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![[Post New]](/s/i/i.gif) 2014/08/06 17:08:03
Subject: SW Codex in my Hand. Ask away!
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Speedy Swiftclaw Biker
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Well most people here dont ask specificly for point right, most is more like if things still exist or have changed
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![[Post New]](/s/i/i.gif) 2014/08/06 17:09:58
Subject: SW Codex in my Hand. Ask away!
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Prophetic Blood Angel Librarian
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So ask somebody who has the dex a points question the day before release = ok.
Ask somebody who has the dex a points question a day later = everybody jumps on you as if you are a criminal.
Odd rule set.
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This message was edited 1 time. Last update was at 2014/08/06 17:12:53
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![[Post New]](/s/i/i.gif) 2014/08/06 17:15:36
Subject: SW Codex in my Hand. Ask away!
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Badass "Sister Sin"
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Poly Ranger wrote:So ask somebody who has the dex a points question the day before release = ok. Ask somebody who has the dex a points question a day later = everybody jumps on you as if you are a criminal. Odd rule set.
One is asking for pre-release info, because few if any people have it. One is asking for post-release info because you don't have the book and it is easily available. Anyways, take it to PM with a mod or post in Nuts and Bolts and stop derailing this thread, please.
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This message was edited 1 time. Last update was at 2014/08/06 17:25:56
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![[Post New]](/s/i/i.gif) 2014/08/06 17:35:36
Subject: SW Codex in my Hand. Ask away!
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[DCM]
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pretre wrote:Poly Ranger wrote:So ask somebody who has the dex a points question the day before release = ok.
Ask somebody who has the dex a points question a day later = everybody jumps on you as if you are a criminal.
Odd rule set.
One is asking for pre-release info, because few if any people have it.
One is asking for post-release info because you don't have the book and it is easily available.
Anyways, take it to PM with a mod or post in Nuts and Bolts and stop derailing this thread, please.
This is good advice - in regards to the rules of this site and their interpretation, anyone with questions, concerns, issues etc. would be best served down in Nuts & Bolts.
Thanks!
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![[Post New]](/s/i/i.gif) 2014/08/06 17:46:14
Subject: SW Codex in my Hand. Ask away!
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Sure Space Wolves Land Raider Pilot
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So is the weaponry the same for WG upgrades in GH,BC... units as for WG units?
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![[Post New]](/s/i/i.gif) 2014/08/06 17:49:26
Subject: SW Codex in my Hand. Ask away!
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Grim Rune Priest in the Eye of the Storm
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SlyasR wrote:
So is the weaponry the same for WG upgrades in GH, BC... units as for WG units?
Yes
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![[Post New]](/s/i/i.gif) 2014/08/06 18:09:53
Subject: Re:SW Codex in my Hand. Ask away!
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Discriminating Deathmark Assassin
Roswell, GA
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Is the FOC any different? Than say regular space marines?
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![[Post New]](/s/i/i.gif) 2014/08/06 18:11:11
Subject: Re:SW Codex in my Hand. Ask away!
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Badass "Sister Sin"
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Vash108 wrote:Is the FOC any different? Than say regular space marines?
Requires 2 HQ, 2 Troops, can take 6 HQ, outflanking and reroll warlord trait. It is uninspiring.
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![[Post New]](/s/i/i.gif) 2014/08/06 18:26:33
Subject: Re:SW Codex in my Hand. Ask away!
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Grim Rune Priest in the Eye of the Storm
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pretre wrote: Vash108 wrote:Is the FOC any different? Than say regular space marines?
Requires 2 HQ, 2 Troops, can take 6 HQ, outflanking and reroll warlord trait. It is uninspiring.
Uninspiring???
This changes how you play the whole army. It will force you and your opponent to completely rethink how you play.
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![[Post New]](/s/i/i.gif) 2014/08/06 18:27:44
Subject: Re:SW Codex in my Hand. Ask away!
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Fixture of Dakka
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Anpu42 wrote: pretre wrote: Vash108 wrote:Is the FOC any different? Than say regular space marines?
Requires 2 HQ, 2 Troops, can take 6 HQ, outflanking and reroll warlord trait. It is uninspiring.
Uninspiring???
This changes how you play the whole army. It will force you and your opponent to completely rethink how you play.
Does it? Seems excessive and dull to me.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2014/08/06 18:28:21
Subject: Re:SW Codex in my Hand. Ask away!
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Badass "Sister Sin"
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Anpu42 wrote: pretre wrote: Vash108 wrote:Is the FOC any different? Than say regular space marines?
Requires 2 HQ, 2 Troops, can take 6 HQ, outflanking and reroll warlord trait. It is uninspiring.
Uninspiring???
This changes how you play the whole army. It will force you and your opponent to completely rethink how you play.
