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![[Post New]](/s/i/i.gif) 2014/07/18 14:42:26
Subject: Re:Vehicle Damage caused by AT Melee Weapons
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The Last Chancer Who Survived
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koooaei wrote: TheCustomLime wrote:40k is fantasy in space. In real life, it's hard to get soldiers to get into melee range of tanks. Hell, even if you get them there all you have to do is fire the main gun and the guys near it will be killed from the blast force. In addition, nothing is stopping the tank from just driving over/away from the attackers.
There were plenty of WW2 examples of tanks getting wrecked in 'mellee' with a set of grenades.
And the 5th and 6th Edition (not read 7th) BRB's said that the attackers are looking for weak spots to attack, hence the rear armour value being used. Someone could happily shove a couple of frags down a chimera's hatch and kill everyone inside.
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![[Post New]](/s/i/i.gif) 2014/07/18 14:55:32
Subject: Re:Vehicle Damage caused by AT Melee Weapons
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Welcome to Warhammer 40000.
Enjoy your stay.
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![[Post New]](/s/i/i.gif) 2014/07/18 19:31:02
Subject: Re:Vehicle Damage caused by AT Melee Weapons
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Gore-Soaked Lunatic Witchhunter
Seattle
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Ehm... the Eviscerator is a two-handed chainsword wrapped in a powerfield. It *is* a powerweapon.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/07/18 19:48:24
Subject: Vehicle Damage caused by AT Melee Weapons
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Hallowed Canoness
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I assumed he meant 'other power weapons', since the chainfist is also a power weapon and is basically a TDA-mount for an eviscerator.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2014/07/18 20:03:21
Subject: Vehicle Damage caused by AT Melee Weapons
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Gore-Soaked Lunatic Witchhunter
Seattle
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Indeed, but the "better at tearing tanks apart" on the Eviscerator is because it's honking huge and has a much bigger power-field than a one-handed sword or hammer, and has the force of mass behind its swing forcing the power-field to "bite" deeper... plus the adamantium teeth of the blade itself to chew through the molecularly-destabilized armor plate.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/07/18 21:16:59
Subject: Vehicle Damage caused by AT Melee Weapons
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Lieutenant Colonel
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i dont see the fists or anythign as "denting the hull" so much as,
reaching in through the hull like its made of paper, and ripping out huge power fist sized gobs of internal "know whots" from the delicate insides of the machine.
only thing that doesnt make sense to me is how,
chainsaws are horrible against armour when on a sword or axe,
but the best against armour when in circular saw form...
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![[Post New]](/s/i/i.gif) 2014/07/18 21:43:57
Subject: Re:Vehicle Damage caused by AT Melee Weapons
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Hallowed Canoness
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I think you meant “Welcome to Ashiraya's Warhammer 40k head-cannon”  .
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2014/07/18 23:04:30
Subject: Re:Vehicle Damage caused by AT Melee Weapons
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Talking more in general. The overwhelming majority of BL and codex fluff is heavily disconnected from the rules, in various entertaining ways.
Oh, almost forgot. Mandatory passive-aggressive orkmoticon: '  '
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This message was edited 1 time. Last update was at 2014/07/18 23:04:54
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![[Post New]](/s/i/i.gif) 2014/07/18 23:31:56
Subject: Re:Vehicle Damage caused by AT Melee Weapons
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Hallowed Canoness
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Ashiraya wrote:Talking more in general. The overwhelming majority of BL and codex fluff is heavily disconnected from the rules, in various entertaining ways.
Rarely that much. Here the eviscerator is presented as extremely, massively better at destroying vehicles than power swords. No contest. It is basically the most powerful melee weapon in the Imperium's armory to deal with vehicle. Comparing the two is like comparing hotshot lasgun and melta. I cannot give you a precise citation saying that a melta is a better weapon to destroy a tank than a hotshot lasgun, but I do not need to, it is made painfully obvious by the rules. Also, even in general, your biggest problem with the crunch is that it does not fit your personal interpretation of the power scale, but 40 000's fluff is sufficiently vague and self-contradictory that other people, me included, have a different idea of the power scale that is much closer to the crunch. Ashiraya wrote:Oh, almost forgot. Mandatory passive-aggressive orkmoticon: '  '
Sorry you took it that way. But you were pretty sarcastic yourself.
