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2014/07/31 14:59:08
Subject: Fantasy Questions Galore (For a Book I am working on)
Bromsy wrote: Why would people with little to no magic not be conquered by people with significant magic? It would seem to be an insurmountable advantage.
The Eastern half seems to have no access to magic. And those who had magic, nolonger have magic in the eastern half.
I've explained why in the book there is no magic in the eastern half. That was was one of the major reasons I went that far.
This could work well, having magic access zonal is an underexplored part of fantasy and causes changes in dynamics and tactics. You could have a selectively high magic setting this way.
Yeah. I thought about it very hard if thats what I really want.
And yezah, it is a very good idea as it has never been explored before.
It has, just not often enough IMHO. It occurs in several published works already. And has at least one recurring theme in classic fantasy literature, the mythos of the faerie forest.
In my own IP there is 'magic zoning', but I will keep to myself exactly how.
Or I could leave it open ended, and multiple people saying why magic doesn't exist. Such is the problem with a medevil society. Facts usually aren't correct. There maybe a just cause as to why, and some may claim to have caused the disruption in magic but it simply is that way.
Generally a bad idea to not have an explanation, though you need not explain, and if you do the explanation may be incorrect or contradictive. . Take two lines of thought, the Prepared method was to explain everything in minuitae, to himself and allow the stories to develop from that. Examples Middle Earth, Narnia (mostly) Battletech The Open method is to leave things unexplained to allow plot hooks to add stuff onto later. Examples 40K, Star Trek, Star Wars The latter invite really bizarre and nonsensical design decisions later, admittedly GW designers cant hold a candle to Tolkien, but they set themselves up to fail.
The former method is far rarer because it requires more creative discipline but is much stronger and consistent. Battletech is a soap opera with bad designers but was bult on solid plot foundations, which means it survived well.
So make characters with conflicting views and conflicting ideas of how the world works?
So I should write characters that explain magic that simply is. And have differing view points on the matter. Magic is quite powerful. But there are some that are exempt from this, because they do use magic, but something given to them.
Or I could leave it open ended, and multiple people saying why magic doesn't exist. Such is the problem with a medevil society. Facts usually aren't correct.
There maybe a just cause as to why, and some may claim to have caused the disruption in magic but it simply is that way.
Agreed... I guess what I'm saying is that you could have any number of characters explain the way that magic works any number of ways, and they all circle around some truth that "the more people believe in magic, the more powerful it is"
This was kind of a theme in the TV show, Carinvale... It's set in dustbowl America, and the world is on the brink from where science is "threatening" to engulf all belief in magic, or rather science is progressing at a rate at which people no longer believe that there's ANY magic (magic here being that wonder and awe of nature) left.
I like the idea, that central idea that they all believe in a certain thing and others believe in something else. Likea religious fanatic would believe a god did it. While the other reasonable people believe that people have to believe in it for to work. That magic only exists as long as belief exists.
This message was edited 1 time. Last update was at 2014/08/03 02:12:01
From whom are unforgiven we bring the mercy of war.
2014/08/03 02:24:36
Subject: Fantasy Questions Galore (For a Book I am working on)
Hey everyone I am currently working on certain things in my book mainly the starting of the problem in the first part of the book.
My questions are....
What would be reasonable for a lord to investigate a matter with his man at arms if he suspects something bad?
How does the name The Cult of the Newborn God sound? I currently have their colors as black and blue. And they are a rising cult that has been starting trouble. They are known for certain things and are a major cult.
How do these quotes sound "“Give him love or hate, and he’ll give you a war. There is no peace among men.”" "Everyone has an island to themselves, its up to us to build bridges to them." "You have only had the taste of it. Power is something that I can use to make you think you are in control of yourself. In truth if I had that power, I would control you.
No man should own the power of gods, for the mind is corrupted so easily by the idea of godhood, it is a venom that leeches away at the soul. A single taste of true power, my friend, is something you will never forget. And it will corrupt you beyond belief."
Should I have a special race unique to my world along with the Revenants?
What would be a disturbing creature?
What would the flora be like in a world where there is magic and what would one be like without? (The animals, the plants? I mean its a unique world, and the creatures aren't carbon copies of europe, it has its own flavor of creatures.)
The main thing is that there are creatures like yetis, goatmen, lucan, vampyr (Vampires that basically are really ugly and incredibly different from regular vampires, and what you think of vampires.)
I've started my third chapter, and as it starts to get militarized I have begun looking into military tactics and ideas from the renassiance.
Is five hundred man at arms and knights (a combined number) enough to quell a cult?
Would I call a forward force? A Vanguard or a Spearhead?
What should the naming conventions of Meroth be focused on? The Villains are based on Germanic names, the people of meroth are a mixed naming convention. Should I focus on a theme, or invent my own names?
Any other questions I will add later on.
This message was edited 2 times. Last update was at 2014/08/03 02:28:14
From whom are unforgiven we bring the mercy of war.
2014/08/03 03:16:56
Subject: Re:Fantasy Questions Galore (For a Book I am working on)
What would be reasonable for a lord to investigate a matter with his man at arms if he suspects something bad?
A lord (depending on his actual level in a hierarchy of his peers), could be too important to bother with a large kingdom or fiefdom. He probably attends to personal matters on a daily basis, and then depending on priorities, addresses the local concerns either by holding court and issuing decrees and judgements from his place of power or having proxies deal with it for him (sheriffs for example).
I'd perhaps have the lord investigate the below issue. Perhaps the local head of the church has summoned the lord (and no lord wants to be on the bad side of the priesthood) and the lord accompanied by his trusty man at arms and a retinue of guards goes to the summons to hear out what is being talked about.
How does the name The Cult of the Newborn God sound? I currently have their colors as black and blue. And they are a rising cult that has been starting trouble. They are known for certain things and are a major cult.
Saying cult over and over again will get old fast. The Order of the Rising God, or Martyrs of the Newborn sounds better, but this is your novel and your final decision. As a faction, I'd say they have to have a reason for existing, and a reason why they are a growing threat and are attracting followers.
How do these quotes sound "“Give him love or hate, and he’ll give you a war. There is no peace among men.”"
"Bestow upon man love or hate, and he twists it to war. Peace is a forlorn concept to us mortals."
"Everyone has an island to themselves, its up to us to build bridges to them."
"Every man is an island alone, but together we can build bridges."
"You have only had the taste of it. Power is something that I can use to make you think you are in control of yourself. In truth if I had that power, I would control you."
Sounds good. It looks like a monologue from a character.
No man should own the power of gods, for the mind is corrupted so easily by the idea of godhood, it is a venom that leeches away at the soul. A single taste of true power, my friend, is something you will never forget. And it will corrupt you beyond belief."
A decent concept, and a long one at that.
Should I have a special race unique to my world along with the Revenants?
What makes a world unique is how you picture it. Not every fantasy setting requires unique creatures, but something different that stands out does make it unforgettable.
So I would strive to find something that works within your world.
What would be a disturbing creature?
To your world, what are the fears that haunt mankind? For the Wheel of Time cosmology, anything associated with the Dark One is taboo and scary.
Does your world have a bogeyman, or a race of creatures that hides in the dark recesses of the world, hardly ever communicating with other intelligent races?
What would the flora be like in a world where there is magic and what would one be like without? (The animals, the plants? I mean its a unique world, and the creatures aren't carbon copies of europe, it has its own flavor of creatures.)
Flora and fauna are what you imagine it to be. You will have forests and plains and farms. Cities will dot the civilized world and mountains and deserts to block progress. Do you want it to be extremely inhospitable or do you want it to be average, but with unique landscapes?
A land of magic will have more unusual things and places warped or tainted by magic gone wrong as well as land protected by magical interference.
The main thing is that there are creatures like yetis, goatmen, lucan, vampyr (Vampires that basically are really ugly and incredibly different from regular vampires, and what you think of vampires.)
I've started my third chapter, and as it starts to get militarized I have begun looking into military tactics and ideas from the renassiance.
Is five hundred man at arms and knights (a combined number) enough to quell a cult?
Five hundred men would require it to be raised from a considerable population. And how far advanced is the civilization? I would imagine a minor lord having a small contingent of armed men at the core and the rest conscripted from the local peasantry. How professional is this army?
Would I call a forward force? A Vanguard or a Spearhead?
Yes.
What should the naming conventions of Meroth be focused on? The Villains are based on Germanic names, the people of meroth are a mixed naming convention. Should I focus on a theme, or invent my own names?
Names based in reality with meaning have more force and intent. Shynansrj Aoldsgbngd does not sound very appetizing unless the intent is to conceive of a name so eccentric the idea is to convince the audience they are too foreign an entity to comprehend using their own knowledge base to form a connection.
This message was edited 1 time. Last update was at 2014/08/03 03:17:14
Asherian Command wrote: Hey everyone I am currently working on certain things in my book mainly the starting of the problem in the first part of the book.
My questions are....
What would be reasonable for a lord to investigate a matter with his man at arms if he suspects something bad?
Please clarify this question.
In general though the relationship between lord and vassal is that of officer and soldier. The officer asks questions in a way that for other men os 'being nosy' and gets away with it, and demans answer.
A Lord can ask any question he damn well pleases.
How does the name The Cult of the Newborn God sound? I currently have their colors as black and blue. And they are a rising cult that has been starting trouble. They are known for certain things and are a major cult.
Sounds new, anything new and major is BIG trouble, not fringe trouble.
How do these quotes sound "“Give him love or hate, and he’ll give you a war. There is no peace among men.”" Ok, a bit nihilistic though. I suppose these are cult dogmas not general statements.
"Everyone has an island to themselves, its up to us to build bridges to them."
build bridges between them. - Unless you want to imply that bridges should connect only with the cult and nobody else. Thats very culty thinking.
"You have only had the taste of it. Power is something that I can use to make you think you are in control of yourself. In truth if I had that power, I would control you.
Needs work, it makes sense but is clumsily written.
No man should own the power of gods, for the mind is corrupted so easily by the idea of godhood, it is a venom that leeches away at the soul. A single taste of true power, my friend, is something you will never forget. And it will corrupt you beyond belief."
Good quote.
Should I have a special race unique to my world along with the Revenants?
Up to you, how many races do you have already?
What would be a disturbing creature?
One that you cant defend against, or takes away something of hidden value, or one that bypasses defences and kills from within.
First example, a spirit, against which sharp steel is useless.
Second example, a demon, which attacks the soul not the body
Third example, an invisible or teleporting assassin beast, which bypasses armed guards and preys on children.
What would the flora be like in a world where there is magic and what would one be like without? (The animals, the plants? I mean its a unique world, and the creatures aren't carbon copies of europe, it has its own flavor of creatures.)
This question is unanswerable, your imagination is your own. What do you envision, use that.
The main thing is that there are creatures like yetis, goatmen, lucan, vampyr (Vampires that basically are really ugly and incredibly different from regular vampires, and what you think of vampires.)
Standard fantasy fayre, vampyr could be disturbing if they fit the third example.
I've started my third chapter, and as it starts to get militarized I have begun looking into military tactics and ideas from the renassiance.
Is five hundred man at arms and knights (a combined number) enough to quell a cult?
No. It will take the temple easily, but isn't anything like enough to hunt down cultists after they scatter. Exception if the cultists are all gathered in one place for a ritual and they are surroundd and taken by surprise. Even so expect one or two survivors.
Would I call a forward force? A Vanguard or a Spearhead?
Either, both work.
What should the naming conventions of Meroth be focused on? The Villains are based on Germanic names, the people of meroth are a mixed naming convention. Should I focus on a theme, or invent my own names?
Invent your own names asnsd generate a theme, no harm in using name structures found on earth though.
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.
2014/08/03 04:14:43
Subject: Re:Fantasy Questions Galore (For a Book I am working on)
WarOne wrote: Let me see if I can stab some of this...
What would be reasonable for a lord to investigate a matter with his man at arms if he suspects something bad?
A lord (depending on his actual level in a hierarchy of his peers), could be too important to bother with a large kingdom or fiefdom. He probably attends to personal matters on a daily basis, and then depending on priorities, addresses the local concerns either by holding court and issuing decrees and judgements from his place of power or having proxies deal with it for him (sheriffs for example).
I'd perhaps have the lord investigate the below issue. Perhaps the local head of the church has summoned the lord (and no lord wants to be on the bad side of the priesthood) and the lord accompanied by his trusty man at arms and a retinue of guards goes to the summons to hear out what is being talked about.
How does the name The Cult of the Newborn God sound? I currently have their colors as black and blue. And they are a rising cult that has been starting trouble. They are known for certain things and are a major cult.
Saying cult over and over again will get old fast. The Order of the Rising God, or Martyrs of the Newborn sounds better, but this is your novel and your final decision. As a faction, I'd say they have to have a reason for existing, and a reason why they are a growing threat and are attracting followers.
