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Made in us
Consigned to the Grim Darkness





USA

Ugh, this is reminding me of the "god mode" vs "god mod" debates.

(it's god mode, shut the hell up "godmodder" types, you're wrong, go away)

This message was edited 2 times. Last update was at 2014/10/17 19:57:55


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in de
Decrepit Dakkanaut





 Melissia wrote:
Ugh, this is reminding me of the "god mode" vs "god mod" debates.

(it's god mode, shut the hell up "godmodder" types, you're wrong, go away)


Who in his right mind has ever said "god mod"?

Technically, it's not even a mod, but rather a cheat...like, I don't think that typing "IDDQD" qualifies as a "mod".

This message was edited 1 time. Last update was at 2014/10/17 20:03:13


   
Made in au
Dakka Veteran






Canberra

 Sigvatr wrote:
 Melissia wrote:
Ugh, this is reminding me of the "god mode" vs "god mod" debates.

(it's god mode, shut the hell up "godmodder" types, you're wrong, go away)

Who in his right mind has ever said "god mod"?

Technically, it's not even a mod, but rather a cheat...like, I don't think that typing "IDDQD" qualifies as a "mod".
IDK. . . FA

   
Made in de
Decrepit Dakkanaut





Wasn't idkfa all weapons?

   
Made in fr
Hallowed Canoness





 Squigsquasher wrote:
Honestly this whole discussion is assuming that humans in general have any intrinsic value at all, boobs or not.

They have an intrinsic value. They are sweet, sweet resource!

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in au
Dakka Veteran






Canberra

 Sigvatr wrote:
Wasn't idkfa all weapons?
Yes it was, but my post was a bad play on words of the acronym IDK as 'I Don't Know'

A very bad play, as if I have to explain it, it means it failed

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

iddqd was god mode. And if you put idkfa as a cheat into Mechwarrior 2 you instantly ejected from your 'Mech and got the message "This ain't Doom!".

And thus ends another edition of 3am trivia with HBMC.

This message was edited 3 times. Last update was at 2014/10/18 16:31:40


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

What does HBMC mean anyway?

Heavy Bleeping Machine Clown?

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Huge Bowel Movement Crisis?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in fr
Hallowed Canoness





Hateful Bloody Murderous Commissar?

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in au
Longtime Dakkanaut




Squatting with the squigs

His Balls Must Chafe

My new blog: http://kardoorkapers.blogspot.com.au/

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Rubiksnoob "Next you'll say driving a stick with a Scandinavian supermodel on your lap while ripping a bong impairs your driving. And you know what, I'M NOT GOING TO STOP, YOU FILTHY COMMUNIST" 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Humping Bears May Celebrate

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Useless, the lot of you. The only two interesting attempts I've ever heard were:

Half-Bear Man-Child
Horny Bitches Making Cheese


It stands for Half Brother of Marneus Calgar, and a modicum of searching would have found you that answer.



This message was edited 3 times. Last update was at 2014/10/19 16:29:29


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Consigned to the Grim Darkness





USA

Funny, the result I got from searching for HBMC was Hydraulic Body Motion Control, but I wasn't aware you worked for Nissan.


Anyway, more on topic, noticed that there was a much better representation of female leaders in Civ: Beyond Earth, from what I can tell in the videos. Hoping it's selectable-- I remember in Civ2, you picked male or female, and it used the name of a prominent leader of the appropriate gender afterwards, when customizing your nation. A pity the later games didn't follow that formula.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ie
Growlin' Guntrukk Driver with Killacannon




octarius.Lets krump da bugs!

I have no problems with how women are represented in video games.excuse me while I go play world of tanks.

Kote!
Kandosii sa ka'rte, vode an.
Coruscanta a'den mhi, vode an.
Bal kote,Darasuum kote,
Jorso'ran kando a tome.
Sa kyr'am nau tracyn kad vode an.
Bal...
Motir ca'tra nau tracinya.
Gra'tua cuun hett su dralshy'a.
Aruetyc talyc runi'la trattok'a.
Sa kyr'am nau tracyn kad, vode an! 
   
Made in de
Decrepit Dakkanaut





 Melissia wrote:
Funny, the result I got from searching for HBMC was Hydraulic Body Motion Control, but I wasn't aware you worked for Nissan.


Anyway, more on topic, noticed that there was a much better representation of female leaders in Civ: Beyond Earth, from what I can tell in the videos. Hoping it's selectable-- I remember in Civ2, you picked male or female, and it used the name of a prominent leader of the appropriate gender afterwards, when customizing your nation. A pity the later games didn't follow that formula.


To be fair, Civ IV had historical leads and a female president of America, for example, would have made no sense at all.

   
Made in us
Consigned to the Grim Darkness





USA

I fail to see that as a relevant objection, given that Civ is anything but historical.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Fireknife Shas'el




Call to power (a civ 2 spinoff) used Susan B. Anthony for the female US leader. Civ doesn't always use presidents. Some times it just uses important figures like Gandhi. Also civ 5 has a lot of female leaders to it. A lot I never heard of before. it is a nice learning experience.
   
Made in de
Decrepit Dakkanaut





 Melissia wrote:
I fail to see that as a relevant objection


No doubt about that.

CIV IV uses historical leaders. If you want that to be different, mod it.

   
Made in us
Consigned to the Grim Darkness





USA

 Sigvatr wrote:
CIV IV uses historical figures
Fixed that for you.

Not all of its examples are national leaders.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in de
Decrepit Dakkanaut





 Melissia wrote:
 Sigvatr wrote:
CIV IV uses historical figures
Fixed that for you.

Not all of its examples are national leaders.


Yarrrr, 'tis be correct!

   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

This may ramble a bit...

My biggest problem with women in video games (as characters, that is) is that all of them are designed to appeal to men on some level, either as a romance interest or as a sort of McGuffin that triggers are often-socially-induced chauvanist/chivalrous programming. None of them... rather, almost none of them... are designed to appeal as people in general. You, the male player (designers assume all players are male), are intended to be either attracted to any female character you are presented with (on some level), or absolutely repulsed by them (and those you are intended to be repulsed by will be depicted as outside societal norms of beauty). There's no middle ground of "If she were real, I'd love to hang out with her and drink beer and watch movies, without the thought of romantic entanglements". There's no "she's a great friend, nothing more, and I want nothing more from her" design to characters. Unless they get the Little Sister archetype, which I mention further below.

They're, almost without fail, designed to be visually-pleasing, even if placed into attire that literally no one in their right minds would wear in that situation. That is not to say that I don't appreciate a nice chainmail bikini. I certainly do on an aesthetic level but, let's be honest, it's because it's cheesecake and I am a red-blooded, heterosexual American man. I'm not made of stone, for Chrissake.

A lot of them are designed to be endearingly annoying, too. Especially if they're posited as younger-than-the-protagonist. Vanille from FF13 is an example of such a character. This character archetype is intended to be your little sister, Player One, and so as much as she might piss you off with her antics, you will go to the mat sticking up for her against any outside threat (whether that's a person or a laser-breathing mecha-dragon-god-thing). Again, this is an archetype specifically designed to appeal to ingrained social mores.

They're also most-often designed to one extreme or another. Either they're hard-as-nails, totally-competent badasses that would rather kill and eat a man than give him the time of day (Lara Croft being one such example), or their names might as well be Damsel N. Distress. Though this has begun slowly changing somewhat in recent years, games in which female characters have some sort of nuances to their personalities are still few and far between... and even in the games where such nuance is present, the characters are often presented as sexual objects, either through a "mini-game" of gift-buying, dialogue options and side-quests to attain, or simply as part of narrative structure (just like an 80s action movie, Hero Mainguy will always go to bed with Female Love Interest right before the Big Fight... this is typically the 60 minute mark of an 80s action flick)... and, roughly half the time, FLI will go on to get captured and/or killed during the Big Fight, so that HMG has yet another reason to kill Evil Guy. It's a trope unto itself.

And then there's characters like Ellie from The Last of Us. Let me first state that I absolutely *love* the game and think it was one of the best-written video games to come out in recent years, and would gladly play an 80-hour shooter of Ellie hunting in the snow... but I also absolutely *hate* how perfectly that game pushed my patriarchal/chivalrous-chauvinist buttons.

We are firmly planted into Joel's shoes within the first 15 minutes of the game. He's a blue-collar Everyman in Small Town America. He's a single parent and the young father (seriously, he's not even 30 yet in the intro) of a twelve year old girl. We, the player, are coerced through the Voice Acting and the dialog to very quickly be in the mindset that Joel is overworked, tired, and utterly devoted to his daughter, who is uber-cute, smart and witty, and absolutely in need of Strong Protector Type.

We're given the exact same thing in Ellie which, to me in both cases, absolutely and automatically engaged by chivalrous/chauvinist tendencies. I couldn't help it. I was born and raised in the South, and was raised with the idea that it is a man's job to protect women and children. Regardless of whether or not they need it, require it, want it, or even welcome it... such concerns are besides the point because, since you're the man, you are the one best-suited for that role.

(Some TLoU spoilers ahead...)

The last stage of that game, going through the hospital to "rescue" Ellie, on my first playthrough, had me in an absolute rage. Why? Because here these people were (all soldiers, all male) who were going to hurt Ellie. So I... absolutely brutally destroyed them. Seriously. I went through that level as if I was the g-d Juggernaut, bish. I did not stop. I just gunned and grenaded people down in droves, and those who didn't die to bullets I broke their necks with my bare hands.

That doctor at the table? I shot him and his assistant the second I came into the room.

Why did I do this? Absolutely, utterly selfish reasons. I (and Joel, because this is the way the game is written) was not willing to sacrifice the father/daughter relationship with Ellie for the potential good of all mankind. I/Joel doesn't even tell Ellie this at the end of the game, instead feeding her a lie that she might believe, for awhile (but it is suggested that she doesn't) because the lie assuages my/Joel's guilt over having done what he just did.


... and I hate that Naughty Dog had so well-pegged the male gamer as the chivalrous/chauvinist type that makes that scene so damned effective at putting the player in Joel's shoes and evoking that same rage-fueled rampage.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
Missionary On A Mission





It is frustrating when media is blatant in its manipulation of its audience.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I'd just call that good storytelling. They made you identify with the character and put you into his shoes with his morality (or lack thereof). You suspended your disbelief to the point where you took actions that made sense for the character, even if they wouldn't make sense for you.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in de
Decrepit Dakkanaut





 Psienesis wrote:


And then there's characters like Ellie from The Last of Us. Let me first state that I absolutely *love* the game and think it was one of the best-written video games to come out in recent years, and would gladly play an 80-hour shooter of Ellie hunting in the snow... but I also absolutely *hate* how perfectly that game pushed my patriarchal/chivalrous-chauvinist buttons.

We are firmly planted into Joel's shoes within the first 15 minutes of the game. He's a blue-collar Everyman in Small Town America. He's a single parent and the young father (seriously, he's not even 30 yet in the intro) of a twelve year old girl. We, the player, are coerced through the Voice Acting and the dialog to very quickly be in the mindset that Joel is overworked, tired, and utterly devoted to his daughter, who is uber-cute, smart and witty, and absolutely in need of Strong Protector Type.

We're given the exact same thing in Ellie which, to me in both cases, absolutely and automatically engaged by chivalrous/chauvinist tendencies. I couldn't help it. I was born and raised in the South, and was raised with the idea that it is a man's job to protect women and children. Regardless of whether or not they need it, require it, want it, or even welcome it... such concerns are besides the point because, since you're the man, you are the one best-suited for that role.

(Some TLoU spoilers ahead...)

The last stage of that game, going through the hospital to "rescue" Ellie, on my first playthrough, had me in an absolute rage. Why? Because here these people were (all soldiers, all male) who were going to hurt Ellie. So I... absolutely brutally destroyed them. Seriously. I went through that level as if I was the g-d Juggernaut, bish. I did not stop. I just gunned and grenaded people down in droves, and those who didn't die to bullets I broke their necks with my bare hands.

That doctor at the table? I shot him and his assistant the second I came into the room.

Why did I do this? Absolutely, utterly selfish reasons. I (and Joel, because this is the way the game is written) was not willing to sacrifice the father/daughter relationship with Ellie for the potential good of all mankind. I/Joel doesn't even tell Ellie this at the end of the game, instead feeding her a lie that she might believe, for awhile (but it is suggested that she doesn't) because the lie assuages my/Joel's guilt over having done what he just did.


... and I hate that Naughty Dog had so well-pegged the male gamer as the chivalrous/chauvinist type that makes that scene so damned effective at putting the player in Joel's shoes and evoking that same rage-fueled rampage.


Ehem...what you just described is perfect game / story design. It heavily got you involved you into the game, it makes you care for the protagonists and gave you an enjoyable experience. That's a good thing, not a bad thing.

   
Made in us
Fireknife Shas'el




It's a very skillful exploiting of established feelings in your audience, but to what end. They use and exploit these feelings, but don't like challenge them or even question them. What kind of message are they trying to send.
   
Made in gb
Fixture of Dakka







Aren't you questioning them now though?

I've not played the game, but from the sounds of it, the game might very well point out, 'you have just screwed the entire planet' potentially. If it doesn't, then they've missed the trick.
Is there an option for you not to save her by any chance?

I mean, to be honest, not every game can be Spec Ops: The Line, but it's good that the games like Spec Ops can be made and mainstream now.
   
Made in us
Fireknife Shas'el




 Compel wrote:
Aren't you questioning them now though?

I've not played the game, but from the sounds of it, the game might very well point out, 'you have just screwed the entire planet' potentially. If it doesn't, then they've missed the trick.
Is there an option for you not to save her by any chance?

I mean, to be honest, not every game can be Spec Ops: The Line, but it's good that the games like Spec Ops can be made and mainstream now.


There is no moral choice involved. It's all required by the game and the game never addresses it at all. The game basically ends right after it happens. I never really pondered it in the game. The game didn't raise questions or thoughts with me. All I had was a vague feeling of wrongness. It was well I was reflecting on that feeling that I found my problem with the games message. People are bad and they should be bad. I kind of don't know if the game was intending to deliver this message or if it was an accident.
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

 Compel wrote:
Aren't you questioning them now though?

I've not played the game, but from the sounds of it, the game might very well point out, 'you have just screwed the entire planet' potentially. If it doesn't, then they've missed the trick.
Is there an option for you not to save her by any chance?

I mean, to be honest, not every game can be Spec Ops: The Line, but it's good that the games like Spec Ops can be made and mainstream now.


I don't know, to be honest, but I don't think so. That "map" begins with you killing a dude who's been told to walk you out of the hospital and send you on your way.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in ax
Perfect Shot Dark Angels Predator Pilot





 Psienesis wrote:
This may ramble a bit...

My biggest problem with women in video games (as characters, that is) is that all of them are designed to appeal to men on some level, either as a romance interest or as a sort of McGuffin that triggers are often-socially-induced chauvanist/chivalrous programming. None of them... rather, almost none of them... are designed to appeal as people in general. You, the male player (designers assume all players are male), are intended to be either attracted to any female character you are presented with (on some level), or absolutely repulsed by them (and those you are intended to be repulsed by will be depicted as outside societal norms of beauty). There's no middle ground of "If she were real, I'd love to hang out with her and drink beer and watch movies, without the thought of romantic entanglements". There's no "she's a great friend, nothing more, and I want nothing more from her" design to characters. Unless they get the Little Sister archetype, which I mention further below.

They're, almost without fail, designed to be visually-pleasing, even if placed into attire that literally no one in their right minds would wear in that situation. That is not to say that I don't appreciate a nice chainmail bikini. I certainly do on an aesthetic level but, let's be honest, it's because it's cheesecake and I am a red-blooded, heterosexual American man. I'm not made of stone, for Chrissake.

