom of turn 1 assault.
   
Made in us
Killer Klaivex




Oceanside, CA

I like the idea of Dark Reapers in the bunker, you get all of them firing out, and cover the weakness of being T3 3+ armor with AV14.
Ammo Dump for the re-rolls is great, and having a 48" range and ignore jinks can support most of the battle field.
You can even throw a void shield on it if you want to, which helps out the warwalkers who can camp near it.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Since I'm in the middle of scratch building 3 bunkers, I might as well make some Vengeance Weapons Platforms.

Anyone have the rough dimensions of one ?

I'm guessing the base is about 3 inches across and maybe 2 inches high, not counting the turret sititng on top.
Spoiler:

http://www.dakkadakka.com/dakkaforum/posts/quote/0/4509126.page
Aegis Defence line:
Tall parts are 1.5", low parts 1" high.
The short section is 2" wide, the long section about 5.25"
On the long section, the middle part is 1" further back than the two tall parts.
The "mail slot" is 1.25" from the ground.

The mounting of the quad-gun is exactly as high a tall piece of the wall, the gun itself is entirely above the wall.

Skyshield Landing Pad
The skyshield landingpad is an octagon 11.5" square and 3" to the top plate. The flaps are 1.5" tall[/i][/color]

it's NOT a regular octagon (regular in this sense means that ALL sides are of equal length.)
The short sides are 100mm and the centre to edge measurement (of the main platform) is 160mm (centre to long sides is 148mm).

Fortress of Redemption
Tower is 5" wide at base, 4.5" wide at top, 14" tall

Bunkers

Octagon shaped
7 5/8" wide from side to the opposite side at bottom(6 3/4" top), then the middle of each side sticks out an extra 1 1/4 at bottom"
Missle silo is 2.5" diameter in the center of the bunker
Walkway is 2.5" high
Bunker itself is 4" tall

Bunker sitting next to tower is cut 2" both directions in on walkway level basically right up to the missile silo

This message was edited 1 time. Last update was at 2014/07/04 21:29:35


   
Made in ca
Longtime Dakkanaut





Toronto

just measured mine. Its just shy of 4" across, and exactly 2" high without the turret.

   
Made in gt
Regular Dakkanaut






is the imperial strongpoint good for a AM army with infantry and a couple of vendettas? what would be a good combo and allies? an imperial knight? i was thinking of grey knights for deep strike defense or sisters with melta inside a valkyrie for anti tank
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

 McGibs wrote:
just measured mine. Its just shy of 4" across, and exactly 2" high without the turret.


Just realised I never said thank you.

Thank you, I appreciate your prompt and informative response.

I'll post a pic here once I have one.

   
Made in us
Killer Klaivex




Oceanside, CA

Just another random thought.
If you see a lot of Grav Spam, bunkers are the way to go.
While Grav shooting the piss out of vehicles, it does nothing at all to a bunker.
(page 164, These weapons have no effect on buildings).

Now if DE only got a dev type squad for me to take advantage of this.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Stealthy Grot Snipa





Been having a browse of the stronghold book...

Yeh I must agree, a fortification shall be making it into most of my lists now!

So for an orky perspective:
Wall of matyr bunker - 2x 4man fire points, with battlements. So I can load in a unit of lootas and have 8 shoot out (might as well just put in 8 lootas then, unless meks can repair buildings? then id put in 10). Plus I can then add a second unit of lootas on top of the battlements right? as being on the battlements is not the same as occupying the building?

Also, what do you guys make of the 'wall of matyrs firestorm of redoubt'?
Im thinking that for 200 pts then add in void shield, unit of 6 lootas inside for the 1 (6man) fire point, another lootas unit on top. What about those gatling guns? they look pretty nasty and very orky! 24" range, heavy(20). So with both thats 40 str 5 shots a turn. Although the range is the only limiting factor.

As a side note on the hatch. The hatch is only deployed when the building is claimed, which means that if you wanted to you can claim it turn 1 and then place it. Although this negates the ability to make the slingshot movement on turn 1 as you cant embark then disembark T1.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in gb
Prophetic Blood Angel Librarian




Solar Shock wrote:
Been having a browse of the stronghold book...

Yeh I must agree, a fortification shall be making it into most of my lists now!

So for an orky perspective:
Wall of matyr bunker - 2x 4man fire points, with battlements. So I can load in a unit of lootas and have 8 shoot out (might as well just put in 8 lootas then, unless meks can repair buildings? then id put in 10). Plus I can then add a second unit of lootas on top of the battlements right? as being on the battlements is not the same as occupying the building?

Also, what do you guys make of the 'wall of matyrs firestorm of redoubt'?
Im thinking that for 200 pts then add in void shield, unit of 6 lootas inside for the 1 (6man) fire point, another lootas unit on top. What about those gatling guns? they look pretty nasty and very orky! 24" range, heavy(20). So with both thats 40 str 5 shots a turn. Although the range is the only limiting factor.

As a side note on the hatch. The hatch is only deployed when the building is claimed, which means that if you wanted to you can claim it turn 1 and then place it. Although this negates the ability to make the slingshot movement on turn 1 as you cant embark then disembark T1.


