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Made in us
Hellish Haemonculus






Boskydell, IL

Hmm. What's B-Roth bring to the party? Not super familiar.

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(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Regular Dakkanaut





I ran an 8 fiend pack with a beastmaster, Jain zar, and baharroth (occasionally in the pack) this past Saturday at a tournament. Jain Z makes the pack amazing with her banshee mask, fear, -2 leadership, and 6" aura of -5 WS/I debuff. It's like having psychic powers without the need to test for them.

Baharroth adds in another 2+ eternal warrior tank, a 12" move to keep up, and hit & run to the unit. I find special B a good character to add, but not always necessary. There are only a few units that I would absolutely need hit & run for, and those I can usually shoot down or kite with the pack.

Both phoenix lords are also fearless and come with the warlord trait of +3" to run. Rolling that 6 and seeing the fiends move 20" in a turn is quite frightening to some opponents...

ITC 2016 - Best of Harlequins  
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

I see (or hear of) a lot of people using beastpacks, Rhyper, but I've never really seen the appeal. Obviously Fiends dish out a great amount of decent strength attacks, but with no AP. I find that, with the high volume of poisoned (yet high-AP) fire that Dark Eldar can dish out, lightly armoured units (i.e. the kind that fiends would excel against) aren't a problem. I would have thought that points (especially allied Eldar points, if you're getting Baharroth and/or Jain Zar) would be better spent on things that can deal with MEQ/TEQ.

Also, even with Baharroth taking with his 2+, I can't see the beast pack being that durable now they don't have easy access to Shrouded and without a Farseer to Fortune them. And surely Jain Zar slows the unit down?

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Dakka Veteran






You probably haven't faced many super courts in a decurion, then. I once inflicted 80+ wounds in a single shooting phase on such a unit and only removed 2 models. Close combat is definitely the way to go against them for hope of sweeping them in combat and I'd be more tempted by the beastpacks myself if coven units didn't do such a bang-up job of it.
   
Made in us
Regular Dakkanaut





Jain Z doesn't slow the unit down. She only moves 6", but with an additional +3" to their run, she actually makes the pack faster. Combat is great with her as (except against WS 8+), the fiends are hitting on 3's and wounding fairly easily with strength 5. Tying up a unit in CC is more advantageous than shooting too, as typically the units I assault want to shoot, so removing that option from them for a turn is a win in my book.

Fiends also have 6 attacks each on the charge, 4 if multicharging or otherwise. Drowning an opponent in saves is a viable tactic with them especially.

This message was edited 1 time. Last update was at 2015/05/25 15:17:08


ITC 2016 - Best of Harlequins  
   
Made in nl
Regular Dakkanaut




The Fiends + Jain Zair idea looks like it could be pretty fun. Personally, though, I'd much rather pair her up with a Grotesquerie as I prefer Grots to Fiends, due to their bonuses from Latest Experiment and the Covens PfP table.
   
Made in us
Dakka Veteran




Fun fact of the day:

Cegorach's Revenge + Grotesquerie = 1850 points.

And it's great fun using Harlies as the rapier and Grotesques as the big bashy hammer. Grot units are a great place to put your Shadowseers and the 3++ Solitiare that rerolls 1s on saves fears nothing.
   
Made in us
Haemonculi Flesh Apprentice






 Rypher wrote:
Jain Z doesn't slow the unit down. She only moves 6", but with an additional +3" to their run, she actually makes the pack faster. Combat is great with her as (except against WS 8+), the fiends are hitting on 3's and wounding fairly easily with strength 5. Tying up a unit in CC is more advantageous than shooting too, as typically the units I assault want to shoot, so removing that option from them for a turn is a win in my book.

Fiends also have 6 attacks each on the charge, 4 if multicharging or otherwise. Drowning an opponent in saves is a viable tactic with them especially.


Wow, great call on Jain. I was used to sticking with Birdman from the last book and because hit and run is so good. I may need to try her next time.

To also address the why bring the pack question; it's a great tool since it has a large footprint and can multi many units that are a pain or it can focus on super durable units and sweep them. It's a similar principle to why people brought massive packs with the last book, only now fiends are better sine the pack caps out at a smaller number and since every member can be a fiend. 12 brings 36 T5 wounds and 72 S5 attacks on the charge...pretty brutal.

   
Made in us
Dakka Veteran




Tonight's matchup @1500 pts.... I'm going against a player who will bring some combination of Blood Angels, Imperial Fists, Knights (owns 2 with lancer), or Tyrannids.

Corpsethief Claw (every model is uniquely equipped)
Masque with 2 Shadowseers and a Jester with the Troupes in Weavers, Voidweaver. Each Troupe Master has a caress and two models in each unit have kisses.

I shall pwn or be pwned. I'll let people know how it goes...

UPDATE: Tabled him in turn four outside of a couple drop pods. I only lost a Starweaver and four Harlies.

Play of the Game: A Troupe Master killed his Librarian Dreadnight Warlord in a single turn of combat.

This message was edited 1 time. Last update was at 2015/05/30 12:55:43


 
   
Made in us
Gargantuan Grotesque With Gnarskin




mercury14 wrote:
Play of the Game: A Troupe Master killed his Librarian Dreadnight Warlord in a single turn of combat.


Oh geez. I'm not familiar with harlies - How'd you do it?
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

lustigjh wrote:
mercury14 wrote:
Play of the Game: A Troupe Master killed his Librarian Dreadnight Warlord in a single turn of combat.


Oh geez. I'm not familiar with harlies - How'd you do it?


If I remember right, the troop master can take a weapon that auto pebs or glances on a six to hit

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Made in us
Killer Klaivex




Oceanside, CA

DirtyDeeds wrote:
lustigjh wrote:
mercury14 wrote:
Play of the Game: A Troupe Master killed his Librarian Dreadnight Warlord in a single turn of combat.


Oh geez. I'm not familiar with harlies - How'd you do it?


If I remember right, the troop master can take a weapon that auto pebs or glances on a six to hit

Harlequin's Caress; 6 to hit is an auto wound at AP2, vs vehicles, a 6 to hit is an auto glance.

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

Mmmmm those harlies do make for some fun speedy assaults haha

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Regular Dakkanaut





So guys I am asking for advice. Want to run a Dark Eldar/Harlequin force, I dont care the mix up except that I cant run 5 talos as i dont have the models. Otherwise everything is fair game.

1850 tournament, predominent Eldar/Necron, the last 2 tournaments I have been to I am 0-2 vs Eldar and 0-1 vs Necrons.

What are some of the lists that have been successful for you lately with Dark Eldar or are we all resorting to allying Eldar in.
   
Made in us
Hellish Haemonculus






Boskydell, IL

I've been allying either Harlies or Eldar in, a la the Freakshow tactics.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Regular Dakkanaut





Havent ran the freakshow but I think I am going to try this:

Haemonculus - Something (have 30 pts)

5x Warriors - Venom SC
5x Warriors - Venom SC

4x Grotesque - Raider

6x Reavers - 2x CC
6x Reavers - 2x CC

3x Ravagers - 3x DL

5x Fire Dragons - Wave Serpent SC
10x Dire Avengers - PW/SS - Wave Serpent SC
10x Warp Spiders -
(this is Aspect Host all have Exarch)

Thoughts?

This message was edited 2 times. Last update was at 2015/06/04 00:56:23


 
   
Made in us
Dakka Veteran




Here's my list for tonight @2,500 points, unknown opponent:

CORPSETHIEF CLAW

GROTESQUERIE, 5x Grotesques/3x Grotesques, Abberation with agonizer, Haemi warlord

Covenite Coterie
- Haemis w/scissorhands, vexator masks
- 7x Wracks, Acothyst w/scissorhands
- Raider with NS

- Haemis w/scissorhands, vexator masks
- 7x Wracks, Acothyst w/scissorhands
- Raider with NS

- 5x Wracks, Osse
- Venom

2x Cronos, probes

DARK ELDAR ALLIED DETACHMENT
- Archon, WWP, blaster
- Beast Pack, 11x Khymera, 1x Beastmaster

- 10x Kabalite Warriors, dark lance

- Voidraven Bomber, flickerfield, 4x Shatterfield Missiles

2500

I think I'm going to wreck face with this list. And the 13-model beastpack coming out of his backfield should be terrifying.

