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Made in gb
Towering Hierophant Bio-Titan





Fareham

Long story short, i have always played CC based armies.
However, i also ran an eldar wraith list which im currently updating to this edition.

I mainly play against TEQ based armies, so i was wondering if it was even possible to run a CC based list against them.

Granted, eldar are quite frail, but i wanted to see if this was possible still.
I mainly play against draigo with paladins and deathwing DA, so tons of TEQ everywhere (although quite slow)

Does anyone have any suggestions for good solid units to cut through them in combat, or is this wishful thinking?

AP2 weapons are scarce and pretty much for exarch/phoenix only, so they would have to be the core.

I was thinking of this:

Karandras
10 Striking scorpions
Exarch with claw and crushing blow

the scorpions put out 10 S3 attacks straight away.
Followed by 27 S4 attacks if i have charged.
I then have 3 S7 AP2 attacks from the Exarch and 6 S8 AP2 attacks on the charge from Karandras (not including his S6 hit 1st)

The mandiblasters should kill 1 TEQ while the basic attacks kill 2 more.
The claws should then account for another 6.
However, inv saves drop all of this down to 6 dead.

Is this reliable enough or is there a better option i have missed?

   
Made in se
Honored Helliarch on Hypex




Check out Incubi from the Dark Eldar codex. Dark Eldar are battle brothers to Codex: Eldar, and come with open-topped transports. They seem to be precisely what you're looking for.
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Jackal wrote:
Long story short, i have always played CC based armies.
However, i also ran an eldar wraith list which im currently updating to this edition.

I mainly play against TEQ based armies, so i was wondering if it was even possible to run a CC based list against them.

Granted, eldar are quite frail, but i wanted to see if this was possible still.
I mainly play against draigo with paladins and deathwing DA, so tons of TEQ everywhere (although quite slow)

Does anyone have any suggestions for good solid units to cut through them in combat, or is this wishful thinking?

AP2 weapons are scarce and pretty much for exarch/phoenix only, so they would have to be the core.

I was thinking of this:

Karandras
10 Striking scorpions
Exarch with claw and crushing blow

the scorpions put out 10 S3 attacks straight away.
Followed by 27 S4 attacks if i have charged.
I then have 3 S7 AP2 attacks from the Exarch and 6 S8 AP2 attacks on the charge from Karandras (not including his S6 hit 1st)

The mandiblasters should kill 1 TEQ while the basic attacks kill 2 more.
The claws should then account for another 6.
However, inv saves drop all of this down to 6 dead.

Is this reliable enough or is there a better option i have missed?


The problem is not really the 2+ saves. Incubi can deal with that easily. It's the SS, 3++ will beat anything that doesnt have a weight of attacks that eldar dont really posses.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Im looking purely for eldar only.
I really dont use the ally options atall as i rather run a pure list.


SS arent usually a huge issue either as GK dont make much use of them and the deathwing run more shooting based TEQ.

   
Made in se
Honored Helliarch on Hypex




Have you considered using Eldar models to represent the incubi and other requisite Dark Eldar units? Play-as modeling has a long tradition, and it's not particularly unreasonable to imagine the Incubi as just an unusually aggressive Striking Scorpions shrine.

If you insist on using only Codex: Eldar units, then I'm afraid I have nothing further to add. You know what's available to you already.
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

You won't win that melee battle, wraithblades are your best bet...and multiple phoenix lords.

Jain Zarr, Asurman, Karandras, Fuegan

But man can you lay down the AP1 and AP2

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

I have 30 Incubi models (20 metal, 10 failcast) as it is since i used to play DE.

I really do want to stick to a pure Eldar army.


Im just wondering if i have missed any units that shine against them, or if the only real option is to shoot them off the board.
If wraithblades didnt strike at I1 with the axe it would be problem solved i guess lol.

   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Just get a wraithknight with a suncannon scatter laser and laugh maniacally

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in ca
Regular Dakkanaut





First of all if we are talking about eldar and combat then I believe the avatar deserves to be mentioned. Equiped with fast shot and disarming strike he can pretty reliably force 2 invul saves with his shooting attack. Plus once you get to combat you challenge which forces the opponent to decide between attacking you with his squad only, or with his character model only. He'll probably go for the squad because more attacks and in the challenge you are turning his powerfist/thunderhammer/big choppa into a wooden spatula. Without storm shields you will probably win the combat by quite a bit. However if they do have storm shields you don't have enough attacks to fight them and win

EDIT: in all honesty I believe our most effective weapon against all forms of teq is our cheapest... the shuriken catapult

This message was edited 1 time. Last update was at 2014/09/03 18:37:03


 
   
Made in ca
Regular Dakkanaut





I think you need harlequins, warp spiders, dire avengers. The key to killing termies is weight of fire, you gotta shoot a LOT of gak at them to force the 1's If they have to make 30 saves they will undoubtedly start racking up the 1's

I think the only CC oriented squad you can kill them with will be harlequins or a seer council, the seer council can tank the damage and SLOWLY murder the termies.
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

For shooting:

Dire Avengers
Warp Spiders
Fire Dragons/Wraithguard
WraightKnights
Falcons
Serpents
Oh..and suncannon Hunters

This message was edited 1 time. Last update was at 2014/09/03 18:50:08


Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in ca
Commander of the Mysterious 2nd Legion





Rx8Speed wrote:
First of all if we are talking about eldar and combat then I believe the avatar deserves to be mentioned. Equiped with fast shot and disarming strike he can pretty reliably force 2 invul saves with his shooting attack. Plus once you get to combat you challenge which forces the opponent to decide between attacking you with his squad only, or with his character model only. He'll probably go for the squad because more attacks and in the challenge you are turning his powerfist/thunderhammer/big choppa into a wooden spatula. Without storm shields you will probably win the combat by quite a bit. However if they do have storm shields you don't have enough attacks to fight them and win

EDIT: in all honesty I believe our most effective weapon against all forms of teq is our cheapest... the shuriken catapult



Just remember the Avatar is under the rules a deamon

Opinions are not facts please don't confuse the two 
   
Made in us
Judgemental Grey Knight Justicar






It's really never a good idea to charge Assault Termies. If you have a full squad of 10 Scorps, and it's only 5 termies, and your scorps are Prescienced, I'd say go for it. But don't get Karandras bogged down in that, 3++ is frustrating to try and cut through. Weight of dice is where it's at as others have said.


 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

As i said further up, SS's really are not a great issue as around 80% of the termies i face are shooting based or dont have shields.

I am more than happy to blast the shield termies away with a scatter/sun knight, but for regular ones, i just wanted a way to speed through them in combat.

I know its not the best of ideas, but i feel eldar are far from the worsed CC based army.
Plus, i like the idea of doing the unthinkable.

Too many people play based on the normal tactics and predictable moves, so i wanted to try and find a way around that.

If shield termies do get too close, i can always D-scythe them out of my way.

   
Made in ca
Regular Dakkanaut





Harlequins are your answer, and the only one you're looking for based on your comments etc.
   
Made in ca
Regular Dakkanaut





I don't think that building an eldar army designed to assault terminators is worth the money and effort, whether you are accounting for storm shields or not. All of eldar's combat units are more designed for killing meq rather than teq (shining spears, striking scorpions, banshees?). You would be way better off with orks, it would be more fun and more effective against teq armies and also more playable against other types of armies.
   
Made in au
War Walker Pilot with Withering Fire




Psychic support is key. It was back in 6th when this particular incident happened.

My storm guardians, backed by a protect warlock and a farseer. Charge a 5 man squad of terminators, with Ahriman attached.

My warlock has cast protect on the terminators, changing their save to 3+. My farseer casts Prescience on the guardians, and doom on the terminators. I proceed to roll extremey well, and cause 6 wounds to the squad. They cause two back, and I proceed to wipe the squad after combat. Fear the storm guardians.

8,000 pts and counting
1,000 points, now painting. 
   
 
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