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Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

lliu wrote:
What about that hideous logansled or the clown shoe spaceship.

Well Logan I think is going to be a beast in Assaults.
The two Flyers, One is a flying LRC with hardly any downsides and the other is basically and A-10 with troop transport capability. Which is better, I think play style will determine that.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in au
Sure Space Wolves Land Raider Pilot





 Anpu42 wrote:
thisisnotpancho wrote:
Anyone Consider a cheap HQ with the Twin-Linked/Ignores cover relic dropping with meltas/plasmas into the opponents backfield? Bikes, Wave Serpents, A Barges would be toast whereas they would get a 4+/3+ jink usually

Is sounds great, but The Helm of Durfast only affect the model using it.


On a drop poded combi-melta is that a bad thing?

Runepriest with Helm of durfast and Combi-melta

Either Tempestas, telekinesis or biomancy powers

Can Nova/witchfire/buff in psychic phase with re-rolls to hit, and then Melta a vehicle with re-roll to hit and ignores cover.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

DOOMONYOU wrote:
 Anpu42 wrote:
thisisnotpancho wrote:
Anyone Consider a cheap HQ with the Twin-Linked/Ignores cover relic dropping with meltas/plasmas into the opponents backfield? Bikes, Wave Serpents, A Barges would be toast whereas they would get a 4+/3+ jink usually

Is sounds great, but The Helm of Durfast only affect the model using it.


On a drop poded combi-melta is that a bad thing?

Runepriest with Helm of durfast and Combi-melta

Either Tempestas, telekinesis or biomancy powers

Can Nova/witchfire/buff in psychic phase with re-rolls to hit, and then Melta a vehicle with re-roll to hit and ignores cover.

That looks good
   
Made in us
Sadistic Inquisitorial Excruciator





Yeah, I think a rune priest is the only one who can take the hat and genuinely benefit from ignoring cover.
   
Made in us
Nasty Nob on a Boar





Galveston County

Any thoughts to the difference between frost sword v. Wolf Claw?

Better/worse, etc.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Automated Space Wolves Thrall




NYC

The Frost Sword is generally better as long as you're gaining the extra attack from a pistol or ccw. If you're mounted on a Thunderwolf your chances to wound are usually so good that the shred is much less useful than the extra attack. If you have few attacks the Frost Sword has much better odds of getting you an extra wound. Finally, some of the combat boosting effects like Preferred Enemy or Furious Charge improve the Frost Sword's advantage.

Use Wolf Claw if you're taking a SS or you have more than 4 base attacks but don't expect to be wounding on 2s. If you're only hitting on 4s and wounding on 3s you'd want the Wolf Claw if you are making 4 attacks or more.

This message was edited 2 times. Last update was at 2014/08/15 04:01:14


 
   
Made in gb
Automated Space Wolves Thrall




For me the benefit of Wolves Unleashed is 6 HQ for 2 troop. Yes you can take 6 HQ under CAD but would need 6 troops. Losing objective secured would be mimimal in the face of a WL on TWC with the black death IMO.

Annihilation is always a victory condition 
   
Made in gb
Agile Revenant Titan






Greyhunter77 wrote:
For me the benefit of Wolves Unleashed is 6 HQ for 2 troop. Yes you can take 6 HQ under CAD but would need 6 troops. Losing objective secured would be mimimal in the face of a WL on TWC with the black death IMO.


I pretty much agree. I also am building a storm wolf with 10 Grey hunters and possibly a rune priest inside. Allowing me to guarantee its arrival on turn two is very nice too.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in au
Sure Space Wolves Land Raider Pilot





 Khaine's Wrath wrote:
Greyhunter77 wrote:
For me the benefit of Wolves Unleashed is 6 HQ for 2 troop. Yes you can take 6 HQ under CAD but would need 6 troops. Losing objective secured would be mimimal in the face of a WL on TWC with the black death IMO.


I pretty much agree. I also am building a storm wolf with 10 Grey hunters and possibly a rune priest inside. Allowing me to guarantee its arrival on turn two is very nice too.


And it coul come on from a side edge of the board, hopefully angling for rear armour

~ Krieg 6k
~ Necrons 2.5k
~ Space Wolves 5K
~ :Khorne CSM 2k
 
   
Made in us
Longtime Dakkanaut




Indiana

What do you guys think of this combination?

Wolf guard battle leader
Armor of russ
twox claws
thunderwolf

The idea is that he can issue challenges, get their initiative down and then go before them, hopefully putting some wounds on so the rest of the squad can finish them off. With the rending and shred I am not as worried about the lack of AP2 and was more concerned about going at init.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Nurgle Chosen Marine on a Palanquin






You wont need to worry too much about AP2 because you have rending, as does the rest of your unit. The WGBL with armor of russ does seem like nice "cheap" anti challenge dude to beef up a TWC unit.
I am really starting to think that wolf claws/frost swords are the way for TWC to go. Give the storm shield dudes wolf claws, and the naked dudes frost swords. They are the same cost, so you might as well take shred if you don't have that pistol.

Rune priest on bike with the helm and biomancy is what I am thinking about for a melee priest. Pop him in with some TWC or WG on bikes. Hope for endurance or iron arm. Smite being twin linked and ignores cover is just awesome. I just cant decide what type of weapon to give him. I really dig the staff for the +2 strength, but having AP3 with the sword would be awesome as well. The axe is nice, but I1 always stinks.

   
Made in gb
Is 'Eavy Metal Calling?





UK

Greyhunter77 wrote:
For me the benefit of Wolves Unleashed is 6 HQ for 2 troop. Yes you can take 6 HQ under CAD but would need 6 troops. Losing objective secured would be mimimal in the face of a WL on TWC with the black death IMO.


I just bought 6 thunderwolves. One day, I'm going to have to run them with this detachment and 2 min GH squads, using them all as Thunderlords!

 
   
Made in us
Longtime Dakkanaut




Indiana

I still think you are gonna want that strength 10 on the wolves just to deal with knights if you have to as well as ID out almost anything(like CCB lords). I am running three storm and 2 power fist in my 5 man unit right now.

This message was edited 1 time. Last update was at 2014/08/15 15:14:15


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Don't overlook the Power Mace/Maul/Staff. This gives you a base S7, AP4, Concussive & Rending on a Thunderwolf.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in gb
Agile Revenant Titan






People harp on about not needing Ap2 the ks to Rending.... But it really isn't all that good. And it's particularly unreliable. It's a 1 in 6 chance. That's pretty poor.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in us
Nurgle Chosen Marine on a Palanquin






 Anpu42 wrote:
Don't overlook the Power Mace/Maul/Staff. This gives you a base S7, AP4, Concussive & Rending on a Thunderwolf.


I completely forgot that you can take a power maul over a power sword. I really dig power mauls on wolf priests. Looks like I need to make a set of power mauls for my TWC. Tough call between a wolf claw and a power maul though. 1 less strength and AP with shred. Sure it isn't as nice against vehicles, but shred should make up for that loss of strength, and AP3 will be very nice. Its what, 5 pt more?


   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 gwarsh41 wrote:
 Anpu42 wrote:
Don't overlook the Power Mace/Maul/Staff. This gives you a base S7, AP4, Concussive & Rending on a Thunderwolf.


I completely forgot that you can take a power maul over a power sword. I really dig power mauls on wolf priests. Looks like I need to make a set of power mauls for my TWC. Tough call between a wolf claw and a power maul though. 1 less strength and AP with shred. Sure it isn't as nice against vehicles, but shred should make up for that loss of strength, and AP3 will be very nice. Its what, 5 pt more?



I love them, I have a Wolf Priest that has wracked up more Rhinos that I can count, and that is with S6
A Mace on a Thunderwolf is like having a Auto-Cannon in your pocket.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Longtime Dakkanaut






Greyhunter77 wrote:
For me the benefit of Wolves Unleashed is 6 HQ for 2 troop. Yes you can take 6 HQ under CAD but would need 6 troops. Losing objective secured would be mimimal in the face of a WL on TWC with the black death IMO.

