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Outer Space, Apparently

Nothing I do ever pleases you, does it Kit?

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What's left of Cadia

I'm still waiting for you to get that quad kill with your D.va ult!

This message was edited 1 time. Last update was at 2017/03/05 16:02:42


TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
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Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
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Outer Space, Apparently

You missed out last week

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Made in nl
Aspirant Tech-Adept






Well, Winston it getting a slight buff. His shield now starts cooldown as soon as you put it down instead of when it starts as soon as it has been destroyed/ends.

Sombra gets a buff to. Her voicelines when coming out of stealth won't be heard outside of 15 meters and translocator cooldown goes to 4s instead of 6

Ana, my main healer... is going to be hit with the nerf bat... way to hard.

Biotic Rifle
Damage decreased from 80 to 60

Biotic Grenade
Impact damage reduced from 60 to 30
Impact healing reduced from 100 to 50

Poor ignorant guardsmen, it be but one of many of the great miracles of the Emperor! The Emperor is magic, like Harry Potter, but more magic! A most real and true SPACE WIZARD! And for the last time... I'm not a space plumber.

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You know, I actually like those Ana nerfs?

She was seeing way too much use as a sort of combat grenadier, as opposed to the dedicated support sniper she's supposed to be- Now, the grenade's best use will be the Heals Recieved buff and debuff, and as her Healing per shot isn't reduced, people will hopefully start aiming at allies instead of ignoring them to deal damage.

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The changes are going to be really interesting.

One thing I hope is that the rate of things being changed slows down after this. Yes, more stuff is nice, but there's so much going on that's really going to shake things up once it goes live that having another wave of stuff after this will suck. Changes are nice, but too many barrages of tweaks are going to get really annoying fast.

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Outer Space, Apparently

 gnome_idea_what wrote:
The changes are going to be really interesting.

One thing I hope is that the rate of things being changed slows down after this. Yes, more stuff is nice, but there's so much going on that's really going to shake things up once it goes live that having another wave of stuff after this will suck. Changes are nice, but too many barrages of tweaks are going to get really annoying fast.


Well, achieving real balance is quite hard, hence why we keep getting these changes. The good thing I've noted is that changes are much less dramatic than they used to be, although that doesn't mean these tweaks won't make dramatic changes.

Has D.Va's DM been fixed yet? I find it difficult to tell, although I'm certain that yesterday I fell victim to the bug in a Competitive game.

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That is a very harsh nerf to Ana though, it feels like the grenade nerf would've been enough. The entire appeal of Ana to me is that she's not a passive healbot that doesn't do anything but heal (that's Mercy's niche, and even then Mercy is hardly passive). Bad players playing Ana as a DPS rather than as an offensive healer really shouldn't be cause to nerf her.

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Made in nl
Aspirant Tech-Adept






 General Annoyance wrote:

Has D.Va's DM been fixed yet? I find it difficult to tell, although I'm certain that yesterday I fell victim to the bug in a Competitive game.

She has gotten her fix yesterday on PC at least.

Poor ignorant guardsmen, it be but one of many of the great miracles of the Emperor! The Emperor is magic, like Harry Potter, but more magic! A most real and true SPACE WIZARD! And for the last time... I'm not a space plumber.

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Made in gb
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Outer Space, Apparently

Interesting. I could have sworn that I was hit by a Roadhog through my DM...

Perhaps it was before the patch - I don't know exactly when Blizzard patches the game.

I'm correct in saying that these new changes (+ Orisa) are live now?

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Sweden

Orisa is not live yet.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
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Outer Space, Apparently

My bad - an article I read about the patch implied that it was all going live tomorrow (Wednesday)


I've broken into Platinum Tier. Diamond, here I come!

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Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

I think that's one of the fastest nerf then buffs I've ever seen....

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
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Suspended for half an hour because I left a game - one where the "Defeat!" text had already popped up and everything was (literally) over. I've never left a ranked game, so what the hell?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
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Outer Space, Apparently

So this morning's big losing streak in competitive gave me an epiphany:

Crap players must be playing most in the weekend - they'll always be the type of people who will lounge about all Saturday yelling at people down a mic rather than valuing their time during the week to improve and coordinate, either because they're at school and mummy won't let them play during the week, or because they don't value their time off work in the week enough to give it 100%. I know that with my new job, I've given the two hours I dedicated to Overwatch each night my absolute all, because I don't have time to play non stop like other people can.

I had a total of two toxic players on my teams for all of last week, both of which were on Friday. This morning I've had 3.

It all makes sense; don't play in the weekend!

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Damn those filthy casuals with their lives and other hobbies.
   
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Outer Space, Apparently

 Compel wrote:
Damn those filthy casuals with their lives and other hobbies.




I don't mean it quite like that, but I would say that if you were going to play a game competitively, I would dedicate a little more than a weekend spent yelling at other players for their slip ups while not accepting your own.

I know the whole "just go play Quick Play" is very dismissive of some people who play competitive, but Quick Play was designed for you to play the game whenever it suits, with no consequences for losing/poor coordination/slip ups.

This message was edited 1 time. Last update was at 2017/03/11 12:42:31


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An entire day's worth of wins wiped out in two losses. Really makes me enjoy the game.

EDIT: I'm starting to see what you mean about all the donkeycaves being on on weekends. I've lost 125 rating from nothing but straight losses due to toxic players. Platinum's looking more and more distand every day.

This message was edited 1 time. Last update was at 2017/03/11 16:04:33


For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
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Gathering the Informations.

 AlmightyWalrus wrote:
An entire day's worth of wins wiped out in two losses. Really makes me enjoy the game.

Welcome to Blizzard's idea of "balance".

They never have been able to do ranked stuff well.
   
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Outer Space, Apparently

 AlmightyWalrus wrote:
An entire day's worth of wins wiped out in two losses. Really makes me enjoy the game.

EDIT: I'm starting to see what you mean about all the donkeycaves being on on weekends. I've lost 125 rating from nothing but straight losses due to toxic players. Platinum's looking more and more distand every day.


I've never understood why winning is the only way you can progress in the Overwatch ladder. You could still be performing well even if your team lost.

Still, I've found that I at least lose a lot less points in this season than in the last one for losses. I also fold after 3 losses in a row most of the time to stop my rank from going too low.


Looking at my Overbuff graphs, from last night to this morning I had a big spike in number of deaths, and a sharp decrease in KD ratio. I'll admit that I certainly never work perfectly with D.Va, and a lot of my performance relies heavily on the team healers being speedy enough, but I doubt those drops were purely coincidental. I've been up and down all week with performance stats, but not as dramatically as yesterday/today.

Definitely staying out of competitive till Monday I think; Diamond's too close for me to risk throwing away all my progress.

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I had an epiphany while playing today. I think I've figured what I don't like about DVa's ultimate. It's essentially Barrage except you don't have to aim, and you're not forced to be stationary while using it. Barrage delivers damage quicker, but it's less damage and in a much smaller field of fire.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
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Gathering the Informations.

 AlmightyWalrus wrote:
I had an epiphany while playing today. I think I've figured what I don't like about DVa's ultimate. It's essentially Barrage except you don't have to aim, and you're not forced to be stationary while using it. Barrage delivers damage quicker, but it's less damage and in a much smaller field of fire.

Don't forget that the weakness of D.Va(the lack of her Mech suit) can instantly be negated by her getting right back in after Self-Destruct if the blast scratches someone or even if the mech itself hits someone on its way to detonate.

I had a game the other day where I was playing Reaper on Numbani, got into a fight with a D.Va near the final capture point on defense. After I retreated back, D.Va went to throw her mech out of the upper balcony in an attempt to nuke the defenders in the courtyard. I was standing in the door to block her from launching, and made it so that the mech got caught on the doorjamb, not affecting anyone when it blew.

I took damage from the mech hitting me on its boost to the doorway and she got her mech back. Zero damage from the blast, just damage from getting hit by the mech suit and she got her "not really super" super back.

If that's not ridiculous, I don't know what is.
   
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Outer Space, Apparently

 AlmightyWalrus wrote:
I had an epiphany while playing today. I think I've figured what I don't like about DVa's ultimate. It's essentially Barrage except you don't have to aim, and you're not forced to be stationary while using it. Barrage delivers damage quicker, but it's less damage and in a much smaller field of fire.


It's a much more powerful ultimate than Barrage, provided there isn't a Reinhardt on the enemy team to block it. Since most teams will take a Rein, it's usually much less useful than Barrage can be in combination with an ultimate like Graviton Surge, or even D.Va's DM to cover your Pharah as she activates it.

I've got some good multikills with Self Destruct, but only when the enemy has no Reinhardt (either picked or the team just doesn't have one, which is quite rare); most of the time it's fluffed by his shield if I try to break up the team, and at Platinum+ most players know when I have it and get into cover very quickly to negate it.

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Gathering the Informations.

 General Annoyance wrote:
 AlmightyWalrus wrote:
I had an epiphany while playing today. I think I've figured what I don't like about DVa's ultimate. It's essentially Barrage except you don't have to aim, and you're not forced to be stationary while using it. Barrage delivers damage quicker, but it's less damage and in a much smaller field of fire.


It's a much more powerful ultimate than Barrage, provided there isn't a Reinhardt on the enemy team to block it. Since most teams will take a Rein, it's usually much less useful than Barrage can be in combination with an ultimate like Graviton Surge, or even D.Va's DM to cover your Pharah as she activates it.

I've got some good multikills with Self Destruct, but only when the enemy has no Reinhardt (either picked or the team just doesn't have one, which is quite rare); most of the time it's fluffed by his shield if I try to break up the team, and at Platinum+ most players know when I have it and get into cover very quickly to negate it.

And there's the rub. D.Va makes it so that all of the risk of Pharah's "Barrage"(or any of the other Attackers really) is placed not on D.Va herself but on the other team.

You can't destroy the Mech when Self Destruct is activated like you can with Junkrat's Rip Tire. All you can do is get the hell out of the way or hope like hell you have a competent Reinhardt or Roadhog(since he can grapple the mech into a different spot).

It's ridiculous that you continually try to paint it as though D.Va is somehow disadvantaged compared to any other hero.
   
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Outer Space, Apparently

 Kanluwen wrote:
And there's the rub. D.Va makes it so that all of the risk of Pharah's "Barrage"(or any of the other Attackers really) is placed not on D.Va herself but on the other team.


Is this in relation to D.Va covering a friendly Pharah while she activates her ultimate, or just her ultimate?

You can't destroy the Mech when Self Destruct is activated like you can with Junkrat's Rip Tire. All you can do is get the hell out of the way or hope like hell you have a competent Reinhardt or Roadhog(since he can grapple the mech into a different spot).


Pretty much - it's a very dangerous ultimate, but it is also only critically effective with timing and strategy. For instance, I've found that lobbing it at the enemy is far less effective than popping it when I'm about to eject, which catches most teams off guard.

Most Reins I've come across are easily competent enough to block it, although occasionally I've come across one who has overstepped towards the ultimate so that it overlaps on their shield, which means it goes through. Only ends up killing the Reinhardt for some reason though.

Most of the time I have to count on my team to help me pick Reinhardt off so I can trigger it; that's usually quite difficult since most teams use their Reinhardt as a linchpin, and very rarely let him take too much damage.

I've had some success with Self Destruct this season with a couple of quad kills. However, most of the time I prefer to stay in my mech where I can deal more consistent damage and eliminations, using the ultimate to cycle my mech if I'm about to go down and there is no healer about to cover me.

It's ridiculous that you continually try to paint it as though D.Va is somehow disadvantaged compared to any other hero.


I don't recall saying this; after D.Va's last nerf when her health and armour were reversed, loads of people ran away from her declaring her to be "too weak" and "dead" in the meta. I wasn't one of them - she has very powerful weapons and abilities, but that is balanced both by her fragility in the majority of the game and the current common meta (Reinhardt blocking Self Destructs, Zarya negating DM). She's perfect where she is - right at the point where she relies on rapid team healing to survive regular engagements, but is an absolute monster with that in place, and a good pilot behind the controls.

Still, she is quite rare in the current meta I'm in (Gold-Diamond), quite why that is I'm not so sure - Reinhardt/Zarya, Reinhardt/Roadhog seem like much more preferred choices to D.Va substituting one of those.

This message was edited 2 times. Last update was at 2017/03/12 14:59:49


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Gathering the Informations.

 General Annoyance wrote:
 Kanluwen wrote:
And there's the rub. D.Va makes it so that all of the risk of Pharah's "Barrage"(or any of the other Attackers really) is placed not on D.Va herself but on the other team.


Is this in relation to D.Va covering a friendly Pharah while she activates her ultimate, or just her ultimate?

It's in regards to the whole statement. It should be clear that I was making a statement about how D.Va's ultimate places the risk that Pharah(who, as you said, can have D.Va cover her with her Defense Matrix) takes using her Barrage(she's easy fodder for Hanzo, Widowmaker, or any hero with the range to reach out and touch her) is foisted onto the enemy team when D.Va uses her Ultimate(see where you talk about the enemy team needing a Reinhardt or needing to pay attention).

You can't destroy the Mech when Self Destruct is activated like you can with Junkrat's Rip Tire. All you can do is get the hell out of the way or hope like hell you have a competent Reinhardt or Roadhog(since he can grapple the mech into a different spot).


Pretty much - it's a very dangerous ultimate, but it is also only critically effective with timing and strategy. For instance, I've found that lobbing it at the enemy is far less effective than popping it when I'm about to eject, which catches most teams off guard.

Bull.

Lobbing it at the enemy is just as effective as popping it point blank. It just has a different effect on the enemy team's movement. Lobbing it forces them to scatter much more; point blank requires them to figure out a way to have SOMEONE survive.

It's ridiculous that you continually try to paint it as though D.Va is somehow disadvantaged compared to any other hero.


I don't recall saying this; after D.Va's last nerf when her health and armour were reversed, loads of people ran away from her declaring her to be "too weak" and "dead" in the meta. I wasn't one of them - she has very powerful weapons and abilities, but that is balanced both by her fragility in the majority of the game and the current common meta (Reinhardt blocking Self Destructs, Zarya negating DM). She's perfect where she is - right at the point where she relies on rapid team healing to survive regular engagements, but is an absolute monster with that in place, and a good pilot behind the controls.

Still, she is quite rare in the current meta I'm in (Gold-Diamond), quite why that is I'm not so sure - Reinhardt/Zarya, Reinhardt/Roadhog seem like much more preferred choices to D.Va substituting one of those.

You know what one means when they say you're trying to "paint it" as something, right?

It's a way to say that you're implying things without saying them. Of course you never "say" it. You just make it seem as though she's underpowered or that her Ultimate is lackluster or she's some hero that needs to be skillfully played.
   
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Outer Space, Apparently

 Kanluwen wrote:
It's in regards to the whole statement. It should be clear that I was making a statement about how D.Va's ultimate places the risk that Pharah(who, as you said, can have D.Va cover her with her Defense Matrix) takes using her Barrage(she's easy fodder for Hanzo, Widowmaker, or any hero with the range to reach out and touch her) is foisted onto the enemy team when D.Va uses her Ultimate(see where you talk about the enemy team needing a Reinhardt or needing to pay attention).


Do you mean D.Va negates the risk of Pharah's ultimate with DM, and she also doesn't have any risk using her own?

Depends on when Self Destruct is being used, honestly - proactively lobbing it at the enemy is usually very low risk, whereas using it reactively is fairly high risk since you usually jump out into the middle of the enemy team. That one's a high risk situation anyway though, since you were losing the mech anyway.

Bull.

Lobbing it at the enemy is just as effective as popping it point blank. It just has a different effect on the enemy team's movement. Lobbing it forces them to scatter much more; point blank requires them to figure out a way to have SOMEONE survive.


Not if they have a Rein - most of the time they'll form up and let the shield catch it, or get into cover since they're usually not out of position just yet. I'll get the odd straggler (or the Reinhardt will overstep like I mentioned before) but dropping it reactively, such as on top of the payload, usually nets me a triple as the enemy team is mostly out of position.

You know what one means when they say you're trying to "paint it" as something, right?

It's a way to say that you're implying things without saying them. Of course you never "say" it. You just make it seem as though she's underpowered or that her Ultimate is lackluster or she's some hero that needs to be skillfully played.


How else do you want me to say it then?

I don't think D.Va's underpowered in any way. I don't think she's overpowered either. I also think she takes skill to use correctly, just like with every other hero in the game in one way or another.

Her ultimate is powerful. Very powerful . But it has its counters, just like every other ultimate does. Those counters happen to be in heroes who are top picks right now, alongside heroes who also counter her other abilities.

Do I care about my ultimate being hindered by Reinhardt, or my DM being cut through by Zarya? It's how the bloody game works, for Christ's sake, and I must be doing something right to counteract them without my ultimate getting much more than 1 kill most of the time to get (on average) nearly 3 gold medals each match I play in.

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Gathering the Informations.

 General Annoyance wrote:
 Kanluwen wrote:
It's in regards to the whole statement. It should be clear that I was making a statement about how D.Va's ultimate places the risk that Pharah(who, as you said, can have D.Va cover her with her Defense Matrix) takes using her Barrage(she's easy fodder for Hanzo, Widowmaker, or any hero with the range to reach out and touch her) is foisted onto the enemy team when D.Va uses her Ultimate(see where you talk about the enemy team needing a Reinhardt or needing to pay attention).


Do you mean D.Va negates the risk of Pharah's ultimate with DM, and she also doesn't have any risk using her own?

Depends on when Self Destruct is being used, honestly - proactively lobbing it at the enemy is usually very low risk, whereas using it reactively is fairly high risk since you usually jump out into the middle of the enemy team. That one's a high risk situation anyway though, since you were losing the mech anyway.

Stop being obtuse.

It's absolutely 100% obvious that I was clearly stating that D.Va has no risk compared to the offensive heroes. Offense heroes can be shut down quickly; D.Va can't.

For someone who has claimed to main D.Va, this is about what I expect. Disingenuous arguments and deflection(defense matrix up! )

Bull.

Lobbing it at the enemy is just as effective as popping it point blank. It just has a different effect on the enemy team's movement. Lobbing it forces them to scatter much more; point blank requires them to figure out a way to have SOMEONE survive.


Not if they have a Rein - most of the time they'll form up and let the shield catch it, or get into cover since they're usually not out of position just yet. I'll get the odd straggler (or the Reinhardt will overstep like I mentioned before) but dropping it reactively, such as on top of the payload, usually nets me a triple as the enemy team is mostly out of position.

It doesn't matter if it impacts the shield or not, because you get your mech right back.

But you know this.

You know what one means when they say you're trying to "paint it" as something, right?

It's a way to say that you're implying things without saying them. Of course you never "say" it. You just make it seem as though she's underpowered or that her Ultimate is lackluster or she's some hero that needs to be skillfully played.

How else do you want me to say it then?

I don't think D.Va's underpowered in any way. I don't think she's overpowered either. I also think she takes skill to use correctly, just like with every other hero in the game in one way or another.

I'll just let this simmer by itself.

Her ultimate is powerful. Very powerful . But it has its counters, just like every other ultimate does. Those counters happen to be in heroes who are top picks right now, alongside heroes who also counter her other abilities.

Her "counters" are hard cover, Reinhardt, and well timed Zarya shields to live through the blast.

That's not "counters" like every other Ultimate or hero.

Do I care about my ultimate being hindered by Reinhardt, or my DM being cut through by Zarya? It's how the bloody game works, for Christ's sake, and I must be doing something right to counteract them without my ultimate getting much more than 1 kill most of the time to get (on average) nearly 3 gold medals each match I play in.

That's fine and dandy, but stop pretending that D.Va has an actual counter beyond the map design and the enemy team knowing there's a D.Va around.

At some point as an experiment, try playing matches with no D.Va present. The teams play very differently when she's not present versus when she is.
   
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Outer Space, Apparently

Yeah we're done here; I wasn't trying to be obtuse or disingenuous. I think you are the only one doing those two things.

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Aspirant Tech-Adept






 Kanluwen wrote:

That's fine and dandy, but stop pretending that D.Va has an actual counter beyond the map design and the enemy team knowing there's a D.Va around.

At some point as an experiment, try playing matches with no D.Va present. The teams play very differently when she's not present versus when she is.


DV.A's hard counter is Zarya. This is allround known. If a Dv.a decides to use her ult to kill Zarya... she just gave her at least a free double or tripple kill. Even a team whipe with a decent team. Blowing up Meka while Zarya has her shielding will increase her weapons charge so much that it's scary as hell. Her damage output skyrockets.

Matches without DV.A aren't that much different. There will just be another Tank in her stead with another devastating ult. Since all tanks have those.

Poor ignorant guardsmen, it be but one of many of the great miracles of the Emperor! The Emperor is magic, like Harry Potter, but more magic! A most real and true SPACE WIZARD! And for the last time... I'm not a space plumber.

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