How do these quotes sound "“Give him love or hate, and he’ll give you a war. There is no peace among men.”"
"Bestow upon man love or hate, and he twists it to war. Peace is a forlorn concept to us mortals."
"Everyone has an island to themselves, its up to us to build bridges to them."
"Every man is an island alone, but together we can build bridges."
"You have only had the taste of it. Power is something that I can use to make you think you are in control of yourself. In truth if I had that power, I would control you."
Sounds good. It looks like a monologue from a character.
No man should own the power of gods, for the mind is corrupted so easily by the idea of godhood, it is a venom that leeches away at the soul. A single taste of true power, my friend, is something you will never forget. And it will corrupt you beyond belief."
A decent concept, and a long one at that.
Should I have a special race unique to my world along with the Revenants?
What makes a world unique is how you picture it. Not every fantasy setting requires unique creatures, but something different that stands out does make it unforgettable.
So I would strive to find something that works within your world.
What would be a disturbing creature?
To your world, what are the fears that haunt mankind? For the Wheel of Time cosmology, anything associated with the Dark One is taboo and scary.
Does your world have a bogeyman, or a race of creatures that hides in the dark recesses of the world, hardly ever communicating with other intelligent races?
What would the flora be like in a world where there is magic and what would one be like without? (The animals, the plants? I mean its a unique world, and the creatures aren't carbon copies of europe, it has its own flavor of creatures.)
Flora and fauna are what you imagine it to be. You will have forests and plains and farms. Cities will dot the civilized world and mountains and deserts to block progress. Do you want it to be extremely inhospitable or do you want it to be average, but with unique landscapes?
A land of magic will have more unusual things and places warped or tainted by magic gone wrong as well as land protected by magical interference.
The main thing is that there are creatures like yetis, goatmen, lucan, vampyr (Vampires that basically are really ugly and incredibly different from regular vampires, and what you think of vampires.)
I've started my third chapter, and as it starts to get militarized I have begun looking into military tactics and ideas from the renassiance.
Is five hundred man at arms and knights (a combined number) enough to quell a cult?
Five hundred men would require it to be raised from a considerable population. And how far advanced is the civilization? I would imagine a minor lord having a small contingent of armed men at the core and the rest conscripted from the local peasantry. How professional is this army?
Would I call a forward force? A Vanguard or a Spearhead?
Yes.
What should the naming conventions of Meroth be focused on? The Villains are based on Germanic names, the people of meroth are a mixed naming convention. Should I focus on a theme, or invent my own names?
Names based in reality with meaning have more force and intent. Shynansrj Aoldsgbngd does not sound very appetizing unless the intent is to conceive of a name so eccentric the idea is to convince the audience they are too foreign an entity to comprehend using their own knowledge base to form a connection.
Danka for the responses.
I mean I have a naming convention centered around alnar, lick, ris, and several others.
Well the most disturbing thing I can think of for this world is a being made of many, a being created from the bodies of childern, men, and woman. (This is a response to a monster)
The Vampyr will appear later on, but not in the first book. They will be mentioned though. Or I could include them for giggles. But I can't have too many or else it would get quite confusing and people would have trouble keeping track of whose who.
When I think of vampires, I think terrifying and absolutely revolting. They would like skeletons and bats had a sweet love child :B
And yeah the quotes I kind of wrote together. A single character talks about it
I've started my third chapter, and as it starts to get militarized I have begun looking into military tactics and ideas from the renassiance.
Is five hundred man at arms and knights (a combined number) enough to quell a cult?
No. It will take the temple easily, but isn't anything like enough to hunt down cultists after they scatter. Exception if the cultists are all gathered in one place for a ritual and they are surroundd and taken by surprise. Even so expect one or two survivors.
Interesting, but thats not what I am going for. I am going for something darker. currently.
I might talk about it.
But the main jist is something goes completely wrong.
How does the name The Cult of the Newborn God sound? I currently have their colors as black and blue. And they are a rising cult that has been starting trouble. They are known for certain things and are a major cult.
Sounds new, anything new and major is BIG trouble, not fringe trouble.
Their beliefs match with a certain house. I won't say who, but Adith will go into details about the houses while he is in a library, he is reading up on certain things, and Found this a great plot device to introduce certain things.
I mean its not all at once and some are very big portions, and I break it up with occassional comedy with Quientin (Adith's Trainer), Who is basically the Han Solo type of guy, he is just a sword for hire that trains lords in combat.
I have written so that the Cult is talked about in the beginning and then the houses are introduced by Wymond (The Hero of the Story) who talks about the political situation etc. He will talk about certain things.
No man should own the power of gods, for the mind is corrupted so easily by the idea of godhood, it is a venom that leeches away at the soul. A single taste of true power, my friend, is something you will never forget. And it will corrupt you beyond belief."
Good quote.
It only took me a minute to figure it out.
"Everyone has an island to themselves, its up to us to build bridges to them."
build bridges between them. - Unless you want to imply that bridges should connect only with the cult and nobody else. Thats very culty thinking.
Thats actually a quote from Adith. It needs work hahaha.
Should I have a special race unique to my world along with the Revenants?
Up to you, how many races do you have already?
Well currently alot. But in the book they only talk about like 20
This message was edited 1 time. Last update was at 2014/08/03 04:50:21
From whom are unforgiven we bring the mercy of war.
2014/08/05 02:34:58
Subject: Fantasy Questions Galore (For a Book I am working on)
What type of creatures should I use in my book? Should I add as many as possible? Or as few as possible?
When is it too early to kill a character?
Should I post some more information about my book?
What should I share? And what should I not share?
Should I post an authors note at the beginning of the story like tolkien and stuff?
I've been trying to figure an image of what the armor would look like, I mean, someone did a reinterperation of what the armor would look on a revenant :
-Thanks to Chalkstep on Darkstorm Roleplaying
I will talk about where the revenants get their armor but latter in the book it will be discussed exactly how and where they come from through a series of flash backs. Or I could leave it up to debate, to exactly how they were created and why exactly it happened
I mean I want a second opinion on this, Should I leave it up to debate? Or should I have multiple reasons as to why it happened (or just opinions from other characters?)
What should the main symbol be for the litor family? I don't want it to be a wolf, or a hawk. I have hit a brick wall on this one. (Just need some brainstorming ideas)
What would be the ideal way to write my armor?
Should I focus on a more romantic writing style or should I use a mix of writing styles?
What would the response be to seeing a bunch of zombies coming out of the ground?
What would be a good recommendation for military doctrines? (Like a good read to have the basics down, preferably something free)
How many character deaths is too many?
