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NDK- Teleporter, Great Sword, Heavy Psycannon, Gatling Pscilencer- 235
NDK- Teleporter, Great Sword, Heavy Psycannon, Gatling Pscilencer- 235
=997
few questions for you all:
1. sounds great on paper, but considering who is carrying it do i need Gatling pscilencers when i should be munching things in combat anyway?
2. assuming i drop the pscilencers, would you take another weapon instead or run with just 1 gun and sword?
3. what gear would you get on the libby, assuming spare points free?
4. general opinions on the list please?
Thanks Dakka
All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
If you drop the strike squad and replace both guns on the dread knights with heavy incinerators you'd have 205 points. With that you could get a 5 man terminator squad with halberds and a psycannon to role with the Libby. Give the Libby a hammer and put another hammer in an incinerator squad.
The strike squad just seemed a bit out of place, and to be honest they aren't very good this edition.
psychosheep22 wrote: If you drop the strike squad and replace both guns on the dread knights with heavy incinerators you'd have 205 points. With that you could get a 5 man terminator squad with halberds and a psycannon to role with the Libby. Give the Libby a hammer and put another hammer in an incinerator squad.
The strike squad just seemed a bit out of place, and to be honest they aren't very good this edition.
The idea of a termie squad is appealing, but removing ALL ranged guns from the NDK's means i HAVE to do the business in combat.
Dropping the gatling pscilencers and the strikes gives me 185 to spend on a termie squad?
All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
psychosheep22 wrote: If you drop the strike squad and replace both guns on the dread knights with heavy incinerators you'd have 205 points. With that you could get a 5 man terminator squad with halberds and a psycannon to role with the Libby. Give the Libby a hammer and put another hammer in an incinerator squad.
The strike squad just seemed a bit out of place, and to be honest they aren't very good this edition.
The idea of a termie squad is appealing, but removing ALL ranged guns from the NDK's means i HAVE to do the business in combat.
Dropping the gatling pscilencers and the strikes gives me 185 to spend on a termie squad?
A Heavy Incinerator has a longer range than you think, especially on a Jump MC. Also, you should want to get into melee with NDK anyway.
psychosheep22 wrote: If you drop the strike squad and replace both guns on the dread knights with heavy incinerators you'd have 205 points. With that you could get a 5 man terminator squad with halberds and a psycannon to role with the Libby. Give the Libby a hammer and put another hammer in an incinerator squad.
The strike squad just seemed a bit out of place, and to be honest they aren't very good this edition.
The idea of a termie squad is appealing, but removing ALL ranged guns from the NDK's means i HAVE to do the business in combat.
Dropping the gatling pscilencers and the strikes gives me 185 to spend on a termie squad?
A Heavy Incinerator has a longer range than you think, especially on a Jump MC. Also, you should want to get into melee with NDK anyway.
agreed, however i still want to have some ranged weaponary.
psychosheep22 wrote: If you drop the strike squad and replace both guns on the dread knights with heavy incinerators you'd have 205 points. With that you could get a 5 man terminator squad with halberds and a psycannon to role with the Libby. Give the Libby a hammer and put another hammer in an incinerator squad.
The strike squad just seemed a bit out of place, and to be honest they aren't very good this edition.
The idea of a termie squad is appealing, but removing ALL ranged guns from the NDK's means i HAVE to do the business in combat.
Dropping the gatling pscilencers and the strikes gives me 185 to spend on a termie squad?
A Heavy Incinerator has a longer range than you think, especially on a Jump MC. Also, you should want to get into melee with NDK anyway.
agreed, however i still want to have some ranged weaponary.
NDK- Teleporter, Heavy Psycannon, Great Sword- 205
NDK- Teleporter, Heavy Psycannon, Great Sword- 205
= 999
What does everyone think?
While this may sound pretty crazy, to drop your model count anymore, I personally think the smartest thing you could do would be to drop the ten intercepotrs (they just aren't that good this patch) and take up a stormraven. With the rest of the points get a lv3 libby and kit out your terminator squad. You get a solid core unit, superiority over the skys and still some anti vehicle, and then you also have the 2 Knights backing you up.
This message was edited 1 time. Last update was at 2014/09/11 06:39:38
psychosheep22 wrote: If you drop the strike squad and replace both guns on the dread knights with heavy incinerators you'd have 205 points. With that you could get a 5 man terminator squad with halberds and a psycannon to role with the Libby. Give the Libby a hammer and put another hammer in an incinerator squad.
The strike squad just seemed a bit out of place, and to be honest they aren't very good this edition.
The idea of a termie squad is appealing, but removing ALL ranged guns from the NDK's means i HAVE to do the business in combat.
