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-(Just to note, these are my opinions about the game and its flaws. I began to realize nearly after venus that the game is very average and upsets me to be disappointed, and played a good amount of hours into it to process my thoughts for the conclusion)-

---Sure, the game was overhyped, we probably fell for the overhypeness, nearly all of us, but that doesn't give it the excuse to be such an average game. I felt like I've gotten less by Bungie for saying such things about their upcoming Destiny game I heard months back then. Which they really doesn't seem to live up for the game. Also where are those other cutscenes? I remember seeing one where your player is on Old Russia or something, meeting that Awoken guy who you met from the Reef (Which by the way, the reef is empty, just there to be a cutscene to visit) and how is that not even in the game itself? There are major plot holes Throughout out the game, But that's only because the cutscenes are short and doesn't explain really anything at all in the entire game.

-Who is that Exo Hunter that follows you? What is her or its purpose?

-How are the Awoken helping Humanity if they aren't exactly Humans?

-Whats the Traveller's Purpose?

-Where does the Darkness come from, or how is it created?

-Ghost mentioned we have been dead for a long time, EXACTLY how long? If the Traveller was so technologically advanced, why are there gas-powered cars in Old Russia?

-Why doesn't the Speaker himself EXPLAIN any of these? Because he says "I could tell you" But he decides not to anyway.

Plot holes everywhere, and aren't we a bit too lazy to sign up on Bungie to collect "Grimoire" cards and constantly read everything, INSTEAD of explaining it in the game itself? What?

Sorry, but you cannot lie about how there is no story here in any place. You basically get brought back to life, kill darkness, end. Bungie's excuse? "You can make your own story" By killing the same enemys over and over again.

I may be ranting a bit too much, but Destiny itself has WAY too much potential to screw up. With only 1 area to explore per planet and only 4 Planets, the game is kinda Linear and not very open world-ish. It does not really feel like an MMO, but as stated by Bungie that its not, it has very MMO-Like aspects, but with only 3 players co-op. Sometimes 6.

What Bungie, in overall, stated would be in the game, and what later in reality is -

-"Would take players so long, they probably would take forever to beat the game" Took me probably maximum 9-11 hours to beat, including all strikes, multiplayer maps, replaying the same zones, missions and the non-existent story, and already at level 20.

-"Biggest game we've ever made" Exactly how big? By budget or by WORLD SIZE?

-"Most expensive game of all time" And this is what we get for 500 million dollars? In reality, I believe this game only costed 10-40 million dollars, while the rest was for marketing and future 10-year DLC.

Also they announced the DLC as soon as they launched the game which will be coming out soon. Does that not seem fishy to you? You know, probably stripped from the game and sold as DLC? Its Activision you know, the COD guys.

If I see that missing cutscene like I said, the Awoken guy on Old Russia, in one of those DLC's, then that officially means we could have gotten a better game, and they dumbed it down for marketing purposes. And I will not wait for 10 years to get the "Full game" after paying $20 per DLC, $35 with the bundle if you will. In the end, who knows, it could be free DLC or costing up to $200 at the end of its 10-year cycle, that is if it survives it that long.
__________________________________________________________________________________________________________________________________________________________________

Very Long Rant over. However, In the end, I like Destiny, the world and lore is cool, the classes are neat, its a good-looking game, especially the Moon, I would slightly like the enemies more if we got more story from them, fun combat and gunplay, bad loot system but at least some cool looking guns, clothing and armor as well. The story is stupid and doesn't exist, little content, grindfest, I just wanted more. Don't know who to blame honestly, myself, Bungie, or Activision, although the business practice they are doing with Destiny is kinda COD-Like, meaning Activision's dirty money milking hands.

Unless the DLC's each contain a good amount of content for hours, then its all good, if not, oh well.

But in the end, do you find the similar problem like I had explained? You love it, hate it? I'm an idiot because i'm missing something? I don't know anymore to be honest. But don't worry, this thread I created will probably last for 10 years, if you would like to hear the rest such as the newest and upcoming add-on "The Thread Below" and "House of Threads" That will only be $35, thanks mate.

This message was edited 2 times. Last update was at 2014/09/24 00:01:08


 
   
Made in us
Executing Exarch




 Sharps wrote:
-Who is that Exo Hunter that follows you? What is her or its purpose?


The ending cutscene seemed to suggest to me that

Spoiler:
the Exo-Hunter was somehow sent by the Traveller.


Aside from that, no real disagreement with any of your points. In particular, the fluff within the game seems amazingly sparse. Bungie has demonstrated in the past that it's quite capable of making a very good story with an FPS game. But here, well...

It seems as if Bungie has assembled a fully working setting. But it feels as if they can't be bothered to actually share any of that information with the players. One moment when that particularly came to a head for me was when I finally reached Mars. Against the three earlier opponents, I had some basic ideas of what the opponents motivations might be like. But the game never really bothered to try and even hint at what the deal was with the Cabal.

   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

My roommate screams at the game on a daily basis. He also doesn't understand what swearing actually is, so it's usually just loud words strung together that make no sense and are just noise. As such, I have such a sour taste in my mouth that I'll probably never even play it.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Sharps wrote:
-(Just to note, these are my opinions about the game and its flaws. I began to realize nearly after venus that the game is very average and upsets me to be disappointed, and played a good amount of hours into it to process my thoughts for the conclusion)-

---Sure, the game was overhyped, we probably fell for the overhypeness, nearly all of us, but that doesn't give it the excuse to be such an average game. I felt like I've gotten less by Bungie for saying such things about their upcoming Destiny game I heard months back then. Which they really doesn't seem to live up for the game. Also where are those other cutscenes? I remember seeing one where your player is on Old Russia or something, meeting that Awoken guy who you met from the Reef (Which by the way, the reef is empty, just there to be a cutscene to visit) and how is that not even in the game itself? There are major plot holes Throughout out the game, But that's only because the cutscenes are short and doesn't explain really anything at all in the entire game.

You do know that those cutscenes that are "missing" were likely only there for demo purposes, right? They were not in the Alpha or Beta. They only showed up at the E3 stage demo some years back.

-Who is that Exo Hunter that follows you? What is her or its purpose?

Did you not play the story?

She is "The Stranger". All you really get about her is that she is a Guardian, of sorts. She uses the line "Not all who desire to keep the stars safe walk in the Light."

-How are the Awoken helping Humanity if they aren't exactly Humans?

They are humans. They just have been "touched" by a lifetime spent in the stars.

-Whats the Traveller's Purpose?
-Where does the Darkness come from, or how is it created?

That remains to be seen.

-Ghost mentioned we have been dead for a long time, EXACTLY how long? If the Traveller was so technologically advanced, why are there gas-powered cars in Old Russia?

The Traveler is an extraterrestrial object. It was not created by humanity. It showed up on Earth.

As for why there are "gas-powered cars in Old Russia", did you pay attention to the starting bit when you make your character? Nothing about those cars and their rusting bodies suggests that the Guardians and people from the Tower are using those cars as part of their everyday life. They're bombed and burnt out wrecks that look like they were strafed by Fallen skiffs when trying to flee through The Wall.

-Why doesn't the Speaker himself EXPLAIN any of these? Because he says "I could tell you" But he decides not to anyway.
Plot holes everywhere, and aren't we a bit too lazy to sign up on Bungie to collect "Grimoire" cards and constantly read everything, INSTEAD of explaining it in the game itself? What?

I agree with you on the requirement of the app to get any of the story, but did you really expect to just get handfed why things are the way they are by the Speaker?

Sorry, but you cannot lie about how there is no story here in any place. You basically get brought back to life, kill darkness, end. Bungie's excuse? "You can make your own story" By killing the same enemys over and over again.

As opposed to every other game out there, where you kill the same enemies over and over again...


I may be ranting a bit too much, but Destiny itself has WAY too much potential to screw up. With only 1 area to explore per planet and only 4 Planets, the game is kinda Linear and not very open world-ish. It does not really feel like an MMO, but as stated by Bungie that its not, it has very MMO-Like aspects, but with only 3 players co-op. Sometimes 6.

No joke it's linear. That's called "story progression". Notice that the "Patrol" areas(read: the areas which are fully open for you to explore in and do whatever you want) form the core for the story related parts.

What Bungie, in overall, stated would be in the game, and what later in reality is -

-"Would take players so long, they probably would take forever to beat the game" Took me probably maximum 9-11 hours to beat, including all strikes, multiplayer maps, replaying the same zones, missions and the non-existent story, and already at level 20.

So what's your Light level at then? Because that is what Bungie is referring to, with the fact that they added an artificial method of gating progression in the form of Light upgrade components for Legendary and Exotic armor(the only way you're getting past Light level 24) tied to dismantling said Legendary or Exotic armor.

-"Biggest game we've ever made" Exactly how big? By budget or by WORLD SIZE?
-"Most expensive game of all time" And this is what we get for 500 million dollars? In reality, I believe this game only costed 10-40 million dollars, while the rest was for marketing and future 10-year DLC.

Servers cost money, developers cost money, artists cost money, programmers cost money, etc.

Also they announced the DLC as soon as they launched the game which will be coming out soon. Does that not seem fishy to you? You know, probably stripped from the game and sold as DLC? Its Activision you know, the COD guys.

Okay, and?
You do realize that most big companies now have multiple teams working in parallel on DLC in addition to the main game right? And that the first DLC comes out in December, with the second coming next year?
   
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USA

I think one of Destiny's hurdles is that it's mean to be episodic (like Spartan Ops) meaning that a lot of this questions probably will eventually be answered but later in the game's lifetime. Will that improve the game? No idea. The game play itself is lacking for me. Just missing something.

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I think you hit it on the head there LordofHats.

There is talk of a free DLC set on Mercury(which has assets in the game already. One of the Exotic Weapon Bounties takes place on Mercury) coming in October centered on the Vex so that remains to be seen.
   
Made in us
Hangin' with Gork & Mork






I think Kanluwen answered the questions already so no need to go over that.

So far the only thing I'm not enjoying is grinding reputation/currency.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Ahtman wrote:
I think Kanluwen answered the questions already so no need to go over that.

So far the only thing I'm not enjoying is grinding reputation/currency.

Oh yeah, that's another thing!

I really dislike the fact that in order to obtain any Faction Reputation items for the third party factions(Dead Orbit, New Monarchy, and Future War Cult) you have to get Crucible Marks.
That's just stupid. I can grind reputation in PvE through Strikes and Patrols, so why can I not buy the items with Vanguard Marks or Glimmer instead?

Also I really feel that the Hunter class was underdeveloped. You can definitely feel Blizzard's consulting influence through the restrictions on Golden Gun(really? 3 shots for a Super that cannot deal AOE damage except through a perk, which only activates when it kills someone and forces them to explode?) and the ridiculousness of Arc Blade.
The ideal course for Golden Gun would have been not to have that sudden, ridiculous flaming handgun and instead whatever weapon you had equipped in your hand at the time(barring Rocket Launchers and Heavy Machine Guns) would get a short duration buff allowing the weapon to deal Solar damage on top of its normal damage and to have perks like Overpenetration, enemies that are killed by Precision Shot to explode, or things of that nature.
   
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Did you not play the story?

She is "The Stranger". All you really get about her is that she is a Guardian, of sorts. She uses the line "Not all who desire to keep the stars safe walk in the Light."


And thats it? A guardian, no name but the stranger, still didn't HAVE a purpose, still unanswered questions,

They are humans. They just have been "touched" by a lifetime spent in the stars.

So Space Magic? Its never explained of HOW the process of one human becomes an Awoken, just "Spent a long time with stars" Again, if this is in the Grimoire cards, then thats lazy of Bungie,


That remains to be seen.

So basically a random alien orb came to mars, waiting for the Humans, and somehow the Humans knew it could Terraform planets, extend human life, and make miracles? Does the Speaker tell the humans this? I don't know, he said "I could say" but didn't anyway" Also if the Black Garden is the main thing where the darkness is, then thats disappointing, but interesting, still, the Darkness could't have created itself since its not "God" or anything.

The Traveler is an extraterrestrial object. It was not created by humanity. It showed up on Earth.

As for why there are "gas-powered cars in Old Russia", did you pay attention to the starting bit when you make your character? Nothing about those cars and their rusting bodies suggests that the Guardians and people from the Tower are using those cars as part of their everyday life. They're bombed and burnt out wrecks that look like they were strafed by Fallen skiffs when trying to flee through The Wall.

Uh, thats pretty obvious in the first 10 minutes of the game, I'm not an idiot. If an Object from space was to terraform planets and extend human life, along with Robots, they would obviously replace gas cars, with what? Hover? wheels? We don't know because we never seen the actual streets in the Last City.

I agree with you on the requirement of the app to get any of the story, but did you really expect to just get handfed why things are the way they are by the Speaker?

For a guy called "The Speaker" Yes.

As opposed to every other game out there, where you kill the same enemies over and over again...

For a game that is compared to Halo, and Borderlands by the gamers and critics, which both have a wide variety of enemies, this is kinda disappointing.


No joke it's linear. That's called "story progression". Notice that the "Patrol" areas(read: the areas which are fully open for you to explore in and do whatever you want) form the core for the story related parts.

