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2014/11/07 09:50:59
Subject: Warhammer 40,000: Armageddon release date announced!
sockwithaticket wrote: Looking at the screenshots I'm really impressed by the unit variety; Stormeagle, Land Raider Helios and Tauros are all Forgeworld units and if even half the FW stuff available for all the factions is in game this could be really cool.
Yeah, its great seeing all those FW units.
Easy to mod they say? Looking forward to the Siege of Vraks mod
The PC version is coming now. iPad will be after Christmas but date TBD. Other platform may follow, but this still has to be decided.
You get a Steam key if you purchase from us direct, this counts for all games we have available on Steam.
So you don`t need Steam just a PC, but if you buy it on PC you get a Steam key for free.
Games are digital download, but we also offer DVD on Demand, so you can download and play the game direct and a boxed DVD version will be posted to you personally with a full colour manual and personalized DVD with printed name and serial number.
We also have no DRM, so you can install and play the game on as many devices you prefer, you just need your serial number.
I hope this answers some of the questions raised above.
Kind regards,
Tim aka LZ
This message was edited 2 times. Last update was at 2014/11/07 15:00:19
Brother SRM wrote: Do you play games on a computer? It's kind of a necessity to, and super handy to boot.
Unfortunately I only have a dongle with which to access the internet and the ports for Steam are blocked for some reason. Financial reasons mean I cannot currently afford to set up proper broadband so, no Steam, no games, not much of anything really...
Be Pure!
Be Vigilant!
BEHAVE!
Show me your god and I'll send you a warhead because my god's bigger than your god.
2014/11/08 23:50:47
Subject: Warhammer 40,000: Armageddon release date announced!
When we get a proper 40krts of epic or 40k, I'm in, but some old out of date game engine with new models tacked on (although done well) sadly I'm not interested.
2014/11/09 02:23:17
Subject: Warhammer 40,000: Armageddon release date announced!
Formosa wrote: When we get a proper 40krts of epic or 40k, I'm in, but some old out of date game engine with new models tacked on (although done well) sadly I'm not interested.
Dead account, no takesy-backsies
2014/11/09 15:32:52
Subject: Re:Warhammer 40,000: Armageddon release date announced!
It looks like a really beautiful game, but it's definitely no Final Liberation. I would say for those who haven't played them, that as a Panzer-Corps style game it's more like a computerized version of a hex-and-counter WWII wargame. The terrain in each hex will just be giving a set modifier to the defense of the fighters that are sliding around on top, rather than true interaction where you are actually sheltering behind buildings and terrain. You could basically do this same thing with sprites for Steve Jackson Game's OGRE, and it would play exactly like the boardgame does in real-life.
Spoiler:
Final Liberation was awesome because it was like watching your Epic models come to life and move around the table. I can't believe another company has not been able to replicate that in the decades since then- even just in a generic sci-fi game if they can't get the 40K IP!
Spoiler:
This message was edited 3 times. Last update was at 2014/11/09 15:39:57
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
2014/11/09 15:40:58
Subject: Warhammer 40,000: Armageddon release date announced!
I'm a big fan of commands and colours and other hex-based wargame systems, so having a 40k flavoured hex game, on the PC, appeals to me on a depth I don't think words can really describe... it's primal. But, no, it's not an RTS - we've got Dawn of War 1 and 2 - and no, it's not Final Lib reheated either...
This message was edited 1 time. Last update was at 2014/11/09 15:45:08
Dead account, no takesy-backsies
2014/11/09 15:44:18
Subject: Re:Warhammer 40,000: Armageddon release date announced!
It's true. I will want to play a game involving my favorite IP, but I think that in current video games terms, the Battlelore tablet game coming out from Fantasy Flight Games is more like I really want a miniatures game-into computer game involving 40K to function like.
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
2014/11/09 15:45:29
Subject: Re:Warhammer 40,000: Armageddon release date announced!
AegisGrimm wrote: It's true. I will want to play a game involving my favorite IP, but I think that in current video games terms, the Battlelore tablet game coming out from Fantasy Flight Games is more like I really want a miniatures game-into computer game involving 40K to function like.
I didn't even know that was a thing. Android?
Dead account, no takesy-backsies
2014/11/09 17:32:06
Subject: Warhammer 40,000: Armageddon release date announced!
Formosa wrote: When we get a proper 40krts of epic or 40k, I'm in, but some old out of date game engine with new models tacked on (although done well) sadly I'm not interested.
You'll have to eexplain the facepalm as nothing I said was unreasonable
2014/11/09 18:21:27
Subject: Warhammer 40,000: Armageddon release date announced!
Formosa wrote: When we get a proper 40krts of epic or 40k, I'm in, but some old out of date game engine with new models tacked on (although done well) sadly I'm not interested.
You'll have to eexplain the facepalm as nothing I said was unreasonable
I was trying to be subtle, I definitely don't want to have it out with you but since you've asked for an explanation: no I don't think it's particularly reasonable to jump into the thread discussing a turn-based game and pronounce that it doesn't interest you because it isn't an RTS - no other meaningful criticisms than that, just some twaddle about the engine being "out of date" and the models looking "tacked on".
Imagine if everyone felt the need to flatly state their disinterest in every thread that doesn't interest them? "When we get a new Blood Angels codex, I'm in, but some old out of date Nids codex with new units tacked on sadly I'm not interested." Imagine writing that post in the nids rumour thread.
Dead account, no takesy-backsies
2014/11/09 19:17:41
Subject: Warhammer 40,000: Armageddon release date announced!
Good grief. Late 90s called and they want their graphics engine back. Retro nostalgia is so overrated.
Still, it's something I can probably play on my work/travel laptop and it's got shiney 40K units... if it is sufficiently cheap on Steam, I think I'll be getting it.
2014/11/09 23:22:49
Subject: Re:Warhammer 40,000: Armageddon release date announced!
Hey guys, I signed up for the Beta Program, I got the little e-mail for signing-up, but I didn't get a little beta key. Is there something that I missed?
PM me if you want me to draw anything related to Warhmmer 40k. I will put it in my gallery for all to see.
WAAAGH! Wazrokk Salamanders - 2000 pts
2014/11/10 00:59:24
Subject: Warhammer 40,000: Armageddon release date announced!
Nope sorry... I hated Rites of War with a passion. I found it an awful, terrible game with the only redeeming qualities being the cutscenes and seeing the Eldar come alive properly for the first time for me.
Now, Final Liberation on the other hand that was... Wait for it...
Spoiler:
Epic.
Sorry, had to be done!
This message was edited 1 time. Last update was at 2014/11/10 00:59:51
2014/11/10 01:17:35
Subject: Warhammer 40,000: Armageddon release date announced!
I also loved Chaos Gate, when it wasn't being a buggy, crashy mess.
However, I could never figure out how people could actually win the game. You never really seemed to be able to carry enough ammo to actually take down the number of enemies that appeared on a map. But then, I suppose I was quite young at the time and less experienced with strategy pc games.
Aah, nostalgia
2014/11/10 02:10:22
Subject: Re:Warhammer 40,000: Armageddon release date announced!
AegisGrimm wrote: It's true. I will want to play a game involving my favorite IP, but I think that in current video games terms, the Battlelore tablet game coming out from Fantasy Flight Games is more like I really want a miniatures game-into computer game involving 40K to function like.
I didn't even know that was a thing. Android?
It's coming out on iOS, Android, and PC. As far as I can tell it's a computerized version of the current version of Battlelore, with a campaign mode and same-network wireless multiplayer, so I can play it with the wife or my buddy.
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
2014/11/10 12:55:54
Subject: Re:Warhammer 40,000: Armageddon release date announced!
AegisGrimm wrote: It looks like a really beautiful game, but it's definitely no Final Liberation. I would say for those who haven't played them, that as a Panzer-Corps style game it's more like a computerized version of a hex-and-counter WWII wargame. The terrain in each hex will just be giving a set modifier to the defense of the fighters that are sliding around on top, rather than true interaction where you are actually sheltering behind buildings and terrain. You could basically do this same thing with sprites for Steve Jackson Game's OGRE, and it would play exactly like the boardgame does in real-life.
Spoiler:
Actually try Panzer General series. I've been playing the original Panzer General for some time and the campaign system was quite a dynamic one. Innovative by the standard of the day. each unit has 'member points' counter.. that is a unit combat strengh does drop should a unit lose its member in combat. not a generic hit points system found in RTS. yet there's one lil question. How 'big' one game unit represents an actual military units in real life? what does one 'Infantry' unit in game represents?
A. One infantry squad (ten men)
B. One infantry platoon (25-55 men)
C. One infantry company
Final Liberation was awesome because it was like watching your Epic models come to life and move around the table. I can't believe another company has not been able to replicate that in the decades since then- even just in a generic sci-fi game if they can't get the 40K IP!
Spoiler:
It uses classic Epic rules not the modernized one I think.
Formosa wrote: When we get a proper 40krts of epic or 40k, I'm in, but some old out of date game engine with new models tacked on (although done well) sadly I'm not interested.
You'll have to eexplain the facepalm as nothing I said was unreasonable
It's like going into an announcement about Civ V and slagging it off as outdated because you can't control the battles like in Rome: Total War. It's a different type of game altogether.
It's a hex based war game. So it will not do things that you would not find in a hex based war game. As a type of game, it's no more outdated than chess is outdated as a board game. Maybe this particular game isn't innovative or well executed, but you couldn't judge that just based on the genre.
Battlefleet Gothic ships and markers at my store, GrimDarkBits:
2014/11/10 14:35:55
Subject: Warhammer 40,000: Armageddon release date announced!
The PC version is fun, but the 3rd edition tabletop version wasn't well recieved and is probably the worst of them. The later Epic: Armageddon fixed its problems but that was far after Final Liberation