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2014/09/12 05:07:07
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
Is the tabletop space crusade hulk more fun than the clone on PC? I found it pretty slow and cumbersome and the ease with which termies go down a bit immersion breaking.
This message was edited 1 time. Last update was at 2014/09/12 05:07:25
2014/09/12 05:17:14
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
Ahahaha I did see that at the time, but didn't recall him relating it to the tabletop version which I should have expected. We do share a big <3 of TB! I certainly wouldn't have bought it standalone but the bundle was good value regardless of it. Did you watch their Blood Bowl league? I actually bought Crendors li'l skittles shirt, that Skink... MVP of entire series ; p PC Blood Bowl I think is actually more fun than tabletop however which is why I wasn't sure if Space Hulk was similar in that regard.
This message was edited 1 time. Last update was at 2014/09/12 06:16:51
2014/09/12 08:45:44
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
That's true. Genestealers are lethal in HTH (as they should be), and you do not want to be a regular Termy in base-to-base contact. Overwatch is important!
Well the PC game is pretty much an exact clone of the table top game, so the table top game plays the same way as the PC game does... it's just the table top game is more fun because it's more fun to play it with miniatures with a live opponent than it is to play on PC (especially single player PC because the AI is terrible).
But it's the same game, you have action points you spend to move/turn/shoot/overwatch and the Terminator armour is butter once the genestealers get in close combat.
I think it's a fun game, but from the moment I played it ('96 version I think?) I thought "wait, they send big bulky Terminators in to a Space Hulk with corridors so narrow they can't fit through them against an opponent who makes that big bulky armour almost useless? Why not send power armoured marines or even elite guardsmen in to it instead?".
This message was edited 2 times. Last update was at 2014/09/12 09:50:27
2014/09/12 09:58:24
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
Well the PC game is pretty much an exact clone of the table top game, so the table top game plays the same way as the PC game does... it's just the table top game is more fun because it's more fun to play it with miniatures with a live opponent than it is to play on PC (especially single player PC because the AI is terrible).
But it's the same game, you have action points you spend to move/turn/shoot/overwatch and the Terminator armour is butter once the genestealers get in close combat.
I think it's a fun game, but from the moment I played it ('96 version I think?) I thought "wait, they send big bulky Terminators in to a Space Hulk with corridors so narrow they can't fit through them against an opponent who makes that big bulky armour almost useless? Why not send power armoured marines or even elite guardsmen in to it instead?".
My question about the Computer game is:
Is it a Turn Based Game or an RTS like the first one.
Well the video answers that, but yes, it's turn-based. It's the board game, done in video game format. It's like Blood Bowl - a complete electronic reproduction of the game.
Yep in the board game if the Genstealers make it into CC with a Terminator then the Terminator is pretty much dead. It's really rather difficult to recover from as well as one hole in the teams perimator can quickly lead to all the marines going down quickly.
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2014/09/12 10:54:54
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
LuciusAR wrote: Yep in the board game if the Genstealers make it into CC with a Terminator then the Terminator is pretty much dead. It's really rather difficult to recover from as well as one hole in the teams perimator can quickly lead to all the marines going down quickly.
Yeah, I often find I either make it through easily with all the marines, or get badly mauled/lose. Overwatch can't be trusted either. I try and set overwatch in the longest corridors I can find, shoot out doors, and set up crossfire zones if I can. The first mission is one of the hardest because it has that blind corner in the middle, leading to another blind corner. It can be really difficult to force your way around if you get poor command point rolls.
2014/09/12 12:01:18
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
LuciusAR wrote: Yep in the board game if the Genstealers make it into CC with a Terminator then the Terminator is pretty much dead. It's really rather difficult to recover from as well as one hole in the teams perimator can quickly lead to all the marines going down quickly.
Yeah, I often find I either make it through easily with all the marines, or get badly mauled/lose. Overwatch can't be trusted either. I try and set overwatch in the longest corridors I can find, shoot out doors, and set up crossfire zones if I can. The first mission is one of the hardest because it has that blind corner in the middle, leading to another blind corner. It can be really difficult to force your way around if you get poor command point rolls.
A lot of the missions have pretty obvious set plays, especially after you've played the game a few times and know how many action points it takes to reach certain points and cover different locations and then it just comes down to luck as to whether you can hold the corridors you need to hold and can reach the spots you need to reach.
2014/09/12 12:41:15
Subject: Re:Space Hulk (Re)Release 9/2014 - vid and contents in OP
I have never played Space Hulk, so I've a few questions to those who are familiar with the previous edition. I am considering getting this game mainly to use the models in 40K, but I'd still like to be able to occasionally play Space Hulk as well.
1) Can this game be played with termies on 40mm round bases?
2) Is there any equipment options, or do the models always need to be equipped with the stock gear they come with?
3) Are all the models needed for all the scenarios?
Crimson wrote: I have never played Space Hulk, so I've a few questions to those who are familiar with the previous edition. I am considering getting this game mainly to use the models in 40K, but I'd still like to be able to occasionally play Space Hulk as well.
1) Can this game be played with termies on 40mm round bases? I don't see why not.
2) Is there any equipment options, or do the models always need to be equipped with the stock gear they come with? Nope you get what you're given with the models
3) Are all the models needed for all the scenarios? No- playing as Terminators, you start out with the Squad members shown in the scenario blurb. Playing as Stealers, the Brood Lord doesn't come in until later missions.
Only issue with the terminators being on 40mm bases is that they are larger than the squares. If you try to stake up 5 terminators, they en up taking up 7 - 8 squares and it screws up the game.
PhillyT wrote: Only issue with the terminators being on 40mm bases is that they are larger than the squares. If you try to stake up 5 terminators, they en up taking up 7 - 8 squares and it screws up the game.
That was exactly what I was fearing. How big are the squares?
Also, to answer Yonan, Terminators were pretty much invented for Space Hulk 1st edition in 1989. Which is why Space Marines sent in Terminators, because Richard Halliwell decreed it so.
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2014/09/12 14:19:42
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
So this is being released at possibly the worst month for me financially. I missed out on it last time and after playing my friends copy with him and my flat mate over the last few weeks I'm just going to have to tighten the ol' belt and give it a purchase, aren't I.
2014/09/12 15:34:51
Subject: Space Hulk (Re)Release 9/2014 - vid and contents in OP
PhillyT wrote: Only issue with the terminators being on 40mm bases is that they are larger than the squares. If you try to stake up 5 terminators, they en up taking up 7 - 8 squares and it screws up the game.
That was exactly what I was fearing. How big are the squares?
I wish normal bases worked. I could just slap my terminators down and not bother painting the ones that come with the game!
You could magnetize the ones in the box, or make a socketed base for regular play if you wanted.
The genestealers are the tough one. The ones in the game are so great they would make awesome ones for use in 40k.
PhillyT wrote: Only issue with the terminators being on 40mm bases is that they are larger than the squares. If you try to stake up 5 terminators, they en up taking up 7 - 8 squares and it screws up the game.
That was exactly what I was fearing. How big are the squares?
It would take a little work, but you could magnetize the terms feet/molded base to hot swap the 40mm bases....I am going a step further and removing the molded bases (to match standard terms) and making custom textured bases designed to fit in the squares on the Space Hulk board, then magnetizing their feet to swap.
Smacks wrote:They are just right for a regular 25mm base.
EDIT:
Also it's after 2pm on Friday, is it time to go loud yet?
I'm not certain, but I think the 2pm restriction referred to 2pm EDT (US East coast, so like 11am Pacific, or closer to Saturday GMT) since Saturday is the day GW likes to make new announcements/releases.