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The new Knight list in Conquest brings a proper Imperial Knight list to the table. It's wonderful, but there are still some Knight models missing. The Barron, Crusader, but today we're going to discuss the warden. I am aware it only exists in a single, old/out of date source, but I would like to include one on a knight-world campaign down the road.
That being said I would like to discuss some proposed rules to ensure they are faithful to the original epic model/rules but costed/balanced enough to be fair in friendly games. I have found an old stat sheet for one, and having never in my live played epi/titanicus can't make heads or tails of it. Perhaps some of the more seasoned dakkites can shed some light on it.
From what I can gather the warden was:
-Was heavy armed and armoured. (av14 on the front?)
-And as a result was slower than paladins/errants, and basically every other knight. Close to half the speed if I read the stat sheet right.
-Was traditionally painted mostly white.
-Came in both bi-pedal and tracked flavours
-The weapons seem to vary. It looks like they had a big battle cannon or missle launcher as their primary weapon then had multilasers or gattling cannons as secondary weapons where the arms would be.
Here is my initial draft:
Questoris Knight Warden 445 points 14/12/12 WS 5 BS 5 S 10 I 2 A 2 HP6
Options:
-Occular Augmentics--per Conquest's price
-The Questoris Knight Warden may exchange its legs for tracks gaining the Tracked Behemouth Special rule (See Apocalypse rulebook) +20 points
-The Questoris Knight Warden may exchange its Questoris (big cannon) for a hull mounted Praetor Launcer +35 Points
-The Questoris Knight Warden may purchase a Helical Targeting array granting Skyfire and Interceptor to its Autocannon batteries but must forfeit its movement to do so. +20
Special Rules:
-Household Rank (May not take Scion Assistant)
-Super Heavy Walker
-Armoured Hulk
-Extra Armour
Extra rules:
-Questoris (big canon) 48" S9 ap2 7" blast heavy 1
-Autocanon Battery: Per quadgun in rulebook minus Skyfire and interceptor.
-Armoured Hulk: Due to the extra armour plating on the Questoris Warden it may never run and its charge distances are reduced by half.
This message was edited 2 times. Last update was at 2014/12/04 10:39:23
The knight warden was a classic "fire support" knight. In titan legions, it was fleshed out a bit: warden was a rank and the two chassis they used were called castellans and crusaders.
My comments:
- I would rather up the side armour to 13 and add hull points than give it front armour 14. You need to be very careful with increasing armour values in a knight list or risk rendering big chunks of enemy antitank weapons unable to hurt you.
- Armoured hulk isn't really a downside - a ranged weapon only knight chassis does its damage in the shooting phase and will neither run or charge if it can avoid it. Meanwhile, it 's still got a 12" move (which it shouldn't have) for avoiding people trying to assault it.
The castelan and crusader both used a quake cannon (the thing on the doomhammer) as their primary weapon, one backing it up with a shedload of autocannons, the other with lascannons.
the quake cannon replaces the reaper chainsword as the 'titan grade' weapon, whilst the battlecannon is equivalent to two keman russ turrets - so I'd call it a pair of exterminator autocannons (which, coincidentally, has the statline you're describing) or a quad lascannon or rapier.
The missile launcher version of the warden taking a praetor launcher, faur enough, but thats a third chassus, which had rsther lighter arm guns - a pair of punisher cannons might work. I wouldnt bother with a helical array - you can get skyfire from one of the knightly ranks, and I wouldn't dilute that, Besides which, a praetor launcher has he option of a pretty badass skyfire round...
Options:
-Occular Augmentics--per Conquest's price
-The Questoris Knight Warden may exchange its legs for tracks gaining the Tracked Behemoth Special rule (See Apocalypse rulebook) +20 points
-The Questoris Knight Warden may exchange its Questoris (big cannon) for a hull mounted Praetor Launcher +35 Points
Special Rules:
-Household Rank (May not take Scion Assistant)
-Super Heavy Walker
-Armoured Hulk
-Extra Armour
Extra rules:
-Questoris (big canon) 48" S9 ap2 7" blast heavy 1
-Armoured Hulk: Due to the extra armour plating on the Questoris Warden it may not advance more than 6" in the movement phase, may never run, and its charge distances are reduced by half.
Automatically Appended Next Post:
locarno24 wrote: The knight warden was a classic "fire support" knight. In titan legions, it was fleshed out a bit: warden was a rank and the two chassis they used were called castellans and crusaders.
My comments:
Spoiler:
- I would rather up the side armour to 13 and add hull points than give it front armour 14. You need to be very careful with increasing armour values in a knight list or risk rendering big chunks of enemy antitank weapons unable to hurt you.
- Armoured hulk isn't really a downside - a ranged weapon only knight chassis does its damage in the shooting phase and will neither run or charge if it can avoid it. Meanwhile, it 's still got a 12" move (which it shouldn't have) for avoiding people trying to assault it.
The castelan and crusader both used a quake cannon (the thing on the doomhammer) as their primary weapon, one backing it up with a shedload of autocannons, the other with lascannons.
the quake cannon replaces the reaper chainsword as the 'titan grade' weapon, whilst the battlecannon is equivalent to two keman russ turrets - so I'd call it a pair of exterminator autocannons (which, coincidentally, has the statline you're describing) or a quad lascannon or rapier.
The missile launcher version of the warden taking a praetor launcher, faur enough, but thats a third chassus, which had rsther lighter arm guns - a pair of punisher cannons might work. I wouldnt bother with a helical array - you can get skyfire from one of the knightly ranks, and I wouldn't dilute that, Besides which, a praetor launcher has he option of a pretty badass skyfire round...
Good to know. Explains why the warden knights saw a fairly short production run. Honestly, just because I'm a completionist I'd love to eventually do both these as well as the castellans, crusaders, and Barons. Possibly even the original (non-Cerastus) lancer variant.
This message was edited 3 times. Last update was at 2014/12/04 16:16:40
Options:
-Occular Augmentics--per Conquest's price
-The Questoris Knight Warden may exchange its legs for tracks gaining the Tracked Behemoth Special rule (See Apocalypse rulebook) +20 points
-The Questoris Knight Warden may exchange its Questoris (big cannon) for a hull mounted Praetor Launcher +35 Points
Special Rules:
-Household Rank (May not select Scion Assistant)
-Super Heavy Walker
-Armoured Hulk
Extra rules:
-Questoris (big canon) 48" S9 ap2 7" blast heavy 1
-Armoured Hulk: Due to the strenuous load of arms, ammunition, and additional armour plating on the Questoris Warden it may not advance more than 6" in the movement phase, may never run, and its charge distances are reduced by half.
I'm trying to remember the current stats for the quake cannon. I'm not sure it's AP2 but I think it may be a barrage weapon. Certainly in narrative terms it's a super-heavy earthshaker (hence the name)
This message was edited 1 time. Last update was at 2014/12/05 10:12:13
The quake cannon is relatively close in stats to the (big cannon). The only diffrence it seems is a scoch less AP and almost 4 times the range. Could just say the Questoris version is cut down reducing.