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Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

@Envihon

I don't always "deliver" the purifiers...sometimes I just let them walk around with their effective 30" range relentless bubble.

I generally have enough Terminators to keep eyes off my purifiers.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Leaping Khawarij






 ductvader wrote:
@Envihon

I don't always "deliver" the purifiers...sometimes I just let them walk around with their effective 30" range relentless bubble.

I generally have enough Terminators to keep eyes off my purifiers.


How many Terminators do you use to keep that tactic alive? Walking troops just make me wary of whether they survive or not which is the reason why I like Deep Striking and Shunting so much.

 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

17-30 and/or I mix in the strikes, interceptors, and customary dreadknights

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Judgemental Grey Knight Justicar




USA

 Jancoran wrote:
 Grey Templar wrote:


DTs in newer dexes are Fast Attack choices which can be purchased by certain units without taking up a slot.


EVERY? which dex's have them in fast attack slots as of now?

Orks (Trukks) , Space Wolves (Drop Pods, Rhinos and Razorbacks) and GK (Rhinos and Razorbacks) I think.

This message was edited 1 time. Last update was at 2014/09/29 15:14:02


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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA


I am so going to dominate 7th Edition.

This message was edited 1 time. Last update was at 2014/09/30 05:21:12


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Longtime Dakkanaut





 Jancoran wrote:

I am so going to dominate 7th Edition.



As long as no one else thinks of this you'll be good. Lol
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

they might think of it but my play style is incredibly ideally suited to the use of such things. This tool in MY tool bag will be... I just cannot wait to get me some PODS!

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Member of the Malleus





WI

What are everyone's view on falchions?

I make bad decisions and think they are good.

Team No Bueno
 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Theyre okay. If the meta uses blobs frequently, falchions are pretty great for ensuring you mill through the enemy. Otherwiseid prefer halberds.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Member of the Malleus





WI

 Jancoran wrote:
Theyre okay. If the meta uses blobs frequently, falchions are pretty great for ensuring you mill through the enemy. Otherwiseid prefer halberds.


That's my thinking, I face blobs often so I tend to use them more.

I make bad decisions and think they are good.

Team No Bueno
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

I like Falchions on my Justicar.

In a challenge I usually prefer more S6 than less S7...given hammerhand.

This message was edited 1 time. Last update was at 2014/10/01 11:41:52


Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Judgemental Grey Knight Justicar




USA

I'm building my first Dreadknight at the moment and I'm currently magnetizing all of the weapons. Is it worth doing so for the Gatling Psilencer? I'm not super interesting in theoretical 'it sucks' comments. I'd like to hear from anyone that's actually used it in a game or two.

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Made in be
Monstrous Master Moulder






 FinkleLord wrote:
What are everyone's view on falchions?


Been having decent succes with them on shunting interceptors who go for the squishy bits of an army. Those units can pull off some decent turn 2 charges on weak targets/vehicles.

The boy, I say, the boy is as sharp as a sack of wet mice... 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Yes...its a great weapon.

Not always the one you want...but do it up for the long term.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Leaping Khawarij






 undertow wrote:
I'm building my first Dreadknight at the moment and I'm currently magnetizing all of the weapons. Is it worth doing so for the Gatling Psilencer? I'm not super interesting in theoretical 'it sucks' comments. I'd like to hear from anyone that's actually used it in a game or two.


I don't use it personally but in this edition it got considerably powerful when they added Force to it, the next problem being that it is S4 but you get 12 shots to try and land just one that will insta-kill the unit. The problem with it is that the model also gets their armor save so you will probably need those 12 shots to do it. Honestly, with the ability to fire the Psycannon in two modes, it is the more versatile option. But I have never used the Psilencer.

 
   
Made in us
Fixture of Dakka





Force activated Gatling Psilencer has a 36% to kill a T6, Sv 3+ model (which is most things you care about getting a gun instant death on).

