Switch Theme:

NEW space wolf tactics/combos  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Ok, I finally got to take on a Non-Marine army last knight, Dark Eldar. It was a pair of small 700 games.
The only issue I had (And I think part of it was the small size of the game that made this an issue) was his Warlord was AP3, I7, Lots of Attacks. So he pretty much would run up to a squad, Kill off of the WGPL before I got the chance to do anything and then on I5 the rest of the Squad would finish off the rest with there Power Swords. This was the patter of the first game.
The Second Game my Rune Priest managed to get Precognition and when My Blood Claws engaged the same Warlord if fed him my WGPL with a Frost Blade and Storm Shield. Well for the rest of the game he could not fail his 2+ Save and my 3++ with Re-Roll Save just continued to Cycle in Circles.
So I decided to go with a Strom Shield and a AP2 Weapon for dealing with 2+ Saves, the choices are:
>Frost Axe
>Power Axe
>Power Fist

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in pl
Regular Dakkanaut




The best idea is to use a Power Fist and a storm shield. There is one more evil combo - PF+WC+Armour of Russ/Belt of Russ.

Also, Black Death and Krakenbone Fang works great.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

gausus wrote:
The best idea is to use a Power Fist and a storm shield. There is one more evil combo - PF+WC+Armour of Russ/Belt of Russ.

Also, Black Death and Krakenbone Fang works great.

Well this if for the WGPL so I think I will be going for the Power Fist, unless I take Terminator Armor, then just a Axe.
I had though about a Thunder Hammer for the Concussive effect, but the ID effect makes it better to just take Power Fist.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Longtime Dakkanaut





Eye of Terror

How are you getting the re roll for the 3++ ?

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 Dozer Blades wrote:
How are you getting the re roll for the 3++ ?

From the Precognition Power.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Badass "Sister Sin"






Camas, WA

Precog only works on the caster, not the unit.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 pretre wrote:
Precog only works on the caster, not the unit.

That really needs to be bolded, when ever that comes up. I and my Opponent completely forget it every time.
I know when I get my hard copy I am bringing out the High-lighter.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Badass "Sister Sin"






Camas, WA

Precog would be wtf broken otherwise.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Like Fortune.

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Badass "Sister Sin"






Camas, WA

No, that'd be much worse than fortune.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in mx
Steadfast Grey Hunter





Mexico

SublimeShadow wrote:
Having played several games since the book's release I have to say I struggle with hordes of bodies and am not quite sure what in the book remedies this. Ulrik is an awesome HQ, especially for Drop Plasma hunters.

I really want to find some way to use Arjac's Shieldbrothers. That toughness 5 is just too sweet.


Lets not forget about the S6 ap3 pie plate from the stormfang gunship, with two and a pack of longfangs (all with ML) you can handle a horde army, or you cand drop one and spam small blast weapons, 3 packs of longfangs with Ml and one plasma cannon could make the work, maybe you coud get two runepries with adivination and look for the ignore cover power


Automatically Appended Next Post:
On a side note, today i played a 1500 points game, my list was something like this
WGBL: thuderwolve, frost sword, runic armour and storm shield
Wolf priest: runic armour and bike

Dreadnought:Venerable, shield and axe, drop pod (with locator beacon)

Grey hunters x10: 2 meltas and WG with combi melta, drop pod
Grey hunters x10: 2 plasmas and Wg with combiplasma

Thuderwolf calvar x3: 2 SS, 2 wolfclaws and one thunder hammer

Long fangs x4: 3 ML, 1 lascannon
Long fangs x4: 3 ML, 1 plasma cannon

I learned two thigns from this game:
1 Astra militarum became a good army with the new codex
2 Two tanks commanders (with their squads) hit like bricks

My oponent begin, in the firts turn he manage to kill one pack of lonag fangs and to cripple my wolf calvary (he kill one, and wound other) and with the salvo from his 2 wyrms (even the storm shard is S4, with shred i consider it as a respectable weapon), with so little on the field, the posibilitys of being tabled on turn one was so high, but lady luck wacht over me that firts turn and my opponent faild to destroy my rhino with his battle cannonshis, on my turn one my drop pod fall with the star of the game, my dread, he just land ther in front of his gunline, in his turn 2 manage to strip two hull points from my dread, after he shoot everything he had, EVERYTHING, oh and i forget to mention he had one Punisher with Pask, my dread survived a comple turn of astra militarum shooting fase, the next my dread proceed to cripple one unit of tanks on CC; saddly we couldnt finish the game, but i learn another thing from this game:
Spacewolves Venerable dreadnoughts are really badasses

PD: again, pardon the bad grammar, long night shift at work

This message was edited 1 time. Last update was at 2014/09/21 06:10:30


 
   
Made in ca
Trustworthy Shas'vre




Was just musing last night at work and realized a book legal Champions of Fenris detachment could be made from 12 independent characters riding thunder wolves.

Tau and Space Wolves since 5th Edition. 
   
Made in us
Badass "Sister Sin"






Camas, WA

Jefffar wrote:
Was just musing last night at work and realized a book legal Champions of Fenris detachment could be made from 12 independent characters riding thunder wolves.