I think I may like the Company of the Great Wolf better. Sure, it's only 4 HQ instead of 6, but it's 8 elites, still 3 fast attack, and no mandatory troops (not that I wouldn't have Grey Hunters in my army...). Plus I feel like the guaranteed +1WS for Wolf Guard of all kinds and for Thunderwolf Cavalry and Thunderwolf Pack Leaders is better than the 1-in-6 chance my unit might Outflank. Granted, it's 4+ if the unit is troops AND has a leader attached, but really, how many units do I need outflanking with Drop Pods and Thunderwolves all over the place?
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

Wolf priests can't take thunder wolves.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in us
Longtime Dakkanaut






 obsidiankatana wrote:
Wolf priests can't take thunder wolves.

True, they end up in a Stormwolf with a bunch of Bloodclaws though
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

 streamdragon wrote:
 obsidiankatana wrote:
Wolf priests can't take thunder wolves.

True, they end up in a Stormwolf with a bunch of Bloodclaws though


That they do. And do it exceedingly well.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in us
Longtime Dakkanaut






For anyone that hasn't seen it, GW has a "Warriors of the Fang" box set up.

It contains:

Space Marine Captain (lol, easy enough to Wolfify though)
Drop Pod
2x Grey Hunter box
Long Fang box
Skyclaw box

For $170 USD. That is actually about a $70 USD savings, if my math is correct.
   
Made in us
Badass "Sister Sin"






Camas, WA

 obsidiankatana wrote:
 streamdragon wrote:
 obsidiankatana wrote:
Wolf priests can't take thunder wolves.

True, they end up in a Stormwolf with a bunch of Bloodclaws though


That they do. And do it exceedingly well.

I'm running something like that at an 1850 tournament soon.

Steel Host with Pask
Wolf Priest with BC in Stormwolf
GH in Stormfang




Automatically Appended Next Post:
Also, I finally got my stormwolf kits. I love them!

This message was edited 1 time. Last update was at 2014/08/16 02:58:14


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

 pretre wrote:

I'm running something like that at an 1850 tournament soon.

Steel Host with Pask
Wolf Priest with BC in Stormwolf
GH in Stormfang




Automatically Appended Next Post:
Also, I finally got my stormwolf kits. I love them!


I see potential for adding Wolf Priests to blob guard. Either an assaulty group with Inquisitor / rad grenades / hammerhand (declare pref enemy to Infantry or MCs depending on your target of choice), or a shooty lascannon blob and declare pref enemy vehicles or MCs.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in us
Longtime Dakkanaut




Indiana

I think blob guard would benefit most from ulrik. Fearless, preferred enemy and stubborn within 6. Throw a techmarine(potentially on thunderwolf into another blob and now they both benefit from preferred enemy all the time.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

 Leth wrote:
I think blob guard would benefit most from ulrik. Fearless, preferred enemy and stubborn within 6. Throw a techmarine(potentially on thunderwolf into another blob and now they both benefit from preferred enemy all the time.


Stubborn and Fearless really don't... matter? When combined, I mean. Fearless means the Stubborn won't matter, though Stubborn alone is decent. The pref enemy bubble would be difficult to utilize, however. Simply because the secondary wolf model would have to be within 12'' of Ulrik, when both models are in large blobs of guardsmen. Not impossible, but it inhibits the movement of the guard in favor of utilizing pref enemy. There is something to be said for paying roughly a rhino's worth of points to get pref enemy anything, stubborn, and +1W for ulrik over a standard priest.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in us
Badass "Sister Sin"






Camas, WA

Stubborn and PE only work on SW Faction.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

 pretre wrote:
Stubborn and PE only work on SW Faction.


If the PE bubble touches a SW model in another blob though, PE confers to the blob.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in us
Sadistic Inquisitorial Excruciator





Fearless and Stubborn at the cost of adding Ulrik seems silly for an army that can buy priests for 25 points and not restrict their units mobility.
   
Made in us
Longtime Dakkanaut




Indiana

It is quite easy to snake a model between multiple blobs so that they are close enough.

Second preferred enemy is quite worth the points and he can hide, unlike the kurovs aquila squad.

Third he provides FNP 6+, not much but it is something.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
 
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