This message was edited 1 time. Last update was at 2015/06/04 16:20:27


 
   
Made in gb
Stealthy Grot Snipa





Hey Merc,
List looks like a great list. How are you running the beast pack? as a DS with the archon? As I can't see any other way for them to come from the backfield?

Also, are you footslogging your grotesquerie? Hows that panned out for ya? suppose alongside the CTC they provide some tough support.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Killer Klaivex




Oceanside, CA

mercury14 wrote:

CORPSETHIEF CLAW
GROTESQUERIE
Covenite Coterie
DARK ELDAR ALLIED DETACHMENT


Not legal. The restriction in the allied detachment,
"All units chosen must have a different faction to any of the units in your primary detachment (or no faction)."

And on pave 118, under Factions
In the case of codex supplements, the Faction of all the nits described in that publication is the same as the codex it is a supplement of.

That makes Haemonculus Covens the Dark Eldar Faction, and the Allied detachments prevents you from running Dark Eldar as your primary, and taking Dark Eldar in an allied detachment.

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in pl
Warp-Screaming Noise Marine





Yeah, you may take Realspace Raiders or good ol' CAD, but not an Allied Detachment.

Drukhari - 4.7k
Space Marines - 3.1k
Chaos Space Marines - 2.9k
Harlequins - 0.9k
 
   
Made in us
Dakka Veteran




 HawaiiMatt wrote:
mercury14 wrote:

CORPSETHIEF CLAW
GROTESQUERIE
Covenite Coterie
DARK ELDAR ALLIED DETACHMENT


Not legal. The restriction in the allied detachment,
"All units chosen must have a different faction to any of the units in your primary detachment (or no faction)."

And on pave 118, under Factions
In the case of codex supplements, the Faction of all the nits described in that publication is the same as the codex it is a supplement of.

That makes Haemonculus Covens the Dark Eldar Faction, and the Allied detachments prevents you from running Dark Eldar as your primary, and taking Dark Eldar in an allied detachment.



Ah, good call. Swapped it out for a CAD using 2x5 Kabalites.

Also I forgot to mention a Voidraven Bomber in the list with Shatterfield missiles and FF.


Solar Shock wrote:
Hey Merc,
List looks like a great list. How are you running the beast pack? as a DS with the archon? As I can't see any other way for them to come from the backfield?

Also, are you footslogging your grotesquerie? Hows that panned out for ya? suppose alongside the CTC they provide some tough support.


Yeah, footslogging the Grotesquerie. Footslogging Grotesques works out great for me because what are people going to do, shoot em? In a list with two Cronoses? Maybe in cover? Assault them? And they'll keep the Talos from getting swarmed...

And yeah, The Archon is bringing a full beastpack through a WWP. Turn three should be terrifying as I dont see many Talos/Cronos/Grots getting gunned down on the way in, plus the Khymera and bomber should be there. And I'll probably just rush the Wracks to draw fire if need be.

This message was edited 3 times. Last update was at 2015/06/04 16:41:58


 
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

Depends on your meta. If your meta likes to play with str d, you could run into some issues.

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Dakka Veteran




DirtyDeeds wrote:
Depends on your meta. If your meta likes to play with str d, you could run into some issues.



It has some strength D. This is a new opponent that I've never met before who's new to the area so I don't know what to expect.

But honestly 12" Wraithcannons and scythes might need until turn two to fire and by then they'll be overwhelmed. And I can always direct my Wracks their way since they're riding in the vehicles. If I can make them deal with Wracks their D won't be difficult to deal with.

UPDATE: He showed up with pure Eldar, two Aspect Hosts and a CAD with 2 Farseers, 3 Falcons, Serpents, lots of Dire Avengers. I rolled him, turn four was a massacre seeing me win five assaults. My losses for the game: one Wrack unit, half my grotesques, one Raider, a Venom, The Khymera, and one Haemi (removed by a DA Exarch's Diresword ability). All my Talos and Cronos survived even though he had an 8-man Dark Reaper unit on the board pounding away...

This message was edited 2 times. Last update was at 2015/06/08 00:48:00


 
   
Made in se
Dakka Veteran





I posted this in the army lists forum initially, but didn't get any replies and realized this might be a better place for it, since it's more basic DE stuff.

Havent played at all since 5th, and I wasn't an experienced player even then and never played DE in my life.

Thinking of starting up the hobby again, with DE. How does this sound as a start?

745 pts - DE
Spoiler:


Archon - 60

5x Trueborn /w 3xBlaster - 105
5x Trueborn /w 3xBlaster - 105

5x Kabalite warriors /w Blaster - 55
5x Kabalite warriors /w Blaster - 55

Raider - 55
Raider - 55
Venom /w SCannon - 65
Venom /w SCannon - 65

Ravager /w 3 DL = 125


- Think I might be taking a bit too many blasters/lances for the point level, and the splinter racks are probably wasted with so few warriors? Maybe remove some blasters, add warriors (or some archon tools) would be better. Could drop like 4 blasters and the splinter racks and bump the warrior squads up to full size.

To bump it up to 1k, turn the Trueborns back into Warriors, and add an aspect host

992 - Eldar/DE
Spoiler:

Archon - 60

10x Kabalite warriors w Blaster - 95
9x Kabalite warriors w blaster - 87

Raider /w DL, SR - 75
Raider /w DL, SR - 75
Venom /w SCannon - 65
Venom /w SCannon - 65

Ravager /w 3 DL = 125

Aspect Host
5x Fire Dragons /w Exarch - 120
5x Fire Dragons /w Exarch - 120
5x Warp Spiders /w Exarch - 105



Now, reading this thread recently I came across Red Corsairs suggestion of using Dark Reapers in a raider instead of the ravager, and it really made me question whether the Ravager has any purpose at all, does it have any real advantage over raider mounted min squad of aspect host dark reapers?

So that made me think of something like this instead:

Archon
WWP

9x Warriors
blaster
10x Warriors
blaster

Raider w DL,SR
Raider w DL,SR
Raider w DL,night shields

6x Wspider
exarch

5x Firedragons
exarch
DT: Wave Serpent
- scannon
- scat laser
- holofields


3x Dark Reapers
exarch
3x starshot

= 990

Archon deepstrikes with the firedragons.

I feel like I'm a bit low on actual units this way tho, even though it's just one less vehicle than with the two venoms.

Maybe it's just an overall impact of trying to fit in an aspect host at this points level and just having DE native solutions would be more efficient until higher points?
   
Made in us
Dakka Veteran




So SM get like ten free tanks just for playing space marines. And they all come with free TL heavy bolters. Riiiight.

Next codex please.
   
Made in us
Hellish Haemonculus






Boskydell, IL

Huh?

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Dakka Veteran






That is the appropriate reaction to have, yes.
   
Made in us
Hellish Haemonculus






Boskydell, IL

mercury14 wrote:


That is the appropriate reaction to have, yes.


I get the feeling you're trying to make some kind of witty commentary, but I'm just not picking up what you're putting down. What do Space Marine tanks have to do with the list that was posted?

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

 Jimsolo wrote:
mercury14 wrote:


That is the appropriate reaction to have, yes.


I get the feeling you're trying to make some kind of witty commentary, but I'm just not picking up what you're putting down. What do Space Marine tanks have to do with the list that was posted?


It was off topic, but if you take two Demi Companies (SM Decurion) from the new Space Marine Codex, then you can take Rhinos, Razorbacks, and Drop Pods for free.

Back on topic, those lists could work, but I do think that cramming an Aspect Host at such a low point level is PROBABLY hampering you. However, BS 5 shooty bits are never easy to pass up. Just remember that the Fire Dragons cannot Run and Shoot if the Archon is still in the squad. Maybe put them in a Raider instead? It's cheaper and it allows the squad to remain safely embarked in a vehicle AND shoot. It also allows you to bypass an Imperial Knight's shield if you place the vehicle at one of the cross sections to it's shield.

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Solahma






RVA

Please stay on topic. Thanks.

   
 
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