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![[Post New]](/s/i/i.gif) 2014/09/18 13:54:52
Subject: How do Eldar move about on a Craftworld ?
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Longtime Dakkanaut
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I'm planning on building a set of Craftworld tables, and one of my big questions is: do they use teleporters everywhere ?
Surely there is no use of the webway since the CW is not large enough to justify it, I don't expect the Eldar to walk a few miles just to go to work, and vehicles and traffic don't make any sense for an advanced civilization.
Does the fluff say anything about that ?
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![[Post New]](/s/i/i.gif) 2014/09/18 14:02:53
Subject: How do Eldar move about on a Craftworld ?
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Homicidal Veteran Blood Angel Assault Marine
Massachusetts
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The Path of the Eldar series illustrates a decent amount of craftworld life though, and IIRC they had some sort of automated taxi service. Craftworlds can be far larger than just a few miles though.
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![[Post New]](/s/i/i.gif) 2014/09/18 14:10:04
Subject: Re:How do Eldar move about on a Craftworld ?
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Mighty Vampire Count
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Some use of the Webway
Automated transports
Taxis by those on that "Path of the taxi driver"
Genetically engineered animals for land, sea and air travel
Some might use jump packs / flight suits to fly for the thrill of it
Read some Culture novels and indulge yourself with how a near post scarcity society can conduct itself
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2014/09/18 14:40:33
Subject: How do Eldar move about on a Craftworld ?
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Longtime Dakkanaut
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I know Craftworlds can be far bigger, but it stands to reason that every Eldar is not running across the CW every day either - unless it's part of their physical fitness program.
Path of the taxi driver sounds a bit lame though.
Automated transports is very lame as well, sounds like 20th century human race to me.
Animals ? I don't think they can be fast enough to make sense (lol we're space elves and we ride horses with six legs to go see our friends on the other side of the CW Rohan... sure).
This is mostly about figuring out how Eldar handle going to the gym (Aspect Temple), to work (Space Dock / Webway Portal) or to their cultural activities.
I really have no problem imagining it, I'm just asking if any of the fluff would go against the default solution of teleport pads everywhere because we can.
Whoever wrote the Path of the Eldar with the taximen is probably a scumbag Imperial Archivist who doesn't know gak about Eldar though.
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This message was edited 2 times. Last update was at 2014/09/18 14:42:24
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![[Post New]](/s/i/i.gif) 2014/09/18 14:42:39
Subject: Re:How do Eldar move about on a Craftworld ?
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Ultramarine Librarian with Freaky Familiar
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Hover-cars. It probably depends on the Craftworld in question.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2014/09/18 15:08:54
Subject: Re:How do Eldar move about on a Craftworld ?
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Longtime Dakkanaut
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Eldar teleportation technology just like Imperial teleporters involve use of the Warp, and this is dangerous for Eldar souls, which is why Warp Spiders are considered brave for teleporting on a regular basis. So the official background does argue against everyday use of teleporters.
As for intra-craftworld travel, Path of the Warrior depicts 3 modes of transport, of which 2 appear more for scenic purposes than actual travel: walking, floating platform, and "skyrunner" anti-grav craft.
Korlandril took a skyrunner across the dome, delighting in the rush of air against his skin, the flash of terrace and tree beneath the one-pilot craft as it soared upon the winds, its wings angling and curving in tune with his thoughts...Powered by his psychic urging, the dart-like vehicle climbed rapidly, wings tilted back...In his mind his path sculpted a complex web of interleaving arcs and loops and the skyrunner responded, twirling and swooping at his whim.
Anticipation grew within Korlandril as he sped through the connecting hub between the DOme of New SUns and out into the Avenue of Starlight Secrets. Here there was more traffic. I was one of the main thoroughfares of Alaitoc where hundreds of Eldar moved between the many domes and plateaus that made up the bulk of the craftworld. Some strolled languidly by themselves or with friends, others on skyrunners like Korlandril, many on drifting platforms that eased serenely from one place to the next guided by the group desires of those on board.
p. 53-54, Path of the Warrior
There are also what appear to be rapid monorails with open topped force-field shielded carriages:
Eventually, Aradryan''s whimsical feet brought him to a platform at the foot of the Bridge of Yearning Sorrows. The massive field-clad arch rose high above Alaitoc, and as he stood looking at the silver towers at its pinnacle, Aradryan's thoughts were flooded with memories.This was one of the most popular haunts of the Dreamers, who could go to the transparent hab-spaces at the apex and foll themselves into thinking that they slept floating amongst the stars.
He summoned an open-topped carriage, which glided along the monorail from its hangar with barely a whisper to announce its presence...He laid a fingertip on the automatic drive and sat back, trying to relax.
The carriage accelerated quickly, encasing Aradryan in a dampening field so that the strengthening wind of its passage was dulled, allowing the steersman to feel the air through his hair and on his face as a pleasant breeze while beyond the bubble it sped past as a gale. From several other stations, more rails ascended towards the peak of the arc, coming together like the outer threads of a web...
p. 30-31, Path of the Outcast
There is also mention of a "spear-car" in Path of the Outcast on p. 59.
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This message was edited 2 times. Last update was at 2014/09/18 15:20:01
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![[Post New]](/s/i/i.gif) 2014/09/18 15:47:40
Subject: How do Eldar move about on a Craftworld ?
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Longtime Dakkanaut
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Even short range teleportation like for Dreadknights or Terminators ?
I thought that in the very controlled environment of a craftworld they could at least pull the small trick of moving Eldar from spot to spot without using the warp.
The problem with the floating platforms, monorails and anti-grav crafts is that they're really low tech and I can't imagine Eldar using them.
After all, they're all creations from the 20th century with the tiny addition of using antigrav instead of rockets.
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![[Post New]](/s/i/i.gif) 2014/09/18 15:59:14
Subject: How do Eldar move about on a Craftworld ?
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Resolute Ultramarine Honor Guard
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They use anti-grav technology in their skimmers and jump packs. Why wouldn't they use them at home?
Dreadknights or Terminators risk dying a horrible death everytime they jump like that.
While the Eldar have more advanced technology than the Imperium, they are still pretty damn conservative when it comes to using technology. And since they are (damn near) immortal, I imagine if it takes an extra hour to get to work by walking, well, it'll just take an extra hour.
But the reality of it is posted by the other posters in this thread. Sorry it didn't live up to your imagination.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2014/09/18 16:06:02
Subject: How do Eldar move about on a Craftworld ?
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Longtime Dakkanaut
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I think my Craftworld's fluff just evolved. My Eldar are never going to use crappy 19th century science fiction transportation means. ever.
By combining the infinity circuit with regular warp jump technologies, the Eldar of craftworld An'mathal have created a network of teleporters within the craftworld, safe from the dangers of the warp.
The Eldar's soul travels through the infinity circuit, and his body alone travels through the warp.
This has enabled these ingenious Eldar to rid themselves of antiquated modes of transportation, and put an end to the path of the taxi driver.
... or something.
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This message was edited 2 times. Last update was at 2014/09/18 16:14:53
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![[Post New]](/s/i/i.gif) 2014/09/18 16:26:49
Subject: How do Eldar move about on a Craftworld ?
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Regular Dakkanaut
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I'm surprised no one has mentioned jetbikes yet. If I was an eldar living on a craftworld I would take my jetbike to get around. I can imagine jetbikes just buzzing all over the place at different levels at rush hour. Although if this were the case then probably windrider jetbikes would have the skilled rider rule, since they've been driving their jetbikes to work for hundreds or thousands of years.
not to mention they're probably pretty decent on gas.
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This message was edited 1 time. Last update was at 2014/09/18 16:27:19
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![[Post New]](/s/i/i.gif) 2014/09/18 16:26:52
Subject: How do Eldar move about on a Craftworld ?
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5th God of Chaos! (Yea'rly!)
The Great State of Texas
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morgoth wrote:Even short range teleportation like for Dreadknights or Terminators ?
I thought that in the very controlled environment of a craftworld they could at least pull the small trick of moving Eldar from spot to spot without using the warp.
The problem with the floating platforms, monorails and anti-grav crafts is that they're really low tech and I can't imagine Eldar using them.
After all, they're all creations from the 20th century with the tiny addition of using antigrav instead of rockets.
Wait wait wait. Eldar pratcaially get off on anti grav vehicles and apparati. All their vehicles are antigrav skimmers of high order. This includes their non-titan superheavies.
Their mere heavy weapons are based on stable antigrav mechanisms.
Remember DE are just eldar who got funky. I'd imagine lots of hopvering barges and bikes too and fro.
Also remember, as noted they are post scarcity economy. They don't really have to go anywhere...
By combining the infinity circuit with regular warp jump technologies, the Eldar of craftworld An'mathal have created a network of teleporters within the craftworld, safe from the dangers of the warp.
The Eldar's soul travels through the infinity circuit, and his body alone travels through the warp.
This has enabled these ingenious Eldar to rid themselves of antiquated modes of transportation, and put an end to the path of the taxi driver.
Interesting, but I don't think Eldar who are scared to death of the warp and attracting Slaanesh's attention would do that.