Yeah, this book is excellent for wacky armies.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 pretre wrote:
Jefffar wrote:
Was just musing last night at work and realized a book legal Champions of Fenris detachment could be made from 12 independent characters riding thunder wolves.

Yeah, this book is excellent for wacky armies.

And those are the most fun!

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Longtime Dakkanaut





Eye of Terror

I think it's strong with a wolf priest and rune priest.

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in ca
Trustworthy Shas'vre




 pretre wrote:
Jefffar wrote:
Was just musing last night at work and realized a book legal Champions of Fenris detachment could be made from 12 independent characters riding thunder wolves.

Yeah, this book is excellent for wacky armies.


Yes, I was cackling at the idea if a unit with 17 thunderwolves, 32 cyberwolves and 8 fenrisian wolves loping across the table to multi-chsrge the gak out of a gunline.

Tau and Space Wolves since 5th Edition. 
   
Made in us
Badass "Sister Sin"






Camas, WA

If rather do 3 big units...

3 iron priests
3 units of TWC
Harald
Canis
Wolf lord with relics

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Steadfast Grey Hunter




Boston, MA

I know it's a bit odd, but I've been giving the Rune Priest a lot of thought, since he ends up being my leftover points-filler a lot of the time.

It seems like a good plan is to get a lot of low-cost Witchfires, so that he becomes more effective with less dice. Tempestas has a decent chance but I have been looking more and more at Telekinesis.

I know...not that great. But hear me out!

First -- four out of the six powers are witchfires.

The Primaris is an 18" Strength 6 beam with Strikedown. Strikedown can make a whole unit have to move as though in difficult terrain even though it only technically affects one model. It also works one models that suffer one or more unsaved wounds, or passes one or more saves -- which basically means all you have to do is hit and wound and regardless of the outcome you can get that perk. As a beam with 18" it can also get a decent number of hits on a unit that wound most of the time on 2's or 3's.

Okay so the primaris is a decent Warp Charge 1 power. What about the rest?

Crush isn't that good, but it has merit as an added shot, being also only Warp Charge 1. The average is Strength 7 AP4, I believe, which isn't too bad (and could double out a T3 target with a little luck).

Objuration Mechanicum is Warp Charge 1 and has 24 inch range, and can basically make it very dangerous for many super-shooty units to shoot. Anything with a lot of shots will mangle itself to death firing with the Gets Hot rule, more than likely (I'm thinking Guard blobs, big Ork units, etc). If it's a vehicle, you get a free Haywire roll for your trouble as well. This may be a good way to shut down flyers if they are viable targets. It can really hinder AM's Tank Commander units, too -- and gives a Haywire hit for each vehicle in the squadron where applicable, remember.

Shockwave isn't much, but with a good roll on the 2d6, you can probably make a decent impact among the T3 armies out there. Low leadership will probably get hit bad by the pinning effect as well. And again -- Warp Charge 1. So in theory if you rolled 2 and 3 for powers as an ML2 Rune Priest, you could use Shockwave, Objuration, and the Primaris.

Levitation is a bit meh, but it has a benefit in that the unit "immediately" makes a move of 12". So you can potentially add a big range to your movement if you end up with this one.

Telekine Dome is very expensive, but combined with Levitation you could probably turn a footslogging unit into a decent speed threat and give them some added survivabiliy if the shots come in with decent AP against you.

Psychic Maelstrom is a Strength 10 AP1 Large Blast with Barrage for 2 WC. Okay...so you don't need to see the target, thanks to barrage, and it doubles out quite a lot of the games' tougher candidates (Bike and T-wolf Characters). It will split open tanks in a pinch, too.

The ideal combo to me seems to be Psychic Maelstrom with Assail and Shockwave as follow-ups. Nothing major, but decent damage output, compared to Tempestas anyway. What do you all think?

This message was edited 1 time. Last update was at 2014/09/23 13:26:58


Build Paint Play 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

^That is a good rundown, I would probably use it if I was not so fond of Tempest and Divination.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Honestly, I'm really disliking Rune Priests right now, although it's more to do with the unreliability of psychic powers in 7th ed, rather than anything to do with the Priests themselves. I'm still finding Divination to be my go-to discipline, but Ulrik or a Wolf Priest are so much more reliable and effective for force multiplication, albeit at a higher cost.

   
Made in us
Steadfast Grey Hunter




Boston, MA

I'm in the same boat. I only use the Rune Priest to fill points. Frankly I'd find even a Whirlwind better to use, but I don't own one and am working with what I've got at the moment.

Taking him just to stick a 2+ save at the front of my Long Fang unit for a local tourney, I ended up getting frustrated with my Blood Claws and Wolf Lord for wasting most of the tourney inside a Stormwolf. For the last round, I put the Priest with the Claws and walked, and put the Lord with Thunderwolves and walked. It was surprisingly effective, oddly -- both units had a 2+ to tank but both were very cost effective due to not being T-wolf characters and being cheap.