Dropping the gatling pscilencers and the strikes gives me 185 to spend on a termie squad?
A Heavy Incinerator has a longer range than you think, especially on a Jump MC. Also, you should want to get into melee with NDK anyway.
agreed, however i still want to have some ranged weaponary.
NDK- Teleporter, Heavy Psycannon, Great Sword- 205
NDK- Teleporter, Heavy Psycannon, Great Sword- 205
= 999
What does everyone think?
While this may sound pretty crazy, to drop your model count anymore, I personally think the smartest thing you could do would be to drop the ten intercepotrs (they just aren't that good this patch) and take up a stormraven. With the rest of the points get a lv3 libby and kit out your terminator squad. You get a solid core unit, superiority over the skys and still some anti vehicle, and then you also have the 2 Knights backing you up.
Not nutter level crazy but there are some issues with your suggestion:
1) the detachment rules i am using (nemesis strike force?) for Deepstrike reserve rolling one turn 1 only allows 2 Heavy Support choices so a raven is out of the question without dropping a NDK.
2) having 4 units that can 1 time shunt is awesome for objective grabbing pretty much anywhere on the bored when needed or late game. i personally think interceptors have found a new niche because of this.
3) the libby comes in termie armour and L2 straight out of the box. adding this to the rest of the army means i have D6 +7 warp charge. not sure overhauling the list just to get 1 extra dice is worth it TBH.
i appreciate the suggestion mate. not sure how it can work out better for me using those detachment rules and restrictions.
All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
NDK- Heavy Psycannon, Teleporter, Great Sword
NDK- Heavy Psycannon, Teleporter, Great Sword
=999
AM
Tank Commander- LR Vanquisher- LC - LR Vanquisher- LC
Primaris Psyker
Vets- 2 MG, HF Vets- 2 MG, HF
LR Eradicator- HF Sponsons
2 LR Punishers- HB Sponsons
=1000
Total= 1999
Looks good. I know I can't field GK without a pair of Stormravens, but my local gaming store is really flier-happy, and Grey Knights don't have any other anti-air options.
Besides, if you need anti-air, Vendettas would probably be easier to work into the list than Stormravens.
NDK- Heavy Psycannon, Teleporter, Great Sword
NDK- Heavy Psycannon, Teleporter, Great Sword
=999
AM
Tank Commander- LR Vanquisher- LC - LR Vanquisher- LC
Primaris Psyker
Vets- 2 MG, HF Vets- 2 MG, HF
LR Eradicator- HF Sponsons
2 LR Punishers- HB Sponsons
=1000
Total= 1999
Looks good. I know I can't field GK without a pair of Stormravens, but my local gaming store is really flier-happy, and Grey Knights don't have any other anti-air options.
Besides, if you need anti-air, Vendettas would probably be easier to work into the list than Stormravens.
Thanks. I totally get it but my meta is fairly light on flyers so its not a massive concern.
Automatically Appended Next Post: Quick question to gauge people's opinions:
Libby comes with a warding stave as standard, so str6 ap4 force weapon IIRC.
whats the view of swapping it for falcions?
Reasoning being:
1. its a free swap
2. gain an extra attack for dual weapons
3. gain ap3 over ap4
4. Still a force weapon
5. down to base str4, but this can be mitigated by hammerhand.
Thoughts?
This message was edited 2 times. Last update was at 2014/09/12 08:13:30
All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
mixer86 wrote: Quick question to gauge people's opinions:
Libby comes with a warding stave as standard, so str6 ap4 force weapon IIRC.
whats the view of swapping it for falcions?
Reasoning being:
1. its a free swap
2. gain an extra attack for dual weapons
3. gain ap3 over ap4
4. Still a force weapon
5. down to base str4, but this can be mitigated by hammerhand.
Thoughts?
Generally a good idea. AP3 always trumps AP4, and if he needs +2 Strength he can get that from Hammerhand. And that extra attack is always good for when he gets into close combat.
The Warding Staff's only real perk over the Falchions is that you'll be denying the witch on L2 casters (if you make him L3) on a 3+ (Psyker +1, Higher Mastery Level +1, Adamantium Will +1), re-rolling 1s (Aegis), for a 12" bubble (Psychic Hood). That's really good against enemy psychic attacks, and is a wonderful defence for any allies you may take (picture an IGuard blob with a Librarian attached wielding 3 Divination powers, and denying Psychic attacks on every roll but a 2.
I usually give Librarians a Hammer because I never want him in a challenge (so he doesn't need the higher Initiative) and more Hammers the better and it's only 5 points for him while it is 10 points for everyone else.
If you still want the psychic protection from a Warding Staff then you can pay 5 points to give it to one of your Terminators.