Should I end a chapter on a cliff hanger on a character's storyline and not resolve until two chapters later? Like you have no idea what the hell is happening to them, and they are gone for a bit. (not ressurected, just not involved until later on)
Would introducing an animal character be a good idea? I mean its either going to be a wolf or a falcon. Its not their for the awe factor its more there because it will sorta fit into the story and show a side to the main character, he will rarely show others.
From whom are unforgiven we bring the mercy of war.
2014/08/05 03:57:50
Subject: Fantasy Questions Galore (For a Book I am working on)
What type of creatures should I use in my book? Should I add as many as possible? Or as few as possible?
When is it too early to kill a character?
I mean I want a second opinion on this, Should I leave it up to debate? Or should I have multiple reasons as to why it happened (or just opinions from other characters?)
What should the main symbol be for the litor family? I don't want it to be a wolf, or a hawk. I have hit a brick wall on this one. (Just need some brainstorming ideas)
What would the response be to seeing a bunch of zombies coming out of the ground?
How many character deaths is too many?
1. Ultimately up to you... if you're having magic, there's no real reason, other than stylistic ones to cut out mythical creatures. Having a good flora and fauna in your land will breathe some more life into the setting, I mean, I wouldn't waste a whole chapter just describing the virtues of one particular kind of tree, but the better described your world is, the better the setting will be overall.
2. the Table of Contents
3. Again, this could be a thing where in a flashback, you could describe how it actually happened, but have the "here and now" characters describe it in terms of local legends, etc. and the two can be as close or as far apart as you'd like
4. Family symbols are fun... Perhaps they share an animal with another house, only with a different positioning (common heraldry devices show, for instance a Lion Rampant, or Lion Passant as "primary" positions of complete animals) otherwise you could play with things like crossed weapons, or musical instruments, etc.
5. Depends... "new" soldiers would probably break and run, grizzled vets would probably stay long enough to figure out wtf is going on, mages would probably be mesmerized by the sight of the undead (think how a Deckard Cain from Diablo would react)... It greatly depends. Also, is this the first time the characters have encountered this? If so, they're going to react differently to their 2nd, 3rd and 4th encounter with the "same" thing... If it isn't the first time they've seen the dead rising from the ground, what kind of scale are we talking here? Is it "only" a graveyard rising up, or is it a former battlefield?
6. Judging by the works of people like GRRM, there can't really be too many.. Now, if Tolkein wrote SoIaF, then the amount of deaths in the story WOULD be too much (as Tolkein seems to have placed greater details and descriptions on nearly everything, whereas Martin loves to pack stuff into his books) This greatly depends on the overall tone you want, how creatively you can kill people off, and whether or not you feel comfortable putting more deaths into the story or not.
2014/08/05 04:04:41
Subject: Fantasy Questions Galore (For a Book I am working on)
What type of creatures should I use in my book? Should I add as many as possible? Or as few as possible?
When is it too early to kill a character?
I mean I want a second opinion on this, Should I leave it up to debate? Or should I have multiple reasons as to why it happened (or just opinions from other characters?)
What should the main symbol be for the litor family? I don't want it to be a wolf, or a hawk. I have hit a brick wall on this one. (Just need some brainstorming ideas)
What would the response be to seeing a bunch of zombies coming out of the ground?
How many character deaths is too many?
1. Ultimately up to you... if you're having magic, there's no real reason, other than stylistic ones to cut out mythical creatures. Having a good flora and fauna in your land will breathe some more life into the setting, I mean, I wouldn't waste a whole chapter just describing the virtues of one particular kind of tree, but the better described your world is, the better the setting will be overall.
2. the Table of Contents
3. Again, this could be a thing where in a flashback, you could describe how it actually happened, but have the "here and now" characters describe it in terms of local legends, etc. and the two can be as close or as far apart as you'd like
4. Family symbols are fun... Perhaps they share an animal with another house, only with a different positioning (common heraldry devices show, for instance a Lion Rampant, or Lion Passant as "primary" positions of complete animals) otherwise you could play with things like crossed weapons, or musical instruments, etc.
5. Depends... "new" soldiers would probably break and run, grizzled vets would probably stay long enough to figure out wtf is going on, mages would probably be mesmerized by the sight of the undead (think how a Deckard Cain from Diablo would react)... It greatly depends. Also, is this the first time the characters have encountered this? If so, they're going to react differently to their 2nd, 3rd and 4th encounter with the "same" thing... If it isn't the first time they've seen the dead rising from the ground, what kind of scale are we talking here? Is it "only" a graveyard rising up, or is it a former battlefield?
6. Judging by the works of people like GRRM, there can't really be too many.. Now, if Tolkein wrote SoIaF, then the amount of deaths in the story WOULD be too much (as Tolkein seems to have placed greater details and descriptions on nearly everything, whereas Martin loves to pack stuff into his books) This greatly depends on the overall tone you want, how creatively you can kill people off, and whether or not you feel comfortable putting more deaths into the story or not.
Its the first time there is a zombie ever. There is no such thing as Resurrection or necromancy in this world until recently. There are no mages currently. Meroth has no mages or access to magic. It is on the eastern side. There are sages, but they are just prophets and use seeing rune stones. (which are probably fake and they are probably making it up)
From whom are unforgiven we bring the mercy of war.
2014/08/05 17:43:36
Subject: Fantasy Questions Galore (For a Book I am working on)
What type of creatures should I use in my book? Should I add as many as possible? Or as few as possible?
Not more than you flesh out.
Avoif the D&D iodeology of making zillions of monsters. While noverlty is a good thing creatures needs to exist in the world, large fauna and sentients will make a mark on the world. You cant afford a large variety of large creatures, there basically isnt the room. Exceptions for extradimensional beings not part of the ecosystem, but they should visit rarely. You can also have an infinite variety of frankenmonsters made by wizards.
It isnt. In fact it is now part of the fantasy milieu to kill off characters intermittently through a work. However dont kill off a main character except at the end of a book or unless there is a pereexisting replacement.
Some characters should also be killed off.
Should I post some more information about my book?
Only generic information.
What should I share? And what should I not share?
Keep unique ideas to yourself, however most ideas are not unique, but combinations of ideas may be.
Should I post an authors note at the beginning of the story like Tolkien and stuff?
No, its rather pretentious. AStick to a dedication. An authors note is for an established author reviewing a takle written earlier.
An exception can be made for a concept obvious to the story but not the reader.
I've been trying to figure an image of what the armor would look like, I mean, someone did a reinterperation of what the armor would look on a revenant :
dont get fixated on an image unless you intend to illustrate the book. Make a description, not too exacting and let the reader provide the visuals.
I will talk about where the revenants get their armor but latter in the book it will be discussed exactly how and where they come from through a series of flash backs. Or I could leave it up to debate, to exactly how they were created and why exactly it happened
I mean I want a second opinion on this, Should I leave it up to debate? Or should I have multiple reasons as to why it happened (or just opinions from other characters?)
The more mysteriouis the enemy the more of a threat it is.
What should the main symbol be for the litor family? I don't want it to be a wolf, or a hawk. I have hit a brick wall on this one. (Just need some brainstorming ideas)
do a websearch on heraldry. Google images will do, after a page of two of RL heraldry images you will find something.
What would be the ideal way to write my armor?
With a u.
Should I focus on a more romantic writing style or should I use a mix of writing styles?
Your writing style is your own, dont force it.
What would the response be to seeing a bunch of zombies coming out of the ground?
Depends who you are.
Run! - for most
Attack first while they are still crawling out - for the brave
Retreat, and reestablish contact with the enemy once surprise has been negated - for the cautious
What would be a good recommendation for military doctrines? (Like a good read to have the basics down, preferably something free)
Sun Tzu.
seriously read it.
How many character deaths is too many?
All of them. Youi need a witness.
Should I end a chapter on a cliff hanger on a character's storyline and not resolve until two chapters later? Like you have no idea what the hell is happening to them, and they are gone for a bit. (not ressurected, just not involved until later on)
Cliffhangers are cliche, and not popular. Instead have character cliffhangers in the book, but dont have too many.
Would introducing an animal character be a good idea? I mean its either going to be a wolf or a falcon. Its not their for the awe factor its more there because it will sorta fit into the story and show a side to the main character, he will rarely show others.
Sentinet animals, or animals mimicing sentients are a common enough theme. I advise reading Richard Adams, in particular The Plague Dogs or Watership Down. In both works Adam's gives animals a form of sapience and uses them as viewpoint characters often with a goodly degree of intelligence, just with a marked difference of perspective and reasoning. Adams makes this work even in a modern world setting.
With a fantasy setting the hightenedd intelligence animal can be worked more closelly by using Adam's model.
You should be able to find Plague Dogs and Watership dwon clips on YouTube, which will give enough of a gist odf howe 'animal intelligence' works. This should provide some valuable inspiration.
Automatically Appended Next Post: Couldn't find a copy of Watership Down on YouTube, just dodgy links.
Found this though.
Well worth 100 minutes of your time, and the animal characterisation examples are very clear. Listen carefully to how the two main characters describe things and see the observable world, and the level of reasoning, superior to real animals, but not entirely implausibly so.
With a magically aware truly sapient beast you could do same, or even more.
This message was edited 1 time. Last update was at 2014/08/05 17:55:03
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.
2014/08/05 19:58:48
Subject: Fantasy Questions Galore (For a Book I am working on)
Thanks for the reply. I actually have read watership down.
I will get back to you, as currently I am facing computer trouble with my new computer :/
Sentinent animals could add some variety into it. Or I could do something interesting to the druids.
Cliffhangers are cliche, and not popular. Instead have character cliffhangers in the book, but dont have too many.
I debated it. But then I remembered the LOTR where we have no idea what happened to frodo until four chapters later. I mean there are a few parts that are attention grabbers and quote unquote cliff hangers.
Sun Tzu.
seriously read it.
Will do
Depends who you are.
Run! - for most Attack first while they are still crawling out - for the brave Retreat, and reestablish contact with the enemy once surprise has been negated - for the cautious
Fool hardy are probably more likely to attack, and I know some characters like that.
I mean Wymond's journey is to find the cult of the newborn god and eliminate it.
Adith is to become a better warrior.
Adith's Older Sister wants to have power.
It isnt. In fact it is now part of the fantasy milieu to kill off characters intermittently through a work. However dont kill off a main character except at the end of a book or unless there is a pereexisting replacement. Some characters should also be killed off.
hahaha, I realize that now. now looking back most fantasy characters die. I remember watching supernatural which is infact a fantasy show, and how many characters they kill off in a single episode. (The record thus far is four)
Game of thrones killed 8 characters in a single season.
Another question I have is what would be fairly interesting to see in a villian? Eccentric and highly insane? Or a braggy type? I mean the first half of the book their is a singulary villian, Who I can't really reveal at this time. But he is quite violent, think of Ser Gregor The Mountain but make him intelligent and basically a brilliant commander, who is a glory hog. He isn't really human. Though the entire problem starts with him. And what he does.
The main part I stress with my villains is that they have good intentions. No matter what they do, they are still logical. The main part I want to get across is that the villains in this story once you get down to it, were never really the bad guys. This is not a good vs evil book, and that is the one thing I have been struggling to write. That is the hardest part of the novel. It is so easy to write a character that takes one side, but making a complex person is task that drains me. I might post some stuff about it. But in the end of the book, I want the reader to feel drained like as if they can side with either side, and know the evils of both, and decide for themselves, who was really the good guy?
This book is largely inspired by an idea I had after playing Spec Ops: The Line, and many fantasy books.
This message was edited 4 times. Last update was at 2014/08/06 00:10:54
From whom are unforgiven we bring the mercy of war.
2014/08/06 13:49:43
Subject: Fantasy Questions Galore (For a Book I am working on)
Should I explain all the background of the characters or leave it ambiguous?
Alright in one of my chapters I have a ruler who is female and she starts to go sorta mad with power. Should I make her sort of villainy or just make it so that she is just doing it for her family?
Are manipulated characters interesting?
Should a Villain be clouded in secrets and only referenced slightly?
Can I use names like Radigost? I mean the character is a wizard, but in no way a reference to LOTR's Radigost. Or should I rethink the name? Because its only a name in this case.
How quickly should I have the main character pick up fighting? Should I do it quickly and show the aftermath of fighting, or should I do it slow and show progression of the character?
What programs would people suggest for making a map of the world?
Any suggestions from the previous chapter that I have posted?
What would be a good way to show and not tell?
Should I have other races get involved? (Like Yeti's and Goatmen?)
From whom are unforgiven we bring the mercy of war.
2014/08/12 20:46:58
Subject: Fantasy Questions Galore (For a Book I am working on)
Should I explain all the background of the characters or leave it ambiguous?
Alright in one of my chapters I have a ruler who is female and she starts to go sorta mad with power. Should I make her sort of villainy or just make it so that she is just doing it for her family?
