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Made in us
Judgemental Grey Knight Justicar




USA

I skimmed through these pages, I see confirmation that no units have the option for Psybolt ammo. And unless I missed it, no unit comes with it by default. Does that sound right?

Check out my list building app for 40K and Fantasy:
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Made in us
Legendary Master of the Chapter






Yep. Its out dead and buried

Its still on C:INQ but wonder how long thats gona last.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

 daedalus wrote:
 Ouze wrote:
I've only skimmed this thread so I may have missed it, but do these guys not get any new models?


Nope. No new models, half the units and pretty much any upgrade that doesn't have a bit to represent it are gone.



Laaaaaame.

Thanks for answering though.

 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in us
Nasty Nob on a Boar





Galveston County

Matt Ward recting continues?

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Longtime Dakkanaut





Both purifiers and strike squad guys went up slightly on price. I guess to pay for their sergeant / justicar character. That coupled with the psycannon nerf and the lack of psychic pilot is bad news for PAGK.

The only buff there is interceptors with incinerators are cheaper.

This message was edited 1 time. Last update was at 2014/08/19 21:39:26


 
   
Made in us
Regular Dakkanaut




 Auswin wrote:
The relic storm bolter is hilarious, especially given it's the exact same cost as the Space Wolf relic bolter.

GK: 24", Assault 3, S4 AP5, Precise

SW: 24", Rapid fire, S5 AP4, Ignores cover OR S4, AP5, Hellfrost


The GK one is 36"

This message was edited 1 time. Last update was at 2014/08/19 21:44:36


 
   
Made in us
Sneaky Kommando




North Carolina

haroon wrote:
 Auswin wrote:
The relic storm bolter is hilarious, especially given it's the exact same cost as the Space Wolf relic bolter.

GK: 24", Assault 3, S4 AP5, Precise

SW: 24", Rapid fire, S5 AP4, Ignores cover OR S4, AP5, Hellfrost


The GK one is 36"


Okay, so it is. That makes it a touch better. Still prefer the SW one, but that's okay I suppose.

40k
8,500
6,000
5,000
4,000

WFB
Skaven 6,500


 
   
Made in us
Tunneling Trygon





The House that Peterbilt

Strikes in a las/plas or tl-las razorback are about the only reason I can see to take them. Get some much needed long range fire in the list. I suppose 10 PAGK with incenerators in a rhino, combat squaded (DS one combat squad if needed for maelstrom and the like) but man lotta points there.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Quick-fingered Warlord Moderatus





May have to get a crusader for my draigo ball since its 7 models, blegh.

3000
4000 
   
Made in us
Judgemental Grey Knight Justicar




USA

I don't see Psychic Pilot on any of those vehicles either.

Hmm, I guess I'm glad I'm only a single 5 man PAGK box into my GK army.

Check out my list building app for 40K and Fantasy:
http://www.dakkadakka.com/dakkaforum/posts/list/576793.page 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Wow termi's got cheap.

That's kinda cool. Looks like they removed Psybolt ammo altogether and cut down on the psychic pilot stuff.

Looks like a relatively cut down release from the last book. I like the cheap termi's, everything else looks mostly the same (was the Dreadknight always absurdly cheap?), and some of the more insane things like 5pt psybolt removed. The lack of henchmen may hurt though.

Looks very similar to the SW release overall.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in be
Monstrous Master Moulder






Super Newb wrote:
Both purifiers and strike squad guys went up slightly on price. I guess to pay for their sergeant / justicar character. That coupled with the psycannon nerf and the lack of psychic pilot is bad news for PAGK.

The only buff there is interceptors with incinerators are cheaper.


I disagree. Purifiers being ML2 psykers who come standard with cleansing flame (was like that before, ML2 is new) is nothing to be sneezed at. They will not want to take psycannons anymore though...

But with 2 incinerators on them in a rhino and the fact that you can cast their nove out of the tophatch, they are pretty decent at busting hordes. Especially if you consider that they only clock in at 170p in that formation. True pyromaniacs!

Incinerators on interceptors is also really good as well.

Purgation squads and strike squads are dead though... Sad... :(

The boy, I say, the boy is as sharp as a sack of wet mice... 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

 easysauce wrote:
ummmm no, you are just wrong sorry, st 3, with *6* shots per gun means that even when fishing for 6's you have a decent chance to insta gib stuff...


A 1/27 chance to put a single wound on a carnifex and a 1/54 chance to put a wound on a Riptide or swooping T6 5++ FMC is a "decent chance"?


And those calculations were made at strength 4, for the record.

This message was edited 2 times. Last update was at 2014/08/19 22:10:16


 
   
Made in tr
Willing Inquisitorial Excruciator





@pretre

U sir are a god amongst men.

The shining star of many peoples life

A personal hero for every grey knight player out there

And the glorious champion of rumor tracking and new releases!

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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in us
Sneaky Kommando




North Carolina

Is there something I'm missing with brother captains and grand masters? I see no benefit taking either at their points over a champion or ML3 libby

40k
8,500
6,000
5,000
4,000

WFB
Skaven 6,500


 
   
Made in be
Monstrous Master Moulder






 WrentheFaceless wrote:
May have to get a crusader for my draigo ball since its 7 models, blegh.


I'm actually going to attempt that with an ordo malleus inquisitor with liber heresius to give that unit scout move in the LR. I believe that allows it to drive forward 12" before the game even starts... it could mean that you end up with a turn 1 charge for draigo and his palladins. 8 terminators in a single unit will sting. If you toss in a personal teleporter, you might be able to shunt all 3 DKs in for a second turn charge fest as well with those guys. ;-)

The boy, I say, the boy is as sharp as a sack of wet mice... 
   
Made in us
Legendary Master of the Chapter






Woh hang on.


so since GK follows there own specific Cad they dont get OS on there troops?

or is the nemesis strike force a "Optional" detachment?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Quick-fingered Warlord Moderatus





 Elmir wrote:
 WrentheFaceless wrote:
May have to get a crusader for my draigo ball since its 7 models, blegh.


I'm actually going to attempt that with an ordo malleus inquisitor with liber heresius to give that unit scout move in the LR. I believe that allows it to drive forward 12" before the game even starts... it could mean that you end up with a turn 1 charge for draigo and his palladins. 8 terminators in a single unit will sting. If you toss in a personal teleporter, you might be able to shunt all 3 DKs in for a second turn charge fest as well with those guys. ;-)


Cant charge if you scout turn 1, in the scout rules.

 Auswin wrote:
Is there something I'm missing with brother captains and grand masters? I see no benefit taking either at their points over a champion or ML3 libby


Captains/GM have better stat lines, more wounds, better invuln saves. So i guess if you want something a bit more durable?

This message was edited 1 time. Last update was at 2014/08/19 22:12:08


3000
4000 
   
Made in gb
Regular Dakkanaut




Having my codex in hand at the moment... GW has really hammered GKs into the ground this time. Strike squads sub par, paladins sub par, Crowe and Champion useless, Purgation squad pointless, etc etc.

The ONLY things this codex has to offer are the buffed purifiers, interceptors, cheap dreadknights, cheap librarian and decent terminators. Somehow, it seems that the elite dread knights have become even more elite without the substance to back it up.

I'd rather have the tyranid codex than this pile of half assed crap.

   
Made in be
Monstrous Master Moulder






Aaaah, shame. Oh well... Guess it'll be whole lot charging in turn 2 then... Still a scary prospect to get that deployed in front of your nose in the first turn. Deadlier and more reliable than the deepstrike move I reckon.

The boy, I say, the boy is as sharp as a sack of wet mice... 
   
Made in us
Quick-fingered Warlord Moderatus





chnmmr wrote:
Having my codex in hand at the moment... GW has really hammered GKs into the ground this time. Strike squads sub par, paladins sub par, Crowe and Champion useless, Purgation squad pointless, etc etc.

The ONLY things this codex has to offer are the buffed purifiers, interceptors, cheap dreadknights, cheap librarian and decent terminators. Somehow, it seems that the elite dread knights have become even more elite without the substance to back it up.

I'd rather have the tyranid codex than this pile of half assed crap.



How are paladins sub par? They didnt change, and their apothecary got 55 points cheaper.

3000
4000 
   
Made in us
Legendary Master of the Chapter






 WrentheFaceless wrote:
chnmmr wrote:
Having my codex in hand at the moment... GW has really hammered GKs into the ground this time. Strike squads sub par, paladins sub par, Crowe and Champion useless, Purgation squad pointless, etc etc.

The ONLY things this codex has to offer are the buffed purifiers, interceptors, cheap dreadknights, cheap librarian and decent terminators. Somehow, it seems that the elite dread knights have become even more elite without the substance to back it up.

I'd rather have the tyranid codex than this pile of half assed crap.



How are paladins sub par? They didnt change, and their apothecary got 55 points cheaper.


Besides all the weapon nerfs all around?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Quick-fingered Warlord Moderatus





 Desubot wrote:
 WrentheFaceless wrote:
chnmmr wrote:
Having my codex in hand at the moment... GW has really hammered GKs into the ground this time. Strike squads sub par, paladins sub par, Crowe and Champion useless, Purgation squad pointless, etc etc.