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This message was edited 2 times. Last update was at 2014/07/18 23:36:24
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2014/07/18 23:37:42
Subject: Vehicle Damage caused by AT Melee Weapons
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Gore-Soaked Lunatic Witchhunter
Seattle
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Rarely that much. Here the eviscerator is presented as extremely, massively better at destroying vehicles than power swords. No contest. It is basically the most powerful melee weapon in the Imperium's armory to deal with vehicle. Comparing the two is like comparing hotshot lasgun and melta. I cannot give you a precise citation saying that a melta is a better weapon to destroy a tank than a hotshot lasgun, but I do not need to, it is made painfully obvious by the rules.
Outside of Dreadnought CCW, the Eviscerator *is* the nastiest hand-to-hand weapon the Imperium produces, at the absolute worst tied with a power-fist or a chain-fist for the top spot.... but you can always put the Eviscerator down and use a hand to do something, whereas the various fists are much clumsier.
A melta is the best weapon for melting through absolutely anything that needs to be melted from range... but it's just not as intimidating to the viewer like a two-meter long chainsword wrapped in a crackling field of blue lightning.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/07/19 00:03:16
Subject: Vehicle Damage caused by AT Melee Weapons
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Hallowed Canoness
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Just like “The feet of a Titan”, dreadnought weapons do not count, for obvious reasons  .
Psienesis wrote:A melta is the best weapon for melting through absolutely anything that needs to be melted from range...
That is arguable. Lascannon for instance can be better under certain circumstances. Like, obviously, if you cannot get close to the thing that needs to be melted.
Psienesis wrote:a two-meter long chainsword wrapped in a crackling field of blue lightning.
But are eviscerators like that? I never heard of a crackling field of blue lightning, and no model had a 2-meter long eviscerator afaik. In Inquisitor, the game which introduced them, they were just slightly bigger chainsword, with the same reach and slightly higher damage (1D10 vs 1d10+2). They are explicitly listed in the chain weapons table and not in the power weapon table. Furthermore they were introduced as the weapon for some fanatic Redemptionist that likely would not have an expensive or high-tech weapon at his disposal. They were then made the ritual weapons of a suicide unit. You do not give technological marvels to a suicide unit. All of this goes toward the “crude, huge chainsword with no subtlety whatsoever”.
And then GW introduced in 6th edition the “Big chainsword” weapon (or whatever it is called in English) which rules are about equivalent to what the Eviscerator from Inquisitor was. Confusing stuff. I though back then that this was made to equip the repentia with a weapon that made sense given their fluff, and allowed to play them as a cheap throwaway martyrs that will be sent to die but no, they kept the eviscerators that made them some kind of stupid glass cannon. I mean, the eviscerators make them so expensive, and they are so fragile, that you need to protect them at all cost until they are ready to strike, which is as unfluffy as can be.
So anyway, what eviscerators are is actually not very well defined or clear. Which is not surprising, given only Sisters and Priests uses them, and we all know how much attention GW wants to give to Sisters.
If anyone has details from the more recent RPG, please enlighten us.
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2014/07/19 00:35:56
Subject: Vehicle Damage caused by AT Melee Weapons
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Gore-Soaked Lunatic Witchhunter
Seattle
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Lexicanum wrote:An Eviscerator is a form of obscenely oversized chainsword, that is so abnormally large that it can only ever be wielded in combat effectively with both hands. It can deal horrible wounds to living beings and even break walls or damage vehicles' armour.
Warhammer 40K Wiki wrote:An Eviscerator is an obscenely large double-handed Chain Weapon that is favoured by Ecclesiarchy zealots, Witch-Hunters, and the Sister Repentia of the Adepta Sororitas. This Chain Weapon is fitted with a crude version of the disruption field generator more commonly found on Power Weapons. Although very unwieldy and tiring to use, the Eviscerator is fully capable of bisecting an armoured man or tearing open the most blasphemously corrupted mutant in a single stroke of its gargantuan blade. It can slice through walls and even damage vehicles. Since it must be wielded with both hands it cannot be used in combination with another close combat weapon.
ETA: When I am not at work, I'll quote the FFG description of the Eviscerator, which might be the most-recent related publication.
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This message was edited 1 time. Last update was at 2014/07/19 00:37:59
It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/07/19 00:42:05
Subject: Re:Vehicle Damage caused by AT Melee Weapons
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Hallowed Canoness
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Lexicanicum does not mention a disruption field generator, and I would be very interested in the source from Wikia. But yeah, the rules make it clear that the eviscerator went from just a very big chainsaw to… something else  . The question is, what are they exactly? If they are so much better than “big chainsaw” just because they are even bigger, and yet perfectly usable by unaugmented men and women, then there is something very wrong here. [edit]Will be quite interested by that description, thanks  [/edit] [edit2]I forgot I had access to FFG's Blood of Martyr. Well, the description is very similar to the one from Wikia, so now the disruption field generator thing is official. I wonder when the retcon was introduced.{/edit]
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This message was edited 2 times. Last update was at 2014/07/19 00:45:51
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2014/07/19 15:40:44
Subject: Vehicle Damage caused by AT Melee Weapons
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Hallowed Canoness
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I believe the disruption field was mentioned in Codex: Witch Hunters, actually. Sadly, my copy is sealed away in the shed for the moment, so I can't reference it directly, and the 6th edition codex only references the rulebook.. which doesn't say anything about them specifically.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2014/07/19 19:27:34
Subject: Vehicle Damage caused by AT Melee Weapons
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Gore-Soaked Lunatic Witchhunter
Seattle
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Codex: Witch-Hunters wrote: This is a grotesquely large two-handed chainsword. It must be wielded in both hands and so cannot be used in combination with another close combat weapon. It is treated in all other respects as a power fist that rolls 2d6 for Armour Penetration.
The quote from WH40K Wiki I posted earlier is repeated verbatim in Blood of Martyrs.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/07/19 22:33:16
Subject: Vehicle Damage caused by AT Melee Weapons
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Courageous Space Marine Captain
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I remember the WD Sisters of Battle Codex listed it as a 2-handed Powerfist that rolled 2D6 for Armour.
Chainfist is a Powerfist with 2D6 Armour penetration that can gain another attack if you have another Power/Chainfist.
In 6th/7th Ed, there are 2 profiles...
Eviscerator
Str x2, AP 2, Armourbane, 2 Handed
Chainfist
Str x2, AP2, Armourbane, Specialist Weapon
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
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Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2014/07/20 00:25:44
Subject: Vehicle Damage caused by AT Melee Weapons
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Lit By the Flames of Prospero
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Deadshot wrote:I remember the WD Sisters of Battle Codex listed it as a 2-handed Powerfist that rolled 2D6 for Armour.
Chainfist is a Powerfist with 2D6 Armour penetration that can gain another attack if you have another Power/Chainfist.
In 6th/7th Ed, there are 2 profiles...
Eviscerator
Str x2, AP 2, Armourbane, 2 Handed
Chainfist
Str x2, AP2, Armourbane, Specialist Weapon
Long story short: Chainfist>Eviscerator.
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Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
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![[Post New]](/s/i/i.gif) 2014/07/20 00:50:42
Subject: Vehicle Damage caused by AT Melee Weapons
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Courageous Space Marine Captain
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BrotherOfBone wrote: Deadshot wrote:I remember the WD Sisters of Battle Codex listed it as a 2-handed Powerfist that rolled 2D6 for Armour.
Chainfist is a Powerfist with 2D6 Armour penetration that can gain another attack if you have another Power/Chainfist.
In 6th/7th Ed, there are 2 profiles...
Eviscerator
Str x2, AP 2, Armourbane, 2 Handed
Chainfist
Str x2, AP2, Armourbane, Specialist Weapon
Long story short: Chainfist>Eviscerator.
But only just. The profiles are very similar, the only difference being the potential for Chainfist to get another attack through a second PF/ CF or Specialist Weapon dependent on Edition.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2014/07/20 01:31:49
Subject: Vehicle Damage caused by AT Melee Weapons
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Hallowed Canoness
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Except for the fact that there's something less obvious.
Chainfists require Terminator Armour to wield.
Therefore, only the most powerful Inquisitors and some Astartes chapters can bring them to battle, whereas anyone from a relatively industrial world can lay their hands on an Eviscerator.
If you factor in availability (outside the current lack of a frateris militia option), eviscerator wins back out over chainfist.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2014/07/20 02:04:40
Subject: Vehicle Damage caused by AT Melee Weapons
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Lit By the Flames of Prospero
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Furyou Miko wrote:
Except for the fact that there's something less obvious.
Chainfists require Terminator Armour to wield.
Therefore, only the most powerful Inquisitors and some Astartes chapters can bring them to battle, whereas anyone from a relatively industrial world can lay their hands on an Eviscerator.
If you factor in availability (outside the current lack of a frateris militia option), eviscerator wins back out over chainfist.
I don't see why you can wield a Power Fist normally but not a Chainfist, the added weight of half a chainsword won't make that much of a difference when you're lugging around a giant metal fist.
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Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
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![[Post New]](/s/i/i.gif) 2014/07/20 09:41:50
Subject: Vehicle Damage caused by AT Melee Weapons
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Gore-Soaked Lunatic Witchhunter
Seattle
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Because you need one hand to scratch your arse with.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/07/20 10:58:40
Subject: Vehicle Damage caused by AT Melee Weapons
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Courageous Space Marine Captain
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BrotherOfBone wrote: Furyou Miko wrote:
Except for the fact that there's something less obvious.
Chainfists require Terminator Armour to wield.
Therefore, only the most powerful Inquisitors and some Astartes chapters can bring them to battle, whereas anyone from a relatively industrial world can lay their hands on an Eviscerator.
If you factor in availability (outside the current lack of a frateris militia option), eviscerator wins back out over chainfist.
I don't see why you can wield a Power Fist normally but not a Chainfist, the added weight of half a chainsword won't make that much of a difference when you're lugging around a giant metal fist.
Likely the force needed to carve through a Tank would shatter bones otherwise.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2014/07/21 19:35:11
Subject: Vehicle Damage caused by AT Melee Weapons
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Stone Bonkers Fabricator General
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Otto Weston wrote:
I'm really not seeing these AT melee weapons and how they're applied. I mean, if these power weapons were SOOOo good at penetrating armour, why not just have a power cannon shell? Why not have power bolter rounds? Instead of having hard to apply AT melee weapons.
Also, because it appears power weapons don't insta-gib other power weapons; referencing duels with power weaponry where the weapons just deflect/bounce off of each other in sparks. Why not have power tank armour then to protect against the power weapons?
Power fields are supposed to be incredibly rare and expensive. Blasting them out of a cannon like spent lead seems like a rather wasteful way to wage war. Similarly covering an entire tank in them seems to be uber expensive.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2014/07/21 20:06:00
Subject: Vehicle Damage caused by AT Melee Weapons
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Veteran Inquisitorial Tyranid Xenokiller
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Exergy wrote: Otto Weston wrote:
I'm really not seeing these AT melee weapons and how they're applied. I mean, if these power weapons were SOOOo good at penetrating armour, why not just have a power cannon shell? Why not have power bolter rounds? Instead of having hard to apply AT melee weapons.
Also, because it appears power weapons don't insta-gib other power weapons; referencing duels with power weaponry where the weapons just deflect/bounce off of each other in sparks. Why not have power tank armour then to protect against the power weapons?
Power fields are supposed to be incredibly rare and expensive. Blasting them out of a cannon like spent lead seems like a rather wasteful way to wage war. Similarly covering an entire tank in them seems to be uber expensive.
Step 1: Cover front of landspeeder in powerfields
Step 2: Fly/hover/drive at enemy
Step 3: ????
Step 4: Profit
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Brb learning to play.
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![[Post New]](/s/i/i.gif) 2014/07/21 20:16:19
Subject: Vehicle Damage caused by AT Melee Weapons
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Gore-Soaked Lunatic Witchhunter
Seattle
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Step 3 is: "Don't take a hit to the side armor"
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/07/21 20:56:10
Subject: Vehicle Damage caused by AT Melee Weapons
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Stone Bonkers Fabricator General
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Mozzyfuzzy wrote: Exergy wrote: Otto Weston wrote:
I'm really not seeing these AT melee weapons and how they're applied. I mean, if these power weapons were SOOOo good at penetrating armour, why not just have a power cannon shell? Why not have power bolter rounds? Instead of having hard to apply AT melee weapons.
Also, because it appears power weapons don't insta-gib other power weapons; referencing duels with power weaponry where the weapons just deflect/bounce off of each other in sparks. Why not have power tank armour then to protect against the power weapons?
Power fields are supposed to be incredibly rare and expensive. Blasting them out of a cannon like spent lead seems like a rather wasteful way to wage war. Similarly covering an entire tank in them seems to be uber expensive.
Step 1: Cover front of landspeeder in powerfields
Step 2: Fly/hover/drive at enemy
Step 3: ????
Step 4: Profit
Isn't that what the DE raider upgrade "Shock Prow" is
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2014/07/21 23:09:45
Subject: Vehicle Damage caused by AT Melee Weapons
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Decrepit Dakkanaut
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Don't forget that some of the melee weapons the Imperium uses are actually survivors from the DAoT, while more complex machines (such as heavy tanks) from the period exist only in fragmentary blueprint form. This means of course that it's entirely possible that the tanks of the DAoT had systems to deal with power-field systems, such as energy screens of their own. This theory is supported by the Horus Heresy fluff, in which some of the tanks (the ones with "sufficiently rapid-cycling thermic reactors") have access to Flare Shields, which are weaker versions of void shields.
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This message was edited 1 time. Last update was at 2014/07/21 23:10:05
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