Yep a unit inside and another on the battlements is allowed.
And you can still slingshot turn 1 as you claim the building during deployment and so can place it during deployment.
   
Made in us
Angelic Adepta Sororitas





haven't gotten up to speed on 7th yet, so my question is would it be legal to deploy a unit into the bunker (thus placing the EH), then turn one, move that unit out of the hatch, and afterwards moving a second unit INTO the bunker?
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Yes. Move squad one out, and then move squad two in. The escape hatch is just extra entry point, that doesn't benefit from the repel the enemy rule, so no assualting out of the escape hatch.

Scratch built 2 to try out.


Sling shotting 20 boyz 18+ inches in turn 1 was worth the 80 point investment.

   
Made in gb
Prophetic Blood Angel Librarian




Btothefnrock wrote:
haven't gotten up to speed on 7th yet, so my question is would it be legal to deploy a unit into the bunker (thus placing the EH), then turn one, move that unit out of the hatch, and afterwards moving a second unit INTO the bunker?


Completely legal.


Automatically Appended Next Post:
 adamsouza wrote:
Yes. Move squad one out, and then move squad two in. The escape hatch is just extra entry point, that doesn't benefit from the repel the enemy rule, so no assualting out of the escape hatch.

Scratch built 2 to try out.


Sling shotting 20 boyz 18+ inches in turn 1 was worth the 80 point investment.


Update the thread with pics when they are both painted up - they look promising :-)!

This message was edited 1 time. Last update was at 2014/07/09 17:18:53


 
   
Made in us
Regular Dakkanaut




I will preach caution on the bunkers, especially for orks. If you get hit with a template weapon, lets just say a heavy flamer for the sake of argument, everyone in the bunker gets hit at full strength.

So for orks, basically, flamers will kill you if you start thinking about bunkers.

~2k
~4k

kill team 
   
Made in gb
Stalwart Veteran Guard Sergeant




taurising wrote:
I will preach caution on the bunkers, especially for orks. If you get hit with a template weapon, lets just say a heavy flamer for the sake of argument, everyone in the bunker gets hit at full strength.

So for orks, basically, flamers will kill you if you start thinking about bunkers.


They actually only do d6 hits.
   
Made in us
Legendary Master of the Chapter






For all out hilarity, Vortex Aquila strong point with a vindicare assassin or whatever manning the missiles to drop a bunch of large impassable D vortex on top of objectives sounds great. for probably a quarter or half your points.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

taurising wrote:
I will preach caution on the bunkers, especially for orks.


If you are doing it right, your boyz are out of the bunker and 18" across the board turn 1.

They would have to go 1st, get across the board, and flamer your bunker, before your first turn


Automatically Appended Next Post:
Poly Ranger wrote:
20 men(orks) unfortunately.


I don't doubt you, but I can't actually find anything in Stronghold Assault about maximum occupancy for any of the fortifications. Do you know where it is listed ?

This message was edited 1 time. Last update was at 2014/07/09 21:42:37


   
Made in gb
Prophetic Blood Angel Librarian




Brb. Medium buildings hold 20 occupants.
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Poly Ranger wrote:
Brb. Medium buildings hold 20 occupants.


Thanks man!

I was beggining to think I was losing it. Now I know it was just GW's incompetence

   
Made in ca
Secretive Dark Angels Veteran




Canada

Basically the only one I probably wouldn't take now is the bastion and the wall of martyr 's but that's okay nobody was really using them anyway.

The really good ones are still good (skyshield, aegis, bastion). And nothing will alter that if you ask me

DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in us
Longtime Dakkanaut




Indiana

I am still getting good results with the Aegis with Icarus lascannon.

I run a BS 5 guy on it and since it works against skimmers and FMC it still has some punch. Also in a twin-linked unit I have gotten a good number of hits with it.

Plus if I can get a flier to jink when it comes in, that might keep my storm raven alive.

While hull pointing is nice for kills, pens are nice for getting those results.

This message was edited 1 time. Last update was at 2014/07/10 02:31:56


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in gt
Regular Dakkanaut






 ionusx wrote:
Basically the only one I probably wouldn't take now is the bastion and the wall of martyr 's but that's okay nobody was really using them anyway.

The really good ones are still good (skyshield, aegis, bastion). And nothing will alter that if you ask me


i have to ask why did you list the bastion as both good and bad? i ask because if its bad i was planning to add 2 to my force.
   
Made in gb
Stealthy Grot Snipa





 ashikenshin wrote:
 ionusx wrote:
Basically the only one I probably wouldn't take now is the bastion and the wall of martyr 's but that's okay nobody was really using them anyway.

The really good ones are still good (skyshield, aegis, bastion). And nothing will alter that if you ask me


i have to ask why did you list the bastion as both good and bad? i ask because if its bad i was planning to add 2 to my force.


same
Can you please explain why the wall of matyr isn't worth it and bastion is? Still working out which I want to take.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
 
Forum Index » 40K General Discussion
Go to: