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avoiding the lorax on Crion

The flayer virus slowly destroys there numbers into well not even how to describe but not effective front line troops to conquer enemies.

+ tomb wolrds have failed, been destroyed by time etc. Impirium has used extermitus weapons, eldar attacked sleeping worlds, yes barely a dent but time is just as a enemy to them as any other.
Necrons may win every battle but there dying just like the rest, abet very very very slowly. Is millions of years slow.

This message was edited 1 time. Last update was at 2014/08/26 21:37:51


Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

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jhe90 wrote:
The flayer virus slowly destroys there numbers into well not even how to describe but not effective front line troops to conquer enemies.

+ tomb wolrds have failed, been destroyed by time etc. Impirium has used extermitus weapons, eldar attacked sleeping worlds, yes barely a dent but time is just as a enemy to them as any other.
Necrons may win every battle but there dying just like the rest, abet very very very slowly. Is millions of years slow.


there number is finite. No matter how well they do in battle, there will never be more of them tomorrow than there are today. Every one lost will be lost forever.

Humans, Orks, tau, nids, even eldar cannot say that.

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Unless they succeed with the Return to Flesh, and then they can start breeding like any other race.

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How does one stop them though? I mean battle wise. IS there any weakpoint to hit or any way to lead them around?

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They aren't fond of melta or plasma.

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 Tiger9gamer wrote:
How does one stop them though? I mean battle wise. IS there any weakpoint to hit or any way to lead them around?


Same as with every metal thingy: hit it with anti-tank weaponry. Necrons are robots and can therefore be destroyed as such, despite only temporarily. They have unique self-repair mechanisms, but even Necrons can suffer damage critical enough to prevent them from field repair. In such or similar cases (i.e. being captured, eaten, etc.), they are immediately teleported back to their Tomb World for actual repairs in order to get back to being battle ready as soon as possible.

Other than that, no, they don't have any weakness. They are robots and immune to most things that regular armies fear, mostly death. If you want to win a battle against a Necron army, you gotta take them out with heavy weaponry, roll over them...etc. Just make sure that they are damaged enough to be unable to repair themselves.

To fully destroy a Necron army, however, you have to destroy its Tomb World.

This message was edited 1 time. Last update was at 2014/08/27 19:56:09


   
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and is that possible? could you do something like in dark crusade or would that be impossible in today's fluff?

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Dark Crusade didn't destroy them, it just buried them, to be honest.

Destroying the tomb world pretty much requires an Exterminatus-level action.



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What was done in Dark Crusade is, like, a very boiled-down version of the kind of effort required to destroy a Tomb World. The Tomb Complex is not just some building that has a convenient "blow this up" bit that causes the whole thing to shut down.

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avoiding the lorax on Crion

Well unless you have a 2 stage cyclonic melta torpedo and extermious capable warship like a space marine battle barge or such.

This message was edited 1 time. Last update was at 2014/08/27 20:40:41


Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

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Hybrid Son Of Oxayotl wrote:
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 Furyou Miko wrote:
I haven't actually read anything that says that Necrons can't be affected by Chaos that I can remember right now, other than the insistence of Dakknauts.

Indeed, the Flayer Virus and the Destroyer glitch both show that Necrons aren't incorruptible, even if neither of those are of Chaos origin.

The main thing that protects Necrons from chaos influence is their unfeeling, soulless nature.

ftfy
   
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Well they have been defeated numerous times by Adeptus Astartes Chapters. The Iron Hands in particular seem to do a good job at smashing Necron Lords.

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 Tiger9gamer wrote:
So every piece of fluff I read about the necrons make them seem to be the best faction out of all in terms of fluff. My question is can they actually be defeated? the fluff makes them seem invincible more than anything and it just ruins some things I like about 40k (that every faction is mega powerful, but can still be defeated). Is there any way the necrons can be stopped?




(happy 200th thread to me! )


Easy- all that is required for the Necrons to lose is for Matt Ward to be fired from Games Workshop and for a new Codex to be released.

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 EmpNortonII wrote:
 Tiger9gamer wrote:
So every piece of fluff I read about the necrons make them seem to be the best faction out of all in terms of fluff. My question is can they actually be defeated? the fluff makes them seem invincible more than anything and it just ruins some things I like about 40k (that every faction is mega powerful, but can still be defeated). Is there any way the necrons can be stopped?




(happy 200th thread to me! )


Easy- all that is required for the Necrons to lose is for Matt Ward to be fired from Games Workshop and for a new Codex to be released.

Speaking of the devil, Matticus Wardicus, your spiritual liege, has left GW. And taking the release schedule thus far, the newnewcrons codex is on the way.
   
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One of the darkest parts of the fluff, to me, was the struggle between the Necrons and the Eldar (plus others) after the Old Ones defeated themselves.