The ONLY things this codex has to offer are the buffed purifiers, interceptors, cheap dreadknights, cheap librarian and decent terminators. Somehow, it seems that the elite dread knights have become even more elite without the substance to back it up.

I'd rather have the tyranid codex than this pile of half assed crap.



How are paladins sub par? They didnt change, and their apothecary got 55 points cheaper.


Besides all the weapon nerfs all around?


Point costs? Or the stat changes?

3000
4000 
   
Made in tr
Willing Inquisitorial Excruciator





 Desubot wrote:
 WrentheFaceless wrote:
chnmmr wrote:
Having my codex in hand at the moment... GW has really hammered GKs into the ground this time. Strike squads sub par, paladins sub par, Crowe and Champion useless, Purgation squad pointless, etc etc.

The ONLY things this codex has to offer are the buffed purifiers, interceptors, cheap dreadknights, cheap librarian and decent terminators. Somehow, it seems that the elite dread knights have become even more elite without the substance to back it up.

I'd rather have the tyranid codex than this pile of half assed crap.



How are paladins sub par? They didnt change, and their apothecary got 55 points cheaper.


Besides all the weapon nerfs all around?


Which except for psybolt doesnt effect paladins?

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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in be
Monstrous Master Moulder






chnmmr wrote:
Having my codex in hand at the moment... GW has really hammered GKs into the ground this time. Strike squads sub par, paladins sub par, Crowe and Champion useless, Purgation squad pointless, etc etc.

The ONLY things this codex has to offer are the buffed purifiers, interceptors, cheap dreadknights, cheap librarian and decent terminators. Somehow, it seems that the elite dread knights have become even more elite without the substance to back it up.

I'd rather have the tyranid codex than this pile of half assed crap.



How do you reckon palladins got the shaft? with their new dirt cheap apothecary, I think they got better. With the changes to halberds, you might even want to consider some falchions on them for some insane damage output in melee now.

The boy, I say, the boy is as sharp as a sack of wet mice... 
   
Made in nl
Loyal Necron Lychguard



Netherlands

 pretre wrote:
What rule 4?

http://www.dakkadakka.com/dakkaforum/posts/list/456972.page
That rule 4.

And can we knock on your door when GW-legal decided to shut down this forum?
So please, remove those. A link to the /tg/ would be enough, despite not being fully allowed.
   
Made in us
Legendary Master of the Chapter






 pizzaguardian wrote:
 Desubot wrote:
 WrentheFaceless wrote:
chnmmr wrote:
Having my codex in hand at the moment... GW has really hammered GKs into the ground this time. Strike squads sub par, paladins sub par, Crowe and Champion useless, Purgation squad pointless, etc etc.

The ONLY things this codex has to offer are the buffed purifiers, interceptors, cheap dreadknights, cheap librarian and decent terminators. Somehow, it seems that the elite dread knights have become even more elite without the substance to back it up.

I'd rather have the tyranid codex than this pile of half assed crap.



How are paladins sub par? They didnt change, and their apothecary got 55 points cheaper.


Besides all the weapon nerfs all around?


Which except for psybolt doesnt effect paladins?


Well mostly the Nemesis weapons. no more 4+ invul, or Initative + n stuff.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

 Elmir wrote:
chnmmr wrote:
Having my codex in hand at the moment... GW has really hammered GKs into the ground this time. Strike squads sub par, paladins sub par, Crowe and Champion useless, Purgation squad pointless, etc etc.

The ONLY things this codex has to offer are the buffed purifiers, interceptors, cheap dreadknights, cheap librarian and decent terminators. Somehow, it seems that the elite dread knights have become even more elite without the substance to back it up.

I'd rather have the tyranid codex than this pile of half assed crap.




How do you reckon palladins got the shaft? with their new dirt cheap apothecary, I think they got better. With the changes to halberds, you might even want to consider some falchions on them for some insane damage output in melee now.


I have 10 Paladins including 6 Halberds...I like Str5 base. Sure, the Int bonus would have been nice but I think between them they could tackle a Wraightknight if they get there. And with that new detachment for T1 goodiess.....

Edit; Also, anyone know what Swords are like this time around? I just built 5 Termies with them and a Psilincer... is it just AP3?

This message was edited 1 time. Last update was at 2014/08/19 22:23:40


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Made in us
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You ran paladins with swords? O.o

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Made in us
Regular Dakkanaut




So.....Ya.....no psybolts.....and psycannons pretty much suck now....

Kinda curious how GKs are supposed to do anything in the game now other than die to ranged armies....just saying.

Looks like a book I wont be buying and an army that is no longer effectively playable.

Yep thanks GW great job on product design and market analysis.
   
 
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