Switch Theme:

Destiny (Talk, Rant, Thoughts, and pretty long reading)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Navigator







Lol.
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

I thought about playing Destiny... but then I decided Id rather just play the original and went back to playing Warframe instead.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in pt
Tea-Kettle of Blood




 Sharps wrote:

Because its a waste of time, instead you could be doing something more productive with what you do in the game, such as finding loot to replace your items, even upgraded items.


After you hit legendaries and exotics there is no real option to "find better loot" (unless you start doing the Vault of Glass raid), so you'll need those materials to upgrade your legendary and exotic items.

 Sharps wrote:

I find it boring to repeat the same strikes over and over again, Yes, your right the challenge is IN the Strikes, especially random and heroics, But still like I said, if I get bored of doing these, and I want to SPECIFICALLY do a moon strike, I can, but I would breeze through it because I am level 20 plus. I would be much more happy if I could just choose any strike, not random, and set its difficulty to mine.


I'm not in game right now so I can't confirm, but I'm pretty sure that you can do this already: when you select a strike and return to orbit to the view of your ship, there are two boxes in the lower left corner of your screen, the second box is the strike's difficulty and if you click on it you can change it to whatever level you desire.

 Sharps wrote:


So what your saying it shouldn't even be an option? I don't get how you would support that.

But as for the stranger part, they throw even random ones into your areas, I'd rather be organized with some stranger I met in matchmaking than one that is free roaming the area your in. I met a couple of random strangers in my area, probably had the same mission it seems, until we hit the Darkness zone, we split. I want my storyline to be with people, you want yours to be a lone wolf, everyone has opinions, but there STILL should be an OPTION to have matchmaking or not in story.


But you already have that option. All you needed to do was invite that person to your fire team and then you would be able go through the Darkness zones together and complete the mission together.
   
Made in us
Navigator





I'm not in game right now so I can't confirm, but I'm pretty sure that you can do this already: when you select a strike and return to orbit to the view of your ship, there are two boxes in the lower left corner of your screen, the second box is the strike's difficulty and if you click on it you can change it to whatever level you desire.


I Just looked into it again and you can only change the difficulty for the Missions and not strikes, Probably because the game really wants you to do randoms and not a specific strike.

But you already have that option. All you needed to do was invite that person to your fire team and then you would be able go through the Darkness zones together and complete the mission together.


Chances are, that stranger will stick to his mission hes currently on, since the moon for example has 5 story missions (not including strike or patrol) its a 1 out of 5 chance you both have the same mission, and he would go with you. I gotta have a ready fireteam team to talk to people, no public chatting.

Some text messaging would be good.

This message was edited 3 times. Last update was at 2014/09/25 16:02:34


 
   
Made in us
Irked Necron Immortal





USA

All things considered I think that there is a tremendous amount of potential in Destiny. I am enjoying the game immensely so far, and am at level 23. Granted there are some things that need to be addressed, but overall I feel like this game is a great outing, and that from here on out it will only get better and better. I'm going to stick with it, because honestly, in my opinion, it is the best shooter available on the consoles and what it represents as an idea is HUGE.

The original R€4P€RK1NG


 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

Im not quite sure why people are saying it is a great shooter... it is a pretty bland shooter overall and feels really unfinished in terms of content and story.

I don't buy the whole "it will get better with dlc!" Argument either... you shell out for a game and you expect to get the whole game in the box, not a bare bones, empty world where you may as well just spawn the same groups of enemies in the same levels over and over again while running between them with no explanation as to what is going on or why and then have to pay even more for the possibility of having something worthwhile added into the game... oh, wait... they did do exactly that

   
Made in us
Hangin' with Gork & Mork






 SilverMK2 wrote:
Im not quite sure why people are saying it is a great shooter...


Usually when I hear someone say that they are referring to the gameplay design specifically and not the overall game. For all its problems it does control quite nicely.

This message was edited 1 time. Last update was at 2014/09/25 19:05:54


Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

 Ahtman wrote:
 SilverMK2 wrote:
Im not quite sure why people are saying it is a great shooter...


Usually when I hear someone say that they are referring to the gameplay design specifically and not the overall game. For all its problems it does control quite nicely.


Ignoring the game itself, the shooter element really does not stand out from any of the generic shooters I have played in the last 10 years. Not to be funny, but what do people see in destiny that make it "great"?

