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Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

Morning Dakka,

Started a list for GK just before release then have been on holiday since so have missed the general consensus on what the world thinks of GK now.

This is the list so far. the aim is to use the DS turn 1 formation and be super mobile:

Libby- 110

Strike Squad- Incinerator- 115

Interceptor Squad- 4 Falcions, Incinerator- 151
Interceptor Squad- 4 Falcions, Incinerator- 151

NDK- Teleporter, Great Sword, Heavy Psycannon, Gatling Pscilencer- 235
NDK- Teleporter, Great Sword, Heavy Psycannon, Gatling Pscilencer- 235

=997

few questions for you all:

1. sounds great on paper, but considering who is carrying it do i need Gatling pscilencers when i should be munching things in combat anyway?
2. assuming i drop the pscilencers, would you take another weapon instead or run with just 1 gun and sword?
3. what gear would you get on the libby, assuming spare points free?
4. general opinions on the list please?

Thanks Dakka

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in gb
Sneaky Chameleon Skink




If you drop the strike squad and replace both guns on the dread knights with heavy incinerators you'd have 205 points. With that you could get a 5 man terminator squad with halberds and a psycannon to role with the Libby. Give the Libby a hammer and put another hammer in an incinerator squad.
The strike squad just seemed a bit out of place, and to be honest they aren't very good this edition.
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

psychosheep22 wrote:
If you drop the strike squad and replace both guns on the dread knights with heavy incinerators you'd have 205 points. With that you could get a 5 man terminator squad with halberds and a psycannon to role with the Libby. Give the Libby a hammer and put another hammer in an incinerator squad.
The strike squad just seemed a bit out of place, and to be honest they aren't very good this edition.


The idea of a termie squad is appealing, but removing ALL ranged guns from the NDK's means i HAVE to do the business in combat.

Dropping the gatling pscilencers and the strikes gives me 185 to spend on a termie squad?

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

 mixer86 wrote:
psychosheep22 wrote:
If you drop the strike squad and replace both guns on the dread knights with heavy incinerators you'd have 205 points. With that you could get a 5 man terminator squad with halberds and a psycannon to role with the Libby. Give the Libby a hammer and put another hammer in an incinerator squad.
The strike squad just seemed a bit out of place, and to be honest they aren't very good this edition.


The idea of a termie squad is appealing, but removing ALL ranged guns from the NDK's means i HAVE to do the business in combat.

Dropping the gatling pscilencers and the strikes gives me 185 to spend on a termie squad?


A Heavy Incinerator has a longer range than you think, especially on a Jump MC. Also, you should want to get into melee with NDK anyway.

6000+
2500
2000
2000
 
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

Zimko wrote:
 mixer86 wrote:
psychosheep22 wrote:
If you drop the strike squad and replace both guns on the dread knights with heavy incinerators you'd have 205 points. With that you could get a 5 man terminator squad with halberds and a psycannon to role with the Libby. Give the Libby a hammer and put another hammer in an incinerator squad.
The strike squad just seemed a bit out of place, and to be honest they aren't very good this edition.


The idea of a termie squad is appealing, but removing ALL ranged guns from the NDK's means i HAVE to do the business in combat.

Dropping the gatling pscilencers and the strikes gives me 185 to spend on a termie squad?


A Heavy Incinerator has a longer range than you think, especially on a Jump MC. Also, you should want to get into melee with NDK anyway.


agreed, however i still want to have some ranged weaponary.

Had a rethink and came up with this:

Libby- 110

Termie Squad- Psycannon- 185

Interceptor Squad- 3 Falcions, Incinerator- 147
Interceptor Squad- 3 Falcions, Incinerator- 147

NDK- Teleporter, Heavy Psycannon, Great Sword- 205
NDK- Teleporter, Heavy Psycannon, Great Sword- 205

= 999

What does everyone think?

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

Anyone?

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in us
Grey Knight Psionic Stormraven Pilot




California

 mixer86 wrote:
Zimko wrote:
 mixer86 wrote:
psychosheep22 wrote:
If you drop the strike squad and replace both guns on the dread knights with heavy incinerators you'd have 205 points. With that you could get a 5 man terminator squad with halberds and a psycannon to role with the Libby. Give the Libby a hammer and put another hammer in an incinerator squad.
The strike squad just seemed a bit out of place, and to be honest they aren't very good this edition.


The idea of a termie squad is appealing, but removing ALL ranged guns from the NDK's means i HAVE to do the business in combat.

Dropping the gatling pscilencers and the strikes gives me 185 to spend on a termie squad?


A Heavy Incinerator has a longer range than you think, especially on a Jump MC. Also, you should want to get into melee with NDK anyway.


agreed, however i still want to have some ranged weaponary.

Had a rethink and came up with this:

Libby- 110

Termie Squad- Psycannon- 185

Interceptor Squad- 3 Falcions, Incinerator- 147
Interceptor Squad- 3 Falcions, Incinerator- 147

NDK- Teleporter, Heavy Psycannon, Great Sword- 205
NDK- Teleporter, Heavy Psycannon, Great Sword- 205

= 999

What does everyone think?


While this may sound pretty crazy, to drop your model count anymore, I personally think the smartest thing you could do would be to drop the ten intercepotrs (they just aren't that good this patch) and take up a stormraven. With the rest of the points get a lv3 libby and kit out your terminator squad. You get a solid core unit, superiority over the skys and still some anti vehicle, and then you also have the 2 Knights backing you up.

This message was edited 1 time. Last update was at 2014/09/11 06:39:38


2500pts 2000 
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

 Dezstiny wrote:
 mixer86 wrote:
Zimko wrote:
 mixer86 wrote:
psychosheep22 wrote:
If you drop the strike squad and replace both guns on the dread knights with heavy incinerators you'd have 205 points. With that you could get a 5 man terminator squad with halberds and a psycannon to role with the Libby. Give the Libby a hammer and put another hammer in an incinerator squad.
The strike squad just seemed a bit out of place, and to be honest they aren't very good this edition.


The idea of a termie squad is appealing, but removing ALL ranged guns from the NDK's means i HAVE to do the business in combat.

Dropping the gatling pscilencers and the strikes gives me 185 to spend on a termie squad?


A Heavy Incinerator has a longer range than you think, especially on a Jump MC. Also, you should want to get into melee with NDK anyway.


agreed, however i still want to have some ranged weaponary.

Had a rethink and came up with this:

Libby- 110

Termie Squad- Psycannon- 185

Interceptor Squad- 3 Falcions, Incinerator- 147
Interceptor Squad- 3 Falcions, Incinerator- 147

NDK- Teleporter, Heavy Psycannon, Great Sword- 205
NDK- Teleporter, Heavy Psycannon, Great Sword- 205

= 999

What does everyone think?


While this may sound pretty crazy, to drop your model count anymore, I personally think the smartest thing you could do would be to drop the ten intercepotrs (they just aren't that good this patch) and take up a stormraven. With the rest of the points get a lv3 libby and kit out your terminator squad. You get a solid core unit, superiority over the skys and still some anti vehicle, and then you also have the 2 Knights backing you up.


Not nutter level crazy but there are some issues with your suggestion:

1) the detachment rules i am using (nemesis strike force?) for Deepstrike reserve rolling one turn 1 only allows 2 Heavy Support choices so a raven is out of the question without dropping a NDK.
2) having 4 units that can 1 time shunt is awesome for objective grabbing pretty much anywhere on the bored when needed or late game. i personally think interceptors have found a new niche because of this.
3) the libby comes in termie armour and L2 straight out of the box. adding this to the rest of the army means i have D6 +7 warp charge. not sure overhauling the list just to get 1 extra dice is worth it TBH.

i appreciate the suggestion mate. not sure how it can work out better for me using those detachment rules and restrictions.

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in ca
Fresh-Faced New User




Storm Raven is fast attack not heavy. That said i wouldn't change it out because you need the models.
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

Heakyeah wrote:
Storm Raven is fast attack not heavy. That said i wouldn't change it out because you need the models.


I must be getting mixed up with Blood Angels.

Fair enough.

numbers will be partly mitigated by the fact i'll run this as a second CAD alongside my 1k catachan leman russ wall. so the allied list would be:

GK

Libby

Terminator Squad- Psycannon

Interceptor Squad- 3 Falcions, Incinerator
Interceptor Squad- 3 Falcions, Incinerator

NDK- Heavy Psycannon, Teleporter, Great Sword
NDK- Heavy Psycannon, Teleporter, Great Sword

=999

AM

Tank Commander- LR Vanquisher- LC
- LR Vanquisher- LC

Primaris Psyker

Vets- 2 MG, HF
Vets- 2 MG, HF

LR Eradicator- HF Sponsons
2 LR Punishers- HB Sponsons

=1000

Total= 1999

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in us
Grey Knight Purgator firing around corners



Ohio

Spoiler:
 mixer86 wrote:
Heakyeah wrote:
Storm Raven is fast attack not heavy. That said i wouldn't change it out because you need the models.


I must be getting mixed up with Blood Angels.

Fair enough.

numbers will be partly mitigated by the fact i'll run this as a second CAD alongside my 1k catachan leman russ wall. so the allied list would be:

GK

Libby

Terminator Squad- Psycannon

Interceptor Squad- 3 Falcions, Incinerator
Interceptor Squad- 3 Falcions, Incinerator

NDK- Heavy Psycannon, Teleporter, Great Sword
NDK- Heavy Psycannon, Teleporter, Great Sword

=999

AM

Tank Commander- LR Vanquisher- LC
- LR Vanquisher- LC

Primaris Psyker

Vets- 2 MG, HF
Vets- 2 MG, HF

LR Eradicator- HF Sponsons
2 LR Punishers- HB Sponsons

=1000

Total= 1999


Looks good. I know I can't field GK without a pair of Stormravens, but my local gaming store is really flier-happy, and Grey Knights don't have any other anti-air options.

Besides, if you need anti-air, Vendettas would probably be easier to work into the list than Stormravens.
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

ForeverARookie wrote:
Spoiler:
 mixer86 wrote:
Heakyeah wrote:
Storm Raven is fast attack not heavy. That said i wouldn't change it out because you need the models.


I must be getting mixed up with Blood Angels.

Fair enough.

numbers will be partly mitigated by the fact i'll run this as a second CAD alongside my 1k catachan leman russ wall. so the allied list would be:

GK

Libby

Terminator Squad- Psycannon

Interceptor Squad- 3 Falcions, Incinerator
Interceptor Squad- 3 Falcions, Incinerator

NDK- Heavy Psycannon, Teleporter, Great Sword
NDK- Heavy Psycannon, Teleporter, Great Sword

=999

AM

Tank Commander- LR Vanquisher- LC
- LR Vanquisher- LC

Primaris Psyker

Vets- 2 MG, HF
Vets- 2 MG, HF

LR Eradicator- HF Sponsons
2 LR Punishers- HB Sponsons

=1000

Total= 1999


Looks good. I know I can't field GK without a pair of Stormravens, but my local gaming store is really flier-happy, and Grey Knights don't have any other anti-air options.

Besides, if you need anti-air, Vendettas would probably be easier to work into the list than Stormravens.


Thanks. I totally get it but my meta is fairly light on flyers so its not a massive concern.




Automatically Appended Next Post:
Quick question to gauge people's opinions:

Libby comes with a warding stave as standard, so str6 ap4 force weapon IIRC.

whats the view of swapping it for falcions?

Reasoning being:

1. its a free swap
2. gain an extra attack for dual weapons
3. gain ap3 over ap4
4. Still a force weapon
5. down to base str4, but this can be mitigated by hammerhand.

Thoughts?

This message was edited 2 times. Last update was at 2014/09/12 08:13:30


All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in us
Grey Knight Purgator firing around corners



Ohio

 mixer86 wrote:
Quick question to gauge people's opinions:

Libby comes with a warding stave as standard, so str6 ap4 force weapon IIRC.

whats the view of swapping it for falcions?

Reasoning being:

1. its a free swap
2. gain an extra attack for dual weapons
3. gain ap3 over ap4
4. Still a force weapon
5. down to base str4, but this can be mitigated by hammerhand.

Thoughts?


Generally a good idea. AP3 always trumps AP4, and if he needs +2 Strength he can get that from Hammerhand. And that extra attack is always good for when he gets into close combat.
The Warding Staff's only real perk over the Falchions is that you'll be denying the witch on L2 casters (if you make him L3) on a 3+ (Psyker +1, Higher Mastery Level +1, Adamantium Will +1), re-rolling 1s (Aegis), for a 12" bubble (Psychic Hood). That's really good against enemy psychic attacks, and is a wonderful defence for any allies you may take (picture an IGuard blob with a Librarian attached wielding 3 Divination powers, and denying Psychic attacks on every roll but a 2.
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

I usually give Librarians a Hammer because I never want him in a challenge (so he doesn't need the higher Initiative) and more Hammers the better and it's only 5 points for him while it is 10 points for everyone else.

If you still want the psychic protection from a Warding Staff then you can pay 5 points to give it to one of your Terminators.

6000+
2500
2000
2000
 
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

Thanks for all the comments guys.

i think i'm gonna run with falcions and see how i get on. if its not working out i'll try out the hammer and the stave.


All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
 
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