The Necrons were smarter. The Necrons were more rational. The Necrons worked harder. They could do amazing things. But the Eldar could change reality on a whim. And, really, what can you do against an enemy like that?

That a faction could be so hard working and so brilliant, but all their science and effort were not enough to beat races that got what they wanted just by deciding they wanted it is probably the bleakest part of the setting, in my eyes.
   
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Bharring wrote:
One of the darkest parts of the fluff, to me, was the struggle between the Necrons and the Eldar (plus others) after the Old Ones defeated themselves.

The Necrons were smarter. The Necrons were more rational. The Necrons worked harder. They could do amazing things. But the Eldar could change reality on a whim. And, really, what can you do against an enemy like that?

That a faction could be so hard working and so brilliant, but all their science and effort were not enough to beat races that got what they wanted just by deciding they wanted it is probably the bleakest part of the setting, in my eyes.


I think you need to reread the fluff.

Because the Necrons Sharded the C'tan, which were the Gods of the matterium, and have shown feats far above what the Eldar have.

So, they were a tad bit weakened after defeating both the Old ones AND the C'tan.

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Necrons can be defeated by space marines, imperial guard, orks, chaos, daemons, eldar - any race can beat them in battle or kill there tomb planets

all abaddon needs to do is start a 14th crusade with planet killer and go treasure hunting for tomb worlds and they will be wiped out

Necrons are a tough bunch though, i mean they beat the old ones - the first species in the galaxy and the ones who created all the current species in an effort to stop the necrons right?

They killed the c'tan who were the Gods of the materium (eldar gave birth to chaos gods of immaterium ??) - ironically what gives the adeptus mechanicus there power is a trapped c'tan god the emperor uses as his plaything, the mechanicum worship the c'tan but mistake the emperor for the c'tan - talk about political maneuvering!


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I love necron being the best. It keeps the Tyranids from holding that spot.


Automatically Appended Next Post:
I love necron being the best. It keeps the Tyranids from holding that spot.

This message was edited 1 time. Last update was at 2014/08/31 11:06:17


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The Necrons Have a major, major flaw.

They are just simply too slow.

Yes they have some of the best tech in the galaxy.

Yes they have "killed and imprisoned, gods"

Yes they do a lot of things.

There main problem about the bigger picture? they are just waking up and are waking up very, very slowly meaning that the other races are rapidly evolving in war whilst the Necrons will be last to fully realize what is happening.

This is how the Necrons will not win the great game so to say (no pun intended) because in some aspects they are like Tau.. They were just simply too slow or too late..

This message was edited 1 time. Last update was at 2014/08/31 11:58:35


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 Grey Templar wrote:

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I would say many races in 40k could not be 'defeated', if defeated in this context means their eradication.

Nids - Would probably eat everything if the fluff was allowed to continue, if the choas gods didn't intervene to save their power battery which is humanity.
Orks - Very difficult to eradicate due to their survivability in harsh environments and the fact that they love fighting.
Dark eldar - Has anyone other than the Eldar found a way to traverse the webway? Until this happens they are going nowhere.
Chaos/ CSM - Nothing can survive in the Warp/ Eye of Terror for extended periods of time.

With regards to the necrons, they have a power level in the fluff which is similar to that of the tau. Whilst different in age, both are comparatively small entities in the galaxy, so have to be given the tools which could let them survive in such a situation.
   
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 happygolucky wrote:
This is how the Necrons will not win the great game so to say (no pun intended) because in some aspects they are like Tau.. They were just simply too slow or too late..

Sorry, they are nothing like the Tau. Too slow? The Tau have grown and adapted to the threats of the galaxy at lightning speed. Necrons took millenia to grow to their peak before disaster struck and now they're a shadow of their former selves doomed to slow but sure degradation. The Tau are pretty much the opposite. They could even look to the Necrons as a cautionary tale. The Tau's fall will probably be AI related.

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 Anfauglir wrote:
 happygolucky wrote:
This is how the Necrons will not win the great game so to say (no pun intended) because in some aspects they are like Tau.. They were just simply too slow or too late..

Sorry, they are nothing like the Tau. Too slow? The Tau have grown and adapted to the threats of the galaxy at lightning speed. Necrons took millenia to grow to their peak before disaster struck and now they're a shadow of their former selves doomed to slow but sure degradation. The Tau are pretty much the opposite. They could even look to the Necrons as a cautionary tale. The Tau's fall will probably be AI related.


The Tau's fall is simply that they started up too late, they don't have the numbers to compete against other threats, yes they have very advanced weaponry but they do not have the Numbers to compete in the bigger picture, I also believe this was covered in fluff in the Farsight supplement that after the Damocles crusade, that the Empires civilians were starting to get depressed due to the sheer size of the IoM compared to the Tau Empire as it was shown that the force they faced was just a fragment of the IoM's power..