A lot of them are designed to be endearingly annoying, too. Especially if they're posited as younger-than-the-protagonist. Vanille from FF13 is an example of such a character. This character archetype is intended to be your little sister, Player One, and so as much as she might piss you off with her antics, you will go to the mat sticking up for her against any outside threat (whether that's a person or a laser-breathing mecha-dragon-god-thing). Again, this is an archetype specifically designed to appeal to ingrained social mores.

They're also most-often designed to one extreme or another. Either they're hard-as-nails, totally-competent badasses that would rather kill and eat a man than give him the time of day (Lara Croft being one such example), or their names might as well be Damsel N. Distress. Though this has begun slowly changing somewhat in recent years, games in which female characters have some sort of nuances to their personalities are still few and far between... and even in the games where such nuance is present, the characters are often presented as sexual objects, either through a "mini-game" of gift-buying, dialogue options and side-quests to attain, or simply as part of narrative structure (just like an 80s action movie, Hero Mainguy will always go to bed with Female Love Interest right before the Big Fight... this is typically the 60 minute mark of an 80s action flick)... and, roughly half the time, FLI will go on to get captured and/or killed during the Big Fight, so that HMG has yet another reason to kill Evil Guy. It's a trope unto itself.

And then there's characters like Ellie from The Last of Us. Let me first state that I absolutely *love* the game and think it was one of the best-written video games to come out in recent years, and would gladly play an 80-hour shooter of Ellie hunting in the snow... but I also absolutely *hate* how perfectly that game pushed my patriarchal/chivalrous-chauvinist buttons.

We are firmly planted into Joel's shoes within the first 15 minutes of the game. He's a blue-collar Everyman in Small Town America. He's a single parent and the young father (seriously, he's not even 30 yet in the intro) of a twelve year old girl. We, the player, are coerced through the Voice Acting and the dialog to very quickly be in the mindset that Joel is overworked, tired, and utterly devoted to his daughter, who is uber-cute, smart and witty, and absolutely in need of Strong Protector Type.

We're given the exact same thing in Ellie which, to me in both cases, absolutely and automatically engaged by chivalrous/chauvinist tendencies. I couldn't help it. I was born and raised in the South, and was raised with the idea that it is a man's job to protect women and children. Regardless of whether or not they need it, require it, want it, or even welcome it... such concerns are besides the point because, since you're the man, you are the one best-suited for that role.

(Some TLoU spoilers ahead...)

The last stage of that game, going through the hospital to "rescue" Ellie, on my first playthrough, had me in an absolute rage. Why? Because here these people were (all soldiers, all male) who were going to hurt Ellie. So I... absolutely brutally destroyed them. Seriously. I went through that level as if I was the g-d Juggernaut, bish. I did not stop. I just gunned and grenaded people down in droves, and those who didn't die to bullets I broke their necks with my bare hands.

That doctor at the table? I shot him and his assistant the second I came into the room.

Why did I do this? Absolutely, utterly selfish reasons. I (and Joel, because this is the way the game is written) was not willing to sacrifice the father/daughter relationship with Ellie for the potential good of all mankind. I/Joel doesn't even tell Ellie this at the end of the game, instead feeding her a lie that she might believe, for awhile (but it is suggested that she doesn't) because the lie assuages my/Joel's guilt over having done what he just did.


... and I hate that Naughty Dog had so well-pegged the male gamer as the chivalrous/chauvinist type that makes that scene so damned effective at putting the player in Joel's shoes and evoking that same rage-fueled rampage.




Yeah those are called Generic NPC's

How is a character that's boring unengaging in any way remotely supposed to make me engage or care for this character. You basically described boring unremarkable people.

So a parent expressing parental behaviour is chauvinistic.

And if Ellie was designed as a generic NPC, would you have given a single wooden nickel about her?

This message was edited 1 time. Last update was at 2014/10/30 07:02:29


A Dark Angel fell on a watcher in the Dark Shroud silently chanted Vengance on the Fallen Angels to never be Unforgiven 
   
 
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