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Made in us
Longtime Dakkanaut





 Deadshot wrote:
Ok, so the unit comes with Bolters and BP standard, power armour, Frag and Krak. The WG Pack Leader gets a CCW instead of a bolter.

Special rules are Counterattack, ATSKNF and Acute Senses.

5 models per unit, can take 5 additional ones. 14ppm
There's a 2ppm upgrade I can't make out that must be the CCW upgrade.
1 per squad may take a power weapon at 15ppm or Power fist at 25ppm
One GH can replace his Bolt Pistol for a plasma pistol 15ppm
For every 5 models, one may take a Special weapon.
One GH may become a WG Pack Leader 15pts
1 GH per detachment may take what I can only assume is a Wolf Banner/Standard. Can't make it out properly.
The WGPL may take weapons from the Melee Weapons and Ranged Weapons lists and may take Melta Bombs.


The WGPL may exchange his BP, CCW, PA and Grenades for TDA, Stormbolter and Power Weapon.

A WGT Pack Leader may take only from the Terminator Weapons.

May take a Rhino, Razorback or Drop Pod. No Stomrfang Assault Craft.


Dude, you are the man. Thank you.

Now maybe I am hallucinating, but I thought the WG upgrade was only 10 points. Unless it is different cost to upgrade a Long Fangs squad versus a GH squad?

This message was edited 1 time. Last update was at 2014/08/06 00:04:24


 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Scouts with Heavy or Special Weapons, nice.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Grovelin' Grot





Wow we actually get shotguns!!!!! That is massively suprising actually. I was always confused at why the space wolves of all chapters would love a gun that is meant for capping people at super short range before assaulting them.
   
Made in ca
Stealthy Space Wolves Scout






 Deadshot wrote:
Sorry, my bad, he can have one. Updated.

Doing Harald and Wolf Scouts next. Psychic Powers and wargear will have to wait till morning but will finish the units tonight. I will quote everything into one post, so if someone could make sure a mod or the OP puts it in the OP I'd be appreciative.

Harald Deathwolf.

190pts base

Wargear

Power Armour
Frost Axe
Bolt Pistol
Grenades
Storm Shield
Thunderwolf Mount. Apparently TW are now Wargear.

Special Rules

Counterattack
Outflank
Independent Character
Acute Senses
ATSKNF

Space Wolf units with the Unit Type Beasts or Cavalry can use his Ld value while within 12" of him.

Saga of the Wolf

Can take up to 2 Fenrisian Wolves for 8ppm




Wolf Scouts

Wargear
Scout Armour
Bolter
Bolt Pistol
Grenades
Power Armour for WGPL

Special Rules
Counterattack
Acute Senses
Infiltrate
Scouts
Move Through Cover
ATSKNF

5-10 Scouts per unit, 14ppm
Can take CCW for 2ppm
One model may become WGPL for 10ppm
WGPL may take Ranged and Melee Weapons and Melta Bombs
Any Scout can swap their Bolter for a Shotgun or CCW for free, or a Sniper Rifle for 1ppm
Up to 2 Scouts may swap their Bolter for a Plasma Pistol or Power Weapon for 15ppm per weapon.
One Scout may swap his Bolter for a Heavy or Special Weapon.


Noooooooo! Do you know what this means, they have axed the Wolf Tail Talisman, and Wolf Tooth Necklace. DAMN YOU GW,DAMN YOU![b]

This message was edited 1 time. Last update was at 2014/08/06 00:05:15


My purpose in life is to ruin yours. 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

 Grey elder wrote:
Is it just me or does the all the units have no man size limit? All I see is a must take 5 GH minimum, and can add from there....


Its just you. See my translations. The lines clearly state that only 5 GH may be added.