Are manipulated characters interesting?
Should a Villain be clouded in secrets and only referenced slightly?
Can I use names like Radigost? I mean the character is a wizard, but in no way a reference to LOTR's Radigost. Or should I rethink the name? Because its only a name in this case.
How quickly should I have the main character pick up fighting? Should I do it quickly and show the aftermath of fighting, or should I do it slow and show progression of the character?
What programs would people suggest for making a map of the world?
Any suggestions from the previous chapter that I have posted?
What would be a good way to show and not tell?
Should I have other races get involved? (Like Yeti's and Goatmen?)
1) As colorful as you want. Painting armor(or at least shields) is a quick and easy way of identifying yourself and your men. But nobody is going to make themselves look silly. Remember painting armor also serves a practical purpose of protecting the metal from rusting. Padded leather armor was also often given heraldic colors as well.
2) No, unless you only have a couple characters it would not only be tedious and seem staged but it would also be an incredible waste of space. This is what you save for additional books or anthologies.
3) The 2 options are not mutually exclusive. She's told herself its for her family so many times she believes it, and it might be true, but she's also/really just gone mad with power.
4) Yes
5) Maybe, depends on the story.
6) The original is Radagast, but that is a little too close. I'd start over on a name.
7) Fighting is a funny little skill. Its not going to be hard to pick up the basics, but difficult to master. You can easily learn how to swing a sword or use a shield, make a feint, and parry. But learning all the subtle nuances of using those skills is what takes time and practice. So its not going to be a gradual progression. Starting from nothing, you have a quick increase in proficiency, then a plateau, followed by a long and slow rise in skill which could take years.
8-9) N/A
10) Depends on what you want to show and not tell. Descriptions are always good, if done from the third person. Say someone picks up an object of importance, give it a through description(if it makes sense in the story). If they had time to look at it, even for only 10-15 seconds, give the description. If they just glance at it and put it in their pocket to study later then just give a barebones description.
11) Sure, its always fun to add a little variety even if it isn't crucial to the story. And better if it is.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Should I explain all the background of the characters or leave it ambiguous?
Alright in one of my chapters I have a ruler who is female and she starts to go sorta mad with power. Should I make her sort of villainy or just make it so that she is just doing it for her family?
Are manipulated characters interesting?
Should a Villain be clouded in secrets and only referenced slightly?
Can I use names like Radigost? I mean the character is a wizard, but in no way a reference to LOTR's Radigost. Or should I rethink the name? Because its only a name in this case.
How quickly should I have the main character pick up fighting? Should I do it quickly and show the aftermath of fighting, or should I do it slow and show progression of the character?
What programs would people suggest for making a map of the world?
Any suggestions from the previous chapter that I have posted?
What would be a good way to show and not tell?
Should I have other races get involved? (Like Yeti's and Goatmen?)
1) As colorful as you want. Painting armor(or at least shields) is a quick and easy way of identifying yourself and your men. But nobody is going to make themselves look silly. Remember painting armor also serves a practical purpose of protecting the metal from rusting. Padded leather armor was also often given heraldic colors as well.
2) No, unless you only have a couple characters it would not only be tedious and seem staged but it would also be an incredible waste of space. This is what you save for additional books or anthologies.
3) The 2 options are not mutually exclusive. She's told herself its for her family so many times she believes it, and it might be true, but she's also/really just gone mad with power.
4) Yes
5) Maybe, depends on the story.
6) The original is Radagast, but that is a little too close. I'd start over on a name.
7) Fighting is a funny little skill. Its not going to be hard to pick up the basics, but difficult to master. You can easily learn how to swing a sword or use a shield, make a feint, and parry. But learning all the subtle nuances of using those skills is what takes time and practice. So its not going to be a gradual progression. Starting from nothing, you have a quick increase in proficiency, then a plateau, followed by a long and slow rise in skill which could take years.
8-9) N/A
10) Depends on what you want to show and not tell. Descriptions are always good, if done from the third person. Say someone picks up an object of importance, give it a through description(if it makes sense in the story). If they had time to look at it, even for only 10-15 seconds, give the description. If they just glance at it and put it in their pocket to study later then just give a barebones description.
11) Sure, its always fun to add a little variety even if it isn't crucial to the story. And better if it is.
Next set of questions.
How should I let magic come in the world.
Give me a few examples. I mean currently I Have an idea. Which is that someone, somewhere holds the key to be able to unlock the magic, and some unwillingly kills him and unlocks a seal
What about demigods? Should I add a few to the story?
Should I add illusions to other books and myths?
For Radigost? What should I replace it with? The name I mean. He is a wizard, but he is not really similar to his LOTR counterpart. Actually he is insane, but to the degree of brilliance.
Should I have them (The characters and the reader) explore the world? Like have Adith and crew go down south to explore talderia, woodland circle, etc. And have the older brother head north and then west to the other kingdoms and finally have the two meet up in ______. Should I stay with that plan? I mean I blocked out where they will meet last. Because alot of the areas are just locations.
How many characters is too many?
How many chapters should I aim for a book? Like 20? 30? How many pages? I want it to be as fleshed out as possible.
From whom are unforgiven we bring the mercy of war.
2014/08/13 00:25:29
Subject: Re:Fantasy Questions Galore (For a Book I am working on)
Waiting for my shill money from Spiral Arm Studios
There are a few possibilities for magic getting unlocked.
1) Some deranged individual in the distant past discovered a way to contact some sort of daemon/god or something and sold his soul to it in exchange for its power. But then others managed to kill this person and steal his power and distributed it, all bypassing the need to make a daemonic pact to get the power. So the daemon/god was left with only 1 soul and didn't get his power back and so its now available to everyone.
2) A war between the gods results in one being slain and his remains were scattered across the world, certain individuals might be born with or accumulate enough of these particles to gain a portion of the fallen gods power. Or at least the ability to tap into some source of power.
3) An individual or group of individuals makes a pact for power from a super natural being on the behalf of their entire race. Payment due at a later date by all their descendents. Gives you a nice little future impending crisis as the giver of magic comes to collect on the debt.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Grey Templar wrote: There are a few possibilities for magic getting unlocked.
1) Some deranged individual in the distant past discovered a way to contact some sort of daemon/god or something and sold his soul to it in exchange for its power. But then others managed to kill this person and steal his power and distributed it, all bypassing the need to make a daemonic pact to get the power. So the daemon/god was left with only 1 soul and didn't get his power back and so its now available to everyone.