It made me briefly, briefly consider walking Terminators instead of the Blood Claws, but frankly, I'm pretty sure more bodies is the better choice when doing something so foolish. But in that last round I went Tempestas just because I didn't like an ML2 primaris with Divination, and ended up getting witchfires. It made him pretty decent but the Tempestas Witchfires are very situational and somewhat lame, so I started looking at other witchfire-heavy disciplines we could take and came up with that breakdown. That most of it is ML1 makes it much more consistent.

I'm probably going to give it a try at some point, I'll report the findings.

Build Paint Play 
   
Made in us
Longtime Dakkanaut





Eye of Terror

I like the Rune Priest for psychic defense. Biomancy can work for WolfStar if you roll up Endurance.

This message was edited 1 time. Last update was at 2014/09/23 00:46:28


My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 Dozer Blades wrote:
I like the Rune Priest for psychic defense. Biomancy can work for WolfStar if you roll up Endurance.

That's a big if... And even then, you have to dedicate most, if not all, of your Warp Charges to get off the power. Maybe I'm just getting unlucky, but if I really need a power to go off, I find that 2 warp charges is still too risky, but more charges mean less of other buffs (...obviously). Rune Priests have just lost a ton of reliability for me.

   
Made in au
Perfect Shot Dark Angels Predator Pilot





Australia

Psychic Maelstrom is WC3. I've never successfully cast it. Objuration Mechanicum is awesome though. And so is levitation. That extra 12" can really come in handy.

 
   
Made in au
Stealthy Space Wolves Scout





Sydney

Prescience going to WC2 is a major blow.
I'm not really sure what to do with my Rune Priests at the moment.
I guess I was always a bit more of a fan of Wolf Priests anyway, but RPs being so cheap now is a tease

- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in hr
Screaming Shining Spear






Put a naked Rune Priest in a pod with Helm of Durfast his only upgrade. Roll on Tempestas and keep what you get for an off-chance that you'll use it. You get Living Lightning, which is now 3 TL S7 shots at 18" inches that Ignores Cover. Aimed at a Serpent's butt, it actually has a reasonable chance it'll die from one turn of shooting. Add an Ignores Cover combi-melta if you have the points.

Or put two RPs on bikes, give them ML2 and Runic Armour. Roll on Biomancy. Most powers in there are useful, but with 4 rolls, you're likely to get Endurance or Iron Arm. First one means EW, 4+ FNP unit of TWC, the second one means an I4, S9 AP2, ID Runic Stave on a T8 model, which is hilariously effective. Imagine attaching a WL to an Iron Arm RP. Now you have 6 2+ T8 wounds that you need to kill. Making it even worse than a WK when trying to take it down.

I don't know about whacky, but for a competitive list 1850, I'm looking at 2 RPs, a Thunderlord, Harald, 2 Iron Priests on TWC with 4 Cyberwolves each, 6 TWC, a screen of 30 Fenrisian Wolves and 2 squads of WG bikers with combi-meltas for support of the "deathstar". It isn't really a deathstar, since it'll never stick together from T2 onwards and it can't really be dealt with how you usually deal with deathstars. Tarpit or ignore won't work, and there's few armies that can deal with 60+ models, half of which T5 and with multiple 2+ tanks in front in their deployment zone T1. No AA defense, but with the aggresive style of the list, you don't really need it.
   
Made in us
Nurgle Chosen Marine on a Palanquin






Both of what Araenion mentioned are what I plan on doing with my RP. If I run a slog pod army, I will take tempestus with helm, right now I am making a biker RP for biomancy with my TWC, possibly also with helm. Ignore cover wont be as good, but if you get iron arm or warp speed with reroll hits, it will be awesome.

Could be hilarious to have an army in just special characters in a single unit. Roll up with something like 2 biker biomancy priests, wolf priest and wolf lord then some iron priests. If you can go multiple force org, run a few great wolf detachments and you end up with a super death star! Just hope against all hell you can get endurance so the unit cant be insta gibbed.

This message was edited 1 time. Last update was at 2014/09/23 13:30:00


   
Made in us
Steadfast Grey Hunter




Boston, MA

I'm not sure I would consider all that as foolproof as it seems on paper, just because psychic powers really don't go off as reliably as they used to.

Mass buff chaining seems like a lot to hope for. They are likely to wound themselves pretty much every game and on a 2-wound model with a crap invul I'm not sure I want to be throwing 4-6 dice at my one MUST HAVE power.

Here's a good topic for the thread, though -- assuming a Rune Priest and one upgrade or so, what else can we do with those points that might be comparable? I briefly considered four "blood claw" Lone Wolves just for hilariousness' sake. And a Whirlwind seemed like it would have a more consistent but less severe impact on a game.

IMO once the Priest gets above 70 or 80 points the entire point is lost and you might as well take a WGBL or Wolf Priest instead at that point.

Build Paint Play 
   
Made in se
Screaming Shining Spear






I'm not relying on buffs in that army, since S10 can easily be LOS'd to cyberwolves, EW isn't crucial. Another way to play this would be two Wolf Priests on a bike and meltas switched for plasmas on the bikes. Or one Wolf and one Rune Priest.
   
Made in us
Longtime Dakkanaut





Eye of Terror

Can't go wrong with Wolf Priests imo.

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
 
Forum Index » 40K General Discussion
Go to: