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Waiting for my shill money from Spiral Arm Studios
If your Renown is high enough, you may receive an offer of Vassalage from the king of which ever faction you've pissed off's enemy.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
I happpened across a mod called Brytenwalda Repolished on the Steam Workshop. It seems like just a general bug fix and clean up, but apparently adds in some bits and bobs too. Not that I've played much of it so far and haven't really noticed any differences, bar that there's more Pictish war paint sets and the world map had some locations fixed (ie port towns clipping so much). Even not having looked into it much, just the general fixes would have me recommend it. I've started a new character for it, though I may well find myself just ditching the mod and waiting for the next expansion in December. =P
Wyrmalla wrote: I happpened across a mod called Brytenwalda Repolished on the Steam Workshop. It seems like just a general bug fix and clean up, but apparently adds in some bits and bobs too. Not that I've played much of it so far and haven't really noticed any differences, bar that there's more Pictish war paint sets and the world map had some locations fixed (ie port towns clipping so much). Even not having looked into it much, just the general fixes would have me recommend it. I've started a new character for it, though I may well find myself just ditching the mod and waiting for the next expansion in December. =P
Does the Steam Workshop for Warband actually work now?
I just downloaded that file and stuck it in the warband modules folder rather than the workshop one. So the game's reading it from where it thinks mods should go, rather than where Steam wants them to be. All my other mods are in the original folder, so I just threw it in there to avoid any conflicts between having the files stored in two places.
I just downloaded that file and stuck it in the warband modules folder rather than the workshop one. So the game's reading it from where it thinks mods should go, rather than where Steam wants them to be. All my other mods are in the original folder, so I just threw it in there to avoid any conflicts between having the files stored in two places.
Try it yourself. I just didn't bother as it seemed messy and I didn't want to be looking in two places instead of one. It probably works, but as there's other mod sites out there than the workshop I'd rather use the default location than one specific to just one of those sites.
Wyrmalla wrote: Try it yourself. I just didn't bother as it seemed messy and I didn't want to be looking in two places instead of one. It probably works, but as there's other mod sites out there than the workshop I'd rather use the default location than one specific to just one of those sites.
Well. It doesn't download them to the right location. Pretty sure that qualifies as not working correctly.
Well I didn't try running that mod in the location it installed to, so I wouldn't know. I'd also assume that even if they didn't work there that the person with the issue would just move the files to the original modules folder. With every other game that I've used the workshop for the mods have worked fine (well those which worked in the first place that is), so I wouldn't expect that ones for this game just due to install method wouldn't. Like I said though, I wouldn't get hung up on moving the files from the Steam mod folder to the original one, whether its necessary or not. =P
I...just followed the instructions and had absolutely no problems. I was surprised how simple it was. IIRC, I found the Brytenwalda mod on Steam Workshop, and it linked me to a download page on ModDb.
Another game based on the Mount and Blade engine, though this time with only a multiplayer mode like Napoleonic Wars. Again somehow involving Pirates. I mean I think its based on that engine, it certainly looks like it, but neither the Steam Greenlight page or Kickstarter states that so I may be talking out my arse. =P
This message was edited 1 time. Last update was at 2014/11/23 16:59:33
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation
I'm still playing Brytenwalda. Getting the hang of things now- I had been completely ignoring Right to Rule, and didn't realise that releasing prisoners got me rep. So now I'm pretty well respected. I've conquered Leinster, pretty much, and I seem to be holding my own. But I am at war with like seven factions. How do I make peace without going all the way into their territory?
I've found it's really effective to just have about 50 cavalry as your main force, and to just slam into enemies and destroy them. The only weakness is if you get attacked at camp, which is a bit of a nightmare!
This message was edited 1 time. Last update was at 2014/12/05 22:38:43
Is Viking Conquest a stand alone game like Fire and Sword or will it count as a DLC Module in the Warband Launcher like Native, Napoleonic Wars and mods?
DLC is a laggy mess for multiplayer atm. I honestly think it is worse then some of the stuff you saw in BF4 at launch.
Singleplayer seems decent though if you guys are playing Bryntwelda already I really dont think you are going to be missing anything.
"As a customer, I'd really like to like GW, but they seem to hate me." - Ouze "All politicians are upperclass idiots"
Optio wrote: [...]
Singleplayer seems decent though if you guys are playing Bryntwelda already I really dont think you are going to be missing anything.
Other than a different time period?
Brytenwalda is set in the 7th Century. Viking Conquest covers the 9th century (800-900), when the Vikings invaded.
Optio wrote: [...]
Singleplayer seems decent though if you guys are playing Bryntwelda already I really dont think you are going to be missing anything.
Other than a different time period?
Brytenwalda is set in the 7th Century. Viking Conquest covers the 9th century (800-900), when the Vikings invaded.
The latter is my preference.
I meant from a features, complexity standpoint.
"As a customer, I'd really like to like GW, but they seem to hate me." - Ouze "All politicians are upperclass idiots"
The DLC's story seems decent enough actually. *Spoiler* that pretty soon on it gives you the quest to assasinate the King of a Faction is cool, even more so that you can tell the guy to shove it as he was clearly going to kill you afterwards (or was he, its all speculation on your part). Tell the King this and he'll say that the lord who tried to have you kill him has already told him about your will to discredit him and tells you to get out of his lands or be hunted down.
It is a buggy mess right now however. The new feature where you can see the whole town and its inhabitants when you enter its menu is cool, but it seems resource hungry (transitions between say it and the pub are slow for me). There's new things abounds though, like when you go into the tactical menu during a battle it zooms out to give you a birds eye view of things. However the bugs are just too common at the moment- enemies endlessly charging up throwing attacks is something which seems common, as does battle music not work at all.
That and FFS, there are two, count that, two female outfits in the whole game (barring the Wedding dress). Women have the option of wearing either a long dress or a tunic. The joke being that there are actually more female outfits in there, just that only the male variant is available (ie there's more dresses, but its they're made for male bodies, with muscly arms and thick necks). You can't really get away with wearing anything else then bar the various colours of that same tunic (there's about a dozen at least) as the other outfits are very clearly proportioned for men (again massive arms and necks). Yeah most players chose male characters, but I guess companions are screwed. I would have liked to have seen more, but perhaps that'll be fixed (the base game never sorted it out for ages).
There's plenty of new content in there, but expect to see some reused weapons and music, not something which occurred much in the mod. Its a pity to see some of that stuff being reused and would have been great if maybe the mod's resources were in, but I get that its another time period. Overall though it seems to be a step up from the mod, or at least it will be once its actually stable and has the content finished off and tidied up (odd to see an official expansion with the option to turn on cheats still in the camp menu, and it was something I wondered if they'd keep in, but its a handy feature for scoping out what's changed).
Automatically Appended Next Post:
Quote from: Armagan on Today at 12:52:20 AM This was our first release as an independent developer and apparently we still have a long way to go and much to learn. I want to apologize to our players and especially the Brytenwalda team for this problematic release. It was our duty as Taleworlds and of course my duty as the manager to make this release as smooth and satisfactory as possible. Unfortunately we failed in this. However, I want everyone to rest assured that we will work very hard in the coming days together with the Byrtenwalda team to fix all the problems and make sure that players will get a great gaming experience and fully enjoy Viking Conquest's innovative features and excellent storyline.
Automatically Appended Next Post: Edit of mien edit. Something which I only just found out about. For female meshes in Mount and Blade download the OpenBRF application. Open up the BRF file in your resources folder which contains the game's outfits (with Viking War's there's like a dozen), press Ctrl+A then go to select and click feminize. Save the file and job's a good un. Yes you can do this to the existing female meshes and delete the original frames too. =P
This message was edited 2 times. Last update was at 2014/12/12 17:14:18
In Viking Conquest, does any know where to find a Physician? I've got a wound (-1 STR) that will become permanent in 4 days. The game tells me to find a physician in "a large town", but I've wandered all round Lundenwic and not found anybody.
Is there an option to turn off wounds in the game at all?
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation
Wow. If I was going to give advice to someone starting out in this game again, I would definitely mention Right to Rule! It's so important to your early foothold establishing. The second thing is to grab as many towns as you can manage for the money they bring in.
Currently got all of Leinster, most of Meath, most of Ulster and all of Munster under my control. Connacht remains a bastion of resistance, but I have their king and many of his vassals prisoner in my prisoner tower in Leinster, so they're pretty quiet for the most part. Once I've crushed the last resistance elsewhere I will be rolling over them with my 400 strong army of elites.
Put about 70 hours into this game so far, and as far as my self determined objectives are, I'm only about half way through! Amazing mod for an amazing game. I gotta thank Lynata for putting me onto this game!