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Made in gb
Brain-Dead Zombie of Nurgle






Hi guys!

Just getting back into the wargaming side of things, been focusing more on modelling for the past few editions, and looking for some tactical advice ^^

So my question is, what in your opinions do you see being more useful. I'm going to running Typhus along with a horde of zombie cultists. But I'm a little stumped on what to do with my Nurgle lord, I've narrowed it down to either, pop him on top a bike and race him forward with a unit of Nurgle Spawn. Or throw him in TDA and stick him in a squad of Termies, and drive them off in possibly a Spartan Assault tank.

Any advice or input would be appreciated

Thanks all!

This message was edited 1 time. Last update was at 2014/09/06 10:55:42


"No wealth, no ruin, no silver, no gold, nothing satisfies me but your soul. Well I am Death none can excel, I'll open the door to heaven and hell" 
   
Made in us
Nurgle Chosen Marine on a Palanquin






I think both sound pretty nice, personally I would probably go with bike + spawn. You need to make sure you have something else on the table to move that quickly with them, or your unit will be fired at first and taken off the table really quicly. I like the thought of the torrent relic with him too.

   
Made in pl
Warp-Screaming Noise Marine





I've been running a Terminator Lord with retinue for almost a year until recently. I've switched to a Biker Lord with retinue of Chaos Bikers and the improvement in performance is drastic. T5 (T6 in your case with MoN) is amazing since you no longer have to fear the S8+ induced Instant Death, as is the 12" move. You want him in CC, and he'll get there. Terminators either footslog and die, DS and die, or take an inefficient LR as a transport... and die.

Running Termies with a Chaos Spartan seems the most viable out of all the options available to them. The enhanced weaponry and transport capacity are great. Although, if you are looking for the most competitive option I'd recommend the Bikers anyway. Fast and furious, so to speak.

This message was edited 1 time. Last update was at 2014/09/04 17:54:02


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Made in us
Stalwart Veteran Guard Sergeant




Bikes are far better than terminators in my experience. T6 with all the useful bike special rules. You can make a nasty little death star if you get belakor or a sorc with invis. you can also use spawn instead of a bike squad if you choose.

Terminators look awesome, and I love to DS - but they rarely earn their points.
   
Made in gb
Brain-Dead Zombie of Nurgle






Hearing a lot of love for a Nurgle biker lord ^^ so probably going to be the way forward.

It's a shame in some regard since I'd really love to convert some disgusting Nurgle termies, however hopefully I can scratch that itch by trying to make an updated Typhus model.

Then comes my next conundrum, weapons, something I've wracked my brain about a little too much over the last couple of days >,<

It boils down to The Black Mace (really like this thing!) along with a power axe most likely.
Or
Fistclaw combo? Which I've seen a few people suggesting, just don't think it'd look all that awesome on a biker.

Heard some decent arguments for the Burning Brand, but I think making a lord shooty-ish would take away from how effective he can be in CC.

Choice is an inherently stressful luxury I must say.

Thanks for the help guys, I appreciate it

"No wealth, no ruin, no silver, no gold, nothing satisfies me but your soul. Well I am Death none can excel, I'll open the door to heaven and hell" 
   
Made in us
Executing Exarch





McKenzie, TN

The biker lord is vastly better for the points. You may want to look into the crimson slaughter supplement as you can give the biker lord IWND and a 2+ save. The biker lord + spawn or biker squad is a flexible, tough, fast, and extremely useful unit that is reasonably priced.

The landraider can be useful but once you load it with terminators and a lord you have a huge chunk of your points in something that many opponents can just blow up and leave stranded. Therefore when I use a landraider I like to do several things (usually all at once); 1) either keep the contents cheap (CSM+kharne) or make them hit so hard that connecting ends the game (Abaddon+chosen), 2) bring something that the landraider can block LoS for (ie Be'Lakor), 3) buff the landraider so it becomes nearly invulnerable (Be'Lakor gets invisibility...)
   
Made in pl
Warp-Screaming Noise Marine





The standard build for my Chaos Biker Lord is LC+PF, Daemonheart, SoC, MoS. This means he is a T5 Init 6 2+/4++ CC monster with IWND. His retinue of MoS Chaos Bikers brings the Icon of Excess for added FnP. I strongly recommend the Fisticlaw combo, it's extremely versatile.

My Biker Lord has the regular CSM PF grabbing the handle of the bike (added a bit of cut plastic in between the arm and torso to get a good position) and right-hand LC from the Raptors pack. Looks good IMHO.

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Made in us
Stone Bonkers Fabricator General





Beijing, China

 Plaguemaker wrote:

So my question is, what in your opinions do you see being more useful. I'm going to running Typhus along with a horde of zombie cultists. But I'm a little stumped on what to do with my Nurgle lord, I've narrowed it down to either, pop him on top a bike and race him forward with a unit of Nurgle Spawn. Or throw him in TDA and stick him in a squad of Termies, and drive them off in possibly a Spartan Assault tank.


Well if you already have Typhus.... you already have a very expensive melee beatstick that makes plague marines troops. Why do you need a nurgle lord?

I would go for a Nurgle DP or Unmarked Sorcerer(because marking sorcs sucks in the CSM dex)

If you insist on the CSM Lord with MoN. The bike is by far the better option. T6, HoW, movement, Jink, Grenades. I would arm him with PF + LC and blight grenades if you have the points. Remember you can jink and get a 3+ cover save against things that are close.

This message was edited 1 time. Last update was at 2014/09/04 21:34:32


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in gb
Brain-Dead Zombie of Nurgle






I did check out the Crimson Slaughter supplement, Demonheart and Slaughterers Horns were sounding pretty beastly, unfortunately if I took those I wouldn't be able to take The Black Mace, but as much as I do like that thing ( I think the amount of attacks I'd get would outweigh its AP4 and the ability to ignore the Eternal Warrior rule is always nice) LC+PF seems to be the way forward in terms of versatility :/

But a 2+/4++ and T6 with a LC+PF Does sound marginally better tactically, than a 3+/4++ T6 with TBM and a power axe.

And I agree in regards to landraider's though it is a very much a "put all your eggs in one basket" kind of thing.

Edit @ Exergy, I just wanted a Nurgle lord as an excuse to convert up a nice model. This is more a modellers army than a players, but I did want something viable for when I did play, that was all ^^

This message was edited 1 time. Last update was at 2014/09/04 19:44:37


"No wealth, no ruin, no silver, no gold, nothing satisfies me but your soul. Well I am Death none can excel, I'll open the door to heaven and hell" 
   
Made in us
Stalwart Veteran Guard Sergeant




 Plaguemaker wrote:
It's a shame in some regard since I'd really love to convert some disgusting Nurgle termies, however hopefully I can scratch that itch by trying to make an updated Typhus model.


Nurgle Termies you say....
Do you have Obliterators yet? They are great units for Nurgle conversions, especially since the Oblit models are $50 for three ugly finecast models.

I just combined a box of terminators, a terminator lord kit, sponson weapons, and smoke launchers from a leman russ kit, 4 reaper autocannons, some heads from a WHFB Forsaken kit, and some green stuff. Now I have 6 Nurgle Oblits that were fun to create, and look great on the table.


   
Made in gb
Brain-Dead Zombie of Nurgle






Precisely what I had in mind good sir Seen some wondrous things done with Oblit bodies for termies ^_^

Yeah thank god they aren't metal anymore @.@ That would be a pain to hack up!

Did want to feature at least a squad of Nurgle Obliterators. :O I must see pictures! They sound glorious!

"No wealth, no ruin, no silver, no gold, nothing satisfies me but your soul. Well I am Death none can excel, I'll open the door to heaven and hell" 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Plaguemaker wrote:

Edit @ Exergy, I just wanted a Nurgle lord as an excuse to convert up a nice model. This is more a modellers army than a players, but I did want something viable for when I did play, that was all ^^


Well I agree about that. I have a ton of Terminator lords and sorcs that I converted are rarely ever use. I also have a typhus model I should paint up at some point. I gotta say though, I had a lot more fun making my bike lords than my TDA lords. The possibilities are ENDLESS

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Plaguemaker wrote:
Hi guys!

Just getting back into the wargaming side of things, been focusing more on modelling for the past few editions, and looking for some tactical advice ^^

So my question is, what in your opinions do you see being more useful. I'm going to running Typhus along with a horde of zombie cultists. But I'm a little stumped on what to do with my Nurgle lord, I've narrowed it down to either, pop him on top a bike and race him forward with a unit of Nurgle Spawn. Or throw him in TDA and stick him in a squad of Termies, and drive them off in possibly a Spartan Assault tank.

Any advice or input would be appreciated

Thanks all!


Bike.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Executing Exarch





McKenzie, TN

The fist/claw combo is usually the best. Most of the time you need the unit to be as flexible as possible and so being able to crack vehicles open, kill infantry, and tackle MC is much more important than getting a break out round of combat every now and then. On a note no matter what you do the nurgle biker lord will never be able to tackle abaddon level melee targets so use his speed to avoid.

On the note of a sorcerer coming down with oblits. If you give them the last memory from black legion then they are not bad with MoN as they can pop two nova powers in a single turn. If you get the positioning correct it is devastating.

The MoK lord mentioned above is much better on a jugger with the axe of blind fury. It becomes significantly harder hitting.
   
Made in gb
Brain-Dead Zombie of Nurgle






Well I agree about that. I have a ton of Terminator lords and sorcs that I converted are rarely ever use. I also have a typhus model I should paint up at some point. I gotta say though, I had a lot more fun making my bike lords than my TDA lords. The possibilities are ENDLESS


Yeah I was pondering on the conversion possibilities for a Nurgle biker, that much fun eh? ^_^

The fist/claw combo is usually the best. Most of the time you need the unit to be as flexible as possible and so being able to crack vehicles open, kill infantry, and tackle MC is much more important than getting a break out round of combat every now and then. On a note no matter what you do the nurgle biker lord will never be able to tackle abaddon level melee targets so use his speed to avoid.

On the note of a sorcerer coming down with oblits. If you give them the last memory from black legion then they are not bad with MoN as they can pop two nova powers in a single turn. If you get the positioning correct it is devastating.

The MoK lord mentioned above is much better on a jugger with the axe of blind fury. It becomes significantly harder hitting.


The versatility that provides does sound like it'd outweigh the uses of The Black Mace yea. Shame he can't do toe to toe with those people, but that's expected.

Sorcerer with oblits, haven't checked the Black Legion supplement, what does Last Memory do?

Yeah don't get me started on having a Khorne lord (got my heart set on a pure Death Guard/Nurgle army), juggernaughting it along with the furious axe sounds magnificent the sheer amount of attacks must hurt.

Sounds like it's going to be a biker lord with MoN, PF/LC combo, along with Demonheart, SoC, and The Slaughterer's Horns, and probably some Blight grenades, missing anything?

"No wealth, no ruin, no silver, no gold, nothing satisfies me but your soul. Well I am Death none can excel, I'll open the door to heaven and hell" 
   
Made in pl
Warp-Screaming Noise Marine





 Plaguemaker wrote:

Sounds like it's going to be a biker lord with MoN, PF/LC combo, along with Demonheart, SoC, and The Slaughterer's Horns, and probably some Blight grenades, missing anything?


Looks very deadly to me.

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Made in us
Executing Exarch





McKenzie, TN

 Plaguemaker wrote:
Yeah I was pondering on the conversion possibilities for a Nurgle biker, that much fun eh? ^_^

I have a regular SM biker with terminator PF and PC arms with spikes liberally applied. The bike has some skull censors from the dark angels death wing knights kits on it and the bike is steered by a nurglings with a couple more nurglings playing around on the bike. Pretty fun conversion.

 Plaguemaker wrote:
The versatility that provides does sound like it'd outweigh the uses of The Black Mace yea. Shame he can't do toe to toe with those people, but that's expected.

Yeah it is reasonable ad he is fast enough to avoid them.

 Plaguemaker wrote:
Sorcerer with oblits, haven't checked the Black Legion supplement, what does Last Memory do?

Last memory gives +1 ML, Sunburst as a known power (which leaves psychic focus alone), and allows you to spend extra WC to increase the range. Just make sure you put a spell familiar and do not fail the power as you die if you do.

 Plaguemaker wrote:
Yeah don't get me started on having a Khorne lord (got my heart set on a pure Death Guard/Nurgle army), juggernaughting it along with the furious axe sounds magnificent the sheer amount of attacks must hurt.

You can always make a conversion beast of nurgle mounted nurgle lord with axe use the khorne rules but call him a nurgle lord.

 Plaguemaker wrote:
Sounds like it's going to be a biker lord with MoN, PF/LC combo, along with Demonheart, SoC, and The Slaughterer's Horns, and probably some Blight grenades, missing anything?

I usually take melta bombs too. Sometimes you need to explode AV14/13.
   
Made in us
Longtime Dakkanaut






Bike all the way. You can get a 2+ save out of the Crimson Slaughter book and a 4+ invuln off of the Sigil. On the other hand, you can't just pay points to make a Termie Lord T6.

Tier 1 is the new Tactical.

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http://www.dakkadakka.com/dakkaforum/posts/list/30/355940.page 
   
Made in us
Cultist of Nurgle with Open Sores




Naples, FL

NOOOO!!! You already have Typhus. For the love of God get a Nurgle Daemon Prince my good man. Better yet....get a Nurgle Daemon Prince (from the daemon codex) and give it a Balesword, wings and Biomancy!!! It will literally destroy anything in it's path and if you are lucky enough to score Iron Arm as one of your psychic powers... you will be sitting pretty (+3 strength & +3 toughness). With wings it can move 12 inches and so can run with a unit of bikers. Plus, it will have a 2+ jink cover save. ........weapon skill 9 is just ridiculous as well.

And if you are super lucky....you could get the Iron Arm/Endurance combo.

There is a reason only the greatest of the chaos lords are raised to Daemon Princes......

This message was edited 2 times. Last update was at 2014/09/05 22:34:01


 
   
Made in pl
Warp-Screaming Noise Marine





 ansacs wrote:

I usually take melta bombs too. Sometimes you need to explode AV14/13.


If he has the LC+PF and the Slaughterer's Horns artefact from the Crimson Slaughter, this means he gets 6 S9 AP2 attacks on the charge. Sure, Melta bombs are only 5 pts., but I don't think they're necessary.

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Made in gb
Brain-Dead Zombie of Nurgle






This whole quoting thing is still knew to me > <

ansacs wrote:I have a regular SM biker with terminator PF and PC arms with spikes liberally applied. The bike has some skull censors from the dark angels death wing knights kits on it and the bike is steered by a nurglings with a couple more nurglings playing around on the bike. Pretty fun conversion.


That sounds pretty fab, always liked those censors. Nurgling drivers eh? those little devils xD That sounds amazing!


AutarchRion wrote:NOOOO!!! You already have Typhus. For the love of God get a Nurgle Daemon Prince my good man. Better yet....get a Nurgle Daemon Prince (from the daemon codex) and give it a Balesword, wings and Biomancy!!! It will literally destroy anything in it's path and if you are lucky enough to score Iron Arm as one of your psychic powers... you will be sitting pretty (+3 strength & +3 toughness). With wings it can move 12 inches and so can run with a unit of bikers. Plus, it will have a 2+ jink cover save. ........weapon skill 9 is just ridiculous as well.

And if you are super lucky....you could get the Iron Arm/Endurance combo.

There is a reason only the greatest of the chaos lords are raised to Daemon Princes......



Nurgle Princes..so big, so disgusting, and disgustingly painful. I don't know though, that's a hard argument to sway me with, the biker + spawn tactic seemed like such a nice distraction (and an equally painful one at that) away from Typhus and a horde of plague zombies (or vice versa). However I wont rule anything yet, I'd need to check over my Daemon codex in regards to the Balesword. I have all the codex's I need (before now I haven't been paying much attention to the rules though tbh more the fluff) and need to nab the rulebook, so I'm out of the loop with some things unfortunately, not read a rulebook since 4th edition, so a lot of catching up to do.


But as it stands, although I'm sure I've mentioned some of this already, I was thinking of an army along the lines of..

HQ

Nurgle biker lord + Nurgle Spawn

Typhus + Plague zombies

ELITES

Possibly a Nurgle Decimator (would love to convert that ^^ )

And definitely edging towards some Terminators they would look the part
A friend is trying to convince me to take them in a Spartan, but oh god the points >,<

TROOPS

The zombies of course

And a few handful of Plague marines as troops

HEAVY SUPPORT

Nurgle Obliterators

As it stands.

I'm sure far from the most competitive army around (especially since I need to reacquaint myself with a fair few updated rules), but I'm not too interested in taking these "insta win" armies, I love Nurgle and Death Guard so yknow ^^
Would rather an army who's fluff and modelling I enjoyed, as well as its gameplay, more so than I would necessarily winning (although that would be an added bonus lol)

However, as always, would love some input and advice from other Chaos players ^^ Happy to make adjustments where necessary, far from set in stone.

Thanks again for everyone's help, appreciated


"No wealth, no ruin, no silver, no gold, nothing satisfies me but your soul. Well I am Death none can excel, I'll open the door to heaven and hell" 
   
Made in us
Dakka Veteran




I have a nurgle sorceror in terminator armor that runs with squads of cultists as meat shields. He rocks face in challenges with a force staff and is very hard to wound. That said, the maneuverability of a bike would do the same thing with less padding, but the rule of cool is applying here. I just don't like bikes as I think they look ridiculous for Nurgle. I've never seen a palanquin used, but it is an option for running the same way as well. People underestimate nurgle marked culstists. For 70 points you get 10 nurgle marked T4 cultists. They do alright with a bunch of autoguns, but they need support, and that's why you have a sorceror with psychic powers bubblewrapped in the center. If you're just going for a Lord, though, eh, it's better to be on the bike IMO.
   
Made in gb
Brain-Dead Zombie of Nurgle






I can't say I've been a fan of Nurgle biker lords from the beginning, in terms of aesthetic, would much prefer to model a Nurgle terminator lord, however, some play ability factors into this ^^ So gotta go with the bike.

"No wealth, no ruin, no silver, no gold, nothing satisfies me but your soul. Well I am Death none can excel, I'll open the door to heaven and hell" 
   
 
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