   
Made in us
Hangin' with Gork & Mork






Honestly I'm not sure what you are looking for. If you've played generic shooters you know the difference between cluncky to mediocre interfaces, of which this is neither. Outside of that it gets a bit murky. The difficulty initially is fairly low and kind of 'meh', but once you get to higher levels the difficulty changes quite a bit as enemies are faster, smarter, and tougher. I'm not sure making a FPS into some horrible hybrid with an MMO was really all that great idea but it has its moments. Who wants to grind in an FPS? One of the appeals is usually that you can just jump in and play but on this you have to grind out rep and currency to get anywhere once you hit the level cap, which doesn't take long.

I got it because some friends irl were getting it and wanted me to play, and with the free upgrade to the Xbone when the time comes it seemed like a fair enough purchase. Honestly unless the person is a die hard Bungie fan I wouldn't recommend the game at this point. While it plays nice there is just not enough content. There is fun to be had here but it just feels a bit light on value at the moment.

The zero punctuation review, while amusing, seems just as much if not more aimed at complaining that PS4 requires PSN to play online which was something that was known back when the system launched. If he wanted to play multiplayer online without a subscription then he could have gotten it for the PS3 or waited for the PC version (assuming there will be one, I haven't checked).

This message was edited 1 time. Last update was at 2014/09/25 19:41:57


Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Sharps wrote:
I'm not in game right now so I can't confirm, but I'm pretty sure that you can do this already: when you select a strike and return to orbit to the view of your ship, there are two boxes in the lower left corner of your screen, the second box is the strike's difficulty and if you click on it you can change it to whatever level you desire.


I Just looked into it again and you can only change the difficulty for the Missions and not strikes, Probably because the game really wants you to do randoms and not a specific strike.

If you want to do "a specific strike", then do a specific strike? The Vanguard Playlists are not there for you to get "a specific strike" and farm it. It throws out random strikes so that you can play more than one in quick succession without having to return to Orbit. It is also a way so that you gain Vanguard(or third party faction) reputation without necessitating allowing the strike itself to continually give you Vanguard reputation.
That is not to mention that Weekly Heroic Strike or the Weekly Nightfall Strikes, where the difficulty is cranked up to 11. On "Nightfall", if all three members of the Fireteam die--you are returned to orbit.


Oh, and by the way? 3 strikes in a row is a 15% better chance to find Engrams.

But you already have that option. All you needed to do was invite that person to your fire team and then you would be able go through the Darkness zones together and complete the mission together.

Chances are, that stranger will stick to his mission hes currently on, since the moon for example has 5 story missions (not including strike or patrol) its a 1 out of 5 chance you both have the same mission, and he would go with you. I gotta have a ready fireteam team to talk to people, no public chatting.

Why would you ever want public chatting? I don't want to hear someone shouting because they got killed for the umpteenth time.

Some text messaging would be good.

That's why you send the player a message via XBL or PSN.


Automatically Appended Next Post:
 SilverMK2 wrote:
 Ahtman wrote:
 SilverMK2 wrote:
Im not quite sure why people are saying it is a great shooter...


Usually when I hear someone say that they are referring to the gameplay design specifically and not the overall game. For all its problems it does control quite nicely.


Ignoring the game itself, the shooter element really does not stand out from any of the generic shooters I have played in the last 10 years. Not to be funny, but what do people see in destiny that make it "great"?

Same thing that made Halo's "Spartan Ops" or "Firefight" great.

A cookiecutter setpiece for ridiculous shenanigans tied with the ability to make your character look awesome.

This message was edited 1 time. Last update was at 2014/09/25 21:56:32


 
   
Made in us
Navigator





Oh, and by the way? 3 strikes in a row is a 15% better chance to find Engrams.


Engrams that drop random loot, They always end up to be a green, at least the most, a blue rarity. As Warlock, I have been constantly getting Axiom Coven armor pieces, if I'm lucky enough, Nemesis armors.

Why would you ever want public chatting? I don't want to hear someone shouting because they got killed for the umpteenth time.

Um, mute them?

That's why you send the player a message via XBL or PSN.


Could have been much quicker and hassle free if they just added matchmaking.


   
Made in us
Secret Force Behind the Rise of the Tau




USA

 Ahtman wrote:
PC version (assuming there will be one, I haven't checked).


There is, in the bowls of Steam's code, a reference to a game called Destiny, and Activision has kind of been fickle in whether or not they're backing a PC version (some statements suggest 'yes' others 'no'). If the Steam code is Destiny (and not another game with the same title) then it might appear on Steam some time in March.

This message was edited 1 time. Last update was at 2014/09/26 00:18:09


   
Made in ca
Gargantuan Gargant






I don't understand what the complaints are about, CLEARLY it is a faaaaaaabulous game.