Alrighty

So what's your Light level at then? Because that is what Bungie is referring to, with the fact that they added an artificial method of gating progression in the form of Light upgrade components for Legendary and Exotic armor(the only way you're getting past Light level 24) tied to dismantling said Legendary or Exotic armor.


The Light Levels are stupid, you are forced to wear armor which you personally don't like its style or its color that doesn't maches the rest of the armor, in order to level up, that hurts the player customization a bit. It was fun enough to Level up in Destiny, but Light is boring as hell. Shades go on one color a BIT too much, I look so pink, or either so blue.


Servers cost money, developers cost money, artists cost money, programmers cost money, etc.

In terms of the two most expensive games ever made, GTA 5 had all this, Yet its better than Destiny in Story, Online, Customization, but only to disagree on progression. Yet that game costed only $265 million dollars, and that game was more fun than Destiny. Halo and Borderlands were more fun than Destiny, and they costed WAY less. For a game that costed $500 million dollars and known to be the most expensive game on the planet. Yeah, I expected more.


Okay, and?
You do realize that most big companies now have multiple teams working in parallel on DLC in addition to the main game right? And that the first DLC comes out in December, with the second coming next year?


DLC that will cost $20 and the first one will have us backtracking to the Moon, only with a new area, along with a strike and a map, Etc. I expected a new planet, such as Mercury, Saturn, Jupiter. And $20 is a bit too high for such small content, but anyway, its Activision at its best.

This message was edited 2 times. Last update was at 2014/09/24 02:26:18


 
   
Made in us
Longtime Dakkanaut





USA

This sounds like the 30 other rants I've seen coming from various different gaming magazines; lack of 'HAY THIS IS THE ENTIRE STORY RIGHT HERE, RIGHT NOW AT LEVEL 1' and being required to make some sort of effort to uncover a lot of the answers to the questions raised by just blowing through the game. From the various different sources on the web, it seems to be the consensus that Bungie is going to update the player's knowledge of the storyline/setting as more expansions and content patches appear.

So, be patient.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Executing Exarch




 Sharps wrote:
So Space Magic? Its never explained of HOW the process of one human becomes an Awoken, just "Spent a long time with stars" Again, if this is in the Grimoire cards, then thats lazy of Bungie,


The fluff implies that no one knows what happened. The Awokened were a group of humans that fled... and then for some as yet unknown (by anyone) reason were changed.


So basically a random alien orb came to mars, waiting for the Humans, and somehow the Humans knew it could Terraform planets, extend human life, and make miracles? Does the Speaker tell the humans this? I don't know, he said "I could say" but didn't anyway" Also if the Black Garden is the main thing where the darkness is, then thats disappointing, but interesting, still, the Darkness could't have created itself since its not "God" or anything.


No one in-game knows why the Traveller chose humanity. Further, there's a lot of argument among various groups regarding what exactly the Darkness is. Unlike some of the other things, these aren't elements of the story that your character should know at this point.

Also, it's pretty clearly stated that what you find in the Garden is

Spoiler:
a small detached part of the Darkness. It's not the entirety of it.



This message was edited 1 time. Last update was at 2014/09/24 04:28:28


 
   
Made in us
Wraith






Salem, MA

I've enjoyed it so far, but definitely flying through it. Level 18 already and I've barely reached Mars. I have enjoyed a lot of it, however.

The multiplayer feels a bit off. I feel like I'm just getting hosed by level 24+ players.

I do wish they'd explained more about the different crews (Dead Orbit, New Monarchy, etc) earlier on. I kept visiting them until I figured out out.

Also, what the hell I'm supposed to do with the materials I keep getting? I assume upgrade 'things', but where? and How?

This message was edited 1 time. Last update was at 2014/09/24 05:47:19


No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
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For the materials, your suppose to turn them into pretty much nearly any vendors, but take a pretty damn long time to collect them as you find them in only small patches on certain planets. I don't really know the rewards since I think collecting these are a waste of time, and could just be grinding instead.

But IMO, what kills the most is the Mission/strike replay value is just not there. The problem is that, Yes, you are a high level 20 plus guy, but if you enter Old Russia, all enemies DO NOT level with you, meaning you can easily 1-shot every Fallen/Hive with your auto rifle. And yes, you can UP the difficulty, but for some reason if you want to do a certain strikes on Old Russia or the Moon, you can't choose the difficulty unless you do a random strike in which it levels to your level. your just going to breeze through it, and I hate that, I need a challenge.

One last thing, why doesn't the storyline and its missions have matchmaking except for strikes? That doesn't make any sense, they could have easily made the feature to pair people up for story missions and just limit to only strikes.

This message was edited 2 times. Last update was at 2014/09/24 07:11:40


 
   
Made in us
Hangin' with Gork & Mork






Materials are used to upgrade end game gear. The Auto-rifle from the Vanguard vendor requires Glimmer, Soul Orbs from Venus, and Weapon Parts for most upgrades to the weapon. The Shotgun requires Shimmer Weed from Earth. Hold onto them, you're going to need lots of them at the end.

If you look at the details of a piece of armor or weapon there is a symbol near the name that says "materials" and if you put the cursor over it it will show you what you need to upgrade that particular item and where/how they are obtained.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in pt
Tea-Kettle of Blood




 Sharps wrote:
For the materials, your suppose to turn them into pretty much nearly any vendors, but take a pretty damn long time to collect them as you find them in only small patches on certain planets. I don't really know the rewards since I think collecting these are a waste of time, and could just be grinding instead.


Actually the materials are used to upgrade the higher end weapons and armour. How could you not know this if you have completed the game?

 Sharps wrote:

But IMO, what kills the most is the Mission/strike replay value is just not there. The problem is that, Yes, you are a high level 20 plus guy, but if you enter Old Russia, all enemies DO NOT level with you, meaning you can easily 1-shot every Fallen/Hive with your auto rifle. And yes, you can UP the difficulty, but for some reason if you want to do a certain strikes on Old Russia or the Moon, you can't choose the difficulty unless you do a random strike in which it levels to your level. your just going to breeze through it, and I hate that, I need a challenge.


Have you done the strikes in the various heroic modes? The heroic missions? The Vault of Glass? The Nightfall missions? The Queen's Wrath missions?

There are plenty of challenges in the game already.

 Sharps wrote:

One last thing, why doesn't the storyline and its missions have matchmaking except for strikes? That doesn't make any sense, they could have easily made the feature to pair people up for story missions and just limit to only strikes.


Storyline missions are meant to be single player, why would I wan't to be paired up with random strangers for something that is supposed to be my heroes quest line?! Now that wouldn't have made any sense.
   
Made in us
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Chicago, Illinois

The entire game has no story. It is barely there.

The game reminds me a lot of a sci-fi version of Skyrim.

I think it is mostly because they were in a time crunch so they couldn't really finish the story.


The gameplay gets quite repitive and the missions are almost always the same.

There is very little immersion in terms of the city we are supposed to defend. Just seeing regular people on streets and being able to talk to them would fix this.

Those guys that give us quests should talk.

There are lots of things that should happen. But they don't

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Navigator





Actually the materials are used to upgrade the higher end weapons and armour. How could you not know this if you have completed the game?

Because its a waste of time, instead you could be doing something more productive with what you do in the game, such as finding loot to replace your items, even upgraded items.

Have you done the strikes in the various heroic modes? The heroic missions? The Vault of Glass? The Nightfall missions? The Queen's Wrath missions?

There are plenty of challenges in the game already.


I find it boring to repeat the same strikes over and over again, Yes, your right the challenge is IN the Strikes, especially random and heroics, But still like I said, if I get bored of doing these, and I want to SPECIFICALLY do a moon strike, I can, but I would breeze through it because I am level 20 plus. I would be much more happy if I could just choose any strike, not random, and set its difficulty to mine.

Storyline missions are meant to be single player, why would I wan't to be paired up with random strangers for something that is supposed to be my heroes quest line?! Now that wouldn't have made any sense.


So what your saying it shouldn't even be an option? I don't get how you would support that.

But as for the stranger part, they throw even random ones into your areas, I'd rather be organized with some stranger I met in matchmaking than one that is free roaming the area your in. I met a couple of random strangers in my area, probably had the same mission it seems, until we hit the Darkness zone, we split. I want my storyline to be with people, you want yours to be a lone wolf, everyone has opinions, but there STILL should be an OPTION to have matchmaking or not in story.
   
Made in ca
Stormin' Stompa






Ottawa, ON

 LordofHats wrote:
I think one of Destiny's hurdles is that it's mean to be episodic (like Spartan Ops) meaning that a lot of this questions probably will eventually be answered but later in the game's lifetime. Will that improve the game? No idea. The game play itself is lacking for me. Just missing something.


I think they're depending on this WAY too much, they need to give us more story for the first game.

Multiplayer is good though.