2) A war between the gods results in one being slain and his remains were scattered across the world, certain individuals might be born with or accumulate enough of these particles to gain a portion of the fallen gods power. Or at least the ability to tap into some source of power.
3) An individual or group of individuals makes a pact for power from a super natural being on the behalf of their entire race. Payment due at a later date by all their descendents. Gives you a nice little future impending crisis as the giver of magic comes to collect on the debt.
4. perhaps magic, is actually an aetherial (sp) substance that had been bound beneath the crust of the world. Then a large tectonic event (such as a volcano or some such) opened the crust/exposed this aether to the greater world and due to genetics (in a fantasy setting this could be explained in more fantastical terms... like they are born with the "gift" or some such) some people are more in tune with this aether and can manipulate it, thus "magic"
2014/08/13 00:53:33
Subject: Re:Fantasy Questions Galore (For a Book I am working on)
Grey Templar wrote: There are a few possibilities for magic getting unlocked.
1) Some deranged individual in the distant past discovered a way to contact some sort of daemon/god or something and sold his soul to it in exchange for its power. But then others managed to kill this person and steal his power and distributed it, all bypassing the need to make a daemonic pact to get the power. So the daemon/god was left with only 1 soul and didn't get his power back and so its now available to everyone.
2) A war between the gods results in one being slain and his remains were scattered across the world, certain individuals might be born with or accumulate enough of these particles to gain a portion of the fallen gods power. Or at least the ability to tap into some source of power.
3) An individual or group of individuals makes a pact for power from a super natural being on the behalf of their entire race. Payment due at a later date by all their descendents. Gives you a nice little future impending crisis as the giver of magic comes to collect on the debt.
4. perhaps magic, is actually an aetherial (sp) substance that had been bound beneath the crust of the world. Then a large tectonic event (such as a volcano or some such) opened the crust/exposed this aether to the greater world and due to genetics (in a fantasy setting this could be explained in more fantastical terms... like they are born with the "gift" or some such) some people are more in tune with this aether and can manipulate it, thus "magic"
5. Magic being a very low resource is substained by life and all the energy that comes from that or it is caused by underground wells of aetheric energy or nodes of magic. Due to a calaticism that almost destroyed the world, an entire empire was killed in a single night and all the magic drained from the world. Over time magic has waned due to someone bending these nodes to create new ones from blood sacrifices over time they have accomplished this by ritually sacrificing empires over time.
Thats my try at it. And is in no way reference to full metal alchemist brotherhood
From whom are unforgiven we bring the mercy of war.
2014/08/13 01:22:15
Subject: Re:Fantasy Questions Galore (For a Book I am working on)
Grey Templar wrote: There are a few possibilities for magic getting unlocked.
1) Some deranged individual in the distant past discovered a way to contact some sort of daemon/god or something and sold his soul to it in exchange for its power. But then others managed to kill this person and steal his power and distributed it, all bypassing the need to make a daemonic pact to get the power. So the daemon/god was left with only 1 soul and didn't get his power back and so its now available to everyone.
2) A war between the gods results in one being slain and his remains were scattered across the world, certain individuals might be born with or accumulate enough of these particles to gain a portion of the fallen gods power. Or at least the ability to tap into some source of power.
3) An individual or group of individuals makes a pact for power from a super natural being on the behalf of their entire race. Payment due at a later date by all their descendents. Gives you a nice little future impending crisis as the giver of magic comes to collect on the debt.
4. perhaps magic, is actually an aetherial (sp) substance that had been bound beneath the crust of the world. Then a large tectonic event (such as a volcano or some such) opened the crust/exposed this aether to the greater world and due to genetics (in a fantasy setting this could be explained in more fantastical terms... like they are born with the "gift" or some such) some people are more in tune with this aether and can manipulate it, thus "magic"
5. Magic being a very low resource is substained by life and all the energy that comes from that or it is caused by underground wells of aetheric energy or nodes of magic. Due to a calaticism that almost destroyed the world, an entire empire was killed in a single night and all the magic drained from the world. Over time magic has waned due to someone bending these nodes to create new ones from blood sacrifices over time they have accomplished this by ritually sacrificing empires over time.
Thats my try at it. And is in no way reference to full metal alchemist brotherhood
6. Magic works because people believe it does... Also, painting things like carts and horses red make them go faster (but this is in no way a reference to Orks )
2014/08/13 02:12:34
Subject: Fantasy Questions Galore (For a Book I am working on)
Metal armour can be painted with enamel, leathers can be dyed, but it requires a heavy dye.
Armour tended not to be painted except for the rich, and paint chips off easily.
Instead soldiers wore embroidered surcoats which carried their hearldry. However you could have warriors without surcoats and painted armour, it is fantasy after all. You could also colour the metal itself, though s magic potion.
Alright in one of my chapters I have a ruler who is female and she starts to go sorta mad with power. Should I make her sort of villainy or just make it so that she is just doing it for her family?
By and large no, unless you haver another reason for sympathy towards them. A catspaw character is in effect a piece of machinery withn the m,anipulator being the character, though this depends how much in the thrall the manipulated person is.
Can I use names like Radigost? I mean the character is a wizard, but in no way a reference to LOTR's Radigost. Or should I rethink the name? Because its only a name in this case.
How quickly should I have the main character pick up fighting? Should I do it quickly and show the aftermath of fighting, or should I do it slow and show progression of the character?
First chapter, start with a bang.
You have three hooks to get the reader reading. The first line, the first two paragraphs and the first chapter, you must hit at least two of those targets.
Describe feelings rather than third party observations.
In fantasy and SF however it should be show and tell. This goes against the standard literary training, however said training is for mainstram literature, mostly used to write about the contemporary or historical world. You would show not tell a crime drama character because the reference is there for us to know his broad background as a modern human. However in fantasy the environment is also a character, and bears description.
Should I have other races get involved? (Like Yeti's and Goatmen?)
Up to you, but alien character deserve an air of mystery, this is best achieved by making them silent or seldom speaking.
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.
2014/08/13 02:36:32
Subject: Fantasy Questions Galore (For a Book I am working on)
Metal armour can be painted with enamel, leathers can be dyed, but it requires a heavy dye.
Armour tended not to be painted except for the rich, and paint chips off easily.
Instead soldiers wore embroidered surcoats which carried their hearldry. However you could have warriors without surcoats and painted armour, it is fantasy after all. You could also colour the metal itself, though s magic potion.
