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![[Post New]](/s/i/i.gif) 2014/08/21 15:57:16
Subject: NEW space wolf tactics/combos
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Badass "Sister Sin"
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He can just use that as his weapon for the turn. Servo arm's just another weapon now.
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![[Post New]](/s/i/i.gif) 2014/08/21 16:01:04
Subject: NEW space wolf tactics/combos
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Nurgle Chosen Marine on a Palanquin
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Servo arm ins't a single attack anymore. Just a melee, unwieldy, specialist weapon. No reason it should be limited to a single attack. S10, AP1, rending. Go go ability to pen AV18!
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![[Post New]](/s/i/i.gif) 2014/08/21 16:32:06
Subject: NEW space wolf tactics/combos
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Longtime Dakkanaut
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Man totally missed the AP1!!!
Yeah I am thinking of using him as an extra extra beatstick/bullet soaker in a Twolf unit, that 2+ gives him a lot more durability.
I'm also considering using a ML2 RP with Helm of Durp and Biomancy in my Twolf list.
If he gets stuck with all the shooting powers the helm will make him pretty beastly, if he gets all the self-buffs like Iron Arm and Warpspeed he's also great, and if he gets Endurance, well, those Twolves will just be ridiculously hard to kill (assuming I can get the power off).
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![[Post New]](/s/i/i.gif) 2014/08/21 16:52:02
Subject: NEW space wolf tactics/combos
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Nurgle Chosen Marine on a Palanquin
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More Dakka wrote:Man totally missed the AP1!!!
Yeah I am thinking of using him as an extra extra beatstick/bullet soaker in a Twolf unit, that 2+ gives him a lot more durability.
I'm also considering using a ML2 RP with Helm of Durp and Biomancy in my Twolf list.
If he gets stuck with all the shooting powers the helm will make him pretty beastly, if he gets all the self-buffs like Iron Arm and Warpspeed he's also great, and if he gets Endurance, well, those Twolves will just be ridiculously hard to kill (assuming I can get the power off).
I have been wanting to see how a rune priest with that loadout will work for a while. Still working on converting up another priest that can ride a bike, as both mine are pewter. Worst case with biomancy is he gets hemorrhage.
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![[Post New]](/s/i/i.gif) 2014/08/21 16:58:30
Subject: NEW space wolf tactics/combos
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Agile Revenant Titan
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gwarsh41 wrote:Servo arm ins't a single attack anymore. Just a melee, unwieldy, specialist weapon. No reason it should be limited to a single attack. S10, AP1, rending. Go go ability to pen AV18!
Oh. My. God. I stand corrected. Rune priests on thunderwolfs kick butt.
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/08/21 17:05:52
Subject: NEW space wolf tactics/combos
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Badass "Sister Sin"
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Khaine's Wrath wrote: gwarsh41 wrote:Servo arm ins't a single attack anymore. Just a melee, unwieldy, specialist weapon. No reason it should be limited to a single attack. S10, AP1, rending. Go go ability to pen AV18!
Oh. My. God. I stand corrected. Rune priests on thunderwolfs kick butt.
Iron Priests.
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![[Post New]](/s/i/i.gif) 2014/08/21 17:20:28
Subject: NEW space wolf tactics/combos
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Agile Revenant Titan
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Haha.... I stand corrected a second time.... I'm just so excited.
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/08/21 17:49:10
Subject: NEW space wolf tactics/combos
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Nurgle Chosen Marine on a Palanquin
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Yeah! If you want an awesome iron priest model for your TWC. the stormfang pilot is almost exactly like the metal iron priest. You will just be missing the servo arm. Both have the long snout with cables going into it, the chest isn't as awesome, but the shoulderpads are the same.
Here is what it will look like
http://i.imgur.com/fPVHjlf.jpg
Its had some work, but you get the general idea. Arm is made from necron bits, has a second arm, but I decide against it.
Really easy to jam a magnet up into the torso of the model too. That way I can swap out between iron priest, HQ, or standard TWC without needing tons of models.
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This message was edited 1 time. Last update was at 2014/08/21 17:50:36
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![[Post New]](/s/i/i.gif) 2014/08/21 18:02:45
Subject: NEW space wolf tactics/combos
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Badass "Sister Sin"
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Yeah, that's what I plan on doing. Awesome model!
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![[Post New]](/s/i/i.gif) 2014/08/21 18:17:06
Subject: NEW space wolf tactics/combos
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Agile Revenant Titan
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Looks good dude, what are you now using for your pilot?
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/08/21 18:19:49
Subject: NEW space wolf tactics/combos
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Badass "Sister Sin"
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A lot of people paint over the glass...
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![[Post New]](/s/i/i.gif) 2014/08/21 19:59:16
Subject: NEW space wolf tactics/combos
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Nurgle Chosen Marine on a Palanquin
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I had a leftover pilot head from a stormtalon I think, or it might have been from a bits bag. Any who, that head and general space wolves chest and shoulders.
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![[Post New]](/s/i/i.gif) 2014/08/21 20:59:21
Subject: NEW space wolf tactics/combos
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Longtime Dakkanaut
Indiana
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Also hate to be nitpicky but he still has some flash on the front of the hammer.
Also another thing to add to your calculations is access to cyberwolves which really aid in the ability of your techpriest to tank for the unit.
AP 2 dead cyberwolves.
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![[Post New]](/s/i/i.gif) 2014/08/22 03:18:44
Subject: NEW space wolf tactics/combos
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Longtime Dakkanaut
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Can you take the Cyberwolves and still attach him to a unit? That would significantly increase his awesomeness esp as a bullet magnet for a Twolf unit.
On another topic, anyone taken a good look at Arjak? He dropped in points by a good heap, still has Eternal Warrior, and can come in with a suicide squad of drop podding TAWG to give them a decent chance of surviving the return fire. Not to mention that sweet BS5 S10 AP2 Concussive shot he can take when he comes in.
You could even split him off on the drop and shoot down a 2nd target with him as long as you move out of coherency.
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![[Post New]](/s/i/i.gif) 2014/08/22 03:20:04
Subject: Re:NEW space wolf tactics/combos
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Longtime Dakkanaut
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As on the grist reply, combiweapons rock.
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Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
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![[Post New]](/s/i/i.gif) 2014/08/22 06:02:37
Subject: NEW space wolf tactics/combos
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Longtime Dakkanaut
Indiana
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Yep you can attach him to a unit, just need to remember that beasts cant go in transports
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![[Post New]](/s/i/i.gif) 2014/08/22 06:56:27
Subject: NEW space wolf tactics/combos
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Sadistic Inquisitorial Excruciator
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Also adding wolves to a TWC unit slows it to 6", right?
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![[Post New]](/s/i/i.gif) 2014/08/22 08:30:44
Subject: NEW space wolf tactics/combos
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Fresh-Faced New User
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Mavnas wrote:Also adding wolves to a TWC unit slows it to 6", right?
Nope, they are beasts and move just as fast as cavalry.
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![[Post New]](/s/i/i.gif) 2014/08/22 12:01:04
Subject: NEW space wolf tactics/combos
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Grim Rune Priest in the Eye of the Storm
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Yeup, if he is on a Thunderwolf and he has Cyberwolves the whole unit is now Cavalry/Beast.
Now the Servitors are now a separate unit and would both slow him down and keep him from joining units.
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![[Post New]](/s/i/i.gif) 2014/08/22 12:03:24
Subject: NEW space wolf tactics/combos
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Dour Wolf Priest with Iron Wolf Amulet
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More Dakka wrote:Can you take the Cyberwolves and still attach him to a unit? That would significantly increase his awesomeness esp as a bullet magnet for a Twolf unit.
On another topic, anyone taken a good look at Arjak? He dropped in points by a good heap, still has Eternal Warrior, and can come in with a suicide squad of drop podding TAWG to give them a decent chance of surviving the return fire. Not to mention that sweet BS5 S10 AP2 Concussive shot he can take when he comes in.
You could even split him off on the drop and shoot down a 2nd target with him as long as you move out of coherency.
Arjac seems like a no-brainer to me if you're running Termies, unless you're very tight on points. He was awesome at 180pts, but at 115pts with no nerfs (aside from only being able to join Wolf Guard now), he's amazing. Since my Wolf Lord can't take EW anymore, I'm thinking of sticking him with Arjac to take on any challengers while the Lord goes to town with the Black Death.
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![[Post New]](/s/i/i.gif) 2014/08/22 14:20:53
Subject: Re:NEW space wolf tactics/combos
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Ferocious Blood Claw
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For 715 pts. You can have 3 full units of Long Fangs with Lascannons situated around Ulrik The Slayer.
That's 15 Lascannons with Preferred Enemy. With a 3+ to hit and reroll all 1s, that can be devastating.
If you'd rather have Missile Launchers, that's only 640pts to do the same.
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8,100 pts
6,200 pts
2,000 pts |
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![[Post New]](/s/i/i.gif) 2014/08/22 14:24:03
Subject: NEW space wolf tactics/combos
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Nurgle Chosen Marine on a Palanquin
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Leth wrote:Also hate to be nitpicky but he still has some flash on the front of the hammer.
Also another thing to add to your calculations is access to cyberwolves which really aid in the ability of your techpriest to tank for the unit.
AP 2 dead cyberwolves.
Oh yeah, I know about the flash. That pic was taken right after I got his posing right. Sometimes I get really excited about my work and like to take pictures before it is done. There was a bundle of cleanup afterwards. Filed the front of that hammer down too, I dislike how some thunderhammers have partially rounded faces.
So I have some TDA now thanks to the Stormclaw box. I have them all magnetized so they can preform virtually any role. I even have a set of 5 TDA power swords on its way (don't have combi weapons yet, that will take some time) I want to pick up arjac because he is awesome. Do you guys think a Landraider will be useful for anything outside of the Arjac formation? I owned one back in 5th, but never really used it. If I was to get one, which one would be the optimal choice?
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This message was edited 2 times. Last update was at 2014/08/22 14:25:09
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![[Post New]](/s/i/i.gif) 2014/08/22 14:25:52
Subject: Re:NEW space wolf tactics/combos
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Grim Rune Priest in the Eye of the Storm
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undertak1983 wrote:For 715 pts. You can have 3 full units of Long Fangs with Lascannons situated around Ulrik The Slayer.
That's 15 Lascannons with Preferred Enemy. With a 3+ to hit and reroll all 1s, that can be devastating.
If you'd rather have Missile Launchers, that's only 640pts to do the same.
I have three Long Fangs that would benefit.
LF #1: HB x1, LC x2, ML x2
LF #2: MLx5
LF #3: PC x5
Preferred Enemy and FNP really help the third.
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![[Post New]](/s/i/i.gif) 2014/08/22 14:34:26
Subject: NEW space wolf tactics/combos
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Is 'Eavy Metal Calling?
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I'd get a Land Raider Crusader, as it works great as a delivery method for any CC unit while working with the medium range of the army. Fifteen Blood Claws with a priest or Termites, Arjac and attached TDA priest would both kick some ass.
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![[Post New]](/s/i/i.gif) 2014/08/22 15:06:47
Subject: Re:NEW space wolf tactics/combos
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Nurgle Chosen Marine on a Palanquin
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undertak1983 wrote:For 715 pts. You can have 3 full units of Long Fangs with Lascannons situated around Ulrik The Slayer.
That's 15 Lascannons with Preferred Enemy. With a 3+ to hit and reroll all 1s, that can be devastating.
If you'd rather have Missile Launchers, that's only 640pts to do the same.
I would love to hear how that lascannon spam works. Would you bastion, ADL or skyshield them to protect them from drop pods, deep strikers, outflankers and ordinance?
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![[Post New]](/s/i/i.gif) 2014/08/22 15:27:21
Subject: NEW space wolf tactics/combos
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Longtime Dakkanaut
Indiana
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I have started using a void shield and it has really helped against those first turn ranged shooting.
It also keeps my home objective holders alive during the rest of the game.
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![[Post New]](/s/i/i.gif) 2014/08/22 16:06:23
Subject: Re:NEW space wolf tactics/combos
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Steadfast Grey Hunter
Boston, MA
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In regard to the Lascannon Spam Long Fangs, a decent option is the Bunker from Stronghold Assault (and before legality debates set in, just a heads up that I assume if you use ADL or Bastions that this thing is acceptable for the local meta,l as it is from the same book).
It's short points if I recall correctly, something like 55. It has a rule allowing more models to shoot from its' fire points than usual (I think it's 4 each and it has two of them). It has Battlements and can take some upgrades, too. I believe it holds 20 models and is AV14. Pretty good protection for the cost!
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Build Paint Play |
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![[Post New]](/s/i/i.gif) 2014/08/22 18:42:14
Subject: Re:NEW space wolf tactics/combos
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Ferocious Blood Claw
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gwarsh41 wrote:undertak1983 wrote:For 715 pts. You can have 3 full units of Long Fangs with Lascannons situated around Ulrik The Slayer.
That's 15 Lascannons with Preferred Enemy. With a 3+ to hit and reroll all 1s, that can be devastating.
If you'd rather have Missile Launchers, that's only 640pts to do the same.
I would love to hear how that lascannon spam works. Would you bastion, ADL or skyshield them to protect them from drop pods, deep strikers, outflankers and ordinance?
I haven't had to worry about drop pods since I'm the only space marine player amongst my friends. I'll have to try out bastions, ADL, and bunkers to see how that works for them. The only think I've done for extra protection is upgrading the long fang ancient to Wolf Guard leader with terminator armor to soak up fire and/or putting them in ruins for a 4+ cover save. So far that has been enough. Time will tell.
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8,100 pts
6,200 pts
2,000 pts |
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![[Post New]](/s/i/i.gif) 2014/08/22 18:56:16
Subject: NEW space wolf tactics/combos
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Steadfast Grey Hunter
Boston, MA
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Well a lot of the other options protect them to the point where they can't even be hurt by small arms, so that's the only reason I advocate for the Bunker. YMMV of course.
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Build Paint Play |
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![[Post New]](/s/i/i.gif) 2014/08/22 19:08:40
Subject: NEW space wolf tactics/combos
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Troubled By Non-Compliant Worlds
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so has anyone put the cost togther to put a WP and a RP on bikes and attach them to a TWC star yet? i am at work, but i wonder how much that would run and weather it would be worth it. i imagen a WP and RP on bikes in a 6 TWC awith lords, it literly makes my jaw hurt the smile i get.
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i know weird combo just run with it
IH Paint log
http://www.dakkadakka.com/dakkaforum/posts/list/581147.page
Heresy 8-1-3
7-1-4 ::8700+::
8-4-4 |
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