This message was edited 2 times. Last update was at 2014/09/26 00:26:09


 
   
Made in us
Wraith






Salem, MA

 SilverMK2 wrote:
 Ahtman wrote:
 SilverMK2 wrote:
Im not quite sure why people are saying it is a great shooter...


Usually when I hear someone say that they are referring to the gameplay design specifically and not the overall game. For all its problems it does control quite nicely.


Ignoring the game itself, the shooter element really does not stand out from any of the generic shooters I have played in the last 10 years. Not to be funny, but what do people see in destiny that make it "great"?


I suppose it's some of the tense 'Last Guarding Standing' moments where I find myself weighing the risks and benefits of outrunning opponents while waiting for the respawn timer versus trying to actually revive one of my teammates to give us some breathing room. Or sprinting from across the room to jet burst over a high level enemy to come crashing back down, clearing every enemy in a shockwave of destruction in order to give my fire team a chance to recharge shields.

For a formulaic shooter, it does have some 'Become Legend' moments.

No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Sharps wrote:
Oh, and by the way? 3 strikes in a row is a 15% better chance to find Engrams.


Engrams that drop random loot, They always end up to be a green, at least the most, a blue rarity. As Warlock, I have been constantly getting Axiom Coven armor pieces, if I'm lucky enough, Nemesis armors.

There is currently a 66% chance for a Legendary Engram to be a Rare item. They're addressing that soon.


Why would you ever want public chatting? I don't want to hear someone shouting because they got killed for the umpteenth time.

Um, mute them?

Or...don't have public chat, period?

That's why you send the player a message via XBL or PSN.


Could have been much quicker and hassle free if they just added matchmaking.

They did.

For strikes.
   
Made in us
Navigator





They did.

For strikes.


But still They didn't, for the story missions.

Oh and Btw, i'm glad they are addressing the loot system, along with getting more content out like the Queen's.

Hopefully Mercury will come soon.

This message was edited 3 times. Last update was at 2014/09/26 03:42:54


 
   
Made in us
Navigator





Just tried Queens Bounty, definitely not new content, just new bounties to go back to the same areas you already went to.

This message was edited 1 time. Last update was at 2014/09/26 20:48:48


 
   
Made in us
Hangin' with Gork & Mork






I was disappointed with the event and the rewards. More grinding for "meh" items, assuming you were to devote all your time to get the reputation.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Sharps wrote:
They did.

For strikes.


But still They didn't, for the story missions.

Because the story missions are all soloable. The assumption is that if you want company playing it, you have friends to invite.
Ahtman wrote:
I was disappointed with the event and the rewards. More grinding for "meh" items, assuming you were to devote all your time to get the reputation.

I was disappointed with them removing the ability to get Ascendent materials from dismantling the Queen's Bounty items. It is not that hard to reach Vanguard reputation level 2, nor to save up Strange Coins or Motes of Light for Xur.

Not sure why people were expecting the Queen's Bounty to add brand new content though.
   
Made in us
Navigator





I'll just store engrams whenever I find them to my bank to decode later on when they fix the whole loot thing.

   
Made in nl
Aspirant Tech-Adept






The game does feel kind of lazy. It's fun to play for short whiles, after that it gets annoying as hell. I'm sick and tired of killing Phogoth 3 times in a row because RNGesus hates me. I always get just 2 out of the couple of strikes, as there is no option to choose.

On top of that, the enemies just feel like reskins of the Halo enemies. Some even act exactly the same. Brutes, elites, jackals, flood, etc.

Poor ignorant guardsmen, it be but one of many of the great miracles of the Emperor! The Emperor is magic, like Harry Potter, but more magic! A most real and true SPACE WIZARD! And for the last time... I'm not a space plumber.

1K Vostroyan Firstborn
2K Flylords
600 Pts Orks
3K Ad-Mech 
   
Made in de
Decrepit Dakkanaut





 The Grumpy Eldar wrote:
because RNGesus hates me.


You aren't, by any chance, a fan of VGA?

   
Made in us
Navigator





Some of it is defending Peter Dinklage while enemies appear from the invisible wall-door that is consumed by darkness.

Kinda always happens in buildings.
   
Made in us
Hangin' with Gork & Mork






Big patch coming this week with changes to Engrams. Now the item you get from an engram will be of that quality or higher. No more greens from blues or blues from purples, which had happened to me every time. More engrams in the daily, Strikes, and Raids.

There was a note somewhere in which one of the developers admitted that they were so proud of the world building they didn't put enough time into the loot generator. Maybe now drops will be decent, with Marks just to get things you absolutely want.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in gb
Longtime Dakkanaut





Since it's essentially a first person console MMO, I can't help but compare it to World of Warcraft, and it's not a favorable one.

I played multiple WoW expansions from launch onward and they all follow roughly the same template, where you spend a large amount of time leveling up through various leveling zones, eventually reach max level, then improve your weapons, armor and abilities through a combination of grinding dungeons and raids of gradually increasing difficulty, gaining reputation with max level factions, and finishing max level quest lines that can both retread previously visited areas and new ones.

The world of Destiny is nowhere near as large or as rich and vibrant as that of World of Warcraft, but it sticks to that template. The problem is that there's not a comparable amount of content at max level. WoW almost becomes a whole new game once you reach max level because there's all this new stuff to do that you didn't have access to whilst leveling up. New dungeons, new quests, new raids, new areas, new characters. Besides the single raid on Venus, you just retread everything you've already done at a higher difficulty. Even the reputation grind has you just going back to do the same things all over again. Maybe if the raid had matchmaking it wouldn't be so bad.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 iproxtaco wrote:
Since it's essentially a first person console MMO, I can't help but compare it to World of Warcraft, and it's not a favorable one.

I played multiple WoW expansions from launch onward and they all follow roughly the same template, where you spend a large amount of time leveling up through various leveling zones, eventually reach max level, then improve your weapons, armor and abilities through a combination of grinding dungeons and raids of gradually increasing difficulty, gaining reputation with max level factions, and finishing max level quest lines that can both retread previously visited areas and new ones.

The world of Destiny is nowhere near as large or as rich and vibrant as that of World of Warcraft, but it sticks to that template. The problem is that there's not a comparable amount of content at max level. WoW almost becomes a whole new game once you reach max level because there's all this new stuff to do that you didn't have access to whilst leveling up. New dungeons, new quests, new raids, new areas, new characters. Besides the single raid on Venus, you just retread everything you've already done at a higher difficulty. Even the reputation grind has you just going back to do the same things all over again. Maybe if the raid had matchmaking it wouldn't be so bad.

If you played WoW "from launch onward", you would remember there was very little to do the opening months of the game.
   
Made in gb
Longtime Dakkanaut





 Kanluwen wrote:
 iproxtaco wrote:
Since it's essentially a first person console MMO, I can't help but compare it to World of Warcraft, and it's not a favorable one.

I played multiple WoW expansions from launch onward and they all follow roughly the same template, where you spend a large amount of time leveling up through various leveling zones, eventually reach max level, then improve your weapons, armor and abilities through a combination of grinding dungeons and raids of gradually increasing difficulty, gaining reputation with max level factions, and finishing max level quest lines that can both retread previously visited areas and new ones.

The world of Destiny is nowhere near as large or as rich and vibrant as that of World of Warcraft, but it sticks to that template. The problem is that there's not a comparable amount of content at max level. WoW almost becomes a whole new game once you reach max level because there's all this new stuff to do that you didn't have access to whilst leveling up. New dungeons, new quests, new raids, new areas, new characters. Besides the single raid on Venus, you just retread everything you've already done at a higher difficulty. Even the reputation grind has you just going back to do the same things all over again. Maybe if the raid had matchmaking it wouldn't be so bad.

If you played WoW "from launch onward", you would remember there was very little to do the opening months of the game.

I meant that I've played multiple expansions from their respective launches onward, starting with Wrath of the Lich King. I hadn't played through to max level before that.

This message was edited 1 time. Last update was at 2014/09/28 13:18:23


 
   
Made in pt
Tea-Kettle of Blood




 iproxtaco wrote:
 Kanluwen wrote:
 iproxtaco wrote:
Since it's essentially a first person console MMO, I can't help but compare it to World of Warcraft, and it's not a favorable one.

I played multiple WoW expansions from launch onward and they all follow roughly the same template, where you spend a large amount of time leveling up through various leveling zones, eventually reach max level, then improve your weapons, armor and abilities through a combination of grinding dungeons and raids of gradually increasing difficulty, gaining reputation with max level factions, and finishing max level quest lines that can both retread previously visited areas and new ones.

The world of Destiny is nowhere near as large or as rich and vibrant as that of World of Warcraft, but it sticks to that template. The problem is that there's not a comparable amount of content at max level. WoW almost becomes a whole new game once you reach max level because there's all this new stuff to do that you didn't have access to whilst leveling up. New dungeons, new quests, new raids, new areas, new characters. Besides the single raid on Venus, you just retread everything you've already done at a higher difficulty. Even the reputation grind has you just going back to do the same things all over again. Maybe if the raid had matchmaking it wouldn't be so bad.

If you played WoW "from launch onward", you would remember there was very little to do the opening months of the game.