Likewise the Necrons may have the numbers (and reanimation's) to pose as a big threat, however they are waking up too slowly, meaning that they also at this current minute cannot support enough numbers to generate a big threat to the galaxy in this period of time..

That and also due to the fact now Necrons now have hierarchy politics and now squabble amongst themselves over what turf is theirs and who is the better Phaeron..

This message was edited 3 times. Last update was at 2014/08/31 15:54:14


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 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


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 Anfauglir wrote:
 happygolucky wrote:
This is how the Necrons will not win the great game so to say (no pun intended) because in some aspects they are like Tau.. They were just simply too slow or too late..

Sorry, they are nothing like the Tau. Too slow? The Tau have grown and adapted to the threats of the galaxy at lightning speed. Necrons took millenia to grow to their peak before disaster struck and now they're a shadow of their former selves doomed to slow but sure degradation. The Tau are pretty much the opposite. They could even look to the Necrons as a cautionary tale. The Tau's fall will probably be AI related.


The Tau only occpy a tiny dot on the map and are one major Tyranid Hive, Black Crusade, Daemon Incursion, massive Ork WHAAAGH!, Necron Dynasty taking offense to their existence, or the Imperium mounting an actual serious crusade against them from being wiped completely out. The Tau actually are quite a bit of a joke, due to their Empire being so pathetically small they're completely irrelevant. They don't matter at all compared to any of the other factions, even space marines control more space than the Tau Empire.

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 Furyou Miko wrote:
The Orrery isn't a super-weapon. They Necrons probably just haven't thought of using it as one yet. They're rather... pedantic in their though processes, after all. "This thing is for this purpose, so this is the only thing we will ever use it for."


I think they know it could be used as one, but why do so? Currently it isn't necessary. Also the fluff implies there are serious consequences to its use. They can't just pop off stars.

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 Furyou Miko wrote:
The Orrery isn't a super-weapon. They Necrons probably just haven't thought of using it as one yet. They're rather... pedantic in their though processes, after all. "This thing is for this purpose, so this is the only thing we will ever use it for."

It certainly is a super weapon, just that Necrons you have to remember are fairly responsible. They used weapons that broke the universe to shatter the C'tan, and instead of stocking up on those weapons, they dismantled them.

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The Silent King was reasonable.

Some of the remaining lords? Less so!

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 Wyzilla wrote:
The Tau only occpy a tiny dot on the map and are one major Tyranid Hive, Black Crusade, Daemon Incursion, massive Ork WHAAAGH!, Necron Dynasty taking offense to their existence, or the Imperium mounting an actual serious crusade against them from being wiped completely out. The Tau actually are quite a bit of a joke, due to their Empire being so pathetically small they're completely irrelevant. They don't matter at all compared to any of the other factions, even space marines control more space than the Tau Empire.

Except that they've already survived the most painful, dangerous growth period and first few steps into the big bad galaxy. They've already faced down Tyranids, Orks and whatever strength the IoM has in the vicinity to direct at them. If it was so simple and so easy to sweep them aside... it would have happened by now. Black Crusade? Too far from the Eye of Terror, and Chaos will always choose to go after the IoM over anyone else. Daemon Incursion? They'd much rather go after juicy Eldar or humans... no real threat. Their small "control zone" of space is actually a strength, their Empire is in a concentrated cluster of systems that is relatively difficult to get at. Lastly, Tau are one of the major factions and playable races with a miniature range and therefore enjoy a significant, lasting relationship to the setting, and have done since third edition. You should drop the passive aggressive attacks on them and just accept it. I take it you get stomped by Tau players a lot or something?

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 Anfauglir wrote:
 Wyzilla wrote:
The Tau only occpy a tiny dot on the map and are one major Tyranid Hive, Black Crusade, Daemon Incursion, massive Ork WHAAAGH!, Necron Dynasty taking offense to their existence, or the Imperium mounting an actual serious crusade against them from being wiped completely out. The Tau actually are quite a bit of a joke, due to their Empire being so pathetically small they're completely irrelevant. They don't matter at all compared to any of the other factions, even space marines control more space than the Tau Empire.

Except that they've already survived the most painful, dangerous growth period and first few steps into the big bad galaxy. They've already faced down Tyranids,


They faced down an incredibly tiny Tyranid splinter fleet that was specially geared by authors to be small just to ensure they couldn't completely bs the fact that the Tau still exist. And even then they got aid from the Imperium. Not remotely impressive at all, especially compared to Behemoth, Kraken, or Leviathan.

Orks


Multiple splinter WHAAAGHS! that were nothing close to what the Imperium deals with, and didn't even appear to have advanced to the point they had tactical teleportation.

and whatever strength the IoM has in the vicinity to direct at them.


The Damocles Crusade was the Imperium's equivalent to Britain's Falklands War. Pretty much a glorified hunting trip, with a grand total of four Imperial Guard regiments. Whoop-de-doo. This is an actual battle force worth boasting about.

If it was so simple and so easy to sweep them aside... it would have happened by now.


No, it doesn't happen because GW has written themselves into a corner with the Tau being logistically inferior to everyone else. The Tau have the fortunate luck of the Imperium serving as a gigantic buffer that protects them from the absolute worse, even going so far as to help save them twice from what would have either been complete destruction or horrible damage via Necron Tomb World awakening. You obviously don't have a very good understanding of basic math if you think that the Tau would be capable of holding out against Tyranids, Orks, Chaos, or the Imperium.

Black Crusade? Too far from the Eye of Terror, and Chaos will always choose to go after the IoM over anyone else.


Black Crusade doesn't exclusively refer to Abaddon, and the Eye of Terror is not the only warp rift in the galaxy.

Daemon Incursion? They'd much rather go after juicy Eldar or humans... no real threat. Their small "control zone" of space is actually a strength, their Empire is in a concentrated cluster of systems that is relatively difficult to get at.


Not it doesn't. It's a logistical weakness to put all of your eggs in one basket and hope nothing big and mean stops by. The Tau Empire so far has the distinction of facing off against distilled, abridged versions of the big bad enemies in 40k, even getting bailed out twice by the Imperium when things got really ugly with Gorgon and the Necrons. A Tyranid Hive fleet, a real one the size of Leviathan, would bulldoze the Tau with little effort, if not even be more effective considering the Tau are a giant pocket of condensed biomass by living on a tight cluster of worlds with organic matter (and the building blocks for it). Real Ork WHAAGHS! are an absolute nightmare to deal with, and come in a single, gigantic wave of highly advanced orks using tellyportas to jump onto your ships and planet, making it nigh impossible to contain them. And if Daemons ever start caring about the Tau, yeah, goodbye. The worst possible thing you can be in 40k is stationary, you're just bait waiting in a particularly nasty part of the open ocean. The way you survive is via mobility, see Craftworlds or Fleet-Based Astartes Chapters.

Lastly, Tau are one of the major factions and playable races with a miniature range and therefore enjoy a significant, lasting relationship to the setting, and have done since third edition. You should drop the passive aggressive attacks on them and just accept it. I take it you get stomped by Tau players a lot or something?


No, I take offense at the tau being written in a mentally slowed fashion and being more logistically impossible than space marines, and how Tau players actually think the Empire is impressive, when it's either been bailed out of fights that would have killed it by deus ex machina or given the distilled version of powerful enemies. When a Quadrillion 'Nids dump themselves onto your planet and are reproducing faster than E.coli, you either throw equal numbers against them, or bring out the heavy hitting navy, neither of which the Tau have.

In short, the Tau Empire is irrelevant. They have not fought against a true army, but watered down versions of them. They are barely even a notable power in the entire Segmentum, and rather are a tiny dot on the galactic map that ultimately play no part in the rest of 40K's major events. They aren't at the gates of hell trying to save the universe like the Imperium, Eldar, and Necrons. They aren't holding back the innumerable hordes of Tyranids pouring in from the void to prevent them from devouring Terra and potentially heralding the destruction of everyone. They aren't pressing back the exponentially growing Ork WHAAGHS! under who very well may become the next Beast. The Tau Empire is simply -there- and contribute nothing to the story besides existing and doing nothing.

This message was edited 2 times. Last update was at 2014/08/31 19:41:46


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 Wyzilla wrote:
 Furyou Miko wrote:
The Orrery isn't a super-weapon. They Necrons probably just haven't thought of using it as one yet. They're rather... pedantic in their though processes, after all. "This thing is for this purpose, so this is the only thing we will ever use it for."

It certainly is a super weapon, just that Necrons you have to remember are fairly responsible. They used weapons that broke the universe to shatter the C'tan, and instead of stocking up on those weapons, they dismantled them.


No, it has super-weapon like side effects, but the Orrery is a charting device.



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 Wyzilla wrote:

and whatever strength the IoM has in the vicinity to direct at them.


The Damocles Crusade was the Imperium's equivalent to Britain's Falklands War. Pretty much a glorified hunting trip, with a grand total of four Imperial Guard regiments. Whoop-de-doo. This is an actual battle force worth boasting about.


Over 15,000 Marines, 224 IG regiments, the entire 13th Penal Legion, 5 Command companies, 18 Storm Trooper companies, 17 Jopall battalions, 14 Elysian squadrons, 11 Arphista penal legions, 9 Semtexian batteries, 3 Minervan tank legions, 10 SoB companies, a bollock-load of Mechanicus (incl. titans), and various misc ground and administration forces.

*pants*

And then there is the navy.


And the Orks still aren't gone.
   
 
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