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Made in us
Crazed Bloodkine




Baltimore, Maryland

I play normal difficulty and having no problems with ammo conservation yet, I'm not sure how far I am in the game, though, tbh(spoilers)

The key that I have found is to spread weapon types out, that way one toon is 5.56, the other is .38, etc.. I think right now I have all 6 members of my party with different ammo types, but each with a backup sidearm at 9mm or .38 and a knife to conserve their main ammo.

The most challenging thing for me is that I didn't make any "mules" to carry all the junk(and there's alot) to sell and I don't feel like starting over just for that reason. Just a constant war against negative effects from larger inventories.

Spoiler:
I just left a prison area to go resupply and got orders to revisit an earlier mission site and there were robots there. Not sure how deep in I am yet.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Fixture of Dakka






I'm on Rookie difficulty and have trouble keeping a good ammo supply. 3/7 of my guys use 5.56mm weapons, including a machine gun, so that might have something to do with it.

I like it though. Gives a good post-apocalyptic feel and actually gives sidearms and melee a purpose.

"The Omnissiah is my Moderati" 
   
Made in us
Posts with Authority






Anything that burst fires you tend to burn through quick; I haven't had any problems keeping shotguns and/or sniper ammo stocked (half the time I can't use my shotgun anyway for danger of friendly fire, so out comes the machete).
   
Made in nl
Decrepit Dakkanaut






For me sniper ammo has been the most scarce in the first couple of hours. Drowning in assault rifle ammo though, which I don't mind.
   
Made in us
[MOD]
Solahma






RVA

Courtney Crown - 30, American, Christian, smokes Red Rooster

C4 L1 A1 S1 S5 I8 C8

Leadership 1, Perception 1, Smart Ass 1, Sniper Rifles 1, Field Medic 1, Surgeon 1

Brought up by God-fearing people, Courtney Crown truly believes most folks are good deep down. But he has learned it usually takes a bullet to find out for sure.

Catherine of Sierra - 17, Latina, Christian, does not smoke

C6 L1 A4 S8 S6 I2 C1

Weaponsmithing 1, Bladed Weapons 2, Heavy Weapons 1, Mechanical Repair 1, Toaster Repair 1

Catherine is the sole survivor of her order. Some radsick raiders the sisters nursed back to health repaid their kindness by torching the mission.

Mogul the Mighty - 36, Indian, Hindu, smokes Nico-Pops

C1 L1 A4 S10 S9 I2 C1

Animal Whisperer 1, Brute Force 1, Brawling 3

Vishal is the third in his family to wrestle as Mogul the Mighty. Unlike his forbears, however, he claims all the Wasteland for his ring and every day as a fresh shot at the title belt.

Immokalee - 27, Native American, Indigenous , smokes Styx

C5 L1 A5 S4 S6 I6 C1

Assault Rifles 2, Alarm Disarming 1, Computer Science 1, Lock Picking 1, Safe Cracking 1

The People understand cataclysm better than most. They know how to keep old ways alive. Immokalee learns and she remembers.

This message was edited 2 times. Last update was at 2014/09/24 05:53:15


   
Made in us
Crazed Bloodkine




Baltimore, Maryland

"Hey, these aren't my pants! Somebody gak in these pants!

-Scotchmo

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in gb
[SWAP SHOP MOD]
Yvan eht nioj






In my Austin Ambassador Y Reg

Having a lot of fun with it but stuck at the moment....

Spoiler:
I am at the Los Angeles Oracle and have found out the plot to overthrow Mr Manners by the Robbinsons. Mr Manners then gave me a task to kill the leader in the LA Aqueduct but when I got there I spared her life. I really don't like the Mannerites and they are cannibals as well etc. but I can't see any way to overthrow, depose or assassinate Mr Manners without cutting a swathe through the whole settlement. Anyone done this or knows what to do next? I am at a bit of a loss.

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Made in jp
Battleship Captain






The Land of the Rising Sun

Toaster repair.

Enough said. I'm dowloading this from Steam right now.

M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in us
[MOD]
Solahma






RVA

If toast slips away, then civilization is truly gone.

That said, I found a can of white spray paint (I like to think it is Citadel primer) and some contact lenses in the two toasters I have come across so far.

   
Made in gb
[SWAP SHOP MOD]
Yvan eht nioj






In my Austin Ambassador Y Reg

 Manchu wrote:
If toast slips away, then civilization is truly gone.

That said, I found a can of white spray paint (I like to think it is Citadel primer) and some contact lenses in the two toasters I have come across so far.


There is a nod to Warhammer/GW in there:

Spoiler:
There is a character called Lexicanum and when quizzed on it, he mentions it is the name of an encyclopaedia in the 41st millennium or words to that effect.

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Made in us
[MOD]
Solahma






RVA

Bet the Lexicanum boys are chuffed about that and good on 'em for getting a little recognition, albeit not from GW.

What kind of party are you running filbert?

   
Made in gb
[SWAP SHOP MOD]
Yvan eht nioj






In my Austin Ambassador Y Reg

 Manchu wrote:
Bet the Lexicanum boys are chuffed about that and good on 'em for getting a little recognition, albeit not from GW.

What kind of party are you running filbert?


Same as everyone really - tried to take as balanced a party as possible. I have a couple of sniper type characters and a surgeon and a hacker type character. I have found both sniper rifles and assault rifles to be the go-to weapons. I finished the game a few hours ago and my two 'main' party characters were toting an AK-47 and an Anti-material rifle and did quite significant damage. The rest of the party chip in where they can with regards to shooting - I don't have any melee characters.

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Made in us
[MOD]
Solahma






RVA

I heard melee was pretty OP in beta but brawling has really underwhelmed me so far.

I do like the idea of a huge Indian guy charging up and mashing raider face with his colossal paws, however. My little nun is also fighting H2H (bladed weapons) and she is a terror, like Alia from Dune or something. But I am only playing on the second-lowest difficulty rating as I have no time to attempt things over and over again at this point in my life. How long did your playthrough take?

This message was edited 3 times. Last update was at 2014/09/24 17:23:24


   
Made in us
Crazed Bloodkine




Baltimore, Maryland

Yeah, I also have no melee characters, although I tried. I recruited that security guy from Rail Nomad Camp after finishing my quests there, and he is almost all melee. Wasn't too impressed with melee in this game, so I went back and got Rose.

Its possible melee is deeper than I saw, but my two main gunners can usually kill stuff before it gets close enough to not have to worry about melee. Having one dude out all by his lonesome in the midst of enemies seemed suicidal and a distraction.

I remember liking melee in Fallout 1,2 and tactics, but this not so much. I think after my first playthrough, I'll get on the extreme difiiculty setting and run a character that's dumb as nails, with the personality of a rock but hits like a freight train.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in gb
[SWAP SHOP MOD]
Yvan eht nioj






In my Austin Ambassador Y Reg

 Manchu wrote:
How long did your playthrough take?


I'd say maybe 30 hours or so? But then again, I have been playing on the lowest difficulty setting and I missed some of the side quests, either through ignorance or stupidity so will be back to see more of that.

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Made in gb
Fixture of Dakka






Glasgow, Scotland

My own experience with the Linux version off of Steam so far have been a tad buggy. So far I've had to redownload files twice after verifying their integrity (the first time the .exe file wouldn't run and the second because a bunch of items were missing images), which given that my download speed's decided to tank right now is a bit of a bugger (...it was at a single byte per second at one point). I've also noticed that voiced dialogue tends to not stop if you chose to skip that particular bit, leading to the characters talking over themselves.

Ah, and another thing is that there doesn't seem to be anti save scumming features. Oh, a trap exploded, guess I'll just reload till that doesn't happen. I'm not entirely sure why canteens are a thing, other than to serve as an extra bit of depth/nuisance. They're easy enough to restock, so I can only see them being a problem in case you happen to forget. In regards to character generation, is it possible to unassign a attribute or skill point? If not then that's just annoying... Additionally it'd be nice if female characters had counterpart items to the male ones, and if certain pieces didn't use the same model for both genders (two of the backpacks don't sit right on women, as does it look like some of the men have rather feminine legs...). A bloody nuisance too that men don't have any full face gas masks either from what I can tell at character generation (despite women having three), nor there being items available to properly replicate the vanilla portraits (some do, but even in those cases only partly. Its annoying as there's so many options available). And uh, finally on the nitpicking list, there's no bald or short haired female hairstyles (well there is one, but its more of a tied up thing). :/

   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

 Cheesecat wrote:
It looks interesting, I couldn't get into the first two Fallouts (love New Vegas and 3) but I might enjoy this as it seems to modernize the style of first two fallout games.




Seriously, though, I'm going to pick this up this weekend now that the truck payment has been made.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in ca
Fixture of Dakka




Kamloops, BC

Sorry couldn't help it, I found the first 2 Fallout's combat bland (then again most old school RPG's have bad combat, in fact that's probably still a relevant criticism towards a lot of modern ones as well), the lack of a tutorial annoying and the controls awkward (that may not be a fair criticism

as that could be more a product of having no tutorial).
   
Made in us
[MOD]
Solahma






RVA

Had a frustrating session last evening. For those just starting, you can only do Highpool -OR- the Ag Center. Unlike many contemporary RPGs, WL2 makes you take hard decisions and live with them.
Spoiler:
Without knowing it was a choice, I strolled into Highpool and handily took care of the Wreckers just to have that feth wit Sean Bergin spit in my face. Whatever.

Taking the rangerly high road, I proceeded to put out a house fire, help the town idiot find his dog, and hand over a sling shot to a tribe of juves. The brats not unreasonably wanted some ammo as well and when I couldn't find it nearby, I decided to head down into the water works. This started the main quest for that area, turning on a lot of pressure valves to save the reservoir.

Kate Preston, being a damn sight friendlier than Bergin, then told me she needed to go get elected mayor. I came back up to the surface just in time to see her landslide defeat. Mayor Bergin then told me to get the hell out of dodge. Preston said it was my fault for letting the reservoir blow. Then WTF did I just finish doing Preston?
Not sure if I hit a bug or just totally missed something.

The long and the short of it is, I made a new party and restarted. The plan is to head to the Ag Center. Bergin and Sean and the idiot who lost his dog 100 feet away can all feth off. Although I gotta say, I don't get what Jackhammer's plan is there. Raiders amirite?

Immokalee is the only returning PC but I reconfigured her to be the high INT/CHA PC since she was handling more skills than anyone. I kept a melee specialist but gave him Blunt rather than Brawl. I will try to post everyone's stats later on.

This message was edited 2 times. Last update was at 2014/09/25 16:07:44


   
Made in us
Longtime Dakkanaut





New Jersey, USA

Just downloaded this last night, I've watched a few videos of this on Youtube and I think I'm going to really enjoy it.

Didn't have a ton of time to play it, but I did run into my first random combat. Unfortunatly my only character with surgeon is the one bleeding out... So I'm probably going to restart and have both of the characters with medic also have surgeon. On another note, how do you end the bleeding effect?


 
   
Made in us
[MOD]
Solahma






RVA

You need an item called suture kits. It's really ... well, flat-out aggravating actually that you need a separate item for every single status effect. Not in and of itself, mind. What makes its so irritating is that those items are basically nowhere to be found.

Speaking of which:
Spoiler:
I went through parts of the Ag Center last evening. The team made it to the computer in the basement and was told they'd need some kind of secret genius hacker to get any use out of it. Fortunately, I happen to have brought along a secret genius hacker. After a successful skill check, the computer told me all the airlocks are open. WTF does that mean? I now have access to corridors filled with poison gas? What the hell am I supposed to do about it?

You'd think that the morons who live and work there could tell me but they seem to know pretty much nothing about the place. "Go find the generator, it's somewhere." Thanks. You know, I had the impression that Vargez is a gak leader who let the Wasteland go to pieces but I am beginning to think he wants all these people to die horribly and I can't say I blame him. (Listening over the wireless from Ag Center as Sean Bergin got murdered was not unpleasant.)

For example, the uber bitch who runs Ag Center screams derisively at me to save her ungrateful ass by fetching this'n'that for a cure to pod people disease. The fact that one of my PCs was infected put me in an obliging mood. That the rest of them became infected in the search for the ingredients only heightened my willingness to help. But after she made the cure and administered it to her wheelchair-bound lackey (who charges extortionate prices for medkits the Rangers trying to save his life so desperately need), the cow didn't bother to give us any nor even really mention it. It was right back to moaning about us fixing X, Y, and Z. As we continued dying of pod people disease in front of her.
So again, I am left wondering if something glitched or the game really is just a series of punishing dead ends.

This message was edited 2 times. Last update was at 2014/09/26 15:43:55


   
Made in us
Crazed Bloodkine




Baltimore, Maryland

You're not doing all of the quests, Manchu. You're missing a step somewhere. I remember getting frustrated in a similar manner with that quest in the beta, but now it takes me about 5 minutes. I always choose AG Center because Rose is uber useful to supplement my character builds.

You'll automatically be cured when you complete the quest, and be given more cures to disinfect other farms and such where the virus spread.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Posts with Authority






 Manchu wrote:
You need an item called suture kits. It's really ... well, flat-out aggravating actually that you need a separate item for every single status effect. Not in and of itself, mind. What makes its so irritating is that those items are basically nowhere to be found.

Speaking of which:
Spoiler:
I went through parts of the Ag Center last evening. The team made it to the computer in the basement and was told they'd need some kind of secret genius hacker to get any use out of it. Fortunately, I happen to have brought along a secret genius hacker. After a successful skill check, the computer told me all the airlocks are open. WTF does that mean? I now have access to corridors filled with poison gas? What the hell am I supposed to do about it?

You'd think that the morons who live and work there could tell me but they seem to know pretty much nothing about the place. "Go find the generator, it's somewhere." Thanks. You know, I had the impression that Vargez is a gak leader who let the Wasteland go to pieces but I am beginning to think he wants all these people to die horribly and I can't say I blame him. (Listening over the wireless from Ag Center as Sean Bergin got murdered was not unpleasant.)

For example, the uber bitch who runs Ag Center screams derisively at me to save her ungrateful ass by fetching this'n'that for a cure to pod people disease. The fact that one of my PCs was infected put me in an obliging mood. That the rest of them became infected in the search for the ingredients only heightened my willingness to help. But after she made the cure and administered it to her wheelchair-bound lackey (who charges extortionate prices for medkits the Rangers trying to save his life so desperately need), the cow didn't bother to give us any nor even really mention it. It was right back to moaning about us fixing X, Y, and Z. As we continued dying of pod people disease in front of her.
So again, I am left wondering if something glitched or the game really is just a series of punishing dead ends.


Yeah, you don't
Spoiler:
get cured until the end of the Ag Center questline. And to be fair, the Ag Center people don't use those tunnels to access the fields, normally they would just walk there. You have to take those tunnels (there's even a throwaway line when you go down the one with the fans that Rose says about having never been down there) because of all the overgrown plantedness. And to be fair, that wheelchair bound dude is her boss, not her lackey.


What difficulty are you at? Because I am at the next to highest - whatever that is, and I haven't really had any troubles. I have a secondary surgeon guy (one point is enough to get my main surgeon back on her feet), and I've not dropped below ten medkits or so. I am actually kind of drowning in them at this point, I have like thirty of the basic and twelve or so of the next better ones.

- now once you get out of
Spoiler:
the Ag Center, and clear the ruins of Highpool you are going to start running into enemies that will make the game pretty tough. Save up you cash and buy the best weapons from Ranger Citadel (you won't find better 'til significantly later) I recommend Assault Rifles and Sniper Rifles first and then work your way down to SMGs and Shotguns if you use them. And armor. Oh, and probably have one guy with a melee skill because some enemies move fast, and once you get a good melee weapon with grip tape - takes one less AP per hit - you do a lot of damage. Just use them defensively, and don't charge anyone all gung ho.

This message was edited 2 times. Last update was at 2014/09/27 03:55:05


 
   
Made in us
[MOD]
Solahma






RVA

I am on second to lowest difficulty but it isn't the that enemies are too difficult it's just that I have little sense of what I am supposed to be doing.

   
Made in us
Posts with Authority






 Manchu wrote:
I am on second to lowest difficulty but it isn't the that enemies are too difficult it's just that I have little sense of what I am supposed to be doing.


Yeah, it took me a while to get back into the mindset necessary for an actual open game. Luckily I still play Darklands every once in a while or else it would have been even worse. Just explore everything, question everything. Keep two surgeons and one medic. In retrospect I'd probably say skip social skills (I have a character who has Smart Ass and I've never seen a skill check that wasn't two levels above where I was at - Kiss Ass seems to have much lower checks but I will never ever get that as a skill. Rangers don't kiss ass.

It can be weird sometimes in this world of modern games with quest markers in your HUD showing you everywhere to go.

Oh, and hang onto all those misc items - not 'junk' or weapons or what have you. Most of those have a specific NPC who will buy them for more.

And instead of selling weapons (at least early one), get a weaponsmith to break them down. Either you get a weapon mod - which you can use or sell - or you get junk weapon parts which you can sell in the ranger citadel for more than the weapon was worth.
   
Made in us
[MOD]
Solahma






RVA

I think my main problem is just scanning through the reams of boring text-based talking-at-me NPCs insist on doing. It doesn't help that the game uses a key word system that does not actually help direct you.

But you are right about clicking everything.
Spoiler:
I nearly missed healing the patients in Highpool because the Doc explicitly says for you not to help but you can actually do it anyway to score points with the town.
And yes, I have been hanging on to everything that is not labeled junk. Didn't know broken weapon parts sold for more in the Citadel, I had just been selling them to whoever.

   
Made in us
Posts with Authority






 Manchu wrote:
I think my main problem is just scanning through the reams of boring text-based talking-at-me NPCs insist on doing. It doesn't help that the game uses a key word system that does not actually help direct you.

But you are right about clicking everything.
Spoiler:
I nearly missed healing the patients in Highpool because the Doc explicitly says for you not to help but you can actually do it anyway to score points with the town.
And yes, I have been hanging on to everything that is not labeled junk. Didn't know broken weapon parts sold for more in the Citadel, I had just been selling them to whoever.


Yeah, not reading the dialogue could be an issue, lol. I find that after a while I start just clicking through it - and that is when I force myself to quit playing. It's a game that requires a basic level of interest in actually finding out what's what - and I've played too many games in recent years where it's all just dross to justify a writer credit.
   
Made in jp
Battleship Captain






The Land of the Rising Sun

Went through the Prison, as usual everything ended in a bloodbath when somebody thought he could extort me. Small wonder Rangers have the bloodthristy rep they have.

M.

Wasteland, when in doubt blast it full auto!

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in gb
Pulsating Possessed Chaos Marine




UK

Got the game last night. Must've restarted like 3 times just to get my stats right. OCD and rpgs do not go well together. :(

I've finished Highpool and the Ag center, now Vargas wants me to go to the prison. Does anyone know when will I be able to go to the rail nomad camp? Couldnt find a way round the radiation. Does it go away later or is there actually a way round?
   
Made in us
Posts with Authority






 Velour_Fog wrote:
Got the game last night. Must've restarted like 3 times just to get my stats right. OCD and rpgs do not go well together. :(

I've finished Highpool and the Ag center, now Vargas wants me to go to the prison. Does anyone know when will I be able to go to the rail nomad camp? Couldnt find a way round the radiation. Does it go away later or is there actually a way round?



You can go to the Rail Nomad camp whever. I waited til I got rad suits from the questline, but you can buy some from the vendor out in front of the Ranger Citadel. I forget how good they are, but most of the rad levels on the way to the rail nomads is 1 or 2.
   
 
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