I meant that I've played multiple expansions from their respective launches onward, starting with Wrath of the Lich King. I hadn't played through to max level before that.


So you are comparing the amount of content from a game that has been launched 3 weeks ago with the amount of content from a game that has received several expansions? Now that is a useful comparison!
   
Made in gb
Longtime Dakkanaut





PhantomViper wrote:
 iproxtaco wrote:
 Kanluwen wrote:
 iproxtaco wrote:
Since it's essentially a first person console MMO, I can't help but compare it to World of Warcraft, and it's not a favorable one.

I played multiple WoW expansions from launch onward and they all follow roughly the same template, where you spend a large amount of time leveling up through various leveling zones, eventually reach max level, then improve your weapons, armor and abilities through a combination of grinding dungeons and raids of gradually increasing difficulty, gaining reputation with max level factions, and finishing max level quest lines that can both retread previously visited areas and new ones.

The world of Destiny is nowhere near as large or as rich and vibrant as that of World of Warcraft, but it sticks to that template. The problem is that there's not a comparable amount of content at max level. WoW almost becomes a whole new game once you reach max level because there's all this new stuff to do that you didn't have access to whilst leveling up. New dungeons, new quests, new raids, new areas, new characters. Besides the single raid on Venus, you just retread everything you've already done at a higher difficulty. Even the reputation grind has you just going back to do the same things all over again. Maybe if the raid had matchmaking it wouldn't be so bad.

If you played WoW "from launch onward", you would remember there was very little to do the opening months of the game.

I meant that I've played multiple expansions from their respective launches onward, starting with Wrath of the Lich King. I hadn't played through to max level before that.


So you are comparing the amount of content from a game that has been launched 3 weeks ago with the amount of content from a game that has received several expansions? Now that is a useful comparison!

Eh no, I'm comparing the amount of content Destiny has at its end game to the amount of content a World of Warcraft expansion has at its end game. When you reached max level in Cataclysm, there were seven new dungeons, a whole new max level zone, six or seven unique factions to buy gear from, new max level quests, and, most importantly, three raids.

Everything Destiny has is a lesser version of that. I wouldn't necessarily care, because it's not like, say, Halo: Reach had more to do, and in fact, Destiny probably has a whole lot more replayability than the vast majority of games that are released today, or at least first person shooters. I care because Bungie has had five or more years development time and an almost unlimited amount of money from Activision to get it done, and they've come up far short of the transcendent experience they were hyping it to be.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 iproxtaco wrote:

Eh no, I'm comparing the amount of content Destiny has at its end game to the amount of content a World of Warcraft expansion has at its end game. When you reached max level in Cataclysm, there were seven new dungeons, a whole new max level zone, six or seven unique factions to buy gear from, new max level quests, and, most importantly, three raids.

Right, but Cataclysm was the third expansion for WoW. Blizzard is old hands at this now, and what you neglect to mention is that those "three raids" were not all available at launch. Nor was everything flawless or even playable.

I played WoW up until a few months into Cataclysm. Rotting somewhere on their datacenters are my 80 Rogue, Hunter, and Paladin. I can tell you that each expansion(and even vanilla to an extent) was a mess at launch, with glaring issues left and right varying between artificially inflated difficulties for raids/dungeons to 'gate' progress(the Shattered Halls for Burning Crusade, as an example, was purposefully left overtuned as a 'gear check') or just flatout poorly designed mechanics. For the first month of Burning Crusade the new Rogue survivability tool "Cloak of Shadows" just flat did not work.

Destiny has avoided most of those issues. There are a few overtuned Strikes and the Nightfall Strikes are a bit over the top and Rare/Legendary gear has been plagued by issues with the Cryptarch(which is being fixed this week) and some of the Exotic Weapon Bounties are ridiculously obnoxious to complete...

But it's still better than BC or WOTLK launch.
Everything Destiny has is a lesser version of that. I wouldn't necessarily care, because it's not like, say, Halo: Reach had more to do, and in fact, Destiny probably has a whole lot more replayability than the vast majority of games that are released today, or at least first person shooters. I care because Bungie has had five or more years development time and an almost unlimited amount of money from Activision to get it done, and they've come up far short of the transcendent experience they were hyping it to be.

"Five or more years development time" is stretching it, but this might include a lengthy timeframe of conceptualizing the world. The game also could have reached a state of being almost completed, then they opted to scrap their work and start anew.

Things like that are not unbelievable at all, so five years might not be as strange as you make it out to be. There also might be a lot of content planned for release free in the months between the paid DLCs.
   
 
Forum Index » Video Games
Go to: