Switch Theme:

Should I buy the Chaos codex?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in at
Slashing Veteran Sword Bretheren






I am thinking of starting Chaos Space Marines but from what I have heard people have been complaining about the codex for a while now. Given GW's current codex cycling rate, and that codex C:SM was one of the first 6th edition codices, do you think it is a good idea to buy it now or will we see a new Chaos codex in 2015? After all - we had an edition change just 1.9 years after 6th, and the Chaos codex is already almost 2 years old

This message was edited 1 time. Last update was at 2014/09/24 22:10:01


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in gb
Fixture of Dakka




I personally doubt that the new codex will be anytime soon and I think people exaggerate the badness of the codex so if you want to play them I'd get it.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in dk
Infiltrating Prowler






The Chaos Space Marine codex is one of the worst conceived codices ever. It's second only to Tyranids in terms of being pathetic in internal balance and is riddled with extremely poor written units. The Tyranids is still a better codex though, for at least their power level (especially with their formations) is decent. CSM has nothing going for them, except for the Helldrake and what ever else you could care to put Nurgle on. Save your money and wait for a proper release with CSM. If you really want to play with a traitor legion though, do yourself the favor of buying the Forge World books with legion rules. The different traits of the legions are far better represented and have much better internal balance than the pile of junk that is the CSM codex.
   
Made in us
Speed Drybrushing





TN

No, they will begin to shift gears by throwing new fantasy stuff out there as we are beginning to see now. What I expect is that people will scream bloody murder if these new codexes are outdated again after such a small cycle. What you can expect from Chaos Space Marines is rather limited. You can expect to field a helturkey at least 1, plague marines, plague bikers, and obliterators all lead by a nurgle lord. You can run other lords but a Lord with T5 is far deadlier than a Lord with +1i or +1A. Plague bikers will be your greatest bread and butter too as they will be T6. Abuse the hell out of the toughest bikers in the game. It is statistically smarter to use a higher toughness over a better invul save as not having to make a save is better than having to make one.)



Automatically Appended Next Post:
 Zewrath wrote:
The Chaos Space Marine codex is one of the worst conceived codices ever. It's second only to Tyranids in terms of being pathetic in internal balance and is riddled with extremely poor written units. The Tyranids is still a better codex though, for at least their power level (especially with their formations) is decent. CSM has nothing going for them, except for the Helldrake and what ever else you could care to put Nurgle on. Save your money and wait for a proper release with CSM. If you really want to play with a traitor legion though, do yourself the favor of buying the Forge World books with legion rules. The different traits of the legions are far better represented and have much better internal balance than the pile of junk that is the CSM codex.


I would like to point this out as not true, I've seen Nids stomp peoples faces in time and time again with their new dex.

Dark Angels and Chaos Marines are fighting for the back of the bus, not nids.

This message was edited 1 time. Last update was at 2014/09/24 22:29:27


BB's Trading Emporium - 6 Positive Trades

1850 0 - 0 - 0
Marines 1850 1 - 0 - 0
210 points Trolls 9 - 0 - 3 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Sir Arun wrote:
I am thinking of starting Chaos Space Marines but from what I have heard people have been complaining about the codex for a while now. Given GW's current codex cycling rate, and that codex C:SM was one of the first 6th edition codices, do you think it is a good idea to buy it now or will we see a new Chaos codex in 2015? After all - we had an edition change just 1.9 years after 6th, and the Chaos codex is already almost 2 years old


It depends on what you want to play. If you want to have lots of Plague Marines, Nurgle Themed bikers and spawn and perhaps a Khorne Lord riding a juggernaught and a heldrake the current codex could be for you.

If you want undivided chaos, daemon princes, renegades, tzeench, slanesh, khorn other than the lord on a jugger then you would probably be better waiting.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in dk
Infiltrating Prowler






 BunkerBob wrote:

 Zewrath wrote:
The Chaos Space Marine codex is one of the worst conceived codices ever. It's second only to Tyranids in terms of being pathetic in internal balance and is riddled with extremely poor written units. The Tyranids is still a better codex though, for at least their power level (especially with their formations) is decent. CSM has nothing going for them, except for the Helldrake and what ever else you could care to put Nurgle on. Save your money and wait for a proper release with CSM. If you really want to play with a traitor legion though, do yourself the favor of buying the Forge World books with legion rules. The different traits of the legions are far better represented and have much better internal balance than the pile of junk that is the CSM codex.


I would like to point this out as not true, I've seen Nids stomp peoples faces in time and time again with their new dex.

Dark Angels and Chaos Marines are fighting for the back of the bus, not nids.


Perhaps you should read the bold part again?
   
Made in gb
Member of a Lodge? I Can't Say



UK

If your interested then why not. Even if you don't get an army their great reads and have some awesome art in and may help you know your enemy


"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in gb
Committed Chaos Cult Marine






I'd go for it. It depends a bit on how you want to play; I'm gonna use the SM dex (with Raptor tactics and Lias Issodon) with IG allies and a Vindicare to better emulate Alpha Legion strategy.

This message was edited 1 time. Last update was at 2014/09/25 00:11:23


 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 BunkerBob wrote:
No, they will begin to shift gears by throwing new fantasy stuff out there as we are beginning to see now. What I expect is that people will scream bloody murder if these new codexes are outdated again after such a small cycle. What you can expect from Chaos Space Marines is rather limited. You can expect to field a helturkey at least 1, plague marines, plague bikers, and obliterators all lead by a nurgle lord. You can run other lords but a Lord with T5 is far deadlier than a Lord with +1i or +1A. Plague bikers will be your greatest bread and butter too as they will be T6. Abuse the hell out of the toughest bikers in the game. It is statistically smarter to use a higher toughness over a better invul save as not having to make a save is better than having to make one.)



Automatically Appended Next Post:
 Zewrath wrote:
The Chaos Space Marine codex is one of the worst conceived codices ever. It's second only to Tyranids in terms of being pathetic in internal balance and is riddled with extremely poor written units. The Tyranids is still a better codex though, for at least their power level (especially with their formations) is decent. CSM has nothing going for them, except for the Helldrake and what ever else you could care to put Nurgle on. Save your money and wait for a proper release with CSM. If you really want to play with a traitor legion though, do yourself the favor of buying the Forge World books with legion rules. The different traits of the legions are far better represented and have much better internal balance than the pile of junk that is the CSM codex.


I would like to point this out as not true, I've seen Nids stomp peoples faces in time and time again with their new dex.

Dark Angels and Chaos Marines are fighting for the back of the bus, not nids.


Actually as has been shown by tournaments, DA beats out Chaos by a full 15% win rate, Chaos is only ahead of Blood Angels.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Sir Arun wrote:I am thinking of starting Chaos Space Marines but from what I have heard people have been complaining about the codex for a while now.

That doesn't matter at all. People complain about things all the time.

Even if it did matter, the number of people complaining about the CSM codex are dwarfed by the number of people who don't.

Sir Arun wrote:Given GW's current codex cycling rate, and that codex C:SM was one of the first 6th edition codices, do you think it is a good idea to buy it now or will we see a new Chaos codex in 2015? After all - we had an edition change just 1.9 years after 6th, and the Chaos codex is already almost 2 years old

I guess that depends on what your goals are. If you're just getting started right now and are going to take several months before you have a thousand points, then maybe yes, it might be worth waiting. If, on the other hand, you're pretty much ready to go right now, or want to play as you paint stuff, then you might as well just get the codex now.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in au
Automated Rubric Marine of Tzeentch





Perth

Yeah i have dislikes with it but i dont need to WAAC. so im good with it.

now as to rumours haha october was/is slated to be the month of chaos with new WoC stuff etc in fantasy, it may slip along but i wouldnt count on it. they still have BA to do (is there any other 5th ed books left? )

but look it can be a good book as long as winning everytime isnt what your after.

CSM 20,000 Pts
Daemons 4,000 (ish)
WoC over 10,000
6000+ Pts


 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

I enjoy the Chaos Space Marines codex. It's not my favorite codex out right now or my favorite Chaos codex there's ever been, but it's fun. As for it getting replaced, it is the oldest codex using the current hardcover format and there's still a couple armies left to update. However, I think that once all the 40k codices are updated GW will probably focus on Fantasy for a while. I'd say it's safe to buy.

Check out my Youtube channel!
 
   
Made in at
Slashing Veteran Sword Bretheren






Thanks for the input, guys.

I was flicking through my friend's codex and actually thought that units most chaos players do not bring to the table are also decent - the flying ML3 Daemon Prince in power armor looks like he can wreck face if you can keep him hopping from cover to cover, Maulerfiends look like fast flank movers that can get to enemy parking lots in good time to me, Triple ectoplasma cannon Forgefields look like they can mess up Crisis suits or Draigowing pretty bad, and the fact that you can take Legion troops as objective secured troops choices if you take the right chaos icon on your HQ is also nice. Massed AP3 bolter fire from Thousand sons along with a decent inv. save look nice. I was experimenting on some Noise Marines yesterday - they seem to be the perfect choice against armies like Nids or Orks, or Dark Eldar where you can expect to stay back and receive the attackers - 24 S4 AP5 ignores cover sonic blaster shots and a S8 AP3 blast with pinning - and then a S5 AP3 flamer from the blastmaster along with 5+ FNP on the entire unit is a great way to hold an objective against anything but terminators.

If Chaos only had access to drop pods...

This message was edited 3 times. Last update was at 2014/09/25 10:39:26


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in gb
Hallowed Canoness





Between

If you want to play Chaos, buy the Chaos codex.

Doesn't really get much simpler than that.

Sure, you can wait a few years for the next one, but then that's a few years you've wasted not playing.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Huge Hierodule





land of 10k taxes

NO

was censored by the ministry of truth 
   
Made in nz
Stealthy Space Wolves Scout



Auckland, New Zealand

There are some halfway decent options in the Chaos Codex, but they are also quite expensive.

Thousand Sons are good at shooting Space Marines, but they're no better against an Ork than a normal Chaos marine and cost 50% more. The invulnerable save is okay, but if you factor in cover for other units they still look overpriced.

Plague Marines and Noise Marines are a Chaos player's bread and butter. Usually Plague Marines with a Nurgle Lord, sometimes Noise Marines with a Slaanesh Lord. Both are still expensive making your army smaller. Plague Marines are favoured because with T5 and FNP they hang around just that bit longer than other Space Marine units. Poison in melee is a nice touch too.

Khorne got coal for Christmas, although Kharn is a fairly nice beatstick. Delivery for assault units is a bit of a joke though.

With the Chaos codex you basically have two options. Fairly good units which are overpriced, or fairly poor units which are still overpriced.

There is no Draigowing anymore, so that doesn't matter.


I am Blue/White
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.




I find passive aggressive messages in people's signatures quite amusing. 
   
Made in gb
Is 'Eavy Metal Calling?





UK

 Sir Arun wrote:
Thanks for the input, guys.

I was flicking through my friend's codex and actually thought that units most chaos players do not bring to the table are also decent - the flying ML3 Daemon Prince in power armor looks like he can wreck face if you can keep him hopping from cover to cover, Maulerfiends look like fast flank movers that can get to enemy parking lots in good time to me, Triple ectoplasma cannon Forgefields look like they can mess up Crisis suits or Draigowing pretty bad, and the fact that you can take Legion troops as objective secured troops choices if you take the right chaos icon on your HQ is also nice. Massed AP3 bolter fire from Thousand sons along with a decent inv. save look nice. I was experimenting on some Noise Marines yesterday - they seem to be the perfect choice against armies like Nids or Orks, or Dark Eldar where you can expect to stay back and receive the attackers - 24 S4 AP5 ignores cover sonic blaster shots and a S8 AP3 blast with pinning - and then a S5 AP3 flamer from the blastmaster along with 5+ FNP on the entire unit is a great way to hold an objective against anything but terminators.

If Chaos only had access to drop pods...


With an attitude like this (ie. not looking for the mest units, just thinking 'oh, that's cool'), you should have no trouble with the Chaos codex, or any other for that matter. Chaos actually has a very nice ability to tailor troops to various roles and to varying degrees, which means you can specialise and customise on a squad-by-squad basis. Take, for example, the idea of a CC squad.

You can specialise:
CSM with extra CCW

You can Specialise and upgrade:
CSM with extra CCW and MoK

or you can take it to the limit:
Bezerkers

The same could be said with degrees of durability. You can take CSM in a blob, or that same blob with either Nurgle or Slaneesh for extra T or FNP, or you could take Plague Marines for great point-for-point durability.

There's a wealth of options if you're not obsessed with just taking the best!

 
   
Made in de
Swift Swooping Hawk






I'll say only one thing: whatever some people on the Internet say I am having a lot of fun with my CSM army and prefer to play them at the moment even over my Eldar and Necron... power level does not mean fun.

My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
 
   
Made in ru
!!Goffik Rocker!!






CSM have decent options. The well-renowned spawns+maulerfiend rush. Oblit + dragon spam.

You can also forego spam and mix what good you've got. Spawns, lords, sorcs, las preds, oblits, cultists, bikers, cult troops...there are even ways to make regular marines good.
I've had a blast with an unorthodox build of 20 slaanesh marines with icon of excess, 2 meltas and bp+ccw + slaanesh lord on steed + Fabius Bile (suddenly). That was a blob-o-murder with 20 insane guyz that are fearless, have fnp, rock 3 s5 attacks on the charge at ini5 and have outflank + accute sences. In a game vs ig gunline they outflanked on turn 2, soaked up enough fire to let the rest of the forces close in and eliminated 2 tanks out of a squadron of leman russes with pasknisher. Than finished off the last tank and killed some randomguardsmen. Yep, noone survived till the end but their impact was enough to win me a game.

Another, more common and probably better option is to ally in Cypher. He works exceptionally good with a 20-strong blob.

But note, that it worked great for me cause i play orkses. And i'm used to a focused approach. Unlike spamming killy gunz, your mellee-oriented forces won't work on their own. You got to aim for a simultanious single turn strike. Fast mellee csm work atm - bikes, spawns, landraiders, outflanking guyz, maulerfiends, etc. Slow footslogging mellee csm don't work. Even though you still need strong ranged support, simply trying to outshoot the enemy will all the ranged stuff you got will most likely fail just cause the newer 6-th ed codexes are more shooty oriented.

This message was edited 1 time. Last update was at 2014/09/25 11:55:17


 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA


I like this thread full of people giving good reasoning and advice for why someone should or shouldn't buy this codex and you just leave a capslocked two-letter reply without so much as a punctuation mark. Care to elaborate why people shouldn't buy this codex?

Check out my Youtube channel!
 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

NO!

It was plain and boring when released and its only gotten worse as new codexes come out.

Buy chaos models but use the space marine codex.
   
Made in gb
Long-Range Land Speeder Pilot






UK

I just wont to say that a choas army is currently winning the campaign in my local club!

My own chapoter, The Broken Swords. Almost a full company.

1500

Check out my painting page on Facebook. Wartable Painting. 
   
Made in us
Cosmic Joe





It fails on a power level because you're going to be fighting uphill battles most of the time.
If fails on a fluff level because you can't represent the different traitor legions (with the exception of Death Guard) properly. And many of the new units don't really fit into the visual or thematic theme. (dino bots)
It fails on internal balance because some units are laughably bad (Mutilator) and some are auto-take. (Nurgle bikers, heldrake.)



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Bloodthirsty Chaos Knight






Title is misleading.

There's two Chaos codexes.

Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000

My avatar 
   
Made in gb
Drakhun





Do what I did. Buy this one, buy the old 3.5 version. Then compare the two and cry.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Sir Arun wrote:
Thanks for the input, guys.

I was flicking through my friend's codex and actually thought that units most chaos players do not bring to the table are also decent - the flying ML3 Daemon Prince in power armor looks like he can wreck face if you can keep him hopping from cover to cover, Maulerfiends look like fast flank movers that can get to enemy parking lots in good time to me, Triple ectoplasma cannon Forgefields look like they can mess up Crisis suits or Draigowing pretty bad, and the fact that you can take Legion troops as objective secured troops choices if you take the right chaos icon on your HQ is also nice. Massed AP3 bolter fire from Thousand sons along with a decent inv. save look nice. I was experimenting on some Noise Marines yesterday - they seem to be the perfect choice against armies like Nids or Orks, or Dark Eldar where you can expect to stay back and receive the attackers - 24 S4 AP5 ignores cover sonic blaster shots and a S8 AP3 blast with pinning - and then a S5 AP3 flamer from the blastmaster along with 5+ FNP on the entire unit is a great way to hold an objective against anything but terminators.


Yeah all those things are ok. They arent what people really complain about except tsons: Warp Talons, Mutilators, and Possessed get most of the hate.

The ML3 Daemon Prince is a monster; but he costs a ton, only gets 2 powers from any of the good trees, and is one Str10 hit/force weapon away from paste. The answer is to take Belakor or allied Daemons.

Maulerfiends are alright if you have HS slots. Cheap and fast they can charge at an enemy tank and are a massive threat immidiately, but that is only if your opponent has an expensive tank. Otherwise with a low number of attacks, WS3 and init3 and no shooting weapons they are considerably worse in combat than a regular dreadnaught. They are also ok against some expensive MCs.

Noise Marines are alright, but boy do they get expensive fast if you add all those upgrades. 20 regular marines puts out a similar amount of dakka as 10 noise marines. The Str8 AP3 blast does make certain marines tremble though and they are sometimes used as assault troops nearly naked.

The ectoplamsa forgefiends are alright. 3 plasma cannons, but only 24" range and rather expensive.

Tsons are where you are mistaken. Expensive, forced to take a more expenisve sorcerer that has crappy powers, weak in assault, and die like marines to dakka. AP3 bolters sound awesome, but usually marines will have cover if there are tsons on the field. They cannot DS, so they have to walk up. SNP means they cannot overwatch.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Beautiful and Deadly Keeper of Secrets





Freman Bloodglaive wrote:
There are some halfway decent options in the Chaos Codex, but they are also quite expensive.

Thousand Sons are good at shooting Space Marines, but they're no better against an Ork than a normal Chaos marine and cost 50% more. The invulnerable save is okay, but if you factor in cover for other units they still look overpriced.


Actually Thousand Sons as someone valued it are actually worse then basic CSM if one takes into account cover because point per point the basic CSM will still do effective damage at a better cost.

The only time TSons are better is if the MEQ are out without cover.
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 ChazSexington wrote:
I'd go for it. It depends a bit on how you want to play; I'm gonna use the SM dex (with Raptor tactics and Lias Issodon) with IG allies and a Vindicare to better emulate Alpha Legion strategy.


If you want to play a themed undivided legion, it is probably best to go with C:SM rather than C:CSM

I know I do


It isnt even that much about power level, just CSM has too little variety without marking things and taking lots of daemonic things

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Cosmic Joe





 Exergy wrote:
 ChazSexington wrote:
I'd go for it. It depends a bit on how you want to play; I'm gonna use the SM dex (with Raptor tactics and Lias Issodon) with IG allies and a Vindicare to better emulate Alpha Legion strategy.


If you want to play a themed undivided legion, it is probably best to go with C:SM rather than C:CSM

I know I do


It isnt even that much about power level, just CSM has too little variety without marking things and taking lots of daemonic things

This is sadly accurate. The SM codex is a better chaos dex than the CSM dex.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in gb
Sneaky Kommando






I play CSM, I also play Daemons & Orks

CSM can be fun but it's really fun with Daemon allies

I particularly like taking things everyone says don't work and making them work, it's much more fun than taking an internet list and following a formulaic game structure against someone else's internet list....

I do use nurgle bikers though because I love modelling nurgle stuff
   
 
Forum Index » 40K General Discussion
Go to: