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![[Post New]](/s/i/i.gif) 2014/10/13 16:56:35
Subject: Re:GW axing special characters - how do you feel about it?
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Killer Klaivex
The dark behind the eyes.
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I don't like the way SCs have been done, but it just seems wrong to remove them.
- For a start, this was only possible because GW couldn't be bothered making models for these SCs. And, don't give any spiel about 'limited resources' - DE already had a Haemonculus model and an Archon model - GW could easily have made 2 special characters, instead of just pointlessly remaking two perfectly functional models.
- Then, we have the fact that GW obviously wasn't interested in making money from those SC models (or else it would have, you know, made models for them). But, when there's the possibility that someone else might make models for them, it just removes them altogether. Instead of, you know, making models for them. I guess that would just be too difficult for a model company.
- Finally, despite what I said above, they were making money out of those models. Their rules - including those of SCs - cost money. in fact, they now seem to cost twice as much money as they used to, despite having fewer rules. Also, most of the models people converted to make SCs were bought from GW. So, they already were making money off those SCs, but decided to axe them anyway.
That's a really nice conversion. :(
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2014/10/13 17:04:30
Subject: Re:GW axing special characters - how do you feel about it?
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Norn Queen
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Um, have you read the DE 5th ed codex? Malys and Vect are 2/3rds of the central trio of characters in that book (Rakath being the 3rd). Both were very major and important to DE
I did. However as stated I didnt find them particularly interesting hence their loss illicits all but a shrug of the shoulders.
Point being for some of us loss of characters due to Gws policies dont impact particularly harshly.
For a start, this was only possible because GW couldn't be bothered making models for these SCs.
Definitely agree with that.
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This message was edited 1 time. Last update was at 2014/10/13 17:05:42
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2014/10/13 18:03:45
Subject: Re:GW axing special characters - how do you feel about it?
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Angry Chaos Agitator
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The problem with the "special characters suck, losing them inspires people to be more original" line is that the default characters often seem really, really dull- at least compared with the special characters and all their unique abilities.
The special characters gave a great deal of variety that wouldn't be possible otherwise, I think they were just amazing. For casual games, one expensive special character added in could change up the feel of an entire army and how it plays, making the play experience more interesting and fresh.
I think maybe a better solution to the special characters problem wasn't to get rid of them, it would be to weaken them slightly. Some of those special characters were getting overused (Marbo, GK Coteaz) because they were just so good, no army would go without them. So maybe give armies that use special characters some minor disadvantage, or tweak them so that they're just slightly below the power line- strong enough to be interesting and respectable, but maybe not uber-competitive tournament worthy.
Or, just leave them the way they were last edition. Deleting them has just been a mess.
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![[Post New]](/s/i/i.gif) 2014/10/13 18:05:22
Subject: GW axing special characters - how do you feel about it?
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Speedy Swiftclaw Biker
Ripley, Derbyshire
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Vect didn't really make much sense because surely he could never leave commoragh
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![[Post New]](/s/i/i.gif) 2014/10/13 18:09:32
Subject: Re:GW axing special characters - how do you feel about it?
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Killer Klaivex
The dark behind the eyes.
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Mysterious Pants wrote:The problem with the "special characters suck, losing them inspires people to be more original" line is that the default characters often seem really, really dull- at least compared with the special characters and all their unique abilities.
The special characters gave a great deal of variety that wouldn't be possible otherwise, I think they were just amazing. For casual games, one expensive special character added in could change up the feel of an entire army and how it plays, making the play experience more interesting and fresh.
Well, in terms of the default special characters being boring, I can't help but feel that SCs are at least partially to blame. There seems to be a tendency to give them all the best and/or most interesting wargear, weapons and special rules.
Personally, I'd prefer having more options for the unnamed characters, and then just having special characters as specific builds, utilising the available gear.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2014/10/13 18:12:00
Subject: GW axing special characters - how do you feel about it?
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Lone Wolf Sentinel Pilot
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Axing characters is a bad thing. I don't often use them but I do think the options should be there. People shouldn't buy an expensive model - or spend so much time and effort converting their own - and then be unable to use it overnight!
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Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. |
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![[Post New]](/s/i/i.gif) 2014/10/13 18:17:06
Subject: GW axing special characters - how do you feel about it?
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Mighty Vampire Count
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Simo429 wrote:Vect didn't really make much sense because surely he could never leave commoragh
Thats what his enemies thought
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2014/10/13 18:18:37
Subject: GW axing special characters - how do you feel about it?
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Using Inks and Washes
St. George, Utah
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Sir Arun wrote:
The idea of new codexes being nothing other than a collection of datasheets while all the new boxes they release throughout the year for various armies will contain the rules inside them (that then eventually get added to the next version of their parent codex) is pretty disgusting, tbh.
It forces people to constantly keep up with GW even if they are playing a single army because hey, that other dude playing the same army is fielding a powerful new unit that wasnt even in your codex despite your codex only being four months old.
There's truth to this and I get the criticism.
Personally I think they should do away with rules for money. I know it's a "crazy" concept, but hear me out. I have pirated a bunch of rulesbooks, so I could scout out what my opponents were going to bring. I say this without shame. I've bought more models out of those books I hadn't purchased than I ever did when I was just playing my singular lone army, because the rules were cool and the models were cool.
I guarantee they'd have more people get into the hobby if they could go to some unified webpage and learn how to play, the nitty-gritty details. They make more money off the models and paints and supplies than any other arm of their business, so they should focus on making that more profitable.
GW hasn't quite realized even now rules sell their models, not how cool they are. Else they'd sell more LOTR models. I love MIddle-Earth, but you know what I can't justify? Spending money on those miniatures when I can spend more money on units that legitimately make my other armies better.
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![[Post New]](/s/i/i.gif) 2014/10/13 18:24:53
Subject: Re:GW axing special characters - how do you feel about it?
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Lord of the Fleet
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Other wargame companies offer free rules.
Its generally devoid of any or most of the fluff, artwork, and other things not related to the rules, but its a great way for everyone to keep up to date and roll out FAQs and erratas quicker and with less impact on the player base.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2014/10/13 18:52:34
Subject: GW axing special characters - how do you feel about it?
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Insect-Infested Nurgle Chaos Lord
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Simo429 wrote:Vect didn't really make much sense because surely he could never leave commoragh
Yes he could, and don't call me Shirley.
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Games Workshop Delenda Est.
Users on ignore- 53.
If you break apart my or anyone else's posts line by line I will not read them. |
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![[Post New]](/s/i/i.gif) 2014/10/13 19:05:52
Subject: Re:GW axing special characters - how do you feel about it?
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Committed Chaos Cult Marine
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I started playing when special characters were being introduced and there were severe restrictions on the usage, and now they're quite widely used - there were three in my last battle (Typhus, Cypher and Huron). I don't think it's a bad idea restricting their usage and getting rid of some of the more bland and superfluous ones, especially ones with bland rules that can easily be mimicked with normal HQ choices. There's this atmosphere for creating a Codex entry for special characters just because they're named rather than there being a genuine reason for creating a new character with a different set of rules.
Then look at why people take special characters anyway. I personally take Huron and Cypher so I can Infiltrate and get dependable Warlord traits to better play my Alpha Legion. This suggests the rules are poorly written; I am taking characters rather than roll Warlord traits. IMHO, the reason you would take a special character is because there's something special about their rules, not for a dependable Warlord trait. An analogy is that special characters should be the spice, not the meal itself. A good example of good special character would be Lorgar; he doesn't fundamentally change how you play, just that your troops are slightly different.
Do I feel like there's a large amount of special characters that can be cut, making the game more streamlined? Yes. Do I feel like some of the rules, especially regarding special characters, require addressing? Yes. Imposing restrictions on usage and making Warlord traits non-random for ALL characters would go a long way in fixing this.
Also, some of the special characters abilities can be exploited, especially with Allies. To quote D4Chan:
SWEET MERCIFUL EMPRAH, AZRAEL Ahem, if you're feeling particularly trolltastic, you can attach Azrael to a 50-man blob of guardsman for 50 4++ invul saves fearless, and furious charge (The Codex doesn't say the Invuln, Fearless, and FC is exclusive to Dark Angles units!). Then just grab some deathwing termies (or ravenwing if you're kinky like that) and deepstrike them behind enemy lines, and watch the madness ensue. Throw in a psyker with prescience for rerolls to hit, or better yet a priest to reroll the 4++, giving you better saves than storm shields and making your opponent weep bitter tears. This cheese has officially upped Dark Angels to the number one allies for IG (in this writer's opinion at least).
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This message was edited 1 time. Last update was at 2014/10/13 19:30:06
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![[Post New]](/s/i/i.gif) 2014/10/13 20:38:18
Subject: GW axing special characters - how do you feel about it?
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Gore-Soaked Lunatic Witchhunter
Seattle
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Also, some of the special characters abilities can be exploited, especially with Allies.
You don't need Allies to exploit badly-written rules in this game. Allies just makes it easier.
As far as the "I don't like SC, I want to play my own characters!" vibe... that's simple, that's counts-as.
Take SC you like the crunch of. Make custom model. Give name. Now you have personal character with rules from the book for awesomeness. Have fun.
Removing them from the Codices because of the Chapterhouse thing is, as is said in the parlance of the times, a "real dick move".
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/10/13 22:59:08
Subject: GW axing special characters - how do you feel about it?
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Fixture of Dakka
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Why are the fans and customers the one to pay and suffer? I mean it was GW who make not enough bits in kits and don't make minis/models so people can purchase multiple kits so they have to kit bash their own minis.
Perfect example is the Carnifex in 5th edition. How do you make people buy Carnifex kits when a lot of people already own 4 or more of them? Nerf them, but make people buy new kits so they can make their own Tervigons and Harpies. That is one example.
Another is the special characters. Make people buy Warrior Kits so they can make their Tyranid Prime or Parasite of Mortex.
GW on purpose made characters or minis without models so people would keep purchasing the same model over and over again. Now that other companies have took it apon themselves to give people what they want, GW becomes spiteful and cancels or takes away the ability to make your own now.
So GW first tells you make your own, then when people do, GW tells you "fetch you, not buying from us, everything you have bought, you can't use no more".
Pretty shameful from a company and they wonder why we don't buy no more, or as much anymore.
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2014/10/14 08:00:23
Subject: GW axing special characters - how do you feel about it?
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Yellin' Yoof on a Scooter
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Glad they're getting rid of special characters. Don;t like how they contribute to the game, with dumb and obscure rules.
The FOC manipulation I liked, but apart from that too expensive for what they do. and gets borign when the same army has the same special character leading it.
As for the lawsuit, GW is pretty terrible at looking after its customer base so not really surprised.
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Eldar master race checking in |
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![[Post New]](/s/i/i.gif) 2014/10/14 08:13:14
Subject: Re:GW axing special characters - how do you feel about it?
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Chaplain with Hate to Spare
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Thing is, for the most part, a lot of things shift in points with codex updates. Some things get points added, some get points taken away. So if I am playing against someone using a character from an old codex, how do I know that the points value assigned to it is appropriate anymore? Maybe that character would be drastically different in terms of points. Also, what if it uses some rules that don't exist anymore. I would much rather someone would just use the most up-to-date rules. Yes, it may result in them having to get rid of a model or two, but that has affected us all. I would love to be able to play using Captain Alessio Cortez, but rules for him don't exist anymore, so I can't and won't expect someone to let me play him.
Would this be any different from expecting someone let you play a version of a character from an older codex, in spite of the fact the character has been updated in a current codex?
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2014/10/14 08:15:50
Subject: GW axing special characters - how do you feel about it?
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Trustworthy Shas'vre
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Wasn't one of the outcomes of the lawsuit the idea that if another manufacturer produced a model for something in a codex before GW did, that other company owned the rights to the model and GW would have to pay them in order to have a model for that character or unit or risk getting sued? For example one third party company had a Mycetic Spore model, so GW could not produce a model of a Mycetic Spore themselves.
I think that some of these characters disappearing and the frenetic pace of codex releases are to prevent other companies from 'stealing' the rights to certain models.
Also, both of my armies gained special characters on their last codex updates, so I don't think GW is stepping out of the Special Characters business yet.
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2014/10/14 14:43:28
Subject: Re:GW axing special characters - how do you feel about it?
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Hellish Haemonculus
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I still don't buy the line of reasoning that says the elimination of characters is due to the Chapterhouse suit. (Most of the eliminated characters weren't being produced by third parties, so the argument fails to hold up.)
However, I think special characters are one of the best parts of the game. I almost always prefer to run one. In a setting of epic, titanic heroes like 40k, it is more satisfying to play the titanic figures than it is to play generic ones and pretend like Sergeant Nobody matters somehow.
If someone had a homebrewed dataslate with an old character on it, I'd play them. Since I'm planning on writing ones for my own lost characters, it's only fair.
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![[Post New]](/s/i/i.gif) 2014/10/14 15:06:19
Subject: GW axing special characters - how do you feel about it?
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Slashing Veteran Sword Bretheren
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I love how the dakka community is pretty much evenly split on this issue, with 49% pissed off about GW's overall flavor reduction policy, and 51% either ok with it or not caring about it since it doesnt affect them.
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![[Post New]](/s/i/i.gif) 2014/10/14 15:48:29
Subject: GW axing special characters - how do you feel about it?
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Using Inks and Washes
St. George, Utah
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I dislike the concept of "Doesn't affect me because I don't play it!"
Thing about Warhammer is it's a community game. Inherently you need at least one other person as interested as you are in order to play. If someone quits playing because they feel like their army isn't worth playing anymore or their favorite character from the fluff got his rules written out of existance, you lose, because you don't get to play that person and lose at least one great bonding opportunity in playing together.
So, I personally am pretty upset about the removal of Vect. I kind of don't miss a lot of the other characters that much, but him specifically I feel is a low blow. Seeing as GW has been putting such an emphasis on the Lord of War slot by making Ghazkul, Draigo, and that dude from the Space Wolves book (Blackmane? I forget who exactly it was) Lords of War units rather than just HQs, he was the obvious choice there. Plus, fluff-wise, he's kind of a huge deal. It'd be like removing Calgar out of Space Marines, or Asurmen or Eldrad out of Craftworld Eldar.
I am still holding out that hope we get models or at least rules for him and hopefully some of the other removed characters during the advent calendar this year, if they do that again from last.
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![[Post New]](/s/i/i.gif) 2014/10/14 15:52:07
Subject: GW axing special characters - how do you feel about it?
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Killer Klaivex
The dark behind the eyes.
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SRSFACE wrote:I dislike the concept of "Doesn't affect me because I don't play it!"
Likewise.
I don't like most of GW's characters and so rarely play any of them.
However, I do feel for those who like the characters and spent time and effort making models for them, hence why I dislike the decision to axe them.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2014/10/14 16:25:04
Subject: GW axing special characters - how do you feel about it?
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Drakhun
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Some people might use an ancient model for a special character, it would feel bad stopping them from using it. Models like Doomrider. I have a model of Huron and Typhus, I hope they remain in the new Chaos book, because I'll doubt they'll bring back warsythes as a general item.
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DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
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![[Post New]](/s/i/i.gif) 2014/10/14 16:57:19
Subject: GW axing special characters - how do you feel about it?
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Longtime Dakkanaut
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What I don't understand is why didn't they just leave the ablities, but removed specials that have no models or had old models? People would have been happier, if they could play with their non specials HQs, specialy when armies like marines or eldar can do just that. Gold fish for those hit and run for bikers or run a ES and a gorgon chain Chapter masters in the same list, if they want to etc.
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![[Post New]](/s/i/i.gif) 2014/10/14 17:07:38
Subject: Re:GW axing special characters - how do you feel about it?
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Norn Queen
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I dislike the concept of "Doesn't affect me because I don't play it!"
Thing about Warhammer is it's a community game. Inherently you need at least one other person as interested as you are in order to play. If someone quits playing because they feel like their army isn't worth playing anymore or their favorite character from the fluff got his rules written out of existance, you lose, because you don't get to play that person and lose at least one great bonding opportunity in playing together.
Hadnt thought of it like that, good point.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2014/10/14 18:18:40
Subject: GW axing special characters - how do you feel about it?
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Archmagos Veneratus Extremis
On the Internet
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The lack of models to represent the characters was always the thing that bugged me the most about them, so them leaving wasn't really a shock when GW started pulling the plug on other modeless things in the game. I do hope they come back with models someday, but we won't really have a chance of that happening for a while (maybe if we see all the books get updated to 7th).
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![[Post New]](/s/i/i.gif) 2014/10/14 18:20:52
Subject: GW axing special characters - how do you feel about it?
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Gore-Soaked Lunatic Witchhunter
Seattle
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I still don't buy the line of reasoning that says the elimination of characters is due to the Chapterhouse suit. (Most of the eliminated characters weren't being produced by third parties, so the argument fails to hold up.)
It's called future-proofing. While certain companies produced models for a relatively-small number of SCs that were then-present in the books, removing all SCs from the Codices that had no model means that GW does not lose on profits in the future through third-party sales. It allows GW to, whenever the mood strikes them, release the model with attached dataslate as a "limited edition", or however they like, at any time they like.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/10/14 18:24:03
Subject: Re:GW axing special characters - how do you feel about it?
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Dakka Veteran
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I don't care at all. I never use them anyhow. It always felt "weird" to put them in my lists. Good riddance.
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![[Post New]](/s/i/i.gif) 2014/10/14 18:24:43
Subject: GW axing special characters - how do you feel about it?
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Killer Klaivex
The dark behind the eyes.
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Psienesis wrote:It's called future-proofing. While certain companies produced models for a relatively-small number of SCs that were then-present in the books, removing all SCs from the Codices that had no model means that GW does not lose on profits in the future through third-party sales.
So, instead of *maybe* losing money at some point in the future *if* another company decides to make one of its characters, they instead virtually guarantee that they'll lose money now - both from a lack of model sales (no one's going to buy models in order to convert characters that no longer exist), and probably by people simply not buying their rules/models because they're annoyed at the removal of their favourite character.
Psienesis wrote:It allows GW to, whenever the mood strikes them, release the model with attached dataslate as a "limited edition", or however they like, at any time they like.
Which then sit on the shelf because, by that time, GW will have finished its ongoing goal of alienating its entire customer base.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2014/10/14 18:27:07
Subject: GW axing special characters - how do you feel about it?
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Gore-Soaked Lunatic Witchhunter
Seattle
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vipoid wrote: Psienesis wrote:It's called future-proofing. While certain companies produced models for a relatively-small number of SCs that were then-present in the books, removing all SCs from the Codices that had no model means that GW does not lose on profits in the future through third-party sales.
So, instead of *maybe* losing money at some point in the future *if* another company decides to make one of its characters, they instead virtually guarantee that they'll lose money now - both from a lack of model sales (no one's going to buy models in order to convert characters that no longer exist), and probably by people simply not buying their rules/models because they're annoyed at the removal of their favourite character.
Psienesis wrote:It allows GW to, whenever the mood strikes them, release the model with attached dataslate as a "limited edition", or however they like, at any time they like.
Which then sit on the shelf because, by that time, GW will have finished its ongoing goal of alienating its entire customer base.
And this surprises you... why?
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/10/14 18:30:25
Subject: GW axing special characters - how do you feel about it?
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Been Around the Block
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Generally speaking, I don't care for special characters. But people should still have the option of using them.
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![[Post New]](/s/i/i.gif) 2014/10/14 18:36:05
Subject: GW axing special characters - how do you feel about it?
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Battlewagon Driver with Charged Engine
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Never used SC´s much, so I don´t care really. They still exist in fluff mostly and you can just play a generic/other character as the SC you like aslong as the model fits etc. Sure some flavor has been lost with this change but it´s so little that it doesn´t give me any grey hairs atleast.
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This message was edited 2 times. Last update was at 2014/10/14 18:40:54
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