Eldarain wrote:It was great to see your list in action.
That Missile Pod/Markerlight/Buffmander unit you were telling me about looks very formidable. I'll definitely have to keep that config in mind.
Are those Alien Temple bases you're using?
Any thoughts on your deep striking suits? How did they do compared to your other test games?
Glad you enjoyed the Bat Rep.
Yeah, its a formidable unit. It really brings a lot to the list, but its expensive and can be taken out by anything that can get around the BuffCommander,
LD attacks, Barrage,
DS, Outflank, etc. This unit has been hit or miss, the two games I've lost one I failed a
LD to Terror and lost them off the board, another game I failed 3/4 2+ Armor Saves, 1/1 4+ Invulns, 1/1 Look Out Sirs, and 4/4
FNPs on the Commander losing him to the first 5 wounds put on a unit. Otherwise, in every other game the unit has performed very well. Putting 3 Tides down with the BuffCommander Tanking unit on the board makes it very difficult to hurt for most opponents. I've seen the unit complete whiff and run off the board, and I've seen them take out four vehicles a turn plus mark another for destruction.
Yes, they are Alien Temple bases. Five of those Crisis aren't finished as I recently added a gob more Crisis options to the army as a whole and they are awaiting being finished and based. I made a display board that matches the Alien Temple Bases, and together it looks pretty sweet.
My DSing units, I usually only
DS the two Fusion Squads and the Burst squads. I almost always walk on the Twinlinked Missile Suits and the Firewarriors. The DSing fusion can be hit or miss, but usually hit hard then die. When I have Markerlight Support for them, they are phenomenal, but without they can be mediocre. For instance the Dual Fusions only had 2 hits and dealt one wound to the Wraithknight. Fortunately, the Burst Suits got really ridiculously lucky and managed to get three wounds through saves which was kind of shocking. Overall, these units would have been much more effective had I pressed forward and had Markerlight Support for them.
Automatically Appended Next Post:
1850 Farsight Enclave with Allied Tau
Primary Combined Arms Detachment: Farsight Enclaves
HQ
164 Commander(?) +2xMissile Pod(?) +Velocity Tracker(?) +Target Lock(?) +2xMarkerDrone(?)
Troops
246 Crisis Team
82 Suit(?) +Bonding Knife(?) +2xMissile Pod(?) +Target Lock(?) +2xMarkerDrone(?)
82 Suit(?) +Bonding Knife(?) +2xMissile Pod(?) +Target Lock(?) +2xMarkerDrone(?)
82 Suit(?) +Bonding Knife(?) +2xMissile Pod(?) +Target Lock(?) +2xMarkerDrone(?)
177 Crisis Team
67 Suit(?) +Bonding Knife(?) +2xBurst Cannon(?) +2xGunDrone(?)
67 Suit(?) +Bonding Knife(?) +2xBurst Cannon(?) +2xGunDrone(?)
43 Suit(?) +Bonding Knife(?) +2xBurst Cannon(?)
106 Crisis Team
53 Suit(?) +Bonding Knife(?) +Fusion Blaster(?) +Fusion Blaster(?)
53 Suit(?) +Bonding Knife(?) +Fusion Blaster(?) +Fusion Blaster(?)
106 Crisis Team
53 Suit(?) +Bonding Knife(?) +Fusion Blaster(?) +Fusion Blaster(?)
53 Suit(?) +Bonding Knife(?) +Fusion Blaster(?) +Fusion Blaster(?)
43 Crisis Team
43 Suit(?) +Bonding Knife(?) +TLMissile Pod(?)
43 Crisis Team
43 Suit(?) +Bonding Knife(?) +TLMissile Pod(?)
Elite
265 Riptide(?) +HBC +TLFB +Velocity Tracker(?) +Stimulant Injector(?) +Earth Caste Pilot Array(?)
235 Riptide(?) +HBC +TLFB +Velocity Tracker(?) +Stimulant Injector(?)
190 Riptide(?) +
IA(?) +TLFB +
EWO(?)
Primary Detachment Total 1575
Allied Detachment: Tau Empire
HQ
220 Allied Commander(?) +Drone Controller(?) +Vectored Retro Thrusters(?) +Stim Injector(?) +Shield Generator(?) +Iridium(?) +Onager Guantlet(?) +Puretide(?) +Command and Control Node(?) +Multi-Spectrum Sensor Suite(?) +Neuroweb System Jammer(?)
Troops
54 Allied Fire Warrior Team x6
Allied Tau Empire Detachment Total 274pts
Army Total: 1849/1850