Blood Claws
5-15 Blood Claws, 12ppm

Wargear
Power Armour
BP
CCW
Grenades

Special Rules
ATSKNF
Acute Senses
Counterattack
Rage

Options

One may swap BP for Plasma Pistol 15pts
One may swap their CCW for a Power Weapon (15pts) or Power Fist (25pts)
One Blood Claw may take a Special Weapon and if the squad numbers 15 models, another Blood Claw may take one too.
One Blood Claw upgrade to WGPL for 10pts
May take Melee and Ranged weapons and Melta Bombs (5pts)
May swap all his gear for TDA, Power Weapon and Stormbolter, and then may take only from the Terminator Weapons
Squad may take Rhino, Razorback, Drop Pod or Stormfang Assault Craft


Skyclaws

5-10 Skyclaws, 15ppm


Wargear
Power Armour
BP
CCW
Grenades
Jump Pack

Special Rules
ATSKNF
Acute Senses
Counterattack
Rage (Skyclaws Only)

Options
2 Skyclaws may swap their Bolt Pistols for
Flamer 5pts
Meltagun 10pts
Plasma Gun or Pistol 15pts
One Skyclaw may swap his CCW for a
Power Weapon 15pts
Power Fist 25pts
One may upgrade to a Wolf Guard Sky Leader
May take from Ranged and Melee Weapons
May take Melta Bombs for 5pts
No option to remove Jump Packs or get a transport of any kind.

I'm celebrating 8 years on Dakka Dakka!
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Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Nice, Air Cav Blood Claws.
Cheep Flying Blood Claws with the possibility of two Flamers!

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Super Newb wrote:

Now maybe I am hallucinating, but I thought the WG upgrade was only 10 points. Unless it is different cost to upgrade a Long Fangs squad versus a GH squad?


You are right. Will fix that. Its dark in that area. My bad!

Wolf Guard 90pts base
4 WG, 1 WGPL

Wargear
Wargear
Power Armour
BP
CCW
Grenades

Special Rules
ATSKNF
Acute Senses
Counterattack


Options
+5 Wolf Guard 18ppm
Any model may swap their Bolter for a CCW for free (mix and match allowed)
Any model may take from Ranged and Melee weapons (mix and match allowed)
Any model may have Melta Bombs for 5ppm

The unit may have Jump Packs for 3ppm or Bikes for 7ppm!!!

May take a Rhino, Razorback, Drop Pod or Stormfang Assault Craft OR any of the Land Raiders
NO OPTION FOR TERMINATOR ARMOUR. POSSIBLE IT IS NOW A SEPERATE UNIT

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
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Credit to Castiel for banner. Thanks Cas!
 
   
Made in us
Longtime Dakkanaut





 Deadshot wrote:



The unit may have Jump Packs for 3ppm or Bikes for 7ppm!!!



WOWZERS

This message was edited 1 time. Last update was at 2014/08/06 00:28:30


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Bike wolf guard is sexy.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Long Fangs 30pts base

1 Long Fang
1 Long Fang Ancient (sergeant)

Wargear
Bolt Pistol
CCW
Grenades
Power Armour

Special Rules
Counterattack
Acute Senses
Split Fire
ATSKNF


Options
+4 Long Fangs 15ppm
Ancient may swap his pistol or Chainsword for a Power Weapon or Plasma Pistol (15pts) or Power Fist 25pts
Ancient may have Melta Bombs 5pts
4 Long Fangs can have Heavy Weapons and Ancient can have a Special weapon.
One Long Fang can be upgraded to a WGPL for 10pts (only use for the awkward 5th Long Fang I think) for 10pts
May take Melee and Ranged weapons and Melta Bombs (5pts)
May swap all his gear for TDA, Power Weapon and Stormbolter, and then may take only from the Terminator Weapons
Squad may take Rhino, Razorback, Drop Pod or Stormfang Assault Craft

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
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Credit to Castiel for banner. Thanks Cas!
 
   
Made in us
Badass "Sister Sin"






Camas, WA

Can probably assume points for heavies went up.


Automatically Appended Next Post:
Looks like three entries for missiles under profile. So flak.

This message was edited 1 time. Last update was at 2014/08/06 00:35:18


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 Deadshot wrote:
Long Fangs 30pts base
4 Long Fangs can have Heavy Weapons and Ancient can have a Special weapon.
One Long Fang can be upgraded to a WGPL for 10pts (only use for the awkward 5th Long Fang I think) for 10pts
May swap all his gear for TDA, Power Weapon and Stormbolter, and then may take only from the Terminator Weapons

Weird, but ok...I wonder if that will include Terminator Heavy Weapon if you have 5+ Models.
Squad may take Rhino, Razorback, Drop Pod or Stormfang Assault Craft

I can work with that.


Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Longtime Dakkanaut





 pretre wrote:
Can probably assume points for heavies went up.


Yeah, all this info is amazing, but now I am wondering how much plasma and meltaguns cost, how much combi-weapons cost and how much all the heavy weapons cost. Lol. Never satisfied I guess.

But seriously a lot of info out tonight, a lot to chew on.
   
Made in us
Badass "Sister Sin"






Camas, WA

Wait, only 4 heavies in long fang. Ouch.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in us
Blood Angel Terminator with Lightning Claws






 pretre wrote:
Wait, only 4 heavies in long fang. Ouch.


I fully expected it though...

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 Ferrum_Sanguinis wrote:
 pretre wrote:
Wait, only 4 heavies in long fang. Ouch.


I fully expected it though...

That and getting just Split Fire was also expected.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Badass "Sister Sin"






Camas, WA

Ooh. That's nice. Don't have to give up that guys shooting.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

A complete translation of the unit entries!

Important information is laid out in Green if it relates to new or exciting stuff. Stuff in Red] is bad news!




Deadshot wrote:Grey Hunters
5-10 per unit, 14ppm

Wargear
Power Armour
Bolt Pistol
Bolter (Grey Hunter Only)
Grenades
CCW (Wolf Guard Pack Leader Only)

Special rules
Counterattack
ATSKNF
Acute Senses


CCW are 2ppm
1 per squad may take a power weapon at 15ppm or Power fist at 25ppm
One GH can replace his Bolt Pistol for a plasma pistol 15ppm
For every 5 models, one may take a Special weapon.
One GH may become a WG Pack Leader 15pts
1 GH per detachment may take what I can only assume is a Wolf Banner/Standard. Can't make it out properly.
The WGPL may take weapons from the Melee Weapons and Ranged Weapons lists and may take Melta Bombs.
The WGPL may exchange his BP, CCW, PA and Grenades for TDA, Stormbolter and Power Weapon.
A WGT Pack Leader may take only from the Terminator Weapons 15pts
May take a Rhino, Razorback or Drop Pod or Stormwolf Assault Craft


Deadshot wrote:Dreadnought 95pts

Wargear
MM
Power Fist with Built in Storm Bolter
Searchlight

Can take from Dreadnought weapons list.
Can swap PF for
Wolf Claw (retain SB) 5pts
Missile Launcher 10pts
Twin Linked Autocannon 15pts
Can swap SB for Heavy Flamer 10pts
Take Extra Armour 10pts
Smoke Launchers 5pts
Can upgrade to Venerable Status 25pts
One Venerable Dreadnought (must be Venerable, one per army) can swap their MM and PF+SB for the Axe of Fenris and Blizzard Shield. 25pts
May take a Drop Pod

Next is Bjorn.


Deadshot wrote:Bjorn

220pts, Saga of Majesty.

Wargear
Assault Cannon
Smoke Launchers
Searchlight

Special Rules
Venerable
Adds 1 to Steal the Initiative
5+ Invulnerable Save

options
Can swap Assault Cannon for
Plasma or Helfrost Cannon for free
TL Lascannon for 5pts.

Relic: "True Claw?"
Str 10
AP 2
Master Crafted, Shred

Drop Pod option.


Deadshot wrote:

Harald Deathwolf.

190pts base

Wargear

Power Armour
Frost Axe
Bolt Pistol
Grenades
Storm Shield
Thunderwolf Mount. Apparently TW are now Wargear.

Special Rules

Counterattack
Outflank
Independent Character
Acute Senses
ATSKNF

Space Wolf units with the Unit Type Beasts or Cavalry can use his Ld value while within 12" of him.

Saga of the Wolf

Can take up to 2 Fenrisian Wolves for 8ppm

Relic: Mantle of King Ice Trolls (Literal translation).
More logical translation= Mantle of the King of the Ice Trolls

Makes Harald Deathwolf immune to the effects of Pyromancy Psychic Powers and Flamer Weapons as detailed in Warhammer 40, 000: The Rules



Wolf Scouts

Wargear
Scout Armour
Bolter
Bolt Pistol
Grenades
Power Armour for WGPL

Special Rules
Counterattack
Acute Senses
Infiltrate
Scouts
Move Through Cover
ATSKNF

5-10 Scouts per unit, 14ppm
Can take Camo Cloaks for 2ppm
One model may become WGPL for 10ppm
WGPL may take Ranged and Melee Weapons and Melta Bombs
Any Scout can swap their Bolter for a Shotgun or CCW for free, or a Sniper Rifle for 1ppm
Up to 2 Scouts may swap their Bolter for a Plasma Pistol or Power Weapon for 15ppm per weapon.
One Scout may swap his Bolter for a Heavy or Special Weapon.



Deadshot wrote:

Blood Claws
5-15 Blood Claws, 12ppm

Wargear
Power Armour
BP
CCW
Grenades

Special Rules
ATSKNF
Acute Senses
Counterattack
Rage

Options

One may swap BP for Plasma Pistol 15pts
One may swap their CCW for a Power Weapon (15pts) or Power Fist (25pts)
One Blood Claw may take a Special Weapon and if the squad numbers 15 models, another Blood Claw may take one too.
One Blood Claw upgrade to WGPL for 10pts
May take Melee and Ranged weapons and Melta Bombs (5pts)
May swap all his gear for TDA, Power Weapon and Stormbolter, and then may take only from the Terminator Weapons for 15pts
Squad may take Rhino, Razorback, Drop Pod or Stormwolf Assault Craft


Skyclaws

5-10 Skyclaws, 15ppm


Wargear
Power Armour
BP
CCW
Grenades
Jump Pack

Special Rules
ATSKNF
Acute Senses
Counterattack
Rage (Skyclaws Only)

Options
2 Skyclaws may swap their Bolt Pistols for
Flamer 5pts
Meltagun 10pts
Plasma Gun or Pistol 15pts
One Skyclaw may swap his CCW for a
Power Weapon 15pts
Power Fist 25pts
One may upgrade to a Wolf Guard Sky Leader
May take from Ranged and Melee Weapons
May take Melta Bombs for 5pts
No option to remove Jump Packs or get a transport of any kind.


Deadshot wrote:

Wolf Guard 90pts base
4 WG, 1 WGPL

Wargear
Wargear
Power Armour
BP
CCW
Grenades

Special Rules
ATSKNF
Acute Senses
Counterattack


Options
+5 Wolf Guard 18ppm
Any model may swap their Bolter for a CCW for free (mix and match allowed)
Any model may take from Ranged and Melee weapons (mix and match allowed)
Any model may have Melta Bombs for 5ppm

The unit may have Jump Packs for 3ppm or Bikes for 7ppm!!!

May take a Rhino, Razorback, Drop Pod or Stormwolf Assault Craft OR any of the Land Raiders
NO OPTION FOR TERMINATOR ARMOUR. POSSIBLE IT IS NOW A SEPERATE UNIT


Deadshot wrote:Long Fangs 30pts base

1 Long Fang
1 Long Fang Ancient (sergeant)

Wargear
Bolt Pistol
CCW
Grenades
Power Armour

Special Rules
Counterattack
Acute Senses
Split Fire
ATSKNF


Options
+4 Long Fangs 15ppm
Ancient may swap his pistol or Chainsword for a Power Weapon or Plasma Pistol (15pts) or Power Fist 25pts
Ancient may have Melta Bombs 5pts
Any Long Fang can have Heavy Weapons and Ancient can have a Special weapon.
One Long Fang can be upgraded to a WGPL for 10pts (only use for the awkward 5th Long Fang I think) for 10pts
May take Melee and Ranged weapons and Melta Bombs (5pts)
May swap all his gear for TDA, Power Weapon and Stormbolter, and then may take only from the Terminator Weapons 15pts
Squad may take Rhino, Razorback, Drop Pod or Stormwolf Assault Craft

This message was edited 3 times. Last update was at 2014/08/06 16:03:06


I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
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Credit to Castiel for banner. Thanks Cas!
 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

The only thing I am finding disappointing is there in no mention of MotW.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Longtime Dakkanaut





 Anpu42 wrote:
The only thing I am finding disappointing is there in no mention of MotW.


What's that again? 1d6 + 2 attacks? I saw something like that on the special rules picture in the lower left corner. Now no entry so far seems to have it so it may be limited to I don't know what, lone wolfs or something. Or my piss poor spanish abilities have led me astray.
   
Made in us
Badass "Sister Sin"






Camas, WA

Wait.. Pack leaders get tda free?

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Made in us
Ferocious Blood Claw




Marlborough Massachusetts

just a small note, on heralds page he has 4 wounds, but if you look closely at the final pages he is down to 3.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Super Newb wrote:
 Anpu42 wrote:
The only thing I am finding disappointing is there in no mention of MotW.


What's that again? 1d6 + 2 attacks? I saw something like that on the special rules picture in the lower left corner. Now no entry so far seems to have it so it may be limited to I don't know what, lone wolfs or something. Or my piss poor spanish abilities have led me astray.

It was 1d6+1 Attacks only modified by Assaulting.
S: User
AP: -
Rending

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Nurgle Chosen Marine on a Palanquin






Super Newb wrote:
 Anpu42 wrote:
The only thing I am finding disappointing is there in no mention of MotW.


What's that again? 1d6 + 2 attacks? I saw something like that on the special rules picture in the lower left corner. Now no entry so far seems to have it so it may be limited to I don't know what, lone wolfs or something. Or my piss poor spanish abilities have led me astray.


I think that was the roll to see which units outflank. It is 1D6 with a +2 f they are troops. Yeah, missing MotW means I have some converted marines I wont be able to use.

This message was edited 1 time. Last update was at 2014/08/06 01:10:16


   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

 pretre wrote:
Wait.. Pack leaders get tda free?


My mistake there. TDA on Pack Leaders is 10pts in all cases. Ferrum Sanguinius, would you mind slotting this post in just below the translations? Would save you editing it all.


Automatically Appended Next Post:
 gwarsh41 wrote:
Super Newb wrote:
 Anpu42 wrote:
The only thing I am finding disappointing is there in no mention of MotW.


What's that again? 1d6 + 2 attacks? I saw something like that on the special rules picture in the lower left corner. Now no entry so far seems to have it so it may be limited to I don't know what, lone wolfs or something. Or my piss poor spanish abilities have led me astray.


I think that was the roll to see which units outflank. It is 1D6 with a +2 f they are troops. Yeah, missing MotW means I have some converted marines I wont be able to use.


I'm gonna translate the rules and powers and wargear in the morning. Its like 2am here so I'm going to bed now and can't do it.

And for the record, I supposedly failed Spanish in school with a D. Can still translate that Codex and I promise you its accurate. Spanish is probably the easiest language to learn IMO and I've had a go at French, German, Japanese and English. (Yes, English is my mother tongue. Still harder than spanish).

This message was edited 2 times. Last update was at 2014/08/06 01:18:03


I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in us
Nasty Nob on a Boar





Galveston County

21pt JP or 25pt bikes and being able to take all the specials you want seems pretty nice to me.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Enginseer with a Wrench





 Uriels_Flame wrote:
21pt JP or 25pt bikes and being able to take all the specials you want seems pretty nice to me.


I don't think Specials are allowed, just ranged. So 10 point combi weapons
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 Bulldogging wrote:
 Uriels_Flame wrote:
21pt JP or 25pt bikes and being able to take all the specials you want seems pretty nice to me.


I don't think Specials are allowed, just ranged. So 10 point combi weapons

I am actually thinking of going back to an old idea.
Giving them Crowbars and Chains [Power Mauls].

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Longtime Dakkanaut





 gwarsh41 wrote:
Super Newb wrote:
 Anpu42 wrote:
The only thing I am finding disappointing is there in no mention of MotW.


What's that again? 1d6 + 2 attacks? I saw something like that on the special rules picture in the lower left corner. Now no entry so far seems to have it so it may be limited to I don't know what, lone wolfs or something. Or my piss poor spanish abilities have led me astray.


I think that was the roll to see which units outflank. It is 1D6 with a +2 f they are troops. Yeah, missing MotW means I have some converted marines I wont be able to use.


Whoops my mistake
   
Made in us
Badass "Sister Sin"






Camas, WA

You can still use them, they're just fancy GH.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
 
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