Outflanking versus Ob Sec? Mostly I think it'll just be used to run some crazy hero armies with all the HQs coming from that one and a couple obsec in the main FOC.
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![[Post New]](/s/i/i.gif) 2014/08/06 18:46:41
Subject: SW Codex in my Hand. Ask away!
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Longtime Dakkanaut
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Warboss Imbad Ironskull wrote:Super Newb wrote:My advice is to slow down then. Why rush through and give sloppy crappy answers? That stresses you out and just results in people asking more follow-up questions.
Or maybe lower your expectations and chill out considering he doesn't have to do this at all. If you want 100% accurate info get the codex yourself
Lol. No, sorry. I am chill. I also thanked the person and told him he doesn't have to do this, that's it is a favor to us, mentioned again he should take his time so he shouldn't be stressed out over it. But I guess you didn't read through the thread to see that hmm? Nah, better to act all crazy defensive while ironically telling someone to chill. So props to you there, for the irony.
With that said, I also don't see the point of anyone rushing and making a lot of mistakes. Maybe you like mistakes, maybe you like are kidz 2 typ lk this 2, maybe you like Maury Povich marathons, I don't know. I know I don't. Expecting some basic reading comprehension, rather than a rush job with errors (lord knows I make plenty when I rush), ain't too much to ask.
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![[Post New]](/s/i/i.gif) 2014/08/06 18:56:04
Subject: SW Codex in my Hand. Ask away!
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Dakka Veteran
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Did we get clarification on how many venerable dreads can take the axe + storm shield ?
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2014/08/06 18:57:08
Subject: SW Codex in my Hand. Ask away!
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Longtime Dakkanaut
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One according to the Spanish page leak
One Venerable Dreadnought (must be Venerable, one per army) can swap their MM and PF+SB for the Axe of Fenris and Blizzard Shield. 25pts
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This message was edited 1 time. Last update was at 2014/08/06 18:59:18
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![[Post New]](/s/i/i.gif) 2014/08/06 19:43:17
Subject: SW Codex in my Hand. Ask away!
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Been Around the Block
Chico
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Do the Space Wolves get centurions?
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gallery_70393_10089_14705.png |
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![[Post New]](/s/i/i.gif) 2014/08/06 19:43:49
Subject: SW Codex in my Hand. Ask away!
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Badass "Sister Sin"
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![[Post New]](/s/i/i.gif) 2014/08/06 19:48:25
Subject: SW Codex in my Hand. Ask away!
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Fun fact. Characters could join Lone Wolves now. Unless there is a rule saying you can't be joined under the LW rules 7th doesn't have the restriction for single model units like previous editions
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2014/08/06 19:49:46
Subject: SW Codex in my Hand. Ask away!
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Badass "Sister Sin"
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Hulksmash wrote:Fun fact. Characters could join Lone Wolves now. Unless there is a rule saying you can't be joined under the LW rules 7th doesn't have the restriction for single model units like previous editions 
Heheh. Lone Wolf escort.
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![[Post New]](/s/i/i.gif) 2014/08/06 19:52:43
Subject: SW Codex in my Hand. Ask away!
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Longtime Dakkanaut
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This Dex sounds pretty awful...
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![[Post New]](/s/i/i.gif) 2014/08/06 19:55:03
Subject: SW Codex in my Hand. Ask away!
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Dakka Veteran
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Sounds like the same power level as the ork codex. Hope the trend keeps up with rest of codex's.
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2014/08/06 19:58:00
Subject: SW Codex in my Hand. Ask away!
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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I'm not seeing the bad codex other people are. Guess I'm just blind? It won't play the same way it currently does but that's not a bad thing. @Pretre So many possibilities  Bodyguard LW's for super characters is pretty sweet.
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This message was edited 1 time. Last update was at 2014/08/06 19:59:14
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2014/08/06 19:59:51
Subject: SW Codex in my Hand. Ask away!
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Nurgle Chosen Marine on a Palanquin
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Hulksmash wrote:I'm not seeing the bad codex other people are. Guess I'm just blind?
Its different, and different is always bad to many people.
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![[Post New]](/s/i/i.gif) 2014/08/06 20:01:07
Subject: SW Codex in my Hand. Ask away!
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Badass "Sister Sin"
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Hulksmash wrote:So many possibilities  Bodyguard LW's for super characters is pretty sweet.
Yeah, join possibilities are pretty interesting. Plus Fenrisian wolves are cheaper too, so you can add a ton of wounds to the unit.
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![[Post New]](/s/i/i.gif) 2014/08/06 20:02:13
Subject: SW Codex in my Hand. Ask away!
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Ferocious Blood Claw
London
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Mywik wrote:Lucas is 80 and can only join boodclaws and if there is a unit of bloodclaws in the detachment he doesnt use up a slot. The same with arjac and wolfguard for 115pts. Lucas opponents have -3 WS in a challenge through the pelt instead of the old effect.
Hmmm... so have I got this right? Lukas and Arjac are both ICs that can be taken independently of an actual unit, Blood Claws and Wolf Guard Terminators respectively. If they do so they take up a slot, but if they join their respective units they do not? That's an interesting development for these two if true!
Lukas the Trickster is 80pts (Wolf Claw, Plasma Pistol and benefits) / Blood Claw (12pts), Plasma Pistol (15pts), Wolf Claw (15pts at a guess, same as a Power Weapon) so 42pts for a base model without the extra WS, Wound and rules; doesn't sound so hard to swallow at all compared to his ridiculous 140pts from 5th Edition Codex: Space Wolves, might have to consider him even if I am extremely disappointed by the fluftastic nerf to The Last Laugh, -3 WS in a challenge could certainly tie up certain ICs, as long as they don't get lucky and smush him in one, although then there is The Last Laugh.
Arjac Rockfist (115pts) / as of yet unconfirmed points for Wolf Guard Terminator, 5th Edition was as follows: Wolf Guard (18pts), TDA Upgrade (15pts), Thunder Hammer (15pts), Storm Shield (15pts) so 63pts for a base model without the extra WS, BS, Strength, Wound, Attack and extra rules. Again, much easier to swallow.
I think I only fielded these two characters once a piece, and looking at their old points I remember why!
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Questions if you don't mind sir!
1) Can WG TDA take a Power/Chain Fist in one hand an a Wolf Claw in the other?
2) Can a WL PA take a Power Fist in one hand and a Wolf Claw in the other, (specifically when taking a Thunderwolf Mount)?
3) Points and stats for TDA Njal Stormcaller?
4) Are WG PA combi-weapons really 10pts per model? Damn.
5) Are Land Speeder Typhoons still 90pts per model? (50pts base and 40pts for the Typhoon missile launcher), hoping for a decrease!
5) Anything exciting for Iron Priests?
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Questions for the Space Wolves players en masse, what will your preferred WG PA and WG TDA be?
All I ever see in Codex: Orks are Ork Nobs with Power Klaws in every Boyz Mob, will we have a standard on our army? Bolt Pistol and Frost Axe for WG PA / Storm Shield and Chain Fist for WG TDA?
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Omega Wolves Expeditionary Force - 7,000pts |
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![[Post New]](/s/i/i.gif) 2014/08/06 20:03:54
Subject: Re:SW Codex in my Hand. Ask away!
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Longtime Dakkanaut
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pretre wrote: Anpu42 wrote: pretre wrote: Vash108 wrote:Is the FOC any different? Than say regular space marines?
Requires 2 HQ, 2 Troops, can take 6 HQ, outflanking and reroll warlord trait. It is uninspiring.
Uninspiring???
This changes how you play the whole army. It will force you and your opponent to completely rethink how you play.
Outflanking versus Ob Sec? Mostly I think it'll just be used to run some crazy hero armies with all the HQs coming from that one and a couple obsec in the main FOC.
To put a finer point on it:
Chance of Outflanking vs Guaranteed Objective Secured. CA is leagues better, unless you plan on HeroHammering it up with the 6 HQ slots.
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![[Post New]](/s/i/i.gif) 2014/08/06 20:04:35
Subject: SW Codex in my Hand. Ask away!
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Is 'Eavy Metal Calling?
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Hulksmash wrote:I'm not seeing the bad codex other people are. Guess I'm just blind?
It won't play the same way it currently does but that's not a bad thing.
You're not blind. I be sticking with the old codex for a while purely for financial reasons, but there's nothing here screaming terrible. The changes to the characters seem a little harsh (no Ragnar giving tones of attacks and no EW Arjac) but the core of the codex is fine. You can now get 3 'specials' in a Drop Pod GH squad with the combi, you can save points on CCW if you're planning on staying back or fight armies that you're better off shooting (and with CA, they're still capable in assault without the extra weapon), some very nice point drops abound (Blood Claws for 12ppm and Dreads for 95 points? Hell Yeah!)
Overall, I think there's some very interesting stuff there, I look forward to eventually trying out some new tricks.
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![[Post New]](/s/i/i.gif) 2014/08/06 20:05:51
Subject: SW Codex in my Hand. Ask away!
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Longtime Dakkanaut
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WallaceMerrett wrote:
Hmmm... so have I got this right? Lukas and Arjac are both ICs that can be taken independently of an actual unit, Blood Claws and Wolf Guard Terminators respectively. If they do so they take up a slot, but if they join their respective units they do not? That's an interesting development for these two if true!
It's the same system used for Snikkrot in the Ork codex. He takes an elite slot, unless you also field a unit of Kommandos in which case he doesn't use a slot.
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![[Post New]](/s/i/i.gif) 2014/08/06 20:16:38
Subject: SW Codex in my Hand. Ask away!
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Longtime Dakkanaut
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Paradigm wrote: Hulksmash wrote:I'm not seeing the bad codex other people are. Guess I'm just blind?
It won't play the same way it currently does but that's not a bad thing.
You're not blind. I be sticking with the old codex for a while purely for financial reasons, but there's nothing here screaming terrible. The changes to the characters seem a little harsh (no Ragnar giving tones of attacks and no EW Arjac) but the core of the codex is fine. You can now get 3 'specials' in a Drop Pod GH squad with the combi, you can save points on CCW if you're planning on staying back or fight armies that you're better off shooting (and with CA, they're still capable in assault without the extra weapon), some very nice point drops abound (Blood Claws for 12ppm and Dreads for 95 points? Hell Yeah!)
Overall, I think there's some very interesting stuff there, I look forward to eventually trying out some new tricks.
Bikes are worse than vanilla Sm
Scouts are now worse than before (my favorite unit!)
Weapons more expensive and CC effectiveness reduced
Anti-psyker weaker...Though this was known to be coming.
Sagas might as well be gone
Our lords are weaker than Sm leaders.
In exchange we got a slight variance in troops (I'm not sure what the troop choice will be but at least there is a choice) and better termies, though they can't be spread out to squads anymore.
But yeah. I just hate change. It's not like I also play Nids and chaos or anything else that has suffered after recent codexes.
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![[Post New]](/s/i/i.gif) 2014/08/06 20:21:16
Subject: SW Codex in my Hand. Ask away!
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Ferocious Blood Claw
London
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streamdragon wrote: WallaceMerrett wrote:
Hmmm... so have I got this right? Lukas and Arjac are both ICs that can be taken independently of an actual unit, Blood Claws and Wolf Guard Terminators respectively. If they do so they take up a slot, but if they join their respective units they do not? That's an interesting development for these two if true!
It's the same system used for Snikkrot in the Ork codex. He takes an elite slot, unless you also field a unit of Kommandos in which case he doesn't use a slot.
Ah cool, thanks for the confirmation. I can't imagine it would be massively helpful for Lukas but could be a potentially pricey Lone Wolf Arjac, (110 points is actually the same as a TDA TH/ SS Lone Wolf with Melta Bombs and two Fenrisian Wolves). I'm not saying it's a competitive choice per se but I might try it out a few times just for good measure
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Omega Wolves Expeditionary Force - 7,000pts |
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![[Post New]](/s/i/i.gif) 2014/08/06 20:25:58
Subject: SW Codex in my Hand. Ask away!
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Badass "Sister Sin"
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Akiasura wrote:Bikes are worse than vanilla Sm
Scouts are now worse than before (my favorite unit!)
Weapons more expensive and CC effectiveness reduced
Anti-psyker weaker...Though this was known to be coming.
Sagas might as well be gone
Our lords are weaker than Sm leaders.
In exchange we got a slight variance in troops (I'm not sure what the troop choice will be but at least there is a choice) and better termies, though they can't be spread out to squads anymore.
Bikes are cheaper than SM for BC bikers and more expensive (25 pts) but much better for WG Bikers.
We haven't seen the cost pages for Weapons yet, so I can't speak to this, but this just brings them in line.
Anti-psyker was a known quantity.
Sagas are different now and I agree are less powerful.
That last one just seems incorrect. We haven't seen pretty much anything for lords yet.
Also, you're wrong about termies in squads, we can still do that. Automatically Appended Next Post: WallaceMerrett wrote: streamdragon wrote: WallaceMerrett wrote:
Hmmm... so have I got this right? Lukas and Arjac are both ICs that can be taken independently of an actual unit, Blood Claws and Wolf Guard Terminators respectively. If they do so they take up a slot, but if they join their respective units they do not? That's an interesting development for these two if true!
It's the same system used for Snikkrot in the Ork codex. He takes an elite slot, unless you also field a unit of Kommandos in which case he doesn't use a slot.
Ah cool, thanks for the confirmation. I can't imagine it would be massively helpful for Lukas but could be a potentially pricey Lone Wolf Arjac, (110 points is actually the same as a TDA TH/ SS Lone Wolf with Melta Bombs and two Fenrisian Wolves). I'm not saying it's a competitive choice per se but I might try it out a few times just for good measure 
For funsies, you could attach Arjac to a Lone Wolf. Also, Arjac can attach to allies now, which may be interesting.
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This message was edited 1 time. Last update was at 2014/08/06 20:26:54
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