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![[Post New]](/s/i/i.gif) 2014/12/16 23:35:53
Subject: Mount and Blade
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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I've been playing Viking Conquest.
My first instinct is to cry "PLOT!" at the top of my lungs.
Then to curse the devs for making me have to make all these awkward dialogue choices that affect the plot.
I like it though. A lot. It's like a better version of Brytenwalda. Apart from all the almond heads.
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![[Post New]](/s/i/i.gif) 2014/12/17 14:53:52
Subject: Mount and Blade
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Joined the Military for Authentic Experience
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Aaaahahahaha! I have conquered Éireann! Yes! Now to go around and plant Sacred Forests everywhere before invading Great Britain!
Man, a few weeks ago I did not think I would get to this stage, with so many factions attacking me at once!
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![[Post New]](/s/i/i.gif) 2014/12/17 15:31:31
Subject: Mount and Blade
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Consigned to the Grim Darkness
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... I'm a little lost, what mod is this? lol...
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2014/12/17 15:36:37
Subject: Mount and Blade
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Joined the Military for Authentic Experience
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Brytenwalda, I think it's 6th century british isles? The dialogue is pretty janky in places, but I really wanted to play something in the time period, and they put a lot of love into the setting. I really enjoy it for that reason, but I actually disabled all of their "realism" options because as far as I could see it just made the game less fun!
Major changes are that archery and cavalry are generally a bit less effective, throwing weapons are more common, and most "castles" are hill forts, crannógs or log fortresses. The units and lords all have old english, welsh or old irish names too, which is probably a little confusing if you're not used to the language.
Some of the others are talking about Viking Conquest, which I assume is something similar (it's from the same team, I think?) but it's a paid expansion that deals with the 8th century viking invasions.
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![[Post New]](/s/i/i.gif) 2014/12/22 10:25:15
Subject: Mount and Blade
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Banelord Titan Princeps of Khorne
Noctis Labyrinthus
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I hear Viking Conquest is super duper buggy and borderline broken.
Is this true?
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![[Post New]](/s/i/i.gif) 2014/12/22 10:29:16
Subject: Mount and Blade
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Dangerous Outrider
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Void__Dragon wrote:I hear Viking Conquest is super duper buggy and borderline broken.
Is this true?
Well, I played it for an hour or two yesterday and once I was trap in a menu with no normal escape. But I save often so that wasn't a big deal. What was a big deal was that I tried to take a boat because I couldn't go anywhere by land and the boat just sat in the river doing nothing, loading didn't help, so I stopped playing.
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![[Post New]](/s/i/i.gif) 2014/12/22 10:30:24
Subject: Mount and Blade
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Banelord Titan Princeps of Khorne
Noctis Labyrinthus
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Yeah, I've heard the expansion is REALLY fethed right now.
They're probably gonna patch it to fix it, but I'd just as soon hold off on buying it until it is indeed fixed lol.
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![[Post New]](/s/i/i.gif) 2014/12/22 13:38:55
Subject: Mount and Blade
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Consigned to the Grim Darkness
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Da Boss wrote:Brytenwalda, I think it's 6th century british isles? The dialogue is pretty janky in places, but I really wanted to play something in the time period, and they put a lot of love into the setting. I really enjoy it for that reason, but I actually disabled all of their "realism" options because as far as I could see it just made the game less fun!
They almost invariably do. What ARE their "realism" options?
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2014/12/22 21:49:58
Subject: Mount and Blade
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Melissia wrote: Da Boss wrote:Brytenwalda, I think it's 6th century british isles? The dialogue is pretty janky in places, but I really wanted to play something in the time period, and they put a lot of love into the setting. I really enjoy it for that reason, but I actually disabled all of their "realism" options because as far as I could see it just made the game less fun!
They almost invariably do. What ARE their "realism" options?
Permanent injuries, Stat modifiers for equipment, and I don't remember what else, but I'm sure there is something.