But its your fluff, just leave it at internal
1. teleporters-just don't bother to explain it. You're eldar you don't have to explain anything to no steenking MonKeigh.
2. gravity free accelerator corridors. They just step into the hallway and gravity whisks them to their destination.
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This message was edited 1 time. Last update was at 2014/09/18 16:49:02
-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
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![[Post New]](/s/i/i.gif) 2014/09/18 16:32:20
Subject: How do Eldar move about on a Craftworld ?
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Longtime Dakkanaut
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Frazzled wrote:morgoth wrote:Even short range teleportation like for Dreadknights or Terminators ?
I thought that in the very controlled environment of a craftworld they could at least pull the small trick of moving Eldar from spot to spot without using the warp.
The problem with the floating platforms, monorails and anti-grav crafts is that they're really low tech and I can't imagine Eldar using them.
After all, they're all creations from the 20th century with the tiny addition of using antigrav instead of rockets.
Wait wait wait. Eldar pratcaially get off on anti grav vehicles and apparati. All their vehicles are antigrav skimmers of high order. This includes their non-titan superheavies.
Their mere heavy weapons are based on stable antigrav mechanisms.
Remember DE are just eldar who got funky. I'd imagine lots of hopvering barges and bikes too and fro.
Also remember, as noted they are post scarcity economy. They don't really have to go anywhere...
Work means war
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![[Post New]](/s/i/i.gif) 2014/09/18 16:33:35
Subject: How do Eldar move about on a Craftworld ?
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Fixture of Dakka
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For the Aspect Shrines, they don't travel back and forth. While walking a Path, they live in the Shrine.
For other purposes, I figure its primarily Grav devices. Even sending physical objects through the Warp would risk mutation, and draw unwanted attention.
And they wouldn't prematurely separate their souls from their bodies. Its not exactly plug and play...
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![[Post New]](/s/i/i.gif) 2014/09/18 17:42:22
Subject: How do Eldar move about on a Craftworld ?
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Longtime Dakkanaut
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You're right about the Shrines, I was looking for travelling they might do ...
How does the warp work though, does the wraithbone structure not shield the warp space that's inside the Craftworld ?
I mean.. if it acts as a psychic shield, it exists in the warp as well and probably acts as a shield there, nah ?
I can see where separating their souls would not be a good idea though... damn.
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![[Post New]](/s/i/i.gif) 2014/09/18 17:49:58
Subject: How do Eldar move about on a Craftworld ?
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Ancient Venerable Dreadnought
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I'm very sad that Google couldn't locate an image of somebody's Wave Serpent painted up as a taxi cab.
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![[Post New]](/s/i/i.gif) 2014/09/18 17:55:25
Subject: How do Eldar move about on a Craftworld ?
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Longtime Dakkanaut
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Veteran Sergeant wrote:I'm very sad that Google couldn't locate an image of somebody's Wave Serpent painted up as a taxi cab.
That would make for a really funny Eldar mech.
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![[Post New]](/s/i/i.gif) 2014/09/18 18:16:10
Subject: How do Eldar move about on a Craftworld ?
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Gore-Soaked Lunatic Witchhunter
Seattle
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In most cases, just like people on Earth, you don't travel very far from your place of residence. Everything you need is within easy distance, either by foot or commonly-available vehicle travel.
The common Eldar has a job they do for the Craftworld. They shop at Elf-mart for their food, they probably make their own clothing (or are given it by those on the Path of the Weaver), and then add their own bling to it as suits their personal tastes, style and Path. They go to whatever local attractions there are, such as operas or crystal gardens or space-elf orgies or whatever the hell it is Eldar do.
They don't commonly need to fly from one side of Craftworld Alfheim to the other side of Craftworld Alfheim, just as I don't need to fly from the US to Europe on a daily basis.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/09/18 19:12:52
Subject: How do Eldar move about on a Craftworld ?
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Hallowed Canoness
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Skyrunner sounds like a civilian jetbike to me. The most likely kind of transit aboard a craftworld, however, is moving handrails in null-grav corridors.
Space is at a premium aboard ship, especially when you waste huge amounts of it on parks.
Eldar may appear to be a very high-tech society, but most of their tech is psi-based - essentially, magitek. The upshot of this, in this case, is that their teleporter technology is going to use the warp.
If you want a high tech race who don't use the warp to teleport around, you'll have to look to the Necrons, I'm afraid.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2014/09/18 19:55:02
Subject: How do Eldar move about on a Craftworld ?
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Gore-Soaked Lunatic Witchhunter
Seattle
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Necrons do teleport from point to point, however.
Assholetep teleports into his bathroom every morning, just to look at himself in the mirror, as he is long past any sort of biological functions. This despite the fact that his chambers are less than a meter away through the door.
What an a**h***.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/09/18 20:02:36
Subject: Re:How do Eldar move about on a Craftworld ?
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Pragmatic Primus Commanding Cult Forces
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You know it to be true...
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Error 404: Interesting signature not found
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![[Post New]](/s/i/i.gif) 2014/09/18 20:04:33
Subject: How do Eldar move about on a Craftworld ?
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Longtime Dakkanaut
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So, the wraithbone doesn't act as a shield in the warp dimension as well ? because if it does... Automatically Appended Next Post:
The driver seems to be having a whole lot of fun. Maybe she should've brought that magic egg she got for her 18th birthday.
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This message was edited 1 time. Last update was at 2014/09/18 20:05:18
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![[Post New]](/s/i/i.gif) 2014/09/18 20:11:30
Subject: How do Eldar move about on a Craftworld ?
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Hallowed Canoness
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Not sure where you get the idea that wraithbone is a shield against the Warp, to be honest.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2014/09/18 20:16:10
Subject: How do Eldar move about on a Craftworld ?
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Longtime Dakkanaut
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Well... wraithbone seems to act as a psychic shield.
Since psychic abilities seem to emanate from the warp, I thought that maybe the wraithbone shield existed in the warp dimension as much as in the real world, making that small portion of the warp safe.
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![[Post New]](/s/i/i.gif) 2014/09/18 20:36:07
Subject: How do Eldar move about on a Craftworld ?
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Gore-Soaked Lunatic Witchhunter
Seattle
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Wraithbone is shaped through psychic means. It's a psy-reactive plastic. You could probably engrave some warding runes on it to keep daemons away, but in its base form, it's not particularly anti-Warp. If it were, Bonesingers wouldn't be able to shape it.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/09/18 20:38:03
Subject: How do Eldar move about on a Craftworld ?
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Longtime Dakkanaut
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Not anti warp.
But if the wraithbone was a psychic shield strong enough to prevent Slaanesh's awakening scream from ripping apart the souls of the CW Eldar, then is it not a psychic shield strong enough to protect Warp travellers inside the CW
http://wh40k.lexicanum.com/wiki/Wraithbone#.VBtCs_mSzMI
Does that make sense ?
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This message was edited 1 time. Last update was at 2014/09/18 20:39:15
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![[Post New]](/s/i/i.gif) 2014/09/18 21:24:10
Subject: How do Eldar move about on a Craftworld ?
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Gore-Soaked Lunatic Witchhunter
Seattle
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Anti-Warp is Anti-Psychic is Anti-Daemonic. All of these things are the same thing explained in different ways, taking different forms, but all of them spring from the same source.
An iceberg is frozen seawater, a wave is seawater in motion, and a whirlpool is seawater moving a different way... and yet all are seawater.
So it is with the Warp. Whether Daemon, psyker, sorcerer or Chaos God, it's all made up of the same energy.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/09/18 21:30:37
Subject: How do Eldar move about on a Craftworld ?
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Hallowed Canoness
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It's not that the wraithbone itself provided a psychic shield, it's that it acted as a structure that let the Eldar aboard the craftworlds create an active ward much stronger than would have been possible without the wraithbone to attach it to.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2014/09/18 21:31:46
Subject: How do Eldar move about on a Craftworld ?
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Ancient Venerable Dark Angels Dreadnought
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That's the Infinity Circuit. Wraithbone doesn't do anything to protect Eldar from the warp, it's just their building medium for everything. The Infinity Circuit is what protects Eldar from Slaanesh, in addition to their spirit stones.
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“There is only one good, knowledge, and one evil, ignorance.” |
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![[Post New]](/s/i/i.gif) 2014/09/19 08:22:13
Subject: How do Eldar move about on a Craftworld ?
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Longtime Dakkanaut
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Wyzilla, I think you're mixing up two things there.
Furyou, I can't find any information in the v6 codex, and I don't have a v2 codex to better understand the quote they used in detail.
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![[Post New]](/s/i/i.gif) 2014/09/19 08:41:55
Subject: How do Eldar move about on a Craftworld ?
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Ancient Venerable Dark Angels Dreadnought
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morgoth wrote:Wyzilla, I think you're mixing up two things there.
Furyou, I can't find any information in the v6 codex, and I don't have a v2 codex to better understand the quote they used in detail.
No, wraithbone provides zero protection from the warp, it's just a building material. The infinity circuit ran through the wraithbone is a different matter entirely.
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“There is only one good, knowledge, and one evil, ignorance.” |
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