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![[Post New]](/s/i/i.gif) 2014/12/01 22:47:43
Subject: Shooty Death Company
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Trigger-Happy Baal Predator Pilot
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Does anyone take them with bolters? I just wonder as JPs are currently expensive and in a shooty friendly edition I'm curious to see if anyone has tried them?
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![[Post New]](/s/i/i.gif) 2014/12/01 22:52:57
Subject: Shooty Death Company
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Blood Angel Neophyte Undergoing Surgeries
MN
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I enjoyed in 6th ed taking them with bolters and a couple power fists in a drop pod. Drop them in the enemies line and throw out some dakka turn 1. After that if the enemy doesn't deal with them you charge in and start smashing stuff. Them being relentless is a nice little perk.
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![[Post New]](/s/i/i.gif) 2014/12/02 02:28:52
Subject: Shooty Death Company
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Trigger-Happy Baal Predator Pilot
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Like above, they're solid in a drop pod. They pop out, rapid fire, then either eat an assault or rapid fire and assault the next turn. 3+ with FNP is pretty durable, and their base 2 attacks make them solid in CC even when being charged. Throw in a power fist, hammer or power sword to do a little more damage to MEQs and GEKs. Just don't run them against TEQs or dedicated CC in this format, it will likely end in tears.
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![[Post New]](/s/i/i.gif) 2014/12/02 03:01:19
Subject: Shooty Death Company
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Sadistic Inquisitorial Excruciator
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Ask again in 2 weeks?
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![[Post New]](/s/i/i.gif) 2014/12/02 03:06:11
Subject: Re:Shooty Death Company
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Chaplain with Hate to Spare
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Since Death Company are relentless, can't they shoot their bolters and still charge for assault? I think I might run a squad that mixes some CC Death Company with Bolter Death Company.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2014/12/02 08:17:13
Subject: Shooty Death Company
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Trigger-Happy Baal Predator Pilot
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I know they are being re done but are we really expecting anything drastic here? I figure we'll see a few re costings on the cheaper side and that's about it, I'm not expecting anything revolutionary. We'll probably gain access to centurians and the flyer thingy. I might try them in a drop pod, that sounds intriguing.
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This message was edited 2 times. Last update was at 2014/12/02 08:23:28
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![[Post New]](/s/i/i.gif) 2014/12/02 11:53:04
Subject: Re:Shooty Death Company
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Youth wracked by nightmarish visions
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I am not a big fan of shooty DC.
They are a meele unit. If you run them as a shooty unit all what you get extra for the higher cost is fnp. The rest is the same. If you want them to charge, you trade a S5 AP- attack for a S4 AP5 shot. With the right support charakter, the S5 AP- meele attack is rerollable (both to hit and to wound) and keep in mind that the extra shots if they kill units make your charge more difficult.
So in my opinion to expensive to go shooty.
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![[Post New]](/s/i/i.gif) 2014/12/02 12:37:47
Subject: Shooty Death Company
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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I go bolters and 1 fist for the drop pod squad, 12 bp/chainsword and 3 bolter/fists for the LRC squad with a chap.
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20000+ points
Tournament reports:
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![[Post New]](/s/i/i.gif) 2014/12/02 14:42:20
Subject: Shooty Death Company
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Infiltrating Broodlord
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Ugly Green Trog wrote:I know they are being re done but are we really expecting anything drastic here? I figure we'll see a few re costings on the cheaper side and that's about it, I'm not expecting anything revolutionary. We'll probably gain access to centurians and the flyer thingy. I might try them in a drop pod, that sounds intriguing.
This is one unit that could very well go UP in price actually. The base DC marine is EXTREMELY good for his points, and 6th and 7th edition melee marines have not gotten anywhere near DC's level of staying or hitting power per point. They were costed in 5th edition when rage was a serious detriment to them, and that has since become a boon. I'd exact 22 points each, but wouldn't be surprised by 25.
That said, jump pack are going to be a lot cheaper, maybe as little as 3-5 points per model, so it might make the foot squad more expensive, but the JP troops cheaper overall.
Only take bolters on DC with powerfists/thunder hammers, the rest should have BP/ CCW, period.
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Looking for Durham Region gamers in Ontario Canada, send me a PM!
See my gallery for Chapterhouse's Tervigon, fully painted.
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![[Post New]](/s/i/i.gif) 2014/12/02 15:29:04
Subject: Shooty Death Company
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Sadistic Inquisitorial Excruciator
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Well, the tactical squad on the cover of the next WD has a grav gun in it. Access to grav guns might count as a big change if DC can take them too.
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![[Post New]](/s/i/i.gif) 2014/12/02 22:50:26
Subject: Shooty Death Company
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Trigger-Happy Baal Predator Pilot
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Yeah 10 in a pod is probably the best way to go. I only give them bolter's if they can't charge, ie coming out of a rhino or said pod. They've never survived if i bring them in on turn 1 but they have took a whole armie's worth of shooting to go down before. Now they follow up 2 furioso's that land turn 1 that take that kicking.
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![[Post New]](/s/i/i.gif) 2014/12/03 23:33:29
Subject: Shooty Death Company
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Prophetic Blood Angel Librarian
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Carnage43 wrote: Ugly Green Trog wrote:I know they are being re done but are we really expecting anything drastic here? I figure we'll see a few re costings on the cheaper side and that's about it, I'm not expecting anything revolutionary. We'll probably gain access to centurians and the flyer thingy. I might try them in a drop pod, that sounds intriguing.
This is one unit that could very well go UP in price actually. The base DC marine is EXTREMELY good for his points, and 6th and 7th edition melee marines have not gotten anywhere near DC's level of staying or hitting power per point. They were costed in 5th edition when rage was a serious detriment to them, and that has since become a boon. I'd exact 22 points each, but wouldn't be surprised by 25.
That said, jump pack are going to be a lot cheaper, maybe as little as 3-5 points per model, so it might make the foot squad more expensive, but the JP troops cheaper overall.
Only take bolters on DC with powerfists/thunder hammers, the rest should have BP/ CCW, period.
Whilst I agree that toe to toe, 20pts is a good price for DC, they pay for their +1A, rage, FC, fearless and fnp in other ways aside from the 6pt difference that a vanilla tac marine has. They have no CT, cannot take special weapons with a range greater than 12", and most importantly cannot score at all. That is big and more than compensates for the only 6pt gap in my opinion. Combine that with vanilla HG having a 2+ and power weapons, I cannot see it being fair for DC to be costed above 20pts. If they could score that would be a different matter.
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![[Post New]](/s/i/i.gif) 2014/12/04 02:42:19
Subject: Shooty Death Company
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Infiltrating Broodlord
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Poly Ranger wrote: Carnage43 wrote: Ugly Green Trog wrote:I know they are being re done but are we really expecting anything drastic here? I figure we'll see a few re costings on the cheaper side and that's about it, I'm not expecting anything revolutionary. We'll probably gain access to centurians and the flyer thingy. I might try them in a drop pod, that sounds intriguing.
This is one unit that could very well go UP in price actually. The base DC marine is EXTREMELY good for his points, and 6th and 7th edition melee marines have not gotten anywhere near DC's level of staying or hitting power per point. They were costed in 5th edition when rage was a serious detriment to them, and that has since become a boon. I'd exact 22 points each, but wouldn't be surprised by 25.
That said, jump pack are going to be a lot cheaper, maybe as little as 3-5 points per model, so it might make the foot squad more expensive, but the JP troops cheaper overall.
Only take bolters on DC with powerfists/thunder hammers, the rest should have BP/ CCW, period.
Whilst I agree that toe to toe, 20pts is a good price for DC, they pay for their +1A, rage, FC, fearless and fnp in other ways aside from the 6pt difference that a vanilla tac marine has. They have no CT, cannot take special weapons with a range greater than 12", and most importantly cannot score at all. That is big and more than compensates for the only 6pt gap in my opinion. Combine that with vanilla HG having a 2+ and power weapons, I cannot see it being fair for DC to be costed above 20pts. If they could score that would be a different matter.
A space marine "veteran" is 17 points these days, and only have +1A over a normal tactical marine. Write FC off as their chapter tactic, and you are basically paying 3 points for rage, fearless, FnP, +1WS and relentless....which is a steal really. If you want an even more unfair comparison, look at the poor Khorne berzerkers. 19pts for garbage compared to DC. The lack of scoring is a big MEH, as they are a dedicated hardcore assault unit, and shouldn't be camping objectives anyways. Leave that to their drop pod/transport if necessary.
While you are correct, that if they get towards of 25 points per model they won't compare favorably against Vanilla Honor Guard, HG also have a Chapter Master tax to unlock whereas DC don't have a tax and actually occupy a slot that doesn't really hurt you in any way.
In 6/7th edition I think they are fine at 20 points, mainly due to the massive melee nerfs more than offsetting the rage buffs, but you can never really be too sure what GW will do. More than a few people are expecting a price DROP, which I just do not see happening at all with how GW is pricing melee units these days. They seem to have a very inflated opinion on how effective melee is in a competitive list. Basically if I had to pick one unit in the book that is likely to actually go up in cost, I'd say that unit is likely to be DC.
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Looking for Durham Region gamers in Ontario Canada, send me a PM!
See my gallery for Chapterhouse's Tervigon, fully painted.
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![[Post New]](/s/i/i.gif) 2014/12/04 05:15:04
Subject: Re:Shooty Death Company
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!!Goffik Rocker!!
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If lots of people allready own the model - expect it to get nerfed in some way. Unless it's a core troop model. Than it's gona get a sidegrade.
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