Side benefit, you only roll once to activate all of your Force weapons, guns and melee in the same roll.

Draw your own conclusions.

My conclusion is that you should always have 2 guns on a Dreadknight: Heavy Psycannon and one of the other two.

This message was edited 1 time. Last update was at 2014/10/02 22:05:13


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Leaping Khawarij






 DarknessEternal wrote:
Force activated Gatling Psilencer has a 36% to kill a T6, Sv 3+ model (which is most things you care about getting a gun instant death on).

Side benefit, you only roll once to activate all of your Force weapons, guns and melee in the same roll.

Draw your own conclusions.

My conclusion is that you should always have 2 guns on a Dreadknight: Heavy Psycannon and one of the other two.


The Psycannon and the Incinerator work so well together, even though the Psilencer is a ranged force weapon, the power of the Psycannon and the Incinerator is amazing. It virtually becomes able to take on most things by itself.

 
   
Made in us
Member of the Malleus





WI

 Envihon wrote:
 DarknessEternal wrote:
Force activated Gatling Psilencer has a 36% to kill a T6, Sv 3+ model (which is most things you care about getting a gun instant death on).

Side benefit, you only roll once to activate all of your Force weapons, guns and melee in the same roll.

Draw your own conclusions.

My conclusion is that you should always have 2 guns on a Dreadknight: Heavy Psycannon and one of the other two.


The Psycannon and the Incinerator work so well together, even though the Psilencer is a ranged force weapon, the power of the Psycannon and the Incinerator is amazing. It virtually becomes able to take on most things by itself.


Agreed. I don't know how many times I have wiped squads with both of these weapons. And that delicious torrent...

I make bad decisions and think they are good.

Team No Bueno
 
   
Made in us
Leaping Khawarij






 FinkleLord wrote:
 Envihon wrote:
 DarknessEternal wrote:
Force activated Gatling Psilencer has a 36% to kill a T6, Sv 3+ model (which is most things you care about getting a gun instant death on).

Side benefit, you only roll once to activate all of your Force weapons, guns and melee in the same roll.

Draw your own conclusions.

My conclusion is that you should always have 2 guns on a Dreadknight: Heavy Psycannon and one of the other two.


The Psycannon and the Incinerator work so well together, even though the Psilencer is a ranged force weapon, the power of the Psycannon and the Incinerator is amazing. It virtually becomes able to take on most things by itself.


Agreed. I don't know how many times I have wiped squads with both of these weapons. And that delicious torrent...


That and it is S6 too! Oh yeah, it has Soul Blaze now. Oh, so I flamed that open topped vehicle...well not only did I kill a few of them but they are now on fire too.

This message was edited 1 time. Last update was at 2014/10/03 23:34:31


 
   
Made in us
Member of the Malleus





WI

 Envihon wrote:
 FinkleLord wrote:
 Envihon wrote:
 DarknessEternal wrote:
Force activated Gatling Psilencer has a 36% to kill a T6, Sv 3+ model (which is most things you care about getting a gun instant death on).

Side benefit, you only roll once to activate all of your Force weapons, guns and melee in the same roll.

Draw your own conclusions.

My conclusion is that you should always have 2 guns on a Dreadknight: Heavy Psycannon and one of the other two.


The Psycannon and the Incinerator work so well together, even though the Psilencer is a ranged force weapon, the power of the Psycannon and the Incinerator is amazing. It virtually becomes able to take on most things by itself.


Agreed. I don't know how many times I have wiped squads with both of these weapons. And that delicious torrent...


That and it is S6 too! Oh yeah, it has Soul Blaze now. Oh, so I flamed that open topped vehicle...well not only did I kill a few of them but they are now on fire too.


And with the combined fire power of purifiers with cleansing flame makes for some nasty combos.

I make bad decisions and think they are good.

Team No Bueno
 
   
Made in us
Devestating Grey Knight Dreadknight







Hey... so if anyone has advice how to kill the Tau if they decide to play with their experimental rules again.....

http://www.forgeworld.co.uk/Downloads/Product/PDF/X/Tau-XV109.pdf

I think I won't play. It's too depressing.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Yeah, thats kinda ridiculous. Although a Dreadknight out threats it while being cheaper.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Devestating Grey Knight Dreadknight







 Grey Templar wrote:
Yeah, thats kinda ridiculous. Although a Dreadknight out threats it while being cheaper.


Am I correct in reading it can do a AP2, 2 template, torrent shooting attack? At the cost of getting hot and rolling on a 2+ armor save

Also, what is the wargear that lets Tau units overwatch for each other, is it under supporting wargear like I think it is.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
Leaping Khawarij






Essential, it has a limited threat range but in that threat range, it's going to hurt. At the same time it also has ways of getting around. Force weapons will be the best choice, especially as someone said, with a Dreadknight, you should be able to do it but it is going to possibly cost you unless you take a Psilencer and can land a shot on it with Force charged.

That definitely needs to be a more expensive model but maybe because it only has a threat of roughly 12" it comes into that. If that thing tried to go after my Knight, my Knight would also wreck it depending on who went first and such.

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Yeah, one lucky wound with the Psilincer will pop it. But its a long shot.

Although if you managed to cast misfortune on the Riptide first, you'd actually have a very good shot at killing it. On average you cause one wound with a Psilincer, and if that shot is rending you'll bypass that 2+ armor and its only a 5+ invuln away from death.

This message was edited 1 time. Last update was at 2014/10/04 16:04:52


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Judgemental Grey Knight Justicar






 Grey Templar wrote:
Yeah, one lucky wound with the Psilincer will pop it. But its a long shot.

Although if you managed to cast misfortune on the Riptide first, you'd actually have a very good shot at killing it. On average you cause one wound with a Psilincer, and if that shot is rending you'll bypass that 2+ armor and its only a 5+ invuln away from death.


Ooh, that's a nice combo. 18 rending shots per Dreadknight, 12 of which can Force kill. I may have to explore this further...


 
   
Made in us
Judgemental Grey Knight Justicar




USA

Regarding Heavy Incinerator vs Gatling Psilencer, It seems that it totally depends on what you're shooting.

Against large, single-model targets like MCs or Vehicles, the incinerator will always give you only one hit, usually on a 3+ or better, making it effectively useless. You'll cause a wound on a 4+ (Toughness 6 unless it's a Daemon Prince, and those are usually Swooping and thus immune to Templates), and most of those models are sporting a 3+ or better. So unless my math is wrong, you're looking at 16% or so (guestimate) chance to cause a single wound against a T6, 3+ armor target, less than 10% if 2+ armor.

The Psilencer will generally hit 8 times with BS4, statistically causing at least one wound against T6. At this point, before the save is rolled, you're already at a 100% (unless you roll really bad) to cause that Instant Death wound, where the Incinerator is only going to give you a single, normal wound against that target 50% of the time. And like I said, most of the high toughness models you really want to kill have a 3+ or better, the AP4 of the Incinerator might as well be AP-. Against a T6 3+ target, that's a 100% to cause a wound, and 1/3 chance to wound, causing ID. I think the Psilencer wins against multi-wound models with Toughness 7 or less.

Against high AV targets (13+), both are useless unless you can get rear armor shots, and here we see the same issues. You'll get one glance on a 4+ if rear armor is 10 with the Incinerator. You'll get 8 hits and 1 glance (baring horrible rolls of course) with the Psilencer. If rear AV is 11 or 12, the Psilencer is useless, but the Incinerator is almost useless, with something like at 33% chance or worse to cause a single glance.

The Incinerator will shine against target with 4+ or worse armor of course, but against a competent opponent, the number of wounds will be minimized by spreading those models out.

I'm still building and painting my GK army, but I think I'm going to go with the Gatling Psilencer most of the time, but make it modular with magnets. I've glued the Psicannon to the right arm, as I can't see myself not fielding it.


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Made in us
Leaping Khawarij






 undertow wrote:
Regarding Heavy Incinerator vs Gatling Psilencer, It seems that it totally depends on what you're shooting.

Against large, single-model targets like MCs or Vehicles, the incinerator will always give you only one hit, usually on a 3+ or better, making it effectively useless. You'll cause a wound on a 4+ (Toughness 6 unless it's a Daemon Prince, and those are usually Swooping and thus immune to Templates), and most of those models are sporting a 3+ or better. So unless my math is wrong, you're looking at 16% or so (guestimate) chance to cause a single wound against a T6, 3+ armor target, less than 10% if 2+ armor.

The Psilencer will generally hit 8 times with BS4, statistically causing at least one wound against T6. At this point, before the save is rolled, you're already at a 100% (unless you roll really bad) to cause that Instant Death wound, where the Incinerator is only going to give you a single, normal wound against that target 50% of the time. And like I said, most of the high toughness models you really want to kill have a 3+ or better, the AP4 of the Incinerator might as well be AP-. Against a T6 3+ target, that's a 100% to cause a wound, and 1/3 chance to wound, causing ID. I think the Psilencer wins against multi-wound models with Toughness 7 or less.

Against high AV targets (13+), both are useless unless you can get rear armor shots, and here we see the same issues. You'll get one glance on a 4+ if rear armor is 10 with the Incinerator. You'll get 8 hits and 1 glance (baring horrible rolls of course) with the Psilencer. If rear AV is 11 or 12, the Psilencer is useless, but the Incinerator is almost useless, with something like at 33% chance or worse to cause a single glance.

The Incinerator will shine against target with 4+ or worse armor of course, but against a competent opponent, the number of wounds will be minimized by spreading those models out.

I'm still building and painting my GK army, but I think I'm going to go with the Gatling Psilencer most of the time, but make it modular with magnets. I've glued the Psicannon to the right arm, as I can't see myself not fielding it.



You forgot to add in the fact that the Incinerator adds Soul Blaze on to a target that it wounds or a unit that it wounds. For me, the Psycannon/Incinerator makes the Dreadknight more versatile being able to take on Hordes, vehicles or armored infantry. I have yet gotten into a situation where my Incinerator has been useless. I have been able to glance and pen multiple vehicles at once with the torrent that the Incinerator comes with but I always know that my main damage is going to come from my Psycannon so my Incinerator does a better job with the higher strength and AP4. The Psilencer does have 12 shots but that is crappy when those infantry units still get their save and multi-wound targets are able to resist it more. The Incinerator takes away a lot of armor for anyone except for MEQ and ignores cover which if you are facing Eldar or Dark Eldar means that they can't Jink to save themselves from the fire and with most of their armor being 10 or 11 that means you probably will at least glance it. That is just my opinion. I just feel comfortable covering all my bases with the Psycannon and the Incinerator especially now that the Incinerator has Soul Blaze.

 
   
Made in us
Perfect Shot Black Templar Predator Pilot






Newport News, VA

So i've been trying to figure out a way to add purifiers to my list but I have no way of transporting them into the middle of the fight. Unless I go with a LRC/LRR. Perhaps stormraven?

 
   
Made in us
Leaping Khawarij






 EmperorsChampion wrote:
So i've been trying to figure out a way to add purifiers to my list but I have no way of transporting them into the middle of the fight. Unless I go with a LRC/LRR. Perhaps stormraven?


Rhino and Razorbacks are always options too. Stormraven will allow you to basically deep strike them though but they wouldn't be able to assault until Turn 3 unless you slow to a hover and let them out but even then that is Turn 3. Land Raider is the best option if you want to take advantage of that assault ramp with a pretty good protection for them.

 
   
 
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