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![[Post New]](/s/i/i.gif) 2014/12/22 21:56:28
Subject: Mount and Blade
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Heroic Senior Officer
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Different speeds for armour, permanent injuries, gore, needing rest for moral and maybe there was one more?
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![[Post New]](/s/i/i.gif) 2014/12/22 22:11:02
Subject: Mount and Blade
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Decrepit Dakkanaut
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Don't they have that one where you trip over when walking backwards?
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2014/12/22 22:21:16
Subject: Mount and Blade
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Avatar 720 wrote:Don't they have that one where you trip over when walking backwards?
Yes. Stupid, stupid tripping.
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![[Post New]](/s/i/i.gif) 2014/12/22 23:04:42
Subject: Mount and Blade
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Consigned to the Grim Darkness
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So basically stupid things.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2014/12/22 23:12:59
Subject: Mount and Blade
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Heroic Senior Officer
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I wouldnt say its stupid.
I like the rest thing, its something basic thats overlooked in most games. Forced marches have won and lost many wars in history. The ability to know when to rest and when to risk forced marching is a cool aspect of warfare throughout history. Cool addition.
Light infantry are very useful with the option to have armour effect stats. Now light infantry move faster and strike faster, but obviously have less armour. Makes for interesting builds in class and character along with choices of soldier. Especially online.
Permanent injury adds penalty for being slain in battle. Nothing wrong with that, you are meant to lead your soldiers and a dead leader is a useless leader. So stay alive!
No tripping over is not a realism option. It may be part of the game (have not experienced it if it does exist) but its not an option.
I wouldnt say stupid, just something to make the game more engaging or challenging. Which is nice because alot of games dont do that outside of basic difficulty levels.
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![[Post New]](/s/i/i.gif) 2014/12/22 23:15:34
Subject: Mount and Blade
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Consigned to the Grim Darkness
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And permanent injury without possibility for recovery basically just means that eventually your character will be useless for anything physical the longer you go, because sometimes gak happens, which is bad game design.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2014/12/22 23:17:04
Subject: Mount and Blade
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Heroic Senior Officer
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Melissia wrote:And permanent injury without possibility for recovery basically just means that eventually your character will be useless for anything physical the longer you go, because sometimes gak happens, which is bad game design.
No you have usually 4-6 days to get a physician to take a look at it before it becomes permanent. So in short, take your life with care and you will have a lack of scars to prove it. Be silly and the scars will add up over time.
Its not bad game design if its an option...
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![[Post New]](/s/i/i.gif) 2014/12/22 23:23:58
Subject: Mount and Blade
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Ultramarine Librarian with Freaky Familiar
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Its not optional, as far as I could tell.
When you're wounded, you're instructed to visit a physician at a town ASAP to get it healed. Problem is, I couldn't find one anywhere.
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![[Post New]](/s/i/i.gif) 2014/12/22 23:25:08
Subject: Mount and Blade
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Heroic Senior Officer
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Its optional at the start I thought. Before the game begins?
If not then I am mistaken.
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![[Post New]](/s/i/i.gif) 2014/12/23 00:15:00
Subject: Re:Mount and Blade
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Well hopefully there will be a mod which allows you to pick and choose which things you enable. I think injuries should be a thing, but not permanent(or at least very unlikely to be so)
Something like there is a 1/1000 chance of an injury being permanent after the normal amount of time, but otherwise you can heal it whenever.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2014/12/23 17:56:43
Subject: Mount and Blade
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Joined the Military for Authentic Experience
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The tripping when you fall backwards can be disabled. All the other things mentioned are part of the mod, but I am happier playing a more streamlined game where I don't have to worry too much about fine detail.
Another option I disabled is the "realistic sieges" where you bleed morale and money every day of the siege and are expected to make sanitation and all that stuff for your siege camp. I prefered the simpler sieges in the base game because the gameplay was smoother.
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