Ask yourself: have you rated a gallery image today? 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

As far as I have played there is pretty much no explanation ad to wtf anything is or why it is. A codex such as the one in mass effect where I can read up on things i see and am doing would massively improve my experience of the game. And imprive voice chat so you can hear your team without having to be in a fireteam ffs...

   
Made in nl
Wight Lord with the Sword of Kings






North of your position

 SilverMK2 wrote:
As far as I have played there is pretty much no explanation ad to wtf anything is or why it is. A codex such as the one in mass effect where I can read up on things i see and am doing would massively improve my experience of the game. And imprive voice chat so you can hear your team
without having to be in a fireteam ffs...

Grimoire, bungie.net

And that's what Xbox Live parties are for

   
Made in us
Hangin' with Gork & Mork






 Sharps wrote:
Actually the materials are used to upgrade the higher end weapons and armour. How could you not know this if you have completed the game?

Because its a waste of time, instead you could be doing something more productive with what you do in the game, such as finding loot to replace your items, even upgraded items.


The reputation weapons/armor are better than almost any drop, which is fairly evident just by playing the game.


Automatically Appended Next Post:
 thenoobbomb wrote:
Grimoire, bungie.net


Yeah it would have been nice to have it in game but they went for it being on their site or on the app for the game.

This message was edited 1 time. Last update was at 2014/09/24 19:20:48


Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

 thenoobbomb wrote:
 SilverMK2 wrote:
As far as I have played there is pretty much no explanation ad to wtf anything is or why it is. A codex such as the one in mass effect where I can read up on things i see and am doing would massively improve my experience of the game. And imprive voice chat so you can hear your team
without having to be in a fireteam ffs...

Grimoire, bungie.net

And that's what Xbox Live parties are for


Yeah, if I buy a game, I want the game to actually stand on its own without having to sit with a computer next to me.

And live parties dont help in multiplayer with randoms...

   
Made in us
Veteran ORC







After doing a bit of research, and noticing that the game has SWOOSHY CAPES!!! I'll pick it up.


As soon as it comes to PC. Been looking for a shooter to hold me over, and it seems like the Bungie is strong with this one.

I've never feared Death or Dying. I've only feared never Trying. 
   
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Depraved Slaanesh Chaos Lord




Inside Yvraine

Destiny is objectively a very well-polished game that doesn't push the bar in any way. It's game-mechanics adequately mimic the mechanics from multiple older games (Borderlands, Skyrim etc) while not having the same amount of depth or intuitiveness in each specific mechanic as those games. It's setting is generically sci-fi and feels mostly lifeless, the various enemy factions have uncreative designs and all look like the Space Pirates from Metroid and the Promethean Knights from Halo 4, with its storyline being very by-the-numbers and obviously just serving as a passable macguffin for why you're doing the things you do.

Dunno why it hurts for people to accept that. There's nothing wrong with liking the game -I had a blast with the beta and will be buying it when it comes to PC- but that doesn't change what it is.

This message was edited 2 times. Last update was at 2014/09/24 20:36:32


 
   
Made in ca
Stormin' Stompa






Ottawa, ON

I think we're just irritated because we thought there was potential for more.

Ask yourself: have you rated a gallery image today? 
   
Made in us
Veteran ORC







To be fair, if what Angry Joe says is true, they plan on releasing a BUNCH of DLC, which will probably make the game feel much more alive.

Though with that kind of business practice......

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

A game should stand up on its own merits. If it requires additional content (that you have to pay for, no less) to be good, then it's not a good game.

imo
   
Made in us
Hangin' with Gork & Mork






 BlaxicanX wrote:
A game should stand up on its own merits. If it requires additional content (that you have to pay for, no less) to be good, then it's not a good game.


While I agree on premise, sadly, I think those days are somewhat behind us. To much money in DLC and Activision loves to nickel and dime with DLC. I also imagine that, if nothing, Bungie learned from Halo that sequels are better than self contained stories. Sometimes DLC enhances a game but other times it is just content that should have been there to begin with.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in nl
Decrepit Dakkanaut






I think this goes here.

http://www.escapistmagazine.com/videos/view/zero-punctuation/9749-Destiny-Review-Bungies-Halo-Followup
   
Made in us
Wraith






Salem, MA

After reading about materials, they make more sense. I suppose I wished they'd tell you what it was in the description or in a quest or something.

Also, the Grimoire needs to rely less on symbols and more on words. No, I don't know what the symbols for Primary weapon, inventory, or special weapon are. No, I can't be bothered to learn to try and look up what the hell I just unlocked.

No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
 
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