Yeah, often times (in real life) even the wealthiest knights/noblemen would wear some kind of surcoat, or be carrying their shield/ or standard of some kind to show "who" they were
Most accounts that I've personally read about painted armor was on a set of tournament armor, which was naturally more ornate than battle plate.
I know that GoT (the books, not the TV show) had armorers creating non-magically colored armors.. Particularly Gendry's master (IIRC) was able to make actual blue steel (as opposed to a lacquer) though I'd probably not go this exact route. Unless you're having someone wear damascus plate (which Ive honestly only heard of damascus steel weapons) there's not going to be too much color on a metal plate, excepting it's natural or polished color.
2014/08/19 18:23:15
Subject: Fantasy Questions Galore (For a Book I am working on)
Tasked with defending the final resting places of the dead. They are the guardians of the ancient dead. Created originally to protect artifacts. They are now commonly used to protect mass grave least a Necromancer gets their hands on a mass grave. Drauqr are the only exception to rule among mages to create beings from human remains. Drauqr are mages that are bound to the bones and armor of a long dead warrior. They are extremely powerful and practice their art while they guard their task given to them by The Mage Council.
They can still use their magics that they once used in their mortal lives, but now their magics are amplified. Their bodies are considered to be relics, which means their powers are tenfold. Drauqr are extremely potent and usually guard their tasks with another Drauqr. In times of great need the Drauqr are called upon for their knowledge and their powers.
Honestly mate, I would seriously change the name of these, as they clearly reminiscent of Draugr from Skyrim (at least in my mind).... It's almost like a "they're Draugr but they're good"
2014/08/19 19:35:08
Subject: Re:Fantasy Questions Galore (For a Book I am working on)
Dude, so many of your questions are answered in the Writing Excuses podcast. I'm serious. I'm a published author and these guys were a huge help in getting me there. They talk all about magic and how to use it, writing action, introducing characters, etc, etc.
http://www.writingexcuses.com/
Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions.
2014/08/19 19:35:47
Subject: Fantasy Questions Galore (For a Book I am working on)
Tasked with defending the final resting places of the dead. They are the guardians of the ancient dead. Created originally to protect artifacts. They are now commonly used to protect mass grave least a Necromancer gets their hands on a mass grave. Drauqr are the only exception to rule among mages to create beings from human remains. Drauqr are mages that are bound to the bones and armor of a long dead warrior. They are extremely powerful and practice their art while they guard their task given to them by The Mage Council.
They can still use their magics that they once used in their mortal lives, but now their magics are amplified. Their bodies are considered to be relics, which means their powers are tenfold. Drauqr are extremely potent and usually guard their tasks with another Drauqr. In times of great need the Drauqr are called upon for their knowledge and their powers.
Honestly mate, I would seriously change the name of these, as they clearly reminiscent of Draugr from Skyrim (at least in my mind).... It's almost like a "they're Draugr but they're good"
I will change it though, but I can't use golems because those are jewish in origin. Skeletons and zombies don't really do the job as they are just mindless servants, while the Draugr are just soldiers placed into the body of a golem like body.
Automatically Appended Next Post:
MWHistorian wrote: Dude, so many of your questions are answered in the Writing Excuses podcast. I'm serious. I'm a published author and these guys were a huge help in getting me there. They talk all about magic and how to use it, writing action, introducing characters, etc, etc.
http://www.writingexcuses.com/
Well. I've never heard of them until. Now.
This message was edited 1 time. Last update was at 2014/08/19 19:36:42
From whom are unforgiven we bring the mercy of war.
2014/08/19 19:44:33
Subject: Fantasy Questions Galore (For a Book I am working on)
Tasked with defending the final resting places of the dead. They are the guardians of the ancient dead. Created originally to protect artifacts. They are now commonly used to protect mass grave least a Necromancer gets their hands on a mass grave. Drauqr are the only exception to rule among mages to create beings from human remains. Drauqr are mages that are bound to the bones and armor of a long dead warrior. They are extremely powerful and practice their art while they guard their task given to them by The Mage Council.
They can still use their magics that they once used in their mortal lives, but now their magics are amplified. Their bodies are considered to be relics, which means their powers are tenfold. Drauqr are extremely potent and usually guard their tasks with another Drauqr. In times of great need the Drauqr are called upon for their knowledge and their powers.
Honestly mate, I would seriously change the name of these, as they clearly reminiscent of Draugr from Skyrim (at least in my mind).... It's almost like a "they're Draugr but they're good"
I will change it though, but I can't use golems because those are jewish in origin. Skeletons and zombies don't really do the job as they are just mindless servants, while the Draugr are just soldiers placed into the body of a golem like body.
Automatically Appended Next Post:
MWHistorian wrote: Dude, so many of your questions are answered in the Writing Excuses podcast. I'm serious. I'm a published author and these guys were a huge help in getting me there. They talk all about magic and how to use it, writing action, introducing characters, etc, etc.
http://www.writingexcuses.com/
Well. I've never heard of them until. Now.
They won a Hugo, so it's not like they're unheard of. And Brandon Sanderson is on it. He wrote Mistborn and is finishing the Wheel of Time series. Not a small name either.
This message was edited 1 time. Last update was at 2014/08/19 19:45:20
Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions.
2014/08/19 19:57:30
Subject: Fantasy Questions Galore (For a Book I am working on)
Werebears
Werebears are similar to the werewolves. But only larger and more terrifying. Though lacking the speed of the werewolf. Werebears make up for it with large amount of strength and durability, they feel no pain, and unlike werewolves those that are werebears are fully aware that they are cursed. It is said that the first werebear was a Human called Yuron, he one day found a bear trapped and freed it. The Goddess of Beasts and the God of Nature descended upon him and offered him a choice, that he could safeguard all the animals of their kingdom or he could live forever.
He choose to safeguard all the animals and creatures of the God’s Kingdom, and he became the first werebear. The Werebears are not as vicious as Werewolves and are infact enemies of Werewolves. They are the allies of the Druids and the Werebears possess all their human intellect. They are also known for being able to transform into their forms whenever they wish, unlike werewolves.
They are known as the Guardians of the Forest, such as their Ancestor Yuron was. Who blessed many others with his power. They are often patrolling the forests for any who defile their forests.
If you're going to write, you need to practice proper grammar at all times. This includes notes that you share with others and replies on message boards.
Best of luck!
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
2014/08/19 19:58:41
Subject: Fantasy Questions Galore (For a Book I am working on)
I will change it though, but I can't use golems because those are jewish in origin. Skeletons and zombies don't really do the job as they are just mindless servants, while the Draugr are just soldiers placed into the body of a golem like body.