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Made in us
Hangin' with Gork & Mork






Well the game is already interesting or no one would be playing it, but it is incomplete in some ways that are frustrating. It should be cheaper in the future as well, not more expensive. I imagine at Christmas it will be $30 or less.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 Ahtman wrote:
Well the game is already interesting or no one would be playing it, but it is incomplete in some ways that are frustrating. It should be cheaper in the future as well, not more expensive. I imagine at Christmas it will be $30 or less.


The base game, yes. But the DLC won't be that cheap in the long haul. My gaming group hasn't been too thrilled with the game overall, which keeps the game at arms length. With how quickly they can beat it, and then left with nothing but frustrating grinding for the OP gear isn't interesting or fun. And from what I've been reading and hearing from first hand accounts, the story is bland to non existent yet. Not worth 60, or even 30 bucks right now.

This message was edited 1 time. Last update was at 2014/10/15 23:30:40


 
   
Made in us
Hangin' with Gork & Mork






Melevolence wrote:
The base game, yes. But the DLC won't be that cheap in the long haul.


Every GOTY Edition of a game with DLC disagrees. You can get BL2 with all the expansion for $20-$30 and I got Injustice: Gold Edition with all the DLC characters/costumes/ect for $20 new. Things get cheaper. Fry's was selling the Xbox One and PS4 version of Destiny for $30 on Columbus Day.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 Ahtman wrote:
Melevolence wrote:
The base game, yes. But the DLC won't be that cheap in the long haul.


Every GOTY Edition of a game with DLC disagrees. You can get BL2 with all the expansion for $20-$30 and I got Injustice: Gold Edition with all the DLC characters/costumes/ect for $20 new. Things get cheaper. Fry's was selling the Xbox One and PS4 version of Destiny for $30 on Columbus Day.


Are you telling me that they will make a GOTY edition for Destiny in 10 years with all 10 year DLC avail at that time, in which point the game isn't worth getting?

And of course holiday sales get you a cheaper game. But all you just did was state the price of the base game. This doesn't take into account 10 YEARS WORTH of DLC. They might release a package deal later on, but I have a feeling this game won't keep hype for 10 years, so I dunno if they will ever get that far along. As it stands, the game LOOKS pretty. But still arguing that I need to pay more money down the line to get the base game to be comprehensible isn't saving your argument. When I spend 60 bucks (or 30), I expect the game to have a solid foundation. Plot is a part of foundation. They fethed that pooch.

Edit: Most GOTY editions also are games with 3 or so DLC packs and are often off shoot story lines like with the Elder scrolls games. Those DLCs are not mandatory to figure out the ending of the base game. Just extra gak. Destiny is having you pay learn the basic plot. That's bad. They should have built up, giving you some inkling of what you might be facing, then expand from there. Cliff Hanger it, and make you WANT to buy the DLC to find out. This...will have more. Won't be cheap. Even with multiple packaged deals down the line.

This message was edited 2 times. Last update was at 2014/10/16 02:02:08


 
   
Made in us
Hangin' with Gork & Mork






Ignoring all the shoved goal posts Destiny has never been advertised as being narratively driven as Halo; Bungie has said that a great deal of the narrative is driven by the players. What they have done is create a big sandbox with multiple layers and events for people to explore and play in. What is available now is a bit thin, as has been stated several times, but that doesn't mean that nothing is there, just that there isn't as much as most feel like there should be.

There also isn't 10 years of DLC. The "10 year plan" isn't one game with lots of DLC. Just like Borderlands or Halo there will be other games down the line during that time.

This message was edited 1 time. Last update was at 2014/10/16 06:26:22


Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

 Ahtman wrote:
Ignoring all the shoved goal posts Destiny has never been advertised as being narratively driven as Halo; Bungie has said that a great deal of the narrative is driven by the players. What they have done is create a big sandbox with multiple layers and events for people to explore and play in. What is available now is a bit thin, as has been stated several times, but that doesn't mean that nothing is there, just that there isn't as much as most feel like there should be.


Destiny is less a sandbox and more of a desert. Players thirsty for story are instead forced to grind through vast tracts of featureless nothing, drinking their own urine in order to keep going just a little longer in the desperate hope that they will reach an oasis. They may think that they occasionally see one, but by the time they reach the glittering water it turns out it was nothing more than a mirage and they have found yet more desert that looks exactly like every other bit of desert they have been trudging through since they started playing. And all the while sand gets into places that no sand should be until eventually the player collapses from dehydration and dies and agonising death.

   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 Ahtman wrote:
Ignoring all the shoved goal posts Destiny has never been advertised as being narratively driven as Halo; Bungie has said that a great deal of the narrative is driven by the players. What they have done is create a big sandbox with multiple layers and events for people to explore and play in. What is available now is a bit thin, as has been stated several times, but that doesn't mean that nothing is there, just that there isn't as much as most feel like there should be.

There also isn't 10 years of DLC. The "10 year plan" isn't one game with lots of DLC. Just like Borderlands or Halo there will be other games down the line during that time.


See, this is why games today piss me off. Years ago, before DLC was even conceived, if a game like Destiny was released then, gamers would not let it's lack of content slide. Gamers today are complacent as feth, and it's terrible. Because games these days can have add ons, or can be patched, gamers let far too much slide. I can tell you now, if Destiny was released in the 90's, and was hyped as much as it was, Bungie would be hanging by their entrails. I see no real defense or excuse for releasing Destiny as it is. The mistakes being made are ones to be expected by a rookie company. This is Bungie. Creators of Halo, a game that has taken the industry by storm. This is a bad start for their follow up franchise. And to be honest, it's probably Activision's fault.

"Players make their own stories as you go because we can't write' sounds a lot like GW. If I wanted to make up my own damn plot, I'd play Elder Scrolls, which allows you to go off and do your own thing with no real need for a story line. The plot exists, and is flushed out. But never completing it isn't really a big deal, because in the Elder Scrolls...THERE IS gak TO DO! And a LOT of it! A lot of side quests and missions, where you can make up a story/personality for your dude in your head. Gear is also greatly improved as you level up, and you don't have to repeat a tedious 'slash fest' quest over and over only to get garbage rewards.The issue with Destiny...you can't do that. Because the game is too linier. It isn't a sandbox. The game doesn[t seem to be as vastly explorable at all. With invisible walls everywhere. It's loot system is obviously screwy and leaves players far more frustrated then happy. Gear seems to land on one side of the spectrum or another, no real middleground. It's either good, or it's awful, further frustrating players. Enemies are boring, which is a real shame considering how Halo has an AWESOME variety of characters, while this game doesn't seem to really try.

I don't get why Bungie gets a pass for what is clearly a sliced up game. Reaching max levels in just a day or two max, and really running out of content other than repeating the same old strikes over...and over...and over...and over? People feeling like they aren't really getting a complete experience. It just seems like Bungie could have cut the plot out entirely and just made 'Halo, the online mutiplayer with no soul' edition.


Automatically Appended Next Post:
 SilverMK2 wrote:
 Ahtman wrote:
Ignoring all the shoved goal posts Destiny has never been advertised as being narratively driven as Halo; Bungie has said that a great deal of the narrative is driven by the players. What they have done is create a big sandbox with multiple layers and events for people to explore and play in. What is available now is a bit thin, as has been stated several times, but that doesn't mean that nothing is there, just that there isn't as much as most feel like there should be.


Destiny is less a sandbox and more of a desert. Players thirsty for story are instead forced to grind through vast tracts of featureless nothing, drinking their own urine in order to keep going just a little longer in the desperate hope that they will reach an oasis. They may think that they occasionally see one, but by the time they reach the glittering water it turns out it was nothing more than a mirage and they have found yet more desert that looks exactly like every other bit of desert they have been trudging through since they started playing. And all the while sand gets into places that no sand should be until eventually the player collapses from dehydration and dies and agonising death.


Exalted for the most perfect analogy ever.

This message was edited 2 times. Last update was at 2014/10/16 11:37:47


 
   
Made in us
Wraith






Salem, MA

Destiny plays like (an arguably is) an MMO.

Yes there are currently a lot of repeated themes and some of the raids become stale (here's looking at you, Sepiks Prime). But honestly, after trying each one with a different raid team, it still manages to stay fresh sometimes.

I primarily play only single player modes, not bothering to try multiplayer (as I buy older games now down in price, so everyone has moved on to the next big thing). But even with that in mind, I'm finding Destiny to be refreshing every time I sign up for a strike playlist. I find that bounties help keep things interesting (30 melee kills without dying in a Mars strike? Challenge accepted) and the constant word events/random exploring is also a new experience.

I assume Silver has played it, but have you Mel? Because it defies most of the reviews once you get a few good folks to play with. I've added like ten XBox live friends just due to the fact that I liked their strategy during weekly and daily raids.

No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
Made in us
Hangin' with Gork & Mork






 SilverMK2 wrote:
Destiny is less a sandbox and more of a desert.


If only people had been constantly saying it is content light at the moment and warned other people about that.

This message was edited 1 time. Last update was at 2014/10/17 05:26:37


Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Longtime Dakkanaut





USA

So, I like Destiny as a whole (I've had some time to play it now), and completely agree that it's pretty content-light...heh funny pun is funny.

I like all of the PvE aspects, despite having to run the same fething missions 30 times just to grind rep for the Vanguard - yawn. But the Crucible is terrible. It's almost an exact port of Halo's MP and it's just as infuriating, I could enumerate all of it's failings but...well, I don't want to because you've all played it and probably have seen the shenanigans yourselves.

Overall? 7/10 for great presentation and a really fun Co-op game but lacking in coherent story, promised customization abilities being nowhere to be found, and the addition of the typical MMO grindfest (yes I know this isn't a new thing or specific to Destiny, I still hate it.)

Shadowkeepers (4000 points)
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Made in nl
Wight Lord with the Sword of Kings






North of your position

Only thing that bothers me about the Crucible is how I never get loot. I'm pretty much always in the upper half of my team, while the lower half gets all the loot.

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Try going 4.0 for your K/D ratio with 16 captures and getting no awards on Control.
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

 Kanluwen wrote:
Try going 4.0 for your K/D ratio with 16 captures and getting no awards on Control.

Already been there

   
Made in us
Hangin' with Gork & Mork






I get that they didn't want to only reward the devoted PvP players by making loot based entirely on performance but it seems they went to far the other way by making it completely random.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

 Ahtman wrote:
I get that they didn't want to only reward the devoted PvP players by making loot based entirely on performance but it seems they went to far the other way by making it completely random.

It seems to reward those that suck a lot more.

   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

 Ahtman wrote:
 SilverMK2 wrote:
Destiny is less a sandbox and more of a desert.


If only people had been constantly saying it is content light at the moment and warned other people about that.


If only the pre order information had told us the game had pretty much no content


Automatically Appended Next Post:
 thenoobbomb wrote:
 Ahtman wrote:
I get that they didn't want to only reward the devoted PvP players by making loot based entirely on performance but it seems they went to far the other way by making it completely random.

It seems to reward those that suck a lot more.


Speaking as someone who sucks quite a lot, rhe game has not really been too rewarding in the item etc front

This message was edited 1 time. Last update was at 2014/10/18 20:41:53


   
Made in nl
Wight Lord with the Sword of Kings






North of your position

Do you play in the Crucible a lot? If not, do so, you'll get loaded

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Ahtman wrote:
I get that they didn't want to only reward the devoted PvP players by making loot based entirely on performance but it seems they went to far the other way by making it completely random.

And the fun part is it not only applies to PvP but also PvE!

I got dropped into a strike right as the final boss died and got rewarded 5 items.
   
Made in us
Hangin' with Gork & Mork






I got the Armarentarium and unlocked the extra heavy ammo and went from 225 rounds for my machine gun to 226. I am not amused.


Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Which machine gun and what perks do you have on?

Apparently if you have High Caliber Rounds, the cap is 226 for a Machine Gun (Heavy Weapon) unless you also got Field Scout.
   
Made in us
Longtime Dakkanaut





USA

Y'know, I'm more of a fan of the Crucible when playing with a team and even then, the frustration level sky rockets faster given that I'm surrounded by people that just WATCH me die. Knowing that I'll have to spend a good deal of time in the crucible to level up exotics that I'll, no doubt, find.

As time has gone on, I've discovered another annoying thing: Loot is random. I don't mean what will drop, but what engrams will give you. Out of the five legendary's I've found FOUR were for Warlock/Hunter with only 1 being for my Titan. Now, I get that sometimes RNG screws you, that's just the breaks of playing a RPG, but this crap is infuriating after grinding so much bs to get these drops only to have them be useless. Now I know that it only means that i'll have to level another toon or two, but honestly, I didn't want to start anything else until I'd gotten 29-ish on my Titan.

Also, i feel you guy's pain about the PvP sort of things and the gear drops therein, I think it's completely random honestly. But I think I get the whole 'give the gear to the gakky people' thing that the game seems to do. Crappy player, obviously could use a gear upgrade to at least bridge the gear gap if not the skill one.

Either way, I don't think it's a bad game, but there are some tweaks that need to be made before this game becomes as amazing as all of the pre-launch awards said it would be.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

Edit: wrong thread

This message was edited 1 time. Last update was at 2014/10/19 08:21:38


Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in us
Hangin' with Gork & Mork






 Kanluwen wrote:
Which machine gun and what perks do you have on?

Apparently if you have High Caliber Rounds, the cap is 226 for a Machine Gun (Heavy Weapon) unless you also got Field Scout.


There was a perk that took the ammo from 35 to 75 but I wasn't sure what it was off the top of my head so I double checked it and it is Field Scout. That is the only boost it has, until the chest piece gave me 1 more round.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Okay that might be why then.

Field Scout is a perk that does not interact well with "ammo benefits" for heavy/special weapons from armor pieces as otherwise things can get crazy.

At one point I had 65 rounds(including reserve) for the exotic sniper rifle, "Patience and Time" with a 10 round magazine...but then that stopped happening so I think they changed it.

226 is a pretty dang impressive amount of MG rounds though.
Considering my Swarm only gets a 36 round magazine and 109 rounds with reserve when I use High Caliber Rounds and 136 with reserve when I use Skip-Jacket Rounds(which increase the amount of ammunition I can carry in reserve)...and it sadly did not roll Field Scout.

This message was edited 1 time. Last update was at 2014/10/19 17:41:53


 
   
Made in us
Hangin' with Gork & Mork






Problem is that the final round will almost never be used as you would have to to take the time to reload the machine gun to get a single shot off: 75/75/75/1

I didn't realize that getting the "Increase Heavy Weapon Ammo" was going to be useless, or I probably wouldn't have been as excited to unlock it. I wasn't expecting a full belt's worth of extra ammo, but neither was I expecting 1 round. The increased special ammo and extra grenade are still really nice of course.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Truth be told, you get punished severely for Heavy Weapon Ammo if you opt to use LMGs over Rocket Launchers.
That is one of my biggest peeves with the "shared ammo type" system.

Also it might be useful to try it without Field Scout on? I know that when I tried it with a Rocket Launcher that had Field Scout, I got one extra Rocket but when I took off Field Scout I got two.

This message was edited 1 time. Last update was at 2014/10/19 19:02:47


 
   
Made in us
Hangin' with Gork & Mork






I thought about trying it without Field Scout but remembered my two other options were faster weapon switching or faster aiming, neither of which beat a 75 round belt. I imagine if I ever get a decent Rocket Launcher or Arc Machine Gun it will be a more useful perk.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Honestly, if you get a MG without Field Scout it'll be incredibly useful.
   
Made in us
Longtime Dakkanaut





USA

 Kanluwen wrote:
Truth be told, you get punished severely for Heavy Weapon Ammo if you opt to use LMGs over Rocket Launchers.
That is one of my biggest peeves with the "shared ammo type" system.

Also it might be useful to try it without Field Scout on? I know that when I tried it with a Rocket Launcher that had Field Scout, I got one extra Rocket but when I took off Field Scout I got two.


So much this. MG's are remarkably underwhelming for looking so badass. After trying lots of both weapons, Rocket Launchers take the cake.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

 Frankenberry wrote:
 Kanluwen wrote:
Truth be told, you get punished severely for Heavy Weapon Ammo if you opt to use LMGs over Rocket Launchers.
That is one of my biggest peeves with the "shared ammo type" system.

Also it might be useful to try it without Field Scout on? I know that when I tried it with a Rocket Launcher that had Field Scout, I got one extra Rocket but when I took off Field Scout I got two.


So much this. MG's are remarkably underwhelming for looking so badass. After trying lots of both weapons, Rocket Launchers take the cake.

...and I'm just sitting here massacring teams with my MG.

   
 
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