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![[Post New]](/s/i/i.gif) 2014/11/12 19:52:29
Subject: Re:a growing waaaagh - New Model Zone, Ork Hut work and a Giant Glyph
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Sneaky Kommando
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1st couple of colours and a drybrush... Quite a way to go
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![[Post New]](/s/i/i.gif) 2014/11/17 15:32:23
Subject: Re:a growing waaaagh - just can't stop starting new projects
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Sneaky Kommando
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Started a mek hovel/encampment, one day I hope to complete something prior to starting another :-(
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This message was edited 1 time. Last update was at 2014/11/17 16:16:25
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![[Post New]](/s/i/i.gif) 2014/11/17 20:48:41
Subject: Re:a growing waaaagh - can't stop starting new projects before finishing the last one...
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Sneaky Kommando
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A mate has made my son a plasticard warhound. I am a little speechless!
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![[Post New]](/s/i/i.gif) 2014/11/18 23:06:34
Subject: Re:a growing waaaagh - can't stop starting new projects before finishing the last one...
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Aspirant Tech-Adept
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I have that same problem, and I know many others do too, where you start a project before finishing the last one.
I find myself constantly surrounded by unfinished work, and their always large complicated projects too  .
Nice work on the mek encampment by the way.
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![[Post New]](/s/i/i.gif) 2014/11/19 20:55:59
Subject: Re:a growing waaaagh - can't stop starting new projects before finishing the last one...
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Sneaky Kommando
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I had better finish this one then!
My lad has asked if it can have lights, I am thinking: Mek sign, flickering brazier and some interior lights in one of the huts.
Mocked up the sign with a red led
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![[Post New]](/s/i/i.gif) 2014/11/20 12:07:29
Subject: Re:a growing waaaagh - can't stop starting new projects before finishing the last one...
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Sneaky Kommando
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Moving on, rivet cramps are already setting in! Not sure whether to light up the sludge pit or just to have a clear resin, green slime....
Needs a pile of wheels and a few other half made vehicles and bits around, also grills in the windows and some doors.
Pretty happy with it though and in 'glue drying' times I'm even putting paint onto the other hut.
Thinking an Ork Promethium station next.....
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![[Post New]](/s/i/i.gif) 2014/11/20 17:18:49
Subject: Re:a growing waaaagh - Mek Town
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Sneaky Kommando
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Made the rickety doors and wired up for the fire in the oil drum
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![[Post New]](/s/i/i.gif) 2014/11/20 19:42:27
Subject: Re:a growing waaaagh - Mek Town
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Sneaky Kommando
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So I was making a guard squig for the Mek Slum and I needed to rebuild his 'mane' with a bit of Milliput. I mixed too much and decided to make some tentacles with the left overs.... Now I have started a Nurgle Vindicator
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![[Post New]](/s/i/i.gif) 2014/11/20 21:49:23
Subject: Re:a growing waaaagh - Mek Town
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Sneaky Kommando
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Painted a bit more on my hut, I love this bit (am I allowed to love something I knocked up?)
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![[Post New]](/s/i/i.gif) 2014/11/21 15:00:56
Subject: Re:a growing waaaagh - Mek Town
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Sneaky Kommando
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Mixed up a bit of milliput
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![[Post New]](/s/i/i.gif) 2014/11/21 15:10:42
Subject: a growing waaaagh - Mek Town
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Yu Jing Martial Arts Ninja
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Oooh looks very gribbly. Nice effect on the side door. Like it's about to burst. Pulled it off perfectly.
And I like the mek town too
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![[Post New]](/s/i/i.gif) 2014/11/21 15:33:23
Subject: Re:a growing waaaagh - Mek Town
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Sneaky Kommando
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Why thank you
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![[Post New]](/s/i/i.gif) 2014/11/23 10:59:55
Subject: Re:a growing waaaagh - Mek Town
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Sneaky Kommando
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Quick bit of riveting before I have to plant trees...
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![[Post New]](/s/i/i.gif) 2014/11/23 11:17:53
Subject: a growing waaaagh - Mek Town
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Automated Rubric Marine of Tzeentch
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It all looks good so far except the door should be redone. Firstly and most importantly, the round tops of the wood instantly betray the fact that they're popsicle sticks. Secondly, the width also does the same to a lesser extent, so if I were you I'd cut the ends off, rough them up, then snap them vertically and then make the door.
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![[Post New]](/s/i/i.gif) 2014/11/23 19:51:13
Subject: Re:a growing waaaagh - Mek Town
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Sneaky Kommando
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Ah no, that's deliberate. It's a copy of a shed door on a country lane near me, it's also still in its raw form. The size is matched to 28mm orks and is about spot on, if I was making Imperial scenery I'd do it very differently but this is orks.
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![[Post New]](/s/i/i.gif) 2014/11/23 20:06:12
Subject: Re:a growing waaaagh - Mek Town
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Stalwart Space Marine
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Really awesome. The tentacles on the nurgle vindicator are really popping out.
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![[Post New]](/s/i/i.gif) 2014/11/23 20:37:16
Subject: Re:a growing waaaagh - Mek Town
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Sneaky Kommando
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Thanks, that's had a spray of necrotic flesh and is waiting in the painting pile now :-(
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![[Post New]](/s/i/i.gif) 2014/11/23 21:05:34
Subject: Re:a growing waaaagh - Mek Town
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Member of a Lodge? I Can't Say
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Hi mate! Really enjoying looking through these images.... loving the look of Mek Town! Really nice mix of textures and materials! And as was mentioned earlier..... beginning one project before finishing another.... its a trap we all fall into!  keep up fhe good work.... will be keeping an eye on this one....
Cheers
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![[Post New]](/s/i/i.gif) 2014/11/23 21:31:18
Subject: Re:a growing waaaagh - Mek Town
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Sneaky Kommando
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MagosBiff90 wrote:Hi mate! Really enjoying looking through these images.... loving the look of Mek Town! Really nice mix of textures and materials! And as was mentioned earlier..... beginning one project before finishing another.... its a trap we all fall into!  keep up fhe good work.... will be keeping an eye on this one....
Cheers
Now coming from a plasticard genius like yourself that is a massive complement, I am a long way from your levels
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![[Post New]](/s/i/i.gif) 2014/11/24 15:17:37
Subject: Re:a growing waaaagh - Mek Town
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Aspirant Tech-Adept
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A bit of milliput or a whole packet  . Good to hear I'm not the only one who mix's too much at once.
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This message was edited 1 time. Last update was at 2014/11/24 15:18:27
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![[Post New]](/s/i/i.gif) 2014/11/24 16:34:00
Subject: Re:a growing waaaagh - Mek Town
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Sneaky Kommando
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I do use quite a lot of milliput
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![[Post New]](/s/i/i.gif) 2014/11/27 10:44:10
Subject: Re:a growing waaaagh - Mek Town
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Sneaky Kommando
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Work is so annoying! Always getting in the way of hobbytime. Just sat down to paint my vindicator and have to zoom over to Manchester to deal with an issue
Only managed a quick red wash on the body pile
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![[Post New]](/s/i/i.gif) 2014/12/06 15:23:04
Subject: Re:a growing waaaagh - Mek Town
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Sneaky Kommando
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Da stormboyz ready to fly
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![[Post New]](/s/i/i.gif) 2014/12/23 14:03:27
Subject: Re:a growing waaaagh - Gone a bit gribbly
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Sneaky Kommando
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So I accidentally bought Deathstorm and the 'Wrath of the Hive Mind'.... Talk about not sticking to the script!
Gone for a quite traditional Red and Bone scheme to allow for speedy basecoat, dip, eyes and teeth process.
Knocked up some twin linked Devourers too
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![[Post New]](/s/i/i.gif) 2014/12/23 20:05:41
Subject: Re:a growing waaaagh - Gone a bit gribbly
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Sneaky Kommando
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In place on hyvie
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![[Post New]](/s/i/i.gif) 2014/12/30 15:04:41
Subject: Re:a growing waaaagh - Gone a bit gribbly
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Sneaky Kommando
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My new favourite toy
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![[Post New]](/s/i/i.gif) 2014/12/30 22:00:40
Subject: a growing waaaagh - Gone a bit gribbly
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Stalwart Space Marine
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Really enjoying following your work. I love the creativity shown in the scenery you have created, can't wait to see more.
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You carry the Emperor's will as your torch, with it destroy the shadows.
http://i.imgur.com/a1ZES.gif |
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![[Post New]](/s/i/i.gif) 2015/01/01 22:29:10
Subject: a growing waaaagh - Gone a bit gribbly
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Sneaky Kommando
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EmperorsChosen wrote:Really enjoying following your work. I love the creativity shown in the scenery you have created, can't wait to see more.
Very kind, I will attempt to finish something soon
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![[Post New]](/s/i/i.gif) 2015/01/26 20:30:53
Subject: Re:a growing waaaagh - Gone a bit gribbly
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Sneaky Kommando
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My new biovore (used monkey chukka's warrior tut) in front of big bro stupid grin.
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![[Post New]](/s/i/i.gif) 2015/02/04 12:09:38
Subject: Re:a growing waaaagh - Gone a bit gribbly
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Sneaky Kommando
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My son left his spacehulk